Are you a terrorist using virtual worlds and gaming networks to hide your communications? There’s no evidence you exist, but if you do, then be warned: according to fresh revelations in the Guardian, New York Times and ProPublica, the National Security Agency and Britain’s GCHQ have for years infiltrated World of Warcraft and the Xbox(s msft) Live network. Hilariously, so many agents were knocking around Second Life at one point that the NSA identified a need to “deconflict” them, ensuring they weren’t wasting time by spying on one another or duplicating efforts.
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