Gameloft (EPA: GFT) achieved sales of 110.3 million euros (US$143 million) in 2008, an increase of 15 percent over 2007 — an increase of 20 percent on a comparable exchange rate basis. The biggest increase came in the fourth quarter, which saw a 31 percent year-on-year increase in sales. The full earnings won’t be released until March 19, but the company said “the goal of achieving an operating profit margin (before stock options) in excess of 3 percent is confirmed for 2008”.
Mobile games (which accounts for 93 percent of Gameloft’s annual sales) “sales increased by 18 percent (20 percent at constant exchange rates) over Quarter 4, owing in part to the resounding performance of Gameloft games on Apple’s iPhone”.
Europe remained Gameloft’s biggest market with 43 percent of 2008 sales, followed by North America at 30 percent and the rest of the world at 27 percent — sales rose in all regions but the rest of the world grew by 43 percent.