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On Tuesday, May 21, Microsoft raised the curtain on its first new gaming console in nearly seven years: the Xbox One. In order to better understand how the Xbox One is being received by the larger tech community, we surveyed GigaOM’s own readership on the new offering. So which new feature of the Xbox One was chosen to have the biggest impact? Read this analysis to find out. Read more at GigaOM Pro »

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The console era is over — or so a growing number of game-industry executives would have us believe. While social and mobile gaming have taken a sizable share of the video games market, there is room for growth for hardware, particularly in streaming technology and the emergence of open-source platforms. Read more at GigaOM Pro »

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Most venture capitalists obsess on the latest shiny object for youngish consumers. That’s remarkably shortsighted. The aging U.S. population is a potential gold mine for entrepreneurs that can build technologies to help this huge population remain active and stay in their homes as long as possible. Read more »

Netflix's child-friendly interface.

Kids can now browse Netflix movies and TV shows without accidentally stumbling across NC-17-rated content, thanks to a new children-friendly interface launched today. The roll-out of Netflix for kids marks the beginning of a wider expansion of a children-friendly interface across connected devices. Read more »

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Netflix knows the children are our future, and has worked hard to court the demographic of kid viewers. The latest move on that front is the introduction of a new user interface — labeled “Just for Kids” — that is designed to be easier for children to navigate. Read more »

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The second quarter of 2011 was a fast-paced one for the connected consumer segment, with every sector of the digital media landscape — music, e-books, online video and gaming — experiencing significant events and changes. Media consumption, purchase and management continued its shift towards the cloud, ... Read more at GigaOM Pro »

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How will the Wii2 look like? Is Microsoft going to introduce a cable-like TV subscription service? And how will Sony make up for its long PSN outage? All these questions will be answered at this week’s E3, and you can watch it all live online. Read more »

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Blame cord cutting, at least in part, for the drop in cable subscriber numbers in 2010. Looking towards 2011, we expect this trend could gather further steam thanks to bundled subscription offerings from players like Microsoft and Apple. We also expect a new iteration of the ... Read more at GigaOM Pro »

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Netflix streaming on the Wii now works without a disc> Users simply have to download an application, which can also be stored on an SD card. The new UI also enables search and browsing of the entire catalog. Chck out our video for a first look. Read more »

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Netflix announced last week that it would begin supporting disc-free streaming from Sony PlayStation 3 game consoles today, but Nintendo Wii owners got a bit of a surprise as the subscription video rental firm also rolled out a disc-free implementation on that game platform this morning. Read more »

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Accessing Netflix in your living room just keeps getting easier and easier, thanks to recent updates to the service, including on-screen search for the Wii as well as the ability to play the Watch Instantly service from one’s iPhone onto the TV. Read more »

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The UI of Netflix on the Wii is going to get a major revamp: Netflix has started to send out new Wii discs to a limited number of subscribers that feature, amongst other things, search and browse buttons to explore the entire Watch Instantly catalog. Read more »

Netflix started to send out a first shipment of Wii disks last week, making it possible to access its watch Instantly online video on demand offering on the gaming console. A few Netflix customers have already shared their first impressions, and the verdicts are mixed. There […] Read more »

Netflix has started to send out a first batch of the disks required to access its Watch Instantly service with Nintendo’s Wii gaming console, according to a post published on its corporate blog. There, VP of Marketing Jessie Becker writes that Netflix is shipping an unspecified […] Read more »

Nintendo America President and COO Reggie Fils-Aime recently told CNBC that the company isn’t even close to releasing a second-generation Wii console. Consumers don’t want HD as much as they want a compelling experience, he argued, and more than 26 million Wii owners seem to support […] Read more »

Verzion’s FiOS Gets Twitter, Facebook and Web Video; the new Widget Bazaar makes TV more social, adds video from Veoh, blip.tv and Dailymotion. (Multichannel News) Watch New Office Webisodes and Follow Character Tweets; new web spin-off series The Office: Blackmail stars Creed, and you can follow […] Read more »

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In recent years, virtual worlds (also known as massively multiplayer online games, or MMOs) have shown tremendous growth in terms of user numbers and revenue. However, the market for them is currently in tremendous flux, with the most well-known sub-genre — the subscriber-based fantasy role playing games (MMORPGs) — suffering a growth plateau, due to the dominating success of World of Warcraft. At the same time, user activity in “freemium” virtual worlds continues to explode, most especially in the tween/adolescent market, which is likely to reach a market saturation point soon, though monetization prospects for all but the established players remain uncertain. The explosion of social networks, which share numerous traits with virtual worlds, have created a new potential audience for this genre, while the mass adoption of web plug-ins and smartphones like the iPhone have opened up new markets for the genre.

