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	<title>Comments on: Motion Picture Storytelling Gets Interactive</title>
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		<title>By: Chosenblogger</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453578</link>
		<dc:creator><![CDATA[Chosenblogger]]></dc:creator>
		<pubDate>Thu, 06 Mar 2008 04:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453578</guid>
		<description><![CDATA[&lt;p&gt;http://www.listeninginthedark.blogspot.com/&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.listeninginthedark.blogspot.com/" rel="nofollow">http://www.listeninginthedark.blogspot.com/</a></p>
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		<title>By: hoopyWix</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453577</link>
		<dc:creator><![CDATA[hoopyWix]]></dc:creator>
		<pubDate>Sun, 17 Feb 2008 08:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453577</guid>
		<description><![CDATA[&lt;p&gt;On the sixth hand, Jeremy was nineteen, had two uniforms (he had the streamlined one at fifteen and the microminimus one at seventeen), was a advertized felon, and a sex change pictures dropout.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>On the sixth hand, Jeremy was nineteen, had two uniforms (he had the streamlined one at fifteen and the microminimus one at seventeen), was a advertized felon, and a sex change pictures dropout.</p>
]]></content:encoded>
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	<item>
		<title>By: Metacafe&#8217;s Original Content Play: Drunks &#171; NewTeeVee</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453576</link>
		<dc:creator><![CDATA[Metacafe&#8217;s Original Content Play: Drunks &#171; NewTeeVee]]></dc:creator>
		<pubDate>Tue, 29 Jan 2008 16:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453576</guid>
		<description><![CDATA[&lt;p&gt;[...] game shows, not for them. And while other companies are taking the concept of games to a whole new interactive level, Buzzed just seems like a step backwards. Granted, not everything online needs to be interactive, [...]&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>[...] game shows, not for them. And while other companies are taking the concept of games to a whole new interactive level, Buzzed just seems like a step backwards. Granted, not everything online needs to be interactive, [...]</p>
]]></content:encoded>
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	<item>
		<title>By: reuben</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453574</link>
		<dc:creator><![CDATA[reuben]]></dc:creator>
		<pubDate>Mon, 14 Jan 2008 00:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453574</guid>
		<description><![CDATA[&lt;p&gt;Enitech just released a new video.  Getting eerie . . . . http://enitechlabs.com/blog/?p=40&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Enitech just released a new video.  Getting eerie . . . . <a href="http://enitechlabs.com/blog/?p=40" rel="nofollow">http://enitechlabs.com/blog/?p=40</a></p>
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	<item>
		<title>By: links for 2008-01-12 &#171; Zero influence</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453573</link>
		<dc:creator><![CDATA[links for 2008-01-12 &#171; Zero influence]]></dc:creator>
		<pubDate>Sat, 12 Jan 2008 00:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453573</guid>
		<description><![CDATA[&lt;p&gt;[...] Motion Picture Storytelling Gets Interactive « NewTeeVee 0o0o0o0ooooh (tags: advertising interactive arg games storytelling reality video movies) [...]&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>[...] Motion Picture Storytelling Gets Interactive « NewTeeVee 0o0o0o0ooooh (tags: advertising interactive arg games storytelling reality video movies) [...]</p>
]]></content:encoded>
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		<title>By: Verdi</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453572</link>
		<dc:creator><![CDATA[Verdi]]></dc:creator>
		<pubDate>Fri, 11 Jan 2008 22:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453572</guid>
		<description><![CDATA[&lt;p&gt;Nice writeup Jackson. In response to Ian, I&#039;d like to say that definitely the idea is to encourage people to participate and we&#039;ve only just started that (we haven&#039;t even made an official announcement of the project yet). A few of the Scion City filmmakers that we were inspired by (some videos: http://youtube.com/watch?v=hy82M_tIB6g and http://www.youtube.com/watch?v=RuTEH-3Z6bg ) are I believe working on pieces to contribute right now. Hopefully there will be more to show in the near future.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Nice writeup Jackson. In response to Ian, I&#8217;d like to say that definitely the idea is to encourage people to participate and we&#8217;ve only just started that (we haven&#8217;t even made an official announcement of the project yet). A few of the Scion City filmmakers that we were inspired by (some videos: <a href="http://youtube.com/watch?v=hy82M_tIB6g" rel="nofollow">http://youtube.com/watch?v=hy82M_tIB6g</a> and <a href="http://www.youtube.com/watch?v=RuTEH-3Z6bg" rel="nofollow">http://www.youtube.com/watch?v=RuTEH-3Z6bg</a> ) are I believe working on pieces to contribute right now. Hopefully there will be more to show in the near future.</p>
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		<title>By: Angela Wilson Gyetvan</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453571</link>
		<dc:creator><![CDATA[Angela Wilson Gyetvan]]></dc:creator>
		<pubDate>Fri, 11 Jan 2008 18:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453571</guid>
		<description><![CDATA[&lt;p&gt;The Nowhere Man trailer popped up on Revver yesterday, too, joining 4 other video clues that were uploaded in October.  The guys from Invisible Engine are insanely talented; it&#039;s great to see them involved in this.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>The Nowhere Man trailer popped up on Revver yesterday, too, joining 4 other video clues that were uploaded in October.  The guys from Invisible Engine are insanely talented; it&#8217;s great to see them involved in this.</p>
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	<item>
		<title>By: Ian Lamont</title>
		<link>http://gigaom.com/video/motion-picture-storytelling-gets-interactive/#comment-453570</link>
		<dc:creator><![CDATA[Ian Lamont]]></dc:creator>
		<pubDate>Fri, 11 Jan 2008 17:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://newteevee.com/2008/01/11/motion-picture-storytelling-gets-interactive/#comment-453570</guid>
		<description><![CDATA[&lt;p&gt;This is an interesting set of links that you&#039;ve compiled. I liked Nowheremen and Scion City.&lt;/p&gt;

&lt;p&gt;One remark about the Scion City machinima is that while it looks good and the functionality is pretty cool (I like the Second Life sandbox concept) practically no one seems to be using it. The forum and YouTube comment thread have just a handful of responses. Building interactivity into the narrative is a great concept, but if practically no one participates, I have to ask -- what&#039;s the point?&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>This is an interesting set of links that you&#8217;ve compiled. I liked Nowheremen and Scion City.</p>
<p>One remark about the Scion City machinima is that while it looks good and the functionality is pretty cool (I like the Second Life sandbox concept) practically no one seems to be using it. The forum and YouTube comment thread have just a handful of responses. Building interactivity into the narrative is a great concept, but if practically no one participates, I have to ask &#8212; what&#8217;s the point?</p>
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