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	<title>GigaOM &#187; Zong</title>
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		<title>Updated: In-App Purchases To Overtake Sales From Paid Apps By 2013</title>
		<link>http://paidcontent.org/2012/01/17/419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid/</link>
		<comments>http://paidcontent.org/2012/01/17/419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:47:16 +0000</pubDate>
		<dc:creator>Ingrid Lunden</dc:creator>
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		<guid isPermaLink="false">http://paidcontent.wp.gostage.it/2012/01/17/419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid/</guid>
		<description><![CDATA[The consumer draw of free apps over paid apps has been well-documented, and so has the rise of in-app payments as a route to making money fr&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=636386&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The consumer draw of free apps over paid apps has been well-documented, and so has the rise of in-app payments as a route to making money from those free apps. New research out today predicts that in-app purchases will, in fact, become the most dominant way that app developers will make money in years ahead.</p>
<p>The <a href="http://www.isuppli.com/Media-Research/Pages/Free-for-All-In-App-Purchases-to-Dominate-Smartphone-App-Business.aspx?PRX" title="report">report</a>, from its IHS Screen Digest division, notes that in-app purchases accounted for about 39 percent of app revenues in 2011, and it predicts that in 2012 that proportion has gone up to 49 percent. By 2015 it will account for 64 percent of all revenues.</p>
<p><img src="http://paidcontent.s3.amazonaws.com/images/editorial/_original/in-app-purchases-versus-paid-downloads-o.png" class="" /></p>
<p>In terms of actual value, IHS says that in-app payments were worth $970 million in 2011, and will be worth $5.6 billion in 2015. (Sound too big to you? Please comment below.)</p>
<p><strong>Update</strong>: More on why those revenues will be so big. Ian Fogg, head of mobile for IHS Screen Digest, pointed out to paidContent in an email that the $5.6-billion figure &#8220;is driven by the vast numbers of new smartphones that will ship over the next few years. As the number of smart devices is so great, the app market revenues will grow greatly, and hence so will the in-app revenues.&#8221; He also noted that many pay-to-download apps also feature in-app purchasing options; that will additionally contribute to the total size of in-app revenues. [original article continues]</p>
<p>This represents a big opportunity for app store operators like Apple (NSDQ: AAPL) and Google (NSDQ: GOOG), as well as mobile payments companies like Boku, Zong and PayPal to manage these payments.</p>
<p>And it also represents something of a success, too, considering how much <a href="http://moconews.net/article/419-iflowreader-latest-app-to-shut-up-shop-blames-apples-iap-agency-models/" title="opposition">opposition</a> there was to in-app billing when it was first launched by Apple with requirements to pay it 30 percent of each transaction.</p>
<p>&#8220;Apple has nailed the mobile gaming and mobile app payment business,&#8221; noted Wilhelm Taht, marketing director for mobile social media service Flowd, earlier today. &#8220;It&#8217;s super frictionless.&#8221;</p>
<p>Strangely, the report does not take account of mobile advertising as a route to making money from an app. That could be because the only apps that can actually make any significant money from advertising are those that get the very highest amount of traffic &#8212; other long-tail apps that lack scale will face a challenge in trying to use advertising as their main business model.</p>
<p>Today, free apps already have significantly more traffic than paid apps: Nielsen last week noted that consumers mainly use a mixture of these, or a free-only selection of apps; those who only opt for paid apps account for low, single-figure percentages in different categories (around two-three percent). Ironically, paid apps today remain the main way that many of the most successful apps (<a href="http://paidcontent.org/article/419-sweet-success-for-cut-the-rope-an-interview-with-zeptolabs-ceo/" title="such as games">such as games</a>) are making money.</p>
<p>Free-to-download apps that come with in-app purchasing &#8212; so-called &#8220;freemium&#8221; apps &#8212; represented 45 percent of all top-grossing iPhone apps, and 31 percent of the highest-earning Android apps in the U.S.</p>
<p>IHS Screen Digest estimates that some 68 percent of all top-grossing apps had at least some form of &#8220;additional content or functionality&#8221; available through in-app purchase, which could mean features like extra levels in games, virtual currency to continue playing or extra editions of a publication.</p>
<p>Virtual currency, it says, is the most common form of in-app paid content available today, accounting for 63 percent of all revenues made from in-app purchases.</p>
<p>But while we hear a lot about newspapers and magazines, and increasingly video-based apps looking to in-app payments as a way of getting their users to buy mobile content, overall, this represents a very small part of revenues today: in the UK in Q3 2011, publications accounted for only five percent of in-app payment revenues (no figures for the U.S.), while video accounted for only two percent of in-app revenues in the U.S. and none in the UK.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=636386&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=652446"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=652446" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=636386+419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/08/mobile-payments-forecasts-technologies-and-opportunities/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=636386+419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid&utm_content=gigaedit">Mobile payments: forecasts, technologies and opportunities</a></li><li><a href="http://pro.gigaom.com/2011/02/platform-makers-placing-big-bets-on-in-app-payments/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=636386+419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid&utm_content=gigaedit">Platform Makers Placing Big Bets on In-App Payments</a></li><li><a href="http://pro.gigaom.com/2010/12/how-to-ride-the-freemium-app-wave-to-success/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=636386+419-do-you-buy-this-free-apps-with-in-app-purchases-will-dominate-over-paid&utm_content=gigaedit">How to Ride the Freemium App Wave to Success</a></li></ul>]]></content:encoded>
