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Online Gamer Multiverse Raises $4.175 Million In First Round

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Online gaming provider Multiverse Network has secured $4.175 million in first round funding. The funding was led by Sterling Stamos Capital Management, which was joined by several unnamed angel investors; Joanna Strober, Stamos’ director of private equity, will join the Multiverse board. Multiverse was founded in 2004 by Netscape vets Bill Turpin (CEO), Rafhael Cedeno, Robin McCollum and Corey Bridges. The company says over 10,000 development teams have signed-up to use the Multiverse Platform, and that more than 150 teams are building projects ranging from fantasy and science fiction MMOGs (Massively Multiplayer Online Games) to educational worlds designed to teach users everything from math and science to Shakespeare. The company plans to use the funding for more hires, complete version 1.0 of its platform, and launch its consumer network of games and virtual worlds later this year or early 2008. Release

One Response to “Online Gamer Multiverse Raises $4.175 Million In First Round”

  1. joseph

    This multiverse thing uses one of the worste business models ever. They are basically relying on hobbyists and amateur start-ups to develop some of the most complex games imagineable.

    Whoever approved 4 million in funding for Multiverse needs to have their business sense
    seriously examined.

    A LOT of caution is warranted with Multiverse.

    This whole thing could have taken place in 1990 as this happened
    in MMOs before, around 1990 when the text codebases like DIKU
    started coming out. Did it allow many people to make text based MMOs? Sure.
    There are about 1,500 text based MMO's running on a primarily text interface.
    98% of them have about 5 players and are nearly identical to each other.

    To run worlds of the size that the average hobbyist will attract, you don't need anything more than the Neverwinter Nights toolset really.
    I can't say I see how academics, for instance, will particularly benefit from Multiverse.
    If you just want a cheap way to create a virtual world to study, text has been available for a decade and a half.
    Yes you won't get many users, but then, you're not going to get many users with a nearly budget-less graphical MMO which are the only things that will be developed using Multiverse,
    and you'll have far less content and far less depth due to the cost of producing the models/textures/animations.
    Far less ability to actually produce something interesting.

    The odds of any hobbyist developer ever producing a MMOG using multiverse that would make it to market and get published are slim to none.
    The odds of a professional developer using multiverse to develop a MMOG are 100% zero.