EA Mobile, which now includes its acquisition of Jamdat last year, saw its revenues increase dramatically, of course because of Jamdat’s numbers now factored in…it only had $1 million in Q2 last year and now in Q2 of this year, its mobile revenues were $33 million.
That’s up sequentially as well, from previous quarter revenues of $15 million. Total mobile games revenues account for about 8 percent of net revenues for parent EA.
Some more details in the release here.
From the conference call transcript:
— On cell phones, we completed our first global launch with FIFA World Cup. We released 2,000 SKUs with over 80 carriers in 33 countries;
— We had four of the top-10 games in North America, with Tetris at number one.
— R&D headcount was approximately 5,200, roughly flat versus year-end, and up 15% from a year ago. JAMDAT accounted for eight points of this increase.
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