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		<title>The future of mobile: a segment analysis by GigaOM Pro</title>
		<link>http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/</link>
		<comments>http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 07:01:22 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/editstaff/" rel="author">GigaOM Pro</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=83420</guid>
		<description><![CDATA[As our demand for data increases, so too do the number of mobile devices and services. Add to that the infrastructure needed to support such connectivity, and a wide, complex picture of the mobile industry emerges. This report examines the various sectors of the mobile landscape and what the future holds for each. Hardware, cloud services, mobile search, advertising, location-based services and the growing ubiquity of the Internet of Things will all play an important role in the concept of mobility as it shifts and evolves over the next several years. With the help of more than a dozen contributors, GigaOM Pro presents a comprehensive analysis of the companies and trends that will lead us into the next era of mobile.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=411209&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As our demand for data increases, so too do the number of mobile devices and services. Add to that the infrastructure needed to support such connectivity, and a wide, complex picture of the mobile industry emerges. This report examines the various sectors of the mobile landscape and what the future holds for each. Hardware, cloud services, mobile search, advertising, location-based services and the growing ubiquity of the Internet of Things will all play an important role in the concept of mobility as it shifts and evolves over the next several years. With the help of more than a dozen contributors, GigaOM Pro presents a comprehensive analysis of the companies and trends that will lead us into the next era of mobile.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=411209&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=688349"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=688349" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=411209+the-future-of-mobile-a-segment-analysis-by-gigaom-pro&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=411209+the-future-of-mobile-a-segment-analysis-by-gigaom-pro&utm_content=gigaedit">Connected world: the consumer technology revolution</a></li><li><a href="http://pro.gigaom.com/2012/09/mobile-industry-2012-segment-analysis/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=411209+the-future-of-mobile-a-segment-analysis-by-gigaom-pro&utm_content=gigaedit">Mobile 2012 and beyond</a></li><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=411209+the-future-of-mobile-a-segment-analysis-by-gigaom-pro&utm_content=gigaedit">CES 2012: a recap and analysis</a></li></ul>]]></content:encoded>
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		<title>PayPal pitches its wider vision for mobile payments</title>
		<link>http://gigaom.com/2011/09/15/paypal-pitches-its-wider-vision-for-mobile-payments/</link>
		<comments>http://gigaom.com/2011/09/15/paypal-pitches-its-wider-vision-for-mobile-payments/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 17:01:46 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
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		<guid isPermaLink="false">http://gigaom.com/?p=405476</guid>
		<description><![CDATA[PayPal, which has been a powerhouse in online payments but hasn't really cracked the market for real-world payments of goods, is starting to show off how it can put all of its components and recent acquisitions together to form a broad tool for mobile payments.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=405476&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-15-at-8-51-20-am.png"><img title="Screen shot 2011-09-15 at 8.51.20 AM" src="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-15-at-8-51-20-am-e1316102286483.png?w=300&#038;h=200" alt="" width="300" height="200" class="alignleft size-medium wp-image-405581"></a>PayPal has been a powerhouse in online payments but it hasn’t really cracked the much bigger market for payments for goods in the real world. Now, the company is starting to show off how it can put all of its components and recent acquisitions together to form a broad tool for mobile payments.</p>
<p>PayPal hosted a partner event for retailers yesterday and began explaining how they’ll be able to implement its tools for in-store payments. The big reveal will happen next month at PayPal’s <a href="http://innovate-conference.com/">developer conference</a> in San Francisco, but the company showed a glimpse of how it’s marshaling its resources. It’s important for PayPal to step up with a compelling offering because the mobile payments market is getting crowded with options like Square, Google Wallet and upcoming services like Isis from the cellular carriers and digital wallets from credit card companies.</p>
<p>Scott Thompson, president of PayPal, <a href="https://www.thepaypalblog.com/2011/09/paypal-unveils-the-future-of-shopping/">said in a blog post</a> the company is looking to be a one-stop shop for merchants to help them address every part of the shopping lifecycle. OK, that’s a bit of jargon, but it means PayPal is going to help push out targeted advertising, help with in-store discovery and improve transactions with a handful of options.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/09/paypalpurchaseprocess-e1316036801427.png"><img title="PayPalPurchaseProcess-e1316036801427" src="http://gigaom2.files.wordpress.com/2011/09/paypalpurchaseprocess-e1316036801427.png?w=708" alt=""   class="aligncenter size-full wp-image-405591"></a></p>
<p>In a video provided by PayPal, it shows how users will be able to walk into a store and check in to a location to unlock discounts and coupons. When a consumer goes to check out, he’ll be able to pay by entering his phone number. That leverages<a href="http://gigaom.com/2011/07/07/ebay-buys-zong-to-bolster-paypal-mobile-payments/"> eBay’s purchase of Zong </a>and its carrier billing capabilities, though it’s not clear how much easier or more convenient that is for consumers who pay with a credit card swipe. But it does open up the option to use carrier billing for physical goods in-store, which is good for people without a card, though the question of how large the transactions fees will be is important. Right now, carrier billing fees are still much higher than credit card fees, which might deter some merchants.</p>
