When I first heard that some of the first PSP Minis out the gate would be ported iPhone apps, I admittedly got a little bit excited imagining the competitive power of iPhone games on a platform with actual physical hardware controls. Turns out I should’ve reserved judgment.
First, as you may have seen, Minis will be limited to games only, so that’s a whole vast uncontested field left open for the iPod touch. That was bad enough, but now it looks like Minis will only be pale shadow versions of their former selves by the time they hit the PSP. For Minis, both wireless multiplayer and DLC or feature updating will be completely forbidden.
That’s right, according to Gamasutra, Sony’s (s sne) putting its foot down on anything more complicated than pass and play in terms of multiplayer, and games will be pretty much static upon release. Both restrictions are said to be in service of expediting the review and approval process, a lesson they clearly learned from the beast that is Apple’s (s aapl) App Store submission review system. But is it the right takeaway?
If anything, Apple’s success with the App Store should actually suggest the opposite — namely, that allowing feature-rich and dynamic content into your marketplace is well worth the time investment and criticism you bring upon yourself in the process. Pocket God couldn’t exist in the climate Sony is setting up for Minis, nor could F.A.S.T. (Fleet Air Superiority Training).
Oh, and remember, there’s a 100MB cap for any game released in Mini form. Which cuts out another huge chunk of wildly successful iPhone and iPod touch games. Great job, Sony. I’m sure you’ll have iPhone devs climbing over themselves to generate releases for your untested, extremely limited platform.