Gameloft Results, Fourth Quarter 2005

GameloftGameloft has released its results for the fourth quarter of 2005…it “posted consolidated sales of 15.5 million euros in the final quarter of 2005, up by 71% from the previous year. Full-year sales surged 102% to 46.8 million euros. This was the third consecutive year of triple-digit growth for Gameloft.” It’s also likely to be the last year, as a look at the table below shows. The percentage growth is slowing, but that’s to be expected as companies get bigger…
Gameloft Results 2005
Other stats:
–Mobile gaming generated 96% of total 2005 sales, increasing by 105% over 2004. Internet revenues accounted for 4% of total sales, up 44%.
–Europe accounted for 53% of fourth-quarter sales, North America 31% and the rest of the world (notably, Asia and South America), 16%…For the full year, Europe accounted for 57% of total sales, North America 29% and the rest of the world 13%. In 2004, Europe, North America and the rest of the world accounted for respectively 68%, 26% and 6% of Gameloft’s total sales.
Also of note is the longevity of some games: 68% of downloads of Gameloft games in 2005 were of games launched between 2002 and 2004. Despite strong sales of branded games (notably King Kong, the biggest selling Gameloft game in a single month) the quality games are getting more consumer attention despite being older.
Gameloft predicts a 40% growth in sales next year.
I don’t know what Gameloft’s profit was for 2005, but it was slightly profitable in the first half.
Related stories:
Gameloft 3rd Quarter Results

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