Gamasutra’s doing some great coverage of the ongoing GDC Europe conference, especially the mobile gaming part of it. This one is a report on the keynote speech by John Cahill, Director of Games Operations, Yahoo.
The main point from his speech: don’t look for Yahoo to become a full-fledged mobile gaming studio…instead, Yahoo is looking to attract developer partners to its multi-platform connected games service by offering a revenue share in the region of 50:50, extensive technical support and economies of scale. (I’ll take that with a pinch of salt…)
Some other points from his speech:
— Convergence between the casual online gaming it specializes in and mobile gaming is overdue.
— Since Yahoo started its mobile game business about 6 months ago, it’s positioning itself to keep its strength in the free, advertising-supported online casual game market, and expand its reach into mobile by offering an SDK which means you can play a game at home on your PC, and then go out and play that same game on your mobile phone.
— Cahill mentioned that Yahoo! would be launching multiplayer titles on Sprint in the U.S., and would be integrating with the multiplayer M7 SDKs to make that happen.
— Games would not have to be developed from scratch for Yahoo! – the game developer could make game available elsewhere
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