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	<title>GigaOM &#187; Unisfair</title>
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		<title>GigaOM &#187; Unisfair</title>
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		<title>Virtual Worlds: Immersive Training, Collaboration and Meetings</title>
		<link>http://gigaom.com/2011/06/01/virtual-environments-for-training-collaboration-and-meetings/</link>
		<comments>http://gigaom.com/2011/06/01/virtual-environments-for-training-collaboration-and-meetings/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 16:58:50 +0000</pubDate>
		<dc:creator>Aliza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[SpotOn3D]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Unisfair]]></category>
		<category><![CDATA[virtual environments]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=352357</guid>
		<description><![CDATA[Are virtual worlds really viable environments for work? According to a survey by Unisfair, usage of virtual environments is growing for marketing, training and collaboration. Surveying 550 marketers nationwide, the study revealed that 60 percent of respondents plan to increase spending on virtual events this year.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=352357&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifewebworker_001-2/" rel="attachment wp-att-352376"><img  title="secondlifewebworker_001" src="http://gigaom2.files.wordpress.com/2011/05/secondlifewebworker_0011.jpg?w=300&#038;h=214" alt="" width="300" height="214" hspace="10" class="alignright size-medium wp-image-352376" /></a>Are virtual worlds really viable environments for work? According to a survey by <a href="http://www.unisfair.com/">Unisfair</a>, a global provider of virtual events and business environments, usage of virtual environments is growing for marketing, training and collaboration. Surveying 550 marketers nationwide, the study revealed that 60 percent of respondents plan to increase spending on virtual events and environments this year.</p>
<p>The breakdown of virtual activities outlined in the survey include training (42 percent); customer engagement (36 percent); internal collaboration (34 percent); lead generation (29 percent); and networking (8 percent). Nearly half of the respondents predict an increase in &#8220;hybrid&#8221; corporate events within two years.</p>
<p>Marketing and customer outreach aside, how can organizations with remote teams looking for more effective ways to train new team members and collaborate make use of virtual environments? I&#8217;ve previously outlined <a href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/">how my virtual team collaborates</a>, including the use of the virtual world <a href="http://secondlife.com/">Second Life</a> for both meetings and socializing. Yes, Second Life is still in use, only now without <a href="http://secondlife.reuters.com/stories/2007/01/04/gartner-says-second-life-hype-near-peak/">the hype</a>. Some virtual work-related activities that take place in Second Life include:</p>
<ol>
<li><strong></strong><strong></strong><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifewebworker_004/" rel="attachment wp-att-352384"><img  title="secondlifewebworker_004" src="http://gigaom2.files.wordpress.com/2011/05/secondlifewebworker_004.jpg?w=300&#038;h=214" alt="" width="300" height="214" hspace="10" class="alignright size-medium wp-image-352384" /></a><strong>Team meetings</strong>. Many organizations take advantage of the sense of &#8220;presence&#8221; in virtual worlds to conduct effective virtual team meetings. Examples include a vibrant nonprofit community run by TechSoup (<a href="http://www.nonprofitcommons.org" target="_blank">Nonprofit Commons</a>); corporate meeting places for executive teams and shareholders, such as the <a href="http://secondlife.com/destination/air-france-klm" target="_blank">Air France-KLM space</a>; and small virtual teams bringing together global team members for &#8220;face-to-face&#8221; exchanges, such as <a href="http://www.conversity.net" target="_blank">Conversify&#8217;s</a> quarterly meetings which are held in Second Life. Communications can take place easily with Second Life&#8217;s audio and IM chat features  as well as the ability to display multimedia presentation materials. You can explore tools to import Google Docs and other applications as well as live streaming by visiting the <a href="http://secondlife.com/destination/openvce" target="_blank">I-Zone Virtual Collaboration Environment (VCE</a>) in Second Life. Don&#8217;t have a Second Life meeting space built yet? There are many available ready-built options including the <a href="http://secondlife.com/destination/ginny-business-center" target="_blank">Ginny Business Center</a> and the <a href="http://secondlife.com/destination/1520" target="_blank">Alpine Executive Center</a> (where you can also ski virtually when your meeting is done).</li>
<li><strong>Collaboration sessions.</strong> Whether you interact with your team in existing collaborative virtual spaces such as those created by <a href="http://www.Orange22.com" target="_blank">Orange22 Design Lab LLC</a> or you start from scratch and provide your team with the tools to create and build an environment together, virtual worlds can boost those &#8220;a-ha!&#8221; moments by providing the ability to push past the limitations of the real world. Providing a sandbox in a virtual world can deliver truly &#8220;out-of-the-box&#8221; thinking by your team.</li>
