There’s been a few good interviews with mobile game execs lately… IGN has spoken to Julien Fournials, Gameloft’s VP of Production, about how the developer views licenses using two recent games, Lost and Desperate Housewives, as examples. A good background view of the design process, and the trouble with improving game graphics, having the game last long enough and fitting it into 300K.
Meanwhile, PocketGamer spoke to Neil Holroyd, T-Mobile’s UK content manager for games, gambling and alert services. The discussion covers connected gaming and the idea that it’s more than just multiplayer, it’s flexible billing and so on. He also doesn’t like publishers going off on their own in terms of trying to build a community…this in response to a comment on Glu’s Project Gotham Racing: “Well, this is where some partners need to work with me more, rather than introducing their own high score tables. If I see that happening, I will remove their games. It has to fit within my proposition, or gamers will be confused if different games work in different ways.”
The BBC also has an article on mobile games, running through the chaos of the current mobile games market to future innovation. One conclusion is that subscription models will have to be introduced to generate the revenue to take the market to the next level.
Subscriber content
?
Subscriber content comes from Gigaom Research, bridging the gap between breaking news and long-tail research. Visit any of our reports to learn more and subscribe.
Advertisement
Advertisement
Advertisement
Comments have been disabled for this post