Review: RollerCoaster Tycoon 3


I remember years ago playing the original RollerCoaster Tycoon, when it came out, on my Windows PC. It was a long time ago. I remember how all of the characters were just little colored blobs (even when zoomed in). The game was incredibly simple, but was still pretty advanced at the time. There were lots of scenarios and options, and it was pretty realistic as far as the rollercoasters went.

RollerCoaster Tycoon 3 screenshot 1

I never got the chance to play the second one, but I’ve been trying out the newest version, ported to our beloved platform by Aspyr (who else?). The game is pretty familiar if you’ve played the original, and it improves on the original. Although it is by no means super-advanced technology, it is still a fairly impressive game, but it has a few issues to work out. Crashing is something that seems to happen from time to time, and the game lacks a few options that I expected.

When I first started the game, I had a problem with the game causing my monitor to complain about the refresh rate that the game had chosen for me. Unfortunately, I couldn’t seem to find any option to change the refresh rate. This caused a problem where the monitor would shut off to protect itself, so I couldn’t see the image, and would have to quit to desktop. Well, no playing with my CRT, then, I guess.
I ended up getting an LCD not too long after, so I decided to try again. Works good. I’m still irritated that the custom options I was looking for were not there. The game automatically makes a decision on what video settings it thinks you should have. I’ve never liked it when games did that, because guessing wrong doesn’t work too well if you can’t get to the menu to change those settings.

If you want to jump right into the game, try the “Sandbox” mode. That’s what I tried, and it allowed me to experiment with very little limits.

In a nutshell, this game lets you build a themepark and put numerous attractions in it. You can create your own rides and attractions as well, and it’s very customizable. You are also in charge of the business management, such as pricing and budgeting, and keeping those pesky customers happy. I remember struggling with those details on the original game – patrons would throw up on the paths faster than my maintenance people could clean up. They would then make their way to the burger kiosk, eat a bunch, then ride the rides and throw up some more. Hopefully, that won’t happen as much this time around.

Once I got into the game, I was impressed immediately at the graphics. They’re a lot better than the original, of course, since graphics cards have upped the ante since last time. This game features an engine that is obviously rewritten. It feels a lot different, and has a bit of a different look to it. It still carries a similar feel to the original, but the devs made use of the 3D graphics to give the sims or whatever you call them distinctive looks. Elements like trees, water, and ground surfaces look very nice. The characters don’t look very detailed however, even at the highest video setting. They look okay, but there won’t be any awards in this area. What is neat, though, is how they have personalities that are more defined and varied. You can follow various “peeps” around the map, and watch them react to your rides in different ways.
The colors and feel of the game follow the original, and tend to aim to be even more “kiddy” than before. Since the game is aimed at young children, I won’t complain, but you can definitely tell who the game is made for. We’re talking about bright colors and friendly characters and animation.

RollerCoaster Tycoon 3 screenshot 2

The music is nice and soothing, but if you like your own iTunes playlist better, you have a nice option available… you can create a playlist with a special name, and click the checkbox in the options menu, and the game will play any songs that are in that playlist, instead of the normal music that comes with the game.
The sound and music generally follow what came before, for the most part. Not much new there.

So, if you know the franchise from the earlier games, then what’s new? Well, they’ve added a feature as part of this new 3D engine – you can ride the rides you create, in 3D. As if you’re sitting right in the seat, a camera will show the ride go around, and you can see it from the rider’s POV, right on your screen. When it isn’t glitchy, it’s pretty neat. It does tend to hiccup from time to time, but doesn’t affect gameplay significantly.
In addition, the game offers nighttime viewing of your park. This means you have to build in lights, but it looks very nice when done. Also at night, you can set off fireworks. Very cool. Try it, that’s all I can say. You can customize the fireworks displays as well.
Those are the things that I found that were new and very cool about this game, and enjoyed playing with.
Also worth mentioning is the new minimalist interface. The old one got in the way quite a bit, so they’ve redesigned it a bit. Nice touch.

One other issue that’s unique to the Mac: throw that goofy one-button mouse away if you want to play this, as the Apple one-button mouse makes it harder to play. Sure, you can do it, but it’s not so fun, because you are then stuck with keyboard combinations. Zooming and panning of the camera is easier to navigate when you have a scroll wheel and right mouse button at your disposal.