<p>Users will also be able to scan items in-store and pay for them with PayPal without having to get in line. Customers can just flash their phone to an employee who will confirm the purchase. This is <a href="http://gigaom.com/2010/12/22/aislebuyer-says-forget-the-check-in-well-help-you-check-out/">very much like AisleBuyer</a> and it sounds like PayPal is looking to bring this to restaurant bills as well, something Thompson hinted at in his blog post. This is a cool step that makes sense for people who want to get in and out quickly.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-15-at-9-00-24-am.png"><img title="Screen shot 2011-09-15 at 9.00.24 AM" src="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-15-at-9-00-24-am-e1316102489654.png?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-405602"></a>Customers will be able to apparently pay ahead for coffee ahead of time and pick it up. Users will also be able to choose how they pay for something after the purchase with PayPal Credit, which seems to leverage eBay’s BillMeLater. All of this appears to work through PayPal’s mobile application and doesn’t seem to require any new investments by merchants. That’s a big concern for mobile payments built on near field communication, which requires many businesses to upgrade their point-of-sale terminals to handle contactless payments.</p>
<p>The new mobile payment tools don’t appear to include NFC payments. <a href="http://gigaom.com/2011/07/13/paypal-unveils-nfc-android-to-android-payments/">PayPal recently introduced person-to-person payments using NFC </a>on Android devices, but the company told me at the time it was just focusing NFC on P2P payments. It sounds like PayPal is trying to work around the hardware constraints of NFC payments at point of sale.</p>
<p>Other shopping features on display included the ability to get push notifications for discounts that can be shared, which appears to build off <a href="http://gigaom.com/2011/04/20/local-mobile-ambitions-driving-ebays-purchase-of-where/">eBay’s acquisition of WHERE</a>. Consumers will also be able to scan an item in store and find inventory at other locations, something eBay got from its RedLaser and Milo pick-ups.</p>
<p>It’s unclear how soon all of this will come together and how many merchants will sign on. But providing a complete service for retailers and businesses to not only push out offers and discounts but also complete the transactions makes sense. Merchants can close the loop on transactions and understand how their marketing is doing. This is essentially what <a href="http://gigaom.com/2011/05/26/google-tries-to-jumpstart-nfc-payments-with-wallet-platform/">Google is trying to do with Google Wallet </a>and Offers though it’s focusing primarily on facilitating targeted marketing, rather than taking a cut of transactions.</p>
<p><img title="Screen shot 2011-09-15 at 9.05.17 AM" src="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-15-at-9-05-17-am-e1316102779608.png?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-405613"></p>
<p>PayPal’s payment initiative is part of eBay’s broader <a href="http://gigaom.com/2011/06/06/ebay-acquires-magento-builds-a-commerce-os/">commerce platform called X.commerce</a>, which it’s building off the acquisition of Magento.</p>
<p>But there’s also a lot of questions to be answered. For instance, will consumers find this more convenient than a card swipe? Will PayPal make it any easier for people to set-up and manage accounts? Do all of these parts work well together in one solution? And how aggressive will PayPal be in selling this to merchants and consumers? I’ll be interested to hear more and I think PayPal can be a big contender if it gets its execution right. This is going to be a big market but it will require not only great tools but a lot of smart selling to consumers and merchants.</p>
<p>To hear more about mobile payments, check out our<a href="http://event.gigaom.com/mobilize/?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=405476+paypal-pitches-its-wider-vision-for-mobile-payments&amp;utm_content=oryankim"> GigaOM Mobilize conference</a> Sept. 26 and 27 in San Francisco.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" type="text/html" width="604" height="370" src="http://www.youtube.com/embed/V7q1jx8mYi8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent" frameborder="0"></iframe></span></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=405476&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=606559"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=606559" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405476+paypal-pitches-its-wider-vision-for-mobile-payments&utm_content=oryankim">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405476+paypal-pitches-its-wider-vision-for-mobile-payments&utm_content=oryankim">The future of mobile: a segment analysis by GigaOM Pro</a></li><li><a href="http://pro.gigaom.com/2012/04/the-promise-of-hyperlocal-opportunities-for-publishers-and-developers/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405476+paypal-pitches-its-wider-vision-for-mobile-payments&utm_content=oryankim">Hyperlocal: opportunities for publishers and developers</a></li><li><a href="http://pro.gigaom.com/2012/02/trends-challenges-and-chances-in-the-rising-mobile-deals-space/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405476+paypal-pitches-its-wider-vision-for-mobile-payments&utm_content=oryankim">Opportunities and challenges for mobile deals</a></li></ul>]]></content:encoded>
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		<title>Mobile payments: forecasts, technologies and opportunities</title>
		<link>http://pro.gigaom.com/2011/08/mobile-payments-forecasts-technologies-and-opportunities/</link>
		<comments>http://pro.gigaom.com/2011/08/mobile-payments-forecasts-technologies-and-opportunities/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 07:01:18 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/petercrocker/" rel="author">Peter Crocker</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=78545</guid>
