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	<title>GigaOM &#187; Valve Software</title>
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		<title>GigaOM &#187; Valve Software</title>
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		<title>Online gaming power Steam disses Windows 8, pushes Linux</title>
		<link>http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/</link>
		<comments>http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 14:45:52 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[online-gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Ubuntu Linux]]></category>
		<category><![CDATA[Valve Software]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=603093</guid>
		<description><![CDATA[The company behind the popular Steam online gaming platform is definitely not impressed by the latest Windows version and is instead pushing Windows developers to Ubuntu Linux.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=603093&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://store.steampowered.com/">Steam</a>, the popular online gaming platform from <a href="http://www.valvesoftware.com/">Valve Software</a>, made its name running and selling games for Windows then Mac.<del> and Linux</del>. But now it&#8217;s putting its thumb on the scale in favor of Linux over Windows 8. At least it looks that way.</p>
<p>As <a href="http://www.geek.com/articles/games/valve-starts-promoting-steam-for-linux-to-windows-users-20130121/"><em>Geek.com</em> pointed out</a> Monday, Steam is promoting a download of Ubuntu Linux right on its web site (see below). System requirements for the Steam platform are Windows XP, Vista or 7. There is no mention of <a href="http://gigaom.com/2012/10/25/microsoft-launches-windows-8-heres-our-live-blog-from-nyc/">Windows 8 -</a>- which has been broadly available since November. (For the Mac side of the house, the requirements are Intel Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 or later.)</p>
<p><a href="http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/steam2-2/" rel="attachment wp-att-603095"><img  alt="steam2" src="http://gigaom2.files.wordpress.com/2013/01/steam2.png?w=300&#038;h=186" width="300" height="186" class="alignleft size-medium wp-image-603095" /></a>Valve managing director Gabe Newell has complained about Windows 8 for months, as detailed by <a href="http://arstechnica.com/gaming/2012/07/steams-newell-windows-8-catastrophe-driving-valve-to-embrace-linux/">Arstechnica</a>. And, <em><a href="http://www.theverge.com/2013/1/8/3852144/gabe-newell-interview-steam-box-future-of-gaming">The Verge </a></em>had an in-depth interview with Newell early this month in which he addresses his issues with the Microsoft operating system.</p>
<p>In the piece, Newell said:</p>
<blockquote id="quote-windows-8-was-like-t"><p>&#8220;Windows 8 was like this giant sadness. It just hurts everybody in the PC business. Rather than everybody being all excited to go buy a new PC, buying new software to run on it, we’ve had a 20+ percent decline in PC sales &#8230; it’s like &#8216;holy cow that’s not what the new generation of the operating system is supposed to do.&#8217; There’s supposed to be a 40 percent uptake, not a 20 percent decline &#8230;&#8221;</p></blockquote>
<p>Of course, if Valve did not support Windows 8 in the quarter it was released, that could have affected sales, I suppose.</p>
<p>Last September, word leaked that Valve was working on <a href="http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/">gaming hardware of its own</a> and Valve has since confirmed that it&#8217;s working on a <a href="http://www.extremetech.com/gaming/144951-valve-confirms-linux-steam-box-for-2013-but-can-it-really-disrupt-pc-and-console-gaming">Linux-based game console</a>, so it makes sense for it to bless Linux as the OS of choice for developers if it&#8217;s going to compete with Microsoft Xbox consoles.</p>
<p>Bellevue, Wash.-based Valve Software is definitely diversifying. In August, it said it would<a href="http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/"> open up its Steam online storefront</a> to include productivity applications as well as gaming titles. <a href="http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/">As <em>GigaOM</em> reported </a>at the time, that move would also put it into competition with Microsoft which fields its own online stores for its cash-cow Office and other productivity applications.</p>
