Multiplayer game worlds such as EverQuest and The Sims Online look set to generate more than $1bn for the first time in 2004. According to a report from Themis Group, these will generate $1.3bn over the next 12 months.
The bulk of this will come from subscriptions but a growing proportion will be generated by the sale of virtual property and in-game items. The analyst group expects the revenues generated by games to grow to more than $4bn by 2008.
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