		<description><![CDATA[Mobile payments — payments initiated by a phone for a transaction at a physical point of sale or online — will total over $750 billion worldwide by 2015, and many predict they will soon begin to replace a typical credit card transaction. This report analyzes and forecasts the mobile payments industry, from its current technologies to the companies implementing them and the trends we can expect in the coming months. Much of the near-term growth of mobile payments will be driven by near-field communication (NFC) technology, but QR and 2D bar codes, mobile POS systems and SMS transactions are also important platforms for companies to consider when creating business models and strategies. Meanwhile, services from the likes of MasterCard, Nokia, Amazon and Google offer examples for others to follow and clues into the future of the industry. Additional companies mentioned in this report include Research in Motion, T-Mobile, Zong and Groupon. For a full list of companies, and to read the full report, sign up for a free trial.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=390686&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Mobile payments — payments initiated by a phone for a transaction at a physical point of sale or online — will total over $750 billion worldwide by 2015, and many predict they will soon begin to replace a typical credit card transaction. This report analyzes and forecasts the mobile payments industry, from its current technologies to the companies implementing them and the trends we can expect in the coming months. Much of the near-term growth of mobile payments will be driven by near-field communication (NFC) technology, but QR and 2D bar codes, mobile POS systems and SMS transactions are also important platforms for companies to consider when creating business models and strategies. Meanwhile, services from the likes of MasterCard, Nokia, Amazon and Google offer examples for others to follow and clues into the future of the industry. Additional companies mentioned in this report include Research in Motion, T-Mobile, Zong and Groupon. For a full list of companies, and to read the full report, sign up for a free trial.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=390686&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=573095"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=573095" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=390686+mobile-payments-forecasts-technologies-and-opportunities&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=390686+mobile-payments-forecasts-technologies-and-opportunities&utm_content=gigaedit">The future of mobile: a segment analysis by GigaOM Pro</a></li><li><a href="http://pro.gigaom.com/2012/02/trends-challenges-and-chances-in-the-rising-mobile-deals-space/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=390686+mobile-payments-forecasts-technologies-and-opportunities&utm_content=gigaedit">Opportunities and challenges for mobile deals</a></li><li><a href="http://pro.gigaom.com/2011/07/mobile-q2-smartphone-growth-surges-ipads-rule-continues/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=390686+mobile-payments-forecasts-technologies-and-opportunities&utm_content=gigaedit">Mobile Q2: Smartphone growth surges; iPad&#8217;s rule continues</a></li></ul>]]></content:encoded>
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		<title>EBay buys Zong to bolster PayPal mobile payments</title>
		<link>http://gigaom.com/2011/07/07/ebay-buys-zong-to-bolster-paypal-mobile-payments/</link>
		<comments>http://gigaom.com/2011/07/07/ebay-buys-zong-to-bolster-paypal-mobile-payments/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 14:12:56 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[mobile payment]]></category>
		<category><![CDATA[payments]]></category>
		<category><![CDATA[paypal]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=372856</guid>
		<description><![CDATA[EBay is getting more serious with its mobile payments ambitions with PayPal, announcing today that it is buying Zong for $240 million. The move bolsters PayPal's existing payment system and allows it to offer users an additional way to pay via carrier billing.  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=372856&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/07/paypal-logo-300x83.jpg"><img  title="paypal-logo-300x83" src="http://gigaom2.files.wordpress.com/2011/07/paypal-logo-300x83.jpg?w=708" alt=""   class="alignleft size-full wp-image-372861" /></a>EBay is getting more serious with its mobile payments ambitions with PayPal, announcing today that it is<a href="http://www.businesswire.com/news/home/20110707005650/en/eBay-Acquire-Zong"> buying Zong for $240 million</a> in cash. The move bolsters PayPal&#8217;s existing payment system and allows it to offer users an additional way to pay via carrier billing. Mobile payments are a vast and growing opportunity for PayPal, which has built its business off mostly online transactions and person-to-person payments but is increasingly looking to enable payments by phone.</p>
<p>Zong, which was backed by Matrix Partners, Advent Venture Partners and Newbury Ventures, works with 250 carriers around the world to enable transactions that are placed on an operator bill. The systems is used to facilitate payments for digital goods and services in 45 countries.</p>
<p>The pickup signals how PayPal is bulking up to take on the mobile payments market. It recently said it expects to do <a href="http://gigaom.com/2011/06/24/3b-in-mobile-payments-for-paypal-this-year-but-bigger-prize-at-stake/">$3 billion in mobile transactions this year</a> and has hit 100 million accounts. It said it has more than 8 million customers making purchases on their mobile phones through PayPal, with $10 million in mobile payments a day.</p>
<blockquote><p>&#8220;Commerce is changing. With mobile phones, we walk around with a mall in our pockets. PayPal helps to make money work better for customers in this new commerce reality — no matter how they want to pay or what device they’re using,” said Scott Thompson, president of PayPal. “We believe that Zong will strengthen this value by helping us reach the more than 4 billion people who have mobile phones, giving them more choice and security when they pay.&#8221;</p></blockquote>
<p>EBay has been on a buying spree as it sharpens its mobile and local ambitions. It <a href="http://gigaom.com/2011/06/06/ebay-acquires-magento-builds-a-commerce-os/">recently bought Magento</a> to launch to a commerce platform. And it previously bought WHERE, GSI, RedLaser, Milo and others to help the company move into local commerce. It shows that e-commerce is increasingly turning into mobile commerce and that the big opportunity is in tying together online and offline actions and purchases. While online commerce is big, the larger market by far is real-world transactions. Those are increasingly influenced by smartphone-wielding consumers, and now the next step is to facilitate more transactions through the phone. It&#8217;s a market that Google, Square, the carriers and a host of others are vying for.</p>