<p><em>This story was updated at 11:04 a.m. PT to reflect the operating systems supported by the Steam platform over time.</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=603093&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=84211"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=84211" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-new-opportunity-lies-in-the-mobile-operating-system-space/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">Where new opportunity lies in the mobile operating system space</a></li><li><a href="http://pro.gigaom.com/2012/01/the-coming-living-room-os-war/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">The coming living room OS war</a></li><li><a href="http://pro.gigaom.com/2012/09/the-rise-of-m2m-security-challenges/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">The rise of M2M security challenges</a></li></ul>]]></content:encoded>
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		<title>Valve Software makes hardware move</title>
		<link>http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/</link>
		<comments>http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 00:29:37 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Steambox]]></category>
		<category><![CDATA[Valve Software]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=558858</guid>
		<description><![CDATA[Frustrated by a lack of hardware innovation, gaming fan favorite Valve Software is taking matters into its own hands and is seeking industrial engineering expertise. That could mean that the rumored Valve Steambox is on its way.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=558858&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.valvesoftware.com/">Valve Software</a>, the hot gaming company behind such titles the Half-Life 2 and Counter-Strike, is looking to get into hardware, according to a <a href="http://www.valvesoftware.com/jobs/job_postings.html">job post</a> seeking an industrial designer.</p>
<p><a href="http://gigaom.com/cloud/valve-software-makes-hardware-move/valvelogo/" rel="attachment wp-att-558868"><img  title="valvelogo" src="http://gigaom2.files.wordpress.com/2012/09/valvelogo-e1346715961209.jpg?w=300&#038;h=88" alt="" width="300" height="88" class="alignleft size-medium wp-image-558868" /></a>According to the job description &#8212; also posted on the <a href="http://www.coroflot.com/jobs/41255/Principal-Industrial-Designer">Coroflot job board</a> and first spotted by website <a href="http://www.nowgamer.com/news/1570460/valve_console_latest_job_ad_confirms_interest_in_hardware.html">Nowgamer</a> &#8211; Valve seeks talent to help the company&#8217;s existing engineers who are:</p>
<blockquote><p>defining new entertainment experiences through both hardware and software. We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team.</p></blockquote>
<p>There&#8217;s not a ton of detail about what, exactly, the Bellevue, WA. company plans to build, but the post leaves no doubt about the company&#8217;s dissatisfaction with the current state of hardware design:</p>
<blockquote><p>Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.</p></blockquote>
<h2>Valve Steambox on its way?</h2>
<p>In early March, rumors surfaced about a mysterious <a href="http://www.gamespot.com/news/valve-readying-steam-box-console-report-6364279">Valve &#8220;Steambox&#8221; gaming console project</a> but the company <a href="http://www.tomshardware.com/news/Valve-Steam-Box-Zotac-Alienware-Big-Picture,14959.html">discounted those reports</a> (sort of). This job posting, if nothing else, will bring them back to life.</p>
<p>Earlier this month, Valve also said it will start <a href="http://gigaom.com/cloud/valves-steam-not-just-for-games-anymore/">offering productivity applications as well as games on its Steam online delivery service</a>. Whatever happens in hardware, Valve is definitely looking venture beyond its gaming stronghold.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=558858&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=956688"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=956688" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2012/07/the-wearable-computing-market-a-global-analysis/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Analyzing the wearable computing market</a></li><li><a href="http://pro.gigaom.com/2012/07/connected-consumer-second-quarter-2012-analysis-and-outlook/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Takeaways from connected consumer&#8217;s second quarter</a></li></ul>]]></content:encoded>
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		<title>Bosses are for slackers like Google</title>
		<link>http://gigaom.com/2012/04/25/bosses-are-for-slackers-like-google/</link>
		<comments>http://gigaom.com/2012/04/25/bosses-are-for-slackers-like-google/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:58:52 +0000</pubDate>
