Social Games Are Leading the Real-Time Data Wave


Real-time data is becoming a fundamental part of the web, and social gaming is at the forefront of that wave. Market leader Zynga, for example, tracks hundreds of different metrics about its games in real-time — where its users come from, what they do, when they leave — so that it can make changes based on those metrics on a daily or even hourly basis and improve the virality of its games. As the need for real-time data accelerates, so does the need for analytical tools to make sense of it all, a hole that services like Kontagent are hoping to fill. The two-year-old startup just announced a new version of its dashboard that it says gives app and game developers even more real-time tools to work with.

The principle behind Kontagent, which raised a funding round of $1 million earlier this year from a series of angels, is that real-time social activity, like social games on Facebook, require a different kind of analytics than the traditional pageview-centric and click-focused model associated with Google Analytics (s goog) and Omniture. There are a couple of reasons for that, says Kontagent founder Albert Lai, and one is that traditional analytical tools tend to use data sampling, which looks at 10 percent or so of traffic, then extrapolates overall trends, rather than true real-time data.

The Kontagent founder also argues that traditional analytics tools like Omniture are a lot more expensive for developers and app-makers because they charge on a per-click or per-action basis. “For some of our customers, like PopCap Games, they have 10 million monthly users,” says Lai. “If they tracked every action with something like Omniture they would bankrupt the company.” Kontagent tracks hundreds of different real-time actions related to more than 70 million monthly unique users across a number of leading game platforms, Lai says.

Other providers of real-time analytics aimed at social apps and games include Mixpanel, which tracks not just games and apps on Facebook but other web-based social apps as well, and just recently launched mobile app tracking for the iPhone (s aapl). The company, which was founded by former employees of the social-game company Slide (recently acquired by Google), says it’s tracking more than a billion user actions per month. Database company Vertica is also making a play for the social-gaming market, offering companies like Zynga the ability to crunch massive amounts of data in order to track what content is the most appealing in real-time and make changes on the fly.

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Post and thumbnails courtesy of Flickr user Striatic



Agree with Nick. There’s a lot of nonsense flowing around the analytics space. Take, for example, the assertion that sampling won’t capture power users or ‘whales’. Well, first you define what a power user or ‘whale’ is, then you sample amongst those players. Problem solved. How does monitoring everyone do a better job?

Kontagent is an interesting product, but the problem lies in what people think can be done with it. Gathering data is easy, and this is where it excels. Knowing what to do with that data is a much more difficult problem.


Huh, neither Google Analytics or Omniture use data sampling. This guy has no idea what he is talking about. And whether you call it a “page view” or an “instance” or “occurence” it is still the same thing. So let me get this straight, you change the name of the metric and all of the sudden you have a “mobile solution.” The only thing this article proves is their ignorance of the analytics space, but hey anything to get a buck or two i guess.


Indeed, analytical tools are in high demand today, and thank you for introducing Kontagent – though my business is a little but far from gaming, I will check it out to see what they have to offer.

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