<p>The purchase of Zong suggests that we&#8217;ll see more acquisitions and mergers as the mobile payments market heats up. Juniper Research just predicted that <a href="http://gigaom.com/2011/07/05/mobile-payments-worth-670-billion-by-2015/">mobile payments will be a $670 billion market by 2015.</a> Others competitors like Boku could be ripe for acquisitions as companies look to prepare for the boom in mobile payments. The Zong acquisition is expected to close in the third quarter of this year.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=372856&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=771461"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=771461" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=372856+ebay-buys-zong-to-bolster-paypal-mobile-payments&utm_content=oryankim">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=372856+ebay-buys-zong-to-bolster-paypal-mobile-payments&utm_content=oryankim">The future of mobile: a segment analysis by GigaOM Pro</a></li><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=372856+ebay-buys-zong-to-bolster-paypal-mobile-payments&utm_content=oryankim">Report: Monetizing Digital Content</a></li><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=372856+ebay-buys-zong-to-bolster-paypal-mobile-payments&utm_content=oryankim">How consumer media will change in 2013</a></li></ul>]]></content:encoded>
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		<title>Zong Brings Payments to Flash, Gaming Consoles and TV Apps</title>
		<link>http://gigaom.com/2011/03/17/zong-brings-payments-to-flash-gaming-consoles-and-tv-apps/</link>
		<comments>http://gigaom.com/2011/03/17/zong-brings-payments-to-flash-gaming-consoles-and-tv-apps/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 14:14:53 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=318717</guid>
		<description><![CDATA[Zong has been a major player in mobile payments, best known for allowing people to bill Facebook Credits purchases to their phone. But the provider sees a bigger audience in payments and is expanding support to Flash, Unity, the mobile web and to interactive TV platforms. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=318717&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/03/zong_platform_video.jpg"><img  title="zong_platform_video" src="http://gigaom2.files.wordpress.com/2011/03/zong_platform_video-e1300369332345.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-318726" /></a>Zong has been a major player in mobile payments, best known for <a href="http://gigaom.com/2010/04/27/zong-collects-15m-for-mobile-payments/">allowing people to bill Facebook Credits</a> purchases to their phone. But the provider sees a bigger audience in payments and is expanding support to Flash, Unity, gaming consoles, the mobile web and to interactive TV platforms.</p>
<p>That means developers will be able to include payments in many more applications, giving them another way to make money through in-app purchases. Zong <a href="http://gigaom.com/2010/10/18/zong-offers-android-devs-in-app-purchasing-tool/">has already enabled this on Android </a> and HTML, but the expansion positions its well for other mobile, web and TV platforms. Developers just need to get a user&#8217;s mobile phone number and then they send them a text message confirming a purchase, which is billed to their mobile phone.</p>
<p>Zong has found success helping developers sell virtual goods. But over time, it sees mobile payments handling a lot more transactions, including, eventually, physical items. Gaming consoles make a lot of sense because developers are already selling virtual items in-game. By expanding to Flash, it enables a community of some 3 million developers to include more payment options. Unity is one of the top mobile game development platforms, known for providing developer tools for building 3-D games. And by expanding to interactive TV, Zong hopes it can be a payment option as TV apps emerge.</p>
<p>&#8220;Mobile payments are gaining traction on all platforms and devices because the convenience is unrivaled,&#8221; said Zong CEO David Marcus.  &#8221;Zong’s new platform enables merchants and developers to integrate mobile payment in virtually any environment, be it on a PC, a mobile phone, a tablet or a television.&#8221;</p>
<p>Zong also announced that its one-touch payment system for Android is now ready for Android 3.0 Honeycomb tablets. As we&#8217;ve talked about, mobile payments through carrier billing is <a href="http://gigaom.com/2011/02/18/billtomobile-quietly-emerges-as-mobile-payment-powerhouse/">emerging as a viable option for many digital purchases</a>. It offers a quick way to pay for items using an existing phone account, which is convenient for consumers. The problem has been higher fees associated with mobile payments, which have traditionally been through premium SMS. But as <a href="http://gigaom.com/2011/01/27/billtomobile-opens-verizon-carrier-billing-to-boku-and-others/">Zong and others enable more direct carrier billing,</a> the fees are dropping below 20 percent, opening up the potential for transactions of more products.</p>
<p>It makes sense for Zong to expand and equip more developers with the tools for mobile payments. It will work more for digital goods right now because of the higher fees, compared to credit cards. But those fees will likely come down even more, opening the potential for more sales. But what opposition might Zong face from platform owners, who are increasingly looking to own the purchase process because they can take a cut of the transaction? That could be one thing that slows down mobile payment providers if it becomes tough or impossible to keep offering payments on some platforms.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=318717&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=487228"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=487228" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=318717+zong-brings-payments-to-flash-gaming-consoles-and-tv-apps&utm_content=oryankim">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=318717+zong-brings-payments-to-flash-gaming-consoles-and-tv-apps&utm_content=oryankim">The future of mobile: a segment analysis by GigaOM Pro</a></li><li><a href="http://pro.gigaom.com/2011/10/nfc-will-be-driven-by-marketing-and-loyalty-not-payments/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=318717+zong-brings-payments-to-flash-gaming-consoles-and-tv-apps&utm_content=oryankim">NFC will be driven by marketing and loyalty, not payments</a></li><li><a href="http://pro.gigaom.com/2011/08/mobile-payments-forecasts-technologies-and-opportunities/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=318717+zong-brings-payments-to-flash-gaming-consoles-and-tv-apps&utm_content=oryankim">Mobile payments: forecasts, technologies and opportunities</a></li></ul>]]></content:encoded>