<li><strong><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifepreso2/" rel="attachment wp-att-352391"><img  title="secondlifepreso2" src="http://gigaom2.files.wordpress.com/2011/05/secondlifepreso2.jpg?w=300&#038;h=160" alt="" width="300" height="160" hspace="10" class="alignleft size-medium wp-image-352391" /></a>Training and learning events.</strong> Learning in a virtual environment can take the form of formal classes in classroom or auditorium settings or even simulation environments such as <a href="http://secondlife.com/destination/employee-simulation-environment" target="_blank">SuperBuy</a>, an mock retail store environment that provides new employee orientation training by letting them engage in immersive role-playing activities related to their job. Virtual university campuses abound, including <a href="http://secondlife.com/destination/university-of-texas" target="_blank">University of Texas</a> and <a href="http://secondlife.com/destination/san-diego-state-university" target="_blank">San Diego State University</a>. Companies such as <a href="http://www.bevilledge.com/" target="_blank">Bevill Edge</a> provide virtual training services via <a href="http://spoton3d.com/" target="_blank">SpotOn3D</a>&#8216;s Biz Grid (you can <a href="http://youtu.be/oRzMUGucw1M" target="_blank">view a video about their services</a>).</li>
<li><strong>Hybrid virtual and &#8220;real world&#8221; events.</strong> Many major conferences have added virtual components to real world events, including the women&#8217;s bloggers conference <a href="http://www.blogher.com/blogher-second-life-update-final-agenda-and-registration-update" target="_blank">BlogHer</a>. The online versions of these events usually consist of panel discussions and keynotes streaming into Second Life from the real world event, or concurrent live events taking place solely in Second Life, or both. Companies such as <a href="http://www.virtualiscenter.com/" target="_blank">Virtualis</a> offer ready-to-go conference and convention environments for virtual events.</li>
</ol>
<p>Second Life isn&#8217;t the only virtual environment, of course. There is also <a href="http://opensimulator.org/">OpenSimulator</a>, an open source multi-platform, multi-user 3D application server, and <a href="http://spoton3d.com/" target="_blank">SpotOn3D</a>. Or you can explore the specialized virtual meeting and events platforms offered by companies such as <a href="http://www.unisfair.com/" target="_blank">Unisfair</a>, <a href="http://www.venuegen.com/?q=node/1186" target="_blank">VenueGen</a> and newer player <a href="http://www.kitely.com/" target="_blank">Kitely</a>. While the upsides to holding virtual meetings, trainings and events include lower travel costs, there can also be challenges such as connectivity issues and lack of attention. Respondents in the Unisfair survey cited the ability to multitask as a plus to attending virtual events (58 percent) so you do run the risk of inattention from attendees. But in our current world of overly accessible social networks on mobile devices, even real world interactions face that challenge.</p>
<p><em>How are you integrating virtual worlds and platforms into your business, particularly interactions with your virtual team?</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=352357&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=288429"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=288429" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">12 tech leaders’ resolutions for 2012</a></li><li><a href="http://pro.gigaom.com/2011/07/millenials-in-the-enterprise-part-1-strategies-for-supporting-the-new-digital-workforce/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Millennials in the enterprise, part 1: strategies for supporting the new digital workforce</a></li><li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Report: Virtual Worlds for the Enterprise Market</a></li></ul>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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		<title>As Virtual Worlds Grow, More Ways to Cut Carbon</title>
		<link>http://gigaom.com/2009/10/06/as-virtual-worlds-grow-more-ways-to-cut-carbon/</link>
		<comments>http://gigaom.com/2009/10/06/as-virtual-worlds-grow-more-ways-to-cut-carbon/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 22:30:46 +0000</pubDate>
		<dc:creator>Celeste LeCompte</dc:creator>
				<category><![CDATA[Green IT]]></category>
		<category><![CDATA[Unisfair]]></category>
		<category><![CDATA[virtual meetings]]></category>

		<guid isPermaLink="false">http://earth2tech.com/?p=42590</guid>
		<description><![CDATA[Take one slumped economy, add some high travel prices, stir in a healthy dose of climate change anxiety, and you’ve got the perfect recipe for an emerging market: virtual worlds for businesses. According to the new GigaOM Pro report “Virtual Worlds for the Enterprise Market” by [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=42590&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Take one slumped economy, add some high travel prices, stir in a healthy dose of climate change anxiety, and you’ve got the perfect recipe for an emerging market: virtual worlds for businesses. According to the new GigaOM Pro report “<a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=cleantech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&amp;utm_content=celestelecompte">Virtual Worlds for the Enterprise Market</a>” by Kris Tuttle and Steve Waite of Research 2.0 (subscription required), these factors are driving annual revenues for the space for businesses up to $8-10 billion by 2015.</p>
