Interview: Gameloft’s Eric Albert

Gameloft entered the North American mobile games market in 2004 and quickly became one of the top companies in the market — with a lot of help from console game maker Ubisoft.
Gameloft has three strategies for 2006…”In 2006 we’re going to put a greater emphasis on 3D content. 3G phones are much more mainstream than they were 12 months ago. Last year 3D was very niche. We’ve also seen that even though the number of these devices in the marketplace is much smaller than lower-end handsets, their content consumption is much much higher…We also intend on broadening and extending our catalogue via more diversified product offerings…Lastly, we’re going to feature realtime multiplayer in a greater number of titles. Last year we had four-player races in Asphault, and co-op multiplayer in Ghost Recon, but we have expanded plans for 2006. In addition to multiplayer, we want to encourage competition and replay via high-score posting and other community elements.”
He’s not concerned about Jamdat either, on the basis that the market is growing so quickly that the companies aren’t likely to impede one another…
Related stories:
Mobile Gaming Getting Big
Gameloft Results, Fourth Quarter 2005
Mobile Games Pay Off For Ubisoft

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