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		<title>How to Ride the Freemium App Wave to Success</title>
		<link>http://pro.gigaom.com/2010/12/how-to-ride-the-freemium-app-wave-to-success/</link>
		<comments>http://pro.gigaom.com/2010/12/how-to-ride-the-freemium-app-wave-to-success/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 01:00:19 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[pro-long-views]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[application-store]]></category>
		<category><![CDATA[application-stores]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[Boku]]></category>
		<category><![CDATA[crowdstar]]></category>
		<category><![CDATA[Evernote]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Founders Fund]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[freemium-applications]]></category>
		<category><![CDATA[freemium-apps]]></category>
		<category><![CDATA[freemium-model]]></category>
		<category><![CDATA[freemium-models]]></category>
		<category><![CDATA[freemiums]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[In-App Purchases]]></category>
		<category><![CDATA[in-app-advertising]]></category>
		<category><![CDATA[in-application-advertisements]]></category>
		<category><![CDATA[in-application-advertising]]></category>
		<category><![CDATA[in-application-payments]]></category>
		<category><![CDATA[in-application-purchases]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[iphone-applications]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Advertising]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile-app-developers]]></category>
		<category><![CDATA[mobile-application-developers]]></category>
		<category><![CDATA[openfeint]]></category>
		<category><![CDATA[operating systems]]></category>
		<category><![CDATA[paypal]]></category>
		<category><![CDATA[premium-model]]></category>
		<category><![CDATA[premium-models]]></category>
		<category><![CDATA[Tapjoy]]></category>
		<category><![CDATA[Tapulous]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?p=52886</guid>
		<description><![CDATA[Offering freemium versions of mobile apps is a now a full-fledged trend, so shouldn't all app developers employ the model? Not so fast. The strategy has worked, but it requires understanding of both the market and your product, along with careful thought, planning and a willingness [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=309565&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Offering freemium versions of mobile apps is a now a full-fledged trend, so shouldn&#8217;t all app developers employ the model? Not so fast. The strategy has worked, but it requires understanding of both the market and your product, along with careful thought, planning and a willingness to keep tinkering to ensure a decent payoff.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=309565&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=532226"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=532226" /></a></p>]]></content:encoded>
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		<title>AT&amp;T Tries to Jump-Start Mobile Carrier Billing</title>
		<link>http://gigaom.com/2010/10/28/att-tries-to-jump-start-mobile-carrier-billing/</link>
		<comments>http://gigaom.com/2010/10/28/att-tries-to-jump-start-mobile-carrier-billing/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 10:01:29 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[@NYT]]></category>
		<category><![CDATA[@SYN]]></category>
		<category><![CDATA[@TheStreet]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[BilltoMobile]]></category>
		<category><![CDATA[Boku]]></category>
		<category><![CDATA[mobilepayment]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=230615</guid>
		<description><![CDATA[AT&#38;T is rolling out a trial of direct carrier billing with Zong, BilltoMobile and Boku. The trial represents the biggest push to date for direct mobile billing, which allows a consumer to buy a product and bill it directly to their wireless bill. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=230615&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a rel="attachment wp-att-230616" href="http://gigaom.com/2010/10/28/att-tries-to-jump-start-mobile-carrier-billing/"><img title="mobilepayScreen-shot-2010-06-07-at-11.45.22-AM-300x224" src="http://gigaom2.files.wordpress.com/2010/10/mobilepayscreen-shot-2010-06-07-at-11-45-22-am-300x224.jpg?w=708" alt=""   class="alignleft size-full wp-image-230616"></a></p>
<p>Fresh from PayPal’s renewed push this week to win <a href="http://gigaom.com/2010/10/26/paypal-bets-its-future-on-mobile/">over Internet and mobile payments</a>, AT&amp;T is rolling out a trial of direct carrier billing with Zong, BilltoMobile and Boku. The trial represents the biggest push to date in the U.S. for direct mobile billing, which allows a consumer to buy a product and have it added directly to their wireless bill. Verizon Wireless rolled out a <a href="http://venturebeat.com/2010/03/22/verizon-plans-to-announce-billtomobile-as-a-mobile-payments-provider/">partnership with BilltoMobile earlier this year</a>, but now AT&amp;T may help accelerate the adoption of direct billing by extending the service through some of the biggest names in mobile payments.</p>
<p>This could be a major turning point in helping accelerate the growth of mobile payments, a market that could be worth an <a href="http://gigaom.com/2010/05/13/mobile-payments-to-reach-633b-by-2014/">estimated $633.4 billion by 2014</a>. Consumers have already been able to pay by phone using services like Zong and Boku, but most of those transactions in the U.S. are through premium SMS (simple message services). Premium SMS billing has had limited appeal with merchants, however, because it often requires fees from the carriers of up to 50 percent of the total transaction.</p>
