In a general story on the potential of mobile gaming, some interesting figures on the portability/compatibility issues for different handsets and standards: Such costs can eat up 30% to 50% of publishers’ average budget of $150,000 a game. “It’s by far the worst barrier,” said Gilles Raymond, co-CEO of In-Fusio, a French mobile game publisher. “There are about 120 handsets in the world today. By the end of the year, there are going to be more than 200. Multiply that by six languages and you’re looking at 1,000-plus versions for a single game.”
Handset manufacturers have little desire to standardize, said Tim Walsh, president of THQ Wireless.
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