In this transitional period, many of the best investment and growth opportunities to watch are not the worlds themselves, but the solution providers offering developers the means to better monetize their existing MMOs. Opportunities also exist in niche MMOs that appeal to consumers seeking entertainment outside the established fantasy and kids social MMO space. However, new players that would enter this already crowded market must foster a community of users by rewarding user-created content and continued engagement, while also being architected with multiple revenue streams and play platforms. Read more at GigaOM Pro »

MoTR 171 is 32:40 minutes long and is a 30 MB file in MP3 format. CLICK HERE to download the file and listen directly. HOSTS: James Kendrick (Houston), Matthew Miller (Seattle) and Kevin C. Tofel (Philadelphia) TOPICS: The MiFi is a game changer. Sidekick LX 2009: […] Read more »

You may remember that Novatel MiFi 3G hot-spot gadget that appeared a little while ago. This little baby has an integrated 3G connection and WiFi router that lets you create your own little hotspot, a personal 3G cloud. Word has leaked out that Verizon is going […] Read more »

Obama Administration Classifies Draft of Copyright Treaty; White House says details of the Anti-Counterfeiting Trade Agreement are being kept secret in the interest of national security. (CNET) Tim Armstrong to Become AOL Chairman and CEO; soon-to-be former Google ad exec still believes there is life left […] Read more »

The Participatory Culture Foundation (PCF) unveiled version 2.0 of its open-source video player, Miro, yesterday. The new version features a revamped UI, a smaller memory footprint and the ability to access streaming video sites like Hulu.com from right within the client. We covered those changes in […] Read more »

Despite my addiction to The Age of Empires (and the rest of the franchise), I’m not much of a gamer. Nevertheless, last year a friend of mine let me borrow his Nintendo Wii and after a couple of hours spent playing some of its simpler games, […] Read more »

What games stand the best chance of changing the broader industry in 2009, either by dramatically influencing what consumers play and purchase, or by demonstrating the commercial viability of new revenue models and genres? Below is a list of the 10 most likely candidates, culled from […] Read more »

As this holiday’s video game sales are tallied up, one thing is already clear: As an article in the Wall Street Journal notes, Sony’s PlayStation 3 remains in a fairly distant third place, still eclipsed by Microsoft’s Xbox 360 and Nintendo’s Wii. While it’s probably too […] Read more »

Last year, Electronic Arts CEO John Riccitiello told The Wall Street Journal that his company was “boring people to death and making games that are harder and harder to play.” Prophetic words, though no one was listening at EA. In early December, EA said it was […] Read more »

Smartphone industry insiders are seeing even more advanced sensors showing up in upcoming versions of the Apple iPhone, among other devices. Once such tech? Gyroscopic sensors, like those found in the motion sensing Wii remote from Nintendo. The tech, which uses Microelectrochemical (MEMS) gyroscopes to measure […] Read more »

Last month I had the chance to chat with a top U.S. Nintendo exec and suggest how, with a few savvy improvements to the Wii system, the company could turn it into the living room Net appliance of choice. But despite the opportunity Nintendo has with […] Read more »

 The holidays and Black Friday are rapidly approaching. If you’re looking for video games to give your friends and loved ones, here’s a cheat sheet of must-have titles, categorized by giftee: for the hardcore gamers you know, for your family, and of course, for your high-tech […] Read more »

The market for video games is changing profoundly, and a comparison of two prominent titles’ recent sales figures shows just how much: Wii Fit, a game largely marketed to women, is outpacing the latest installment of one of the industry’s biggest franchises, Grand Theft Auto. Read more »

It’s about time. Last Spring, Nintendo launched WiiWare, a downloadable game service on the Wii, but I haven’t been all that impressed by the scant titles they’ve made available since then. This week’s offering is different: Helix, from indie developer Ghostfire Games. In my view it’s […] Read more »

Hillcrest Labs, a Rockville, Mnd.-based startup, says it has filed complaints for patent infringement against Nintendo, related to the Wii video game system. The company claims that many consumer electronics companies (not disclosed publicly) have licensed Hillcrest’s technologies. Read more »

Real-world games have been tried before, but population density has always been one of their biggest challenges. The gaming might be good in Shattrath, but go to Times Square and you’re alone. Could World of Warcraft’s loyal followers help it make the first big real-world MMO? Continue Reading Read more »

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