Obama's FCC Transition Team Co-chair a WoW Player

32 Comments

kevin_werbach_2Last week, President-elect Obama appointed Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford, who teaches communications and Internet law at the University of Michigan, to co-chair his FCC transition team. In preparation for his incoming administration, the two, both seasoned Net Neutrality advocates, will be tasked with providing information on U.S. government Internet and telecom policies, along with advising on budgetary and personnel matters.

This is clearly good news for Net advocates, and as it happens, it could also be good news for online gamers. The Wharton professor is a hardcore World of Warcraft player, a member of two guilds:

“One of them,” he wrote on his blog in 2006, “was started by my friend and inveterate tech connector, Joi Ito…The other guild is very different — it’s composed primarily of academics and other thinkers who study and write about virtual worlds.” [digg=http://digg.com/politics/Obama_s_FCC_Transition_Team_Has_MMO_Background]

Werbach’s involvement in WoW is worth noting as it raises the possibility that in the coming months, he and Crawford will craft strategic policy positions relevant to online games and worlds, including broadband usage, content regulation, etc. Along with Ito and like-minded academics, Werbach sees both as important to the future of work and technology:

“What [Warcraft] does,” he continued in that post, “is provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think MMOGs will be, at a minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things.”

Unsurprisingly, this perspective extends to virtual worlds like Second Life, which has been an important component in Werbach’s Supernova technology conference. On her own blog, Professor Crawford, a board member at ICANN, also counts herself “a huge fan of Second Life” for the way it lets users retain IP rights to their content (though she confesses to difficulty when it comes to moving her SL avatar around.)

What all this means for specific FCC policies Crawford and Werbach may recommend is too early to tell, of course, but one thing is clear: For perhaps the first time, FCC policies will be drafted by a team who clearly understand the potential of online worlds in a fundamental, and first-hand, way.

Photo of Werbach by Joi Ito, from his Flickr stream.

32 Comments

Logan Montrose

Who’d a thunk it? A hardcode WoW enthusist weaving his game playing experience into politics. But when you read his logic, it makes so much sense. Nice!

– Logan

Angelia E. Class

Hey man nice post, I’ve added you to my RSS reader :) I have a blog about making world of warcraft gold, you can check it out if you want :)

paoken

As opposed to the guy who called the internet ‘Tubes to nowhere’? Thank god that guy’s not in charge of anything involving the WWW, but still…

Heck, new guy can just pound a few redbulls and he’ll be fine. Let him stay up until six. More power to him.

Steven

WoW is basically a second full-time job. He’s in two guilds and is a self-described “hardcore” player? That’s what we need in government. More ineffectual people. “Sorry I showed up half awake to this important meeting. Our instance raid “unexpectedly” went until 6am.”

Bad idea.

paoken

Ok, I’m all for this. Maybe we’ll have some people who actually understand the way the internet actually works.

Helvetica

Aw. I see that there’s a lot of trackbacks but no outright comments! Such is the fate of popularity in the post-blog apocalypse.

However, I’d like to throw in my two-cents, aside from my blog post. I for one am happy to see a lot more people coming of age (politically) who happen to enjoy the same culture that a lot of us gamers do. Especially amid powerful movers like the FCC. MMO players and video gamers are everywhere, and representation for this media is still sorely lacking.

Understanding virtual worlds will become important for steering legislation that will affect them. And with the Internet and various places like Second Life, MMOs, and other creative virtual domains on the rise it will become ever so more important to not let them get marginalized and vanished under the wheels of misunderstanding.

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