		<dc:creator>Jessica Stillman</dc:creator>
				<category><![CDATA[Chris Wanstrath]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[John Geraci]]></category>
		<category><![CDATA[manager]]></category>
		<category><![CDATA[Valve Software]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=514309</guid>
		<description><![CDATA[Seattle-based games company Valve claims to make more per employee than even Google and does it without employing a single boss. How does the company manage to do so well with no hierarchy? The employee handbook lays it all out. Should others follow suit?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=514309&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/04/6291524767_a5f202abf3.jpg"><img  title="6291524767_a5f202abf3" src="http://gigaom2.files.wordpress.com/2012/04/6291524767_a5f202abf3.jpg?w=225&#038;h=300" alt="" width="225" height="300" class="alignright size-medium wp-image-514312" /></a>When <a href="http://gigaom.com/collaboration/tales-from-the-trenches-github/" target="_blank">we spoke to GitHub&#8217;s Chris Wanstrath recently</a> about how the company manages its partially remote team, he mentioned something about their setup that had nothing to do with telecommuters. The company has no managers,  though Wanstrath does get the title of CEO. Are they the only company nuts enough to go for this free-form collaboration style?</p>
<p>Apparently not, according to a recent excerpt from <a href="http://www.valvesoftware.com/" target="_blank">Seattle-based games company Valve&#8217;s</a> handbook for new employees, which is <a href="http://boingboing.net/2012/04/22/valve-employee-manual-describe.html" target="_blank">stirring up loads of fascinating conversation on Boing Boing</a>. Founded in 1996, the company lists its hundred or so team members on its site in simple alphabetical order and claims it&#8217;s more profitable per employee than Google or Microsoft. It also has a corporate culture some would view as paradisaical (and some probably terrifying), according to the handbook:</p>
<blockquote><p>Why do I need to pick my own projects? We’ve heard that other companies have people allocate a percentage of their time to self-directed projects. At Valve, that percentage is 100. Since Valve is flat, people don’t join projects because they’re told to. Instead, you’ll decide what to work on after asking yourself the right questions&#8230; Employees vote on projects with their feet (or desk wheels). Strong projects are ones in which people can see demonstrated value; they staff up easily. This means there are any number of internal recruiting efforts constantly under way.</p>
<p>If you’re working here, that means you’re good at your job. People are going to want you to work with them on their projects, and they’ll try hard to get you to do so. But the decision is going to be up to you…</p>
<p>How does Valve decide what to work on? The same way we make other decisions: by waiting for someone to decide that it’s the right thing to do, and then letting them recruit other people to work on it with them. We believe in each other to make these decisions, and this faith has proven to be well-founded over and over again….</p>
<p>While people occasionally choose to push themselves to work some extra hours at times when something big is going out the door, for the most part working overtime for extended periods indicates a fundamental failure in planning or communication. If this happens at Valve, it’s a sign that something needs to be reevaluated and corrected. If you’re looking around wondering why people aren’t in “crunch mode,” the answer’s pretty simple. The thing we work hardest at is hiring good people, so we want them to stick around and have a good balance between work and family and the rest of the important stuff in life.</p></blockquote>
<p>This approach may sound loosey goosey (and there are certainly type-A managerial folks out there hyperventilating at the mere thought of such a non-system) but as <a href="http://www.fabernovel.com/en/blog/291-a-company-with-no-hierarchy-that-makes-more-money-per-employee-than-google-amazon-or-microsoft#ixzz1t49mhy8A" target="_blank">a thoughtful blog post by John Geraci, general manager at faberNovel</a> New York, points out there is method to this madness, and it all hangs on letting folks choose their projects and then, critically, determining &#8220;the value and compensation of each employee by peer review.&#8221;</p>
<p>Do that and this no-boss system will actually &#8220;leave no room for unproductive people to hide. Nobody can pass the buck on to the next person, as that person is going to be determining their salary at the next review,&#8221; says Geraci. Plus, &#8220;you reward people for finding the position in the company where they can make the biggest difference.&#8221;</p>