A couple of quirks: some kids will run up and down the path over and over, as if they’re brain-damaged. Packs of people will also walk into each other and get stuck, and since they’re walking opposite directions, no one goes anywhere. Weird. Only happened once.

Overall, the game is enjoyable, and its requirements aren’t as hefty as you might think, so most Macs from the last year should be okay. If you have a G5 with a 128MB video card, you can easily turn all of the settings up. Try to have at least 512MB of RAM (1GB is good), and you’ll need a recent G4 or G5, and a video card with 128MB is what I would recommend.
If Aspyr can iron out those last few bugs, this will be an awesome game. Look for any updates on their site for this game, where you can also purchase the game, and read other information about it. It’s a fun game, so I’d recommend it.



That’s stupid. w and s go forward and backward, they don’t zoom.


im using my mums mac and creating a log flume
for home work and i need to know how to zoom as soon as possible.


I am playing on a RCT3 on my macbook pro without a mouse. how do i zoom and rotate? are there any other keyboard shortcuts i need to know of too?


I have a question for anybody:

My son is trying to make a elevated pathway or a bridge up to a roller coaster entrance, how can he do it. I can’t figure it out, but i don’t play that often.


mine won’t let me use wild i can only use soaked and rct3 so i need help please


I just got a new imac (the imac for $1499.00 that comes standard with 2.4 ghz intel core 2 duo 1gb memory 320 gb hard drive ati radeon hd2600pro with 256 mb memory)and bought rct3. I can’t launch rct3 as I always get an error message stating “Rct3 requires at least 1mb of free disk space. Free up some space on you local disk and relaunch rct3.” There are no other applications running on my imac. Please help!


My son got a new imac for Christmas and a bunch of games and software for it. I have tried to load RCT 3 three times now and it will not open. I have downloaded the universal patch and nothing. It just sits on the dock bouncing and then stops. We are going to have to take it back to Micro Center.


RCT 3 and SOAKED are NOT compatible with the new iMacs!!!!! graphics are completely scrambled and blotchy!!!!

Jason Terhorst

People, this is a Mac blog, not a Windows blog. We can’t help you here. Furthermore, the company that ports and distributes the game for the Mac platform is Aspyr. They port the original code entirely to Mac, therefore, they make the game. Atari has little interest in the Mac version.


I just gotta say that it’s Atari, not Aspyr who made the game.


directx is for windows.
We are talking about the mac version here.
Anyway I dont know about the windows version.
What part of theAPPLEblog do you not get.


I just bought RTC3 a 2 weeks ago and i got an error that it couldnt find my Directx9 nad i have it in my computer. so i called up atari and told them and they said i was missing a driver and they would email me. Well, its been a week and they havent contacted me or emailed me the driver. So i was wondering if you know what is goin on with it and can you send me the driver?


I am having a terrible time attempting to get the game to accept my iTunes playlist. Do you have any suggestions? I phoned Aspyr and they said they could do nothing about the issue. I was hoping you may have heard of a fix.


I am a Roller Coaster Tycoon fan (and a roller coaster freak) and I think RCT2 was the best of the series. The game play was made much harder with the 3D graphics (specifically coaster building) so if you like RCT3, I recommend you try out RCT2 as well!


The official fix is to reinstall 7.0.1. Because I bought about 40 TV shows from iTunes, that’s not happening.

On a side note, I found that Flip4Mac WMV was hiding the Aspyr logo on startup.

The crazy thing is that it used to work fine. BTW, do you know where all of the library files are for it? I know of a few:


There has to be a hidden one, because it loads into my custom settings (1440*900 resolution, iTunes music)

Jason Terhorst

Hmm. That’s weird. I didn’t have any issues with it (other than the ones stated in my review), and I have all of the latest system software. You might want to see what the fix is, or what it’s reacting with, and if you can post back here with a solution, we’d be very grateful! Thanks for bringing that issue to our attention.

The other question would be… what on earth is in this game that it won’t work with an essential system component?!


Have you played the game recently? It doesn’t work for me. On the support site, it says that it doesn’t work with QT 7.0.4. Have you had this problem?

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