The gaming community rushes to pick up MineCraft creator’s abandoned project


Independent online open-world game Minecraft didn’t reach its huge success in one fell swoop. The game steadily grew from its original alpha build in 2009, culminating in a PC release in 2011 and an Xbox version in 2012. During that time, developer Markus “Notch” Persson spent his time crafting the game, developing its mechanics and adding new features. When he moved onto sci-fi game 0x10c, his fan base expected the similar, long-term development and involvement as they had come to know from Minecraft.

But after some initial excitement last year, in which Notch started a blog about development, broadcasted the coding process live, and sold merchandise related to the game, things took a turn. After putting the game on ice in April to work out a “creative block,” he told his fans during a live stream of Team Fortress 2 he was giving up 0x10c entirely.

Notch explained his decision in a blog post today:

“People got incredibly excited, and the pressure of suddenly having people care if the game got made or not started zapping the fun out of the project. I spent a lot of time thinking about if I even wanted to make games any more. I guess I could just stop talking about what I do, but that doesn’t really come all that natural to me. Over time I kinda just stopped working on it, and then eventually decided to mentally file it as “on ice” and try doing some smaller things. Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies.”

After lamenting Notch’s departure, the community at Reddit’s /r/0x10c (which has more than 7,000 subscribers) have come together to pick up where he left off — creating a 0x10c “inspired” game that stuck to the scrapped project’s setting and aesthetic entitled “Project Trillek”.

One of the biggest draws for 0x10c was Notch’s promise of a fully programmable 16-bit CPU for each user that could control the large, open spaceship the player commanded. The users who are constructing this community have placed priority on the resource-heavy CPUs, which Notch has indicated he would power with his company Mojang’s server space. It’s just one of many kinks to iron out, including figuring out documentation logistics and preventing users from taking on too much responsibility completing major things like sounds and graphics.

One thing is for sure: Whatever they come up with, the community has Notch’s support.

“I find this absolutely amazing. I want to play this game so much, but I am not the right person to make it. Not any more,” Notch wrote. “I’m convinced a new team with less public interest can make a vastly superior game than what I would make.”

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