<p>Of course, not every company can take advantage of this sort of productivity-boosting quasi-anarchy, Geraci points out. &#8220;Valve is &#8230; entirely self-owned with no outside investment, and it owns all of its own IP,&#8221; he writes. If you&#8217;re firm isn&#8217;t, this probably won&#8217;t fly. Nor will this structure work as a top-down restructuring, he feels, noting, &#8220;Valve didn&#8217;t design and impose this structure on itself from the top &#8211; it evolved organically toward it from the beginning.&#8221;</p>
<p><em>To be a startup that&#8217;s in a position to grow its own structure without outside investment is pretty rare (though GitHub, notably, meets the criteria), but given these restrictions, do you think a complete lack of hierarchy could work for other companies?</em></p>
<p><em>Image courtesy of Flickr user <a href="http://www.flickr.com/photos/gigiibrahim/6291524767/" target="_blank">Gigi Ibrahim</a></em>.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=514309&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=238009"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=238009" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=514309+bosses-are-for-slackers-like-google&utm_content=jessicastillman">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/practical-business-content-collaboration-personal-tools-show-the-way/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=514309+bosses-are-for-slackers-like-google&utm_content=jessicastillman">Personal tools lead to practical business</a></li><li><a href="http://pro.gigaom.com/2011/07/millenials-in-the-enterprise-part-1-strategies-for-supporting-the-new-digital-workforce/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=514309+bosses-are-for-slackers-like-google&utm_content=jessicastillman">Millennials in the enterprise, part 1: strategies for supporting the new digital workforce</a></li><li><a href="http://pro.gigaom.com/2011/02/a-2011-newnet-forecast/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=514309+bosses-are-for-slackers-like-google&utm_content=jessicastillman">A 2011 NewNet Forecast</a></li></ul>]]></content:encoded>
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		<title>Could Portal: No Escape be the next fan film to go legit?</title>
		<link>http://gigaom.com/2011/08/28/could-portal-no-escape-be-the-next-fan-film-to-go-legit/</link>
		<comments>http://gigaom.com/2011/08/28/could-portal-no-escape-be-the-next-fan-film-to-go-legit/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 07:01:14 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[comic-con]]></category>
		<category><![CDATA[Dan Trachtenberg]]></category>
		<category><![CDATA[fan film]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[No Escape]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Totally Rad Show]]></category>
		<category><![CDATA[TRS]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[Valve Software]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Warner Bros]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=398383</guid>
		<description><![CDATA[The release of a short film set in the universe of Valve Software's popular <i>Portal</i> video game series has people excited over the possibility that director Dan Trachtenberg could bring his vision to a full-length version. But is such a move really likely? <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=398383&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>With clever writing and imaginative gameplay that challenges players to &#8220;think with portals,&#8221; the <em>Portal</em> video game series, produced by <a href="http://www.valvesoftware.com/">Valve Software</a>, has been a favorite of gamers since the first game&#8217;s release in 2007. And <em>Portal 2</em>, which was released last April, <a href="http://www.pcgamer.com/2011/06/23/newell-portal-2-has-hit-three-million-sales">sold three million copies in its first two months on shelves.</a></p>
<p>Central to the game&#8217;s premise is the concept of a device that can create &#8220;portals&#8221; between locations, enabling you to walk through one magical hole and emerge anywhere else. Add a physics engine and some crafty puzzles to that idea and it becomes an engaging, addictive adventure that&#8217;s strikingly different from normal first-person-shooter fare.</p>
