SK Telecom has announced the launch of three games which are controlled by moving the handset rather than using the keypad…the handsets (LG-SV360) use an imbedded motion recognition chip to recognize the movement. The concept is not new but is not yet that common either…one game that I think is especially suited to this type of control is Fishing World, which requires players to mimic the fishing motion by swinging the handset. The other two games are Aqua Ring (chasing drifting rings in the water) and Battle Seed (a battle simulation game).
In similar news EyeMobile has launched a service which uses the mobile phone’s camera to recognize movement. “EyeMobile software uses the cell phone’s camera to “lock” to images of physical objects in the environment (for example a dark or a light tile on the floor). As the phone is tilted, that objects position in the camera view moves. EyeMobile then deduces how much, how fast and which direction a user is tilting or otherwise moving the phone.” Once again, the concept is not new (the idea around more than a year ago) but as cameras improve — and become video cameras — I expect the recognition technology will improve also.
Two new puzzle games have also launched: Slyder from Sandlot Games (at $2.99/month…possibly a bit much for a single game) and Daily Puzzle from Glu Mobile (which delivers a combination of three new brain benders each day for an undisclosed subscription fee).
Related stories:
–‘Body talk’ Could Control Mobiles
–Vodafone Handset Responds To Movement
–Samsung Introduces World’s First “3-dimensional Movement Recognition” Phone
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