<p> Direct billing, which both Zong and Boku offer overseas, would bring those fees down to somewhere in the teens — well under 20 percent. Mobile-payment leaders are hoping that by connecting directly into an operator billing system to bring down the fees, they’ll be able to spur adoption among merchants, who may be attracted by the simplicity and relatively frictionless process of billing to a carrier, and also among consumers. A user would simply enter in their phone number when they want to purchase a product and then get a text message confirming the purchase before the transaction is posted to their wireless bill. It’s still more expensive than credit cards or the <a href="http://paidcontent.org/article/419-paypal-expands-mobile-payments-pushes-into-the-sale-of-digital-goods/">5 percent plus 5 cents that PayPal</a> said it will charge for digital goods this week. Mobile payment companies hope the ease of use will help trigger impulse transactions that might have been held up by the lack of a PayPal account or credit card.</p>
<p>“We’re not trying to cannibalize credit cards or an other payment options; it’s incremental,” said Jim Greenwell, CEO of BilltoMobile. “There’s no registration, no friction. Just input the phone number and get a text message confirmation. That’s as safe as you can get if you’re doing an impulse purchase.”</p>
<p>BilltoMobile, in partnership with its largest shareholder Danal Co. of South Korea, is among the leaders in direct carrier billing, which is much bigger in Asia and Europe than in North America. Greenwell said Danal has processed $3 billion since the company launched ten years ago. While most of the purchases are for online digital goods, 20 percent of transactions in South Korea are for non-digital products and services such as movie tickets and dating sites. Zong has also built a strong direct carrier billing business and said now 60 percent of its payment volume is processed through direct carrier integration.</p>
<p>It’s unclear how long the AT&amp;T trial will take, but coupled with PayPal’s pledge to compete for mobile, we may be seeing the start of a mobile payments boom in the U.S. With so much money at stake, it’s surprising that it’s taken this long.</p>
<p><strong>Related content from GigaOM Pro (subscription req’d):</strong></p>
<ul><li><a href="http://pro.gigaom.com/2010/06/a-mobile-payments-glossary/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=intext&amp;utm_term=230615+att-tries-to-jump-start-mobile-carrier-billing">A Mobile Payments Glossary</a></li>
<li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=230615+att-tries-to-jump-start-mobile-carrier-billing&amp;utm_content=oryankim">Report: Monetizing Digital Content</a></li>
<li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=intext&amp;utm_term=230615+att-tries-to-jump-start-mobile-carrier-billing">Report: Virtual Goods for the Enterprise Market</a></li>
</ul>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=230615&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=574567"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=574567" /></a></p>]]></content:encoded>
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		<slash:comments>11</slash:comments>
	
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		<title>Zong Offers Android Devs In-App Purchasing Tool</title>
		<link>http://gigaom.com/2010/10/18/zong-offers-android-devs-in-app-purchasing-tool/</link>
		<comments>http://gigaom.com/2010/10/18/zong-offers-android-devs-in-app-purchasing-tool/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 19:00:57 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Boku]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Papaya Mobile]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=166795</guid>
		<description><![CDATA[Developers looking to make a buck on Android in-app purchases will be heartened to hear that Papaya Mobile is the first to deploy Zong's in-app payment system for its social gaming platform. The deal opens a new era for Android developers waiting for in-app purchase solutions.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=166795&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a rel="attachment wp-att-166808" href="http://gigaom.com/2010/10/18/zong-offers-android-devs-in-app-purchasing-tool/"><img title="2648902362_9e8c313ae1_b" src="http://gigaom2.files.wordpress.com/2010/10/2648902362_9e8c313ae1_b-e1287367572429.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-166808"></a>Developers looking to make a buck on Android in-app purchases will be heartened to hear that Papaya Mobile is the first to deploy Zong’s in-app payment system for its social gaming platform.</p>
<p>Papaya Mobile, a Chinese social game maker with more than 3 million users, will support Zong’s one-click payment system, which enables users to buy virtual goods and currency and have their purchases added to their carrier bill. Papaya Mobile said developers who use its virtual currency system will also be able to utilize Billing Revolution for one-click credit card purchases.</p>
<p>The Zong announcement opens a new era for Android developers, who have been waiting for in-app purchase solutions. It’s been one of the reasons why some developers have been slow to write for Android because it was harder to monetize than the iPhone, which has had in-app purchases for more than a year.</p>
<p>This appears to be the first of several options on the way. We wrote back in June about <a href="http://gigaom.com/2010/06/02/boku-and-zong-launch-in-app-android-payments/">Zong and Boku both trialing in-app payment purchase systems</a> for Android. PayPay also announced earlier this year it would <a href="http://www.blogsdna.com/9575/paypal-to-offer-in-app-purchases-on-android-and-iphone.htm">support in-app purchases for Android </a>and was reportedly also in <a href="http://www.thestreet.com/story/10880639/1/google-paypal-set-on-android-deal.html">talks with Google to become an alternative payment system</a> for Android Market. Combined with Google’s moves to <a href="http://gigaom.com/2010/10/01/android-is-finally-expanding-paid-apps-to-more-countries/">expand the number of countries whose consumers can purchase Android Apps,</a> and the pieces are falling into place for more dollars for Android developers.</p>
<p>Android Market has grown to 90,000 apps, with <a href="http://blog.distimo.com/2010_07_distimo-publishes-latest-report-june-2010/">more than half of them free</a>, which is sort of fitting for Android’s open source roots. But as Android looks to compete with the iPhone, RIM and come-back candidate Windows Phone 7, it needs to expand its developer base by accommodating app makers who want to make money from their apps. The deal with Zong is the first of many that should get Google to this goal.</p>
<p><strong>Related research from GigaOM Pro (subscription req’d):</strong></p>
<ul><li><a href="http://pro.gigaom.com/2010/07/why-google-launched-app-inventor/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=intext&amp;utm_term=166795+zong-offers-android-devs-in-app-purchasing-tool">Why Google Launched App Inventor</a></li>