<p>It also becomes fodder for the imagination of fans &#8212; including director and <a href="http://revision3.com/trs"><em>Totally Rad Show</em></a> co-host Dan Trachtenberg, who began shooting a short film inspired by the franchise two years ago. Following a premiere for <em>TRS</em> fans at Comic-Con, he posted it to YouTube this week.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/4drucg1A6Xk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Using, among other things, <em>Terminator 2</em> as an inspiration, Trachtenberg&#8217;s take on <em>Portal</em> strips the franchise down to its central elements &#8212; a girl and her portal-making gun. This means that <em>No Escape</em> lacks the whimsical humor of the original games, which is the primary criticism of the short, based on Twitter and Facebook commentary that I saw. Instead it has flawless visual effects that capture perfectly the potential of the <em>Portal</em> gun in a film context. For the first time, I believed that <em>Portal</em> as a movie could actually work.</p>
<p>I&#8217;m not the only one who feels that way. The film caught fire upon its release on Tuesday, receiving huge blog coverage, massive amounts of retweeting and a YouTube front page feature. It was even aired in full on cable channel G4&#8242;s <a href="http://www.g4tv.com/aots"><em>Attack of the Show</em></a> (I am currently a writer for the show but had no involvement in the decision to air it). As of writing, it had over 3.5 million views and nearly 150,000 thumbs-up ratings.</p>
<p>Most of the commentary surrounding <em>No Escape</em>&#8216;s release online has taken the form of &#8220;Someone just give Trachtenberg a whole bunch of money and let him make a real <em>Portal</em> movie already.&#8221; And these days, that&#8217;s not such a strange idea &#8212; indeed, there&#8217;s some precedent for that path, the most recent example being <a href="http://gigaom.com/video/how-mortal-kombat-accidentally-became-a-web-series">Kevin Tanchareon&#8217;s take on <em>Mortal Kombat</em>.</a></p>
<p><em>Mortal Kombat: Legacy</em> started off as what would technically be a fan film (despite the participation of <em>Star Trek: Voyager&#8217;</em>s Jeri Ryan and Michael Jai White) and then <a href="http://www.youtube.com/show/mortalkombatlegacy">was picked up as a 10-episode web series by Warner Bros.</a> And sure, a web series isn&#8217;t a feature film. But <em>Mortal Kombat: Legacy</em>, which was distributed by Machinima, has received more than 46 million views, according to a Machinima spokesperson.</p>
<p>The question is, though, Is it really possible for <em>Portal</em> to get the same treatment?</p>
<p>In an interview with the blog <a href="http://veryaware.com/2011/08/interview-dan-trachtenberg-talks-about-his-short-film-portal-no-escape/">Very Aware</a>, Trachtenberg not only mentioned his inspirations but also addressed that criticism I mentioned earlier, about <em>No Escape&#8217;</em>s lacking the <em>Portal</em> games&#8217; quirky humor:</p>
<blockquote><p>Well it’s certainly redundant to say I love the game and its universe, but to be honest, I was more excited about seeing the technology in the game in a different world. The video game is very whimsical and somewhat cartoony &#8212; I really wanted to explore the idea of taking the fundamentals of <em>Portal</em> and placing it in a much grittier, serious place.</p></blockquote>
<p>Going gritty was also part of what impressed Warner Bros. about Tanchareon&#8217;s take on the <em>Mortal Kombat</em> franchise. But what was truly key to the web series&#8217; getting greenlit was the fact that Tanchareon brought a fresh approach to the concept. There will be those who argue that it&#8217;s not really <em>Portal</em> without an insane AI playfully threatening to murder you at the start of every level. Those people might include the folks at Valve, which appear to retain the film rights for the franchise. But with <em>No Escape</em>, Trachtenberg has shown Valve that if it wants someone with an original voice to adapt the franchise, he&#8217;s probably the right man for the job.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=398383&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=119070"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=119070" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=398383+could-portal-no-escape-be-the-next-fan-film-to-go-legit&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=398383+could-portal-no-escape-be-the-next-fan-film-to-go-legit&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=398383+could-portal-no-escape-be-the-next-fan-film-to-go-legit&utm_content=lizlet">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=398383+could-portal-no-escape-be-the-next-fan-film-to-go-legit&utm_content=lizlet">How consumer media will change in 2013</a></li></ul>]]></content:encoded>
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