Games for the weekend: League of Evil 2


Games for the Weekend is a weekly feature aimed at helping you avoid doing something constructive with your downtime. Each Friday we’ll be recommending a game for Mac, iPhone or iPad that we think is awesome enough to keep you busy until Monday, at least.

League of Evil 2League of Evil 2 ($1.99, Universal) is the type of game that defines the handheld platform gaming genres: Evil scientists bent on world domination and a cyborg hero with boundless strength and ability.  What could possibly go wrong?

League of Evil 2

The goal of each level is to capture the briefcase and defeat the evil scientist.  Through a series of carefully maneuvered jumps, sprints and climbs, the hero manages to make it to the end of each level where an unsuspecting evil scientist is defeated with one crushing blow.  While it may be easy to defeat the evil scientist once you come upon him, getting to him may not be so easy.  Putting up more of a fight are the evil scientist’s henchmen.  Showing no mercy with their shoot-first-ask-questions-later philosophy toward all things surrounding them.  There are also many death traps along the way that prove to be the real challenge of the game.

League of Evil 2

The controls are easy enough to learn, as the left, right, jump and punch buttons are overlaid on the bottom of the screen.  Where things tend to get difficult is when you are expected to climb walls, traverse deadly pits and recover a briefcase that is, more often than not, placed in the most awkward of places.  In true mission impossible style, you are challenged each level to collect the briefcase and defeat the evil scientist within a certain time limit.  To earn all three stars on each level, you must execute a near-flawless mission.

League of Evil 2

Each of the more than 100 levels are carefully laid out in a very crisp 2D implementation.  This simplicity in its graphical display gives way to a very smooth and responsive gameplay — and that is the appeal of this game. Very responsive, easy-to-learn controls applied to an increasingly difficult series of ridiculous situations, that only a true evil scientist could have dreamed up.

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