(r.req.): Electronic Arts has introduced a service that makes more than a dozen of its PlayStation 2 titles interactive online. The move reflects the Redwood City, Calif., company’s belief that online games eventually will be an integral part of its business.
EA has tried the online games business before, with most of its efforts aimed at PC users. It lost more than $200 million building EA.com, a subscription-based service, and it lost tens of millions developing “Majestic” in 2001 and “The Sims Online” in 2002, two online games that flopped.
Subscriber content
?
Subscriber content comes from Gigaom Research, bridging the gap between breaking news and long-tail research. Visit any of our reports to learn more and subscribe.
Advertisement
Advertisement
Advertisement
Comments have been disabled for this post