Sprint U.S. Consumer Wireless Usage Study

Sprint has announced the results of the Sprint U.S. Consumer Wireless Usage Study, a nationwide survey of wireless phone users. There are some interesting findings:
–more than half of wireless phone subscribers (56 percent) rely on their mobile phones for features such as cameras, clocks, calendars, messaging, music and as a substitute flashlight for seeing in dark places.
–Nearly two-thirds of respondents (63 percent) said they would use their wireless phone to retrieve maps or directions.
–Cameras remain popular with wireless users, with 55 percent expressing interest in the product.
–Walkie-talkies and ring tones are also popular with consumers, each cited by 48 percent
–Internet access garnered 43 percent interest.
–One-third of respondents (33 percent) said they want to play games on their phones. Those who currently do play games on their phones shared some interesting insight into their gaming habits. Fifty-seven percent claim to have played games in the doctor’s office, 52 percent while commuting on the bus, train or subway, 37 percent while at the airport and nearly one-third of gamers (32 percent) admit to using the bathroom as a game room.
–When asked what more mainstream features and functions wireless phone users might be interested in adding to their phone, still image cameras still topped the list (29 percent), followed by music players (22 percent) and video cameras (18 percent). A healthy portion of respondents expressed interest in instant messaging (15 percent), and games and TV/video clips both earned 8 percent of the vote.
(via Picturephoning)

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