Gameloft has released its results for the fourth quarter of 2005…it “posted consolidated sales of 15.5 million euros in the final quarter of 2005, up by 71% from the previous year. Full-year sales surged 102% to 46.8 million euros. This was the third consecutive year of triple-digit growth for Gameloft.” It’s also likely to be the last year, as a look at the table below shows. The percentage growth is slowing, but that’s to be expected as companies get bigger…

Other stats:
–Mobile gaming generated 96% of total 2005 sales, increasing by 105% over 2004. Internet revenues accounted for 4% of total sales, up 44%.
–Europe accounted for 53% of fourth-quarter sales, North America 31% and the rest of the world (notably, Asia and South America), 16%…For the full year, Europe accounted for 57% of total sales, North America 29% and the rest of the world 13%. In 2004, Europe, North America and the rest of the world accounted for respectively 68%, 26% and 6% of Gameloft’s total sales.
Also of note is the longevity of some games: 68% of downloads of Gameloft games in 2005 were of games launched between 2002 and 2004. Despite strong sales of branded games (notably King Kong, the biggest selling Gameloft game in a single month) the quality games are getting more consumer attention despite being older.
Gameloft predicts a 40% growth in sales next year.
I don’t know what Gameloft’s profit was for 2005, but it was slightly profitable in the first half.
Related stories:
–Gameloft 3rd Quarter Results
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