<li><a href="http://pro.gigaom.com/2010/09/is-amazon-the-new-self-publish-kingpin/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=intext&amp;utm_term=166795+zong-offers-android-devs-in-app-purchasing-tool">Is Amazon the New Self-Publish Kingpin?</a></li>
<li><a href="http://pro.gigaom.com/2010/07/why-carriers-still-hold-the-key-to-handset-sales/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=oryankim&amp;utm_campaign=intext&amp;utm_term=166795+zong-offers-android-devs-in-app-purchasing-tool">Why Carriers Still Hold the Key to Handset Sales</a></li>
</ul><p>Post and thumbnail photos courtesy of Flickr user <a href="http://www.flickr.com/photos/mwichary/2648902362/sizes/l/in/photostream/">Marcin Wichary</a></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=166795&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=700483"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=700483" /></a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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		<title>Mobilize 2010: To NFC or Not to NFC</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-to-nfc-or-not-to-nfc/</link>
		<comments>http://gigaom.com/2010/09/30/mobilize-2010-to-nfc-or-not-to-nfc/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:39:28 +0000</pubDate>
		<dc:creator>Liz Gannes</dc:creator>
				<category><![CDATA[@Not for Syndication]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Boku]]></category>
		<category><![CDATA[mastercard]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[Mobilize 2010]]></category>
		<category><![CDATA[paypal]]></category>
		<category><![CDATA[Zong]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=161709</guid>
		<description><![CDATA[On a panel of mobile payments providers at GigaOM's Mobilize 2010, everyone was happy to agree that mobile payments are finally getting their day in the sun due to the growth of smartphones, mobile application platforms, and the sheer market size of 5 billion phones.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=161709&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>On a panel of mobile payment providers at GigaOM’s <a href="http://gigaom.com/2010/09/30/mobilize-live-coverage/">Mobilize 2010</a>, everyone was happy to agree that mobile payments are <a href="http://gigaom.com/2010/05/13/mobile-payments-to-reach-633b-by-2014/">finally getting their day in the sun</a> due to the growth of smartphones, mobile application platforms, and the sheer market size of 5 billion phones.</p>
<p><a href="http://gigaom2.files.wordpress.com/2010/09/1z5o1494.jpg"><img title="1Z5O1494" src="http://gigaom2.files.wordpress.com/2010/09/1z5o1494.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-161762"></a>What panelists disagreed upon was how to do it, and who would win. One key tension was around near-field communication, or NFC, the use of short-range wireless to exchange data that has never really gained traction. Geoff Iddison, who leads e-commerce and mobile for MasterCard, is a huge NFC proponent — which is kind of counterintuitive, considering NFC would replace physical credit cards. Iddison pointed to Nokia’s <a href="http://gigaom.com/2010/06/18/will-near-field-communications-rise-from-the-dead/">inclusion of NFC</a> in all its phones, indications that <a href="http://gigaom.com/mobile/apple-could-finally-bring-nfc-to-the-masses/">Apple</a> and Google are getting in on the game, and reports from NFC manufacturers that they have a backlog of orders. MasterCard has been actively working on NFC standards, he said, adding that mainstream use of the technology should happen within six to nine months. The benefit of NFC will be bringing dynamic redemption of coupons and security to the point of sale, things that credit cards can’t do, Iddison said.</p>
<p>Tapping a phone at the point of sale to pay for something is hardly more convenient than swiping a credit card, said Osama Bedier, the VP of platform, mobile and new ventures for PayPal. While NFC might be useful for things like checking into a social service a la Foursquare, one of the big benefits of mobile payments is getting around the physical point-of-sale transaction bottleneck, he said. So PayPal is working on ways to make money digital like allowing customers to deposit a check by taking a picture of it, bypassing banks.</p>
<p>Zong CEO David Marcus is also ambivalent about NFC, saying it’s already a good experience to buy a cup of coffee at Starbucks with a credit card. The opportunity is to innovate around customer relationship management, offers and other functions associated with payments, he said. Zong primarily offers mobile payments for virtual goods, but Marcus sees that as a sort of gateway drug to familiarize users with the mobile payment function online and then move that to the offline world.</p>
<p>Boku co-founder Ron Hirson nailed down a few actual predictions for when this all will happen. Remote mobile payments will grow this year. Next year, the competitive landscape will become clear with AT&amp;T, T-Mobile, Discover and others’ “<a href="http://gigaom.com/2010/08/02/payfone-gets-11-million/">Project Mercury</a>” mobile payments joint venture. And in 2012, he believes the market will consolidate. Borrowing the company names of the panelists on either side of him, Hirson proposed the combined entity might be called  “MasterPaloku.”</p>
<p><strong>Related content from GigaOM Pro (sub req’d):<br></strong></p>
<ul><li><a href="http://pro.gigaom.com/2010/06/a-mobile-payments-glossary/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=lizg&amp;utm_campaign=intext&amp;utm_term=161709+mobilize-2010-to-nfc-or-not-to-nfc">A Mobile Payments Glossary</a></li>
<li><a href="http://pro.gigaom.com/2010/02/nfc-retail-fail/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=lizg&amp;utm_campaign=intext&amp;utm_term=161709+mobilize-2010-to-nfc-or-not-to-nfc">NFC + Retail = Fail</a></li>
<li><a href="http://pro.gigaom.com/2010/07/newnet-market-overview-q2-2010/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=lizg&amp;utm_campaign=intext&amp;utm_term=161709+mobilize-2010-to-nfc-or-not-to-nfc">NewNet Market Overview Q2, 2010</a></li>
</ul>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=161709&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=372453"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=372453" /></a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Liz Gannes</media:title>
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