“I think they are catching up because all the content development, such as games, is here in the U.S.; it’s not elsewhere,” said [Benjamin Hautefeuille, project manager at Victoire]. He added that “the Americans are the biggest consumers of entertainment of all,” which makes the United States a fertile market for wireless multimedia.
As evidence of the growing U.S. interest in mobile entertainment, CTIA president Steve Largent reported that the U.S. mobile market currently generates $300 million in revenue out of a global market of $3.1 billion. The sale of ring tones and games generates $146 million in revenue in the United States.
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