<p>While I’ve been <a href="http://earth2tech.com/2009/05/05/can-virtual-meetings-save-the-planet-in-a-word-no/">skeptical about the emissions-reducing potential of virtual meetings in the past</a>, Tuttle and Waite’s report indicates that the growth of enterprise-focused virtual worlds could have some real green benefits, by helping companies eliminate a higher percentage of business-related travel over time. Early adopters of virtual meetings have primarily used them for internal communications between employees. But with better security, enterprise-appropriate branding, and improved interaction/collaboration tools, virtual worlds with a business bent can host a higher percentage of external meetings (those with clients, partners and potential customers) too.<br><span id="more-42590"></span></p>
<p>For companies working in the greentech market, meeting in a virtual setting can help communicate shared values with potential customers while still offering strong demo and presentation capabilities. Some vendors, such as Sequoia Capital– and Northwest Venture Partners–backed Unisfair, even track the carbon savings achieved by customers using their products (about 170,000 tons to date). The <a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=cleantech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&amp;utm_content=celestelecompte">full report</a> (sub. required) reviews more than a dozen companies working in the space today; check out the list and see if there’s a good match for your company.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=42590&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=793151"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=793151" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cleantech&utm_medium=editorial&utm_campaign=auto3&utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&utm_content=celestelecompte">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=cleantech&utm_medium=editorial&utm_campaign=auto3&utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&utm_content=celestelecompte">Report: Virtual Worlds for the Enterprise Market</a></li><li><a href="http://pro.gigaom.com/report/flash-analysis-the-fisker-debacle-and-its-implications-on-investing-innovation-and-government-incentives/?utm_source=cleantech&utm_medium=editorial&utm_campaign=auto3&utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&utm_content=celestelecompte">Flash analysis: the Fisker debacle and its implications on investing, innovation, and government incentives</a></li><li><a href="http://pro.gigaom.com/report/building-energy-management-systems-overview-and-forecast/?utm_source=cleantech&utm_medium=editorial&utm_campaign=auto3&utm_term=42590+as-virtual-worlds-grow-more-ways-to-cut-carbon&utm_content=celestelecompte">Building energy management systems: overview and forecast</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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		<title>Unisfair Nets $10M for Virtual Trade Shows</title>
		<link>http://gigaom.com/2008/01/21/unisfair-nets-10m-for-virtual-trade-shows/</link>
		<comments>http://gigaom.com/2008/01/21/unisfair-nets-10m-for-virtual-trade-shows/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 17:00:14 +0000</pubDate>
		<dc:creator>Stacey Higginbotham</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[Cisco Systems]]></category>
		<category><![CDATA[Cognos]]></category>
		<category><![CDATA[National Instruments]]></category>
		<category><![CDATA[Norwest Venture Partners]]></category>
		<category><![CDATA[Sequoia Capital]]></category>
		<category><![CDATA[Unisfair]]></category>

		<guid isPermaLink="false">http://gigaom.com/2008/01/21/unisfair-nets-10m-for-virtual-trade-shows/</guid>
		<description><![CDATA[Virtual meeting company Unisfair has scored $10 million in funding from Sequoia Capital and Norwest Venture Partners after proving that meeting people face-to-face isn&#8217;t always necessary or cost effective. As a telecommuter, I&#8217;m duty-bound to agree, although I&#8217;d rather gouge out my eyes than attend a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=11229&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.unisfair.com/news.php" target="_blank">Virtual meeting company Unisfair</a> has scored $10 million in funding from Sequoia Capital and Norwest Venture Partners after <a href="http://gigaom.com/2007/06/20/here-come-virtual-world-trade-shows-seriously/" target="_blank">proving</a> that meeting people face-to-face isn&#8217;t always necessary or cost effective. As a telecommuter, I&#8217;m duty-bound to agree, although I&#8217;d rather gouge out my eyes than attend a virtual product launch party.</p>
<p><span id="more-11229"></span></p>
<p>Still, many people must attend product launches, trade shows and job fairs for a living  and doing it online is far cheaper (and greener) than trucking around the world with a trade show booth or the latest company literature. Unisfair doesn&#8217;t disclose revenue, but says it grew 350 percent last year after what might be considered a slow start. Founded in 2002, Unisfair decided to go with a virtual-environment product delivered using the software as a service model. Competitors at the time were promoting teleconferencing and online trade shows, but Guy Piekarz, CEO of Unisfair, says now he&#8217;s certain his company made the right choice with virtual meetings.</p>
<p>Thanks to the <a href="http://secondlife.reuters.com/">media</a> and <a href="http://news.zdnet.com/2100-9595_22-6135109.html" target="_blank">corporate</a> attention given to virtual worlds such as Second Life, the idea of virtual trade shows isn&#8217;t that far-fetched. But in Unisfair&#8217;s secured version of a trade show the avatars can&#8217;t fly and the environment isn&#8217;t, er, <a href="http://www.theregister.co.uk/2006/12/20/sadville_flyers/">prone to attacks from the air</a>. That&#8217;s a plus for Unisfair&#8217;s enterprise customers, which include the likes of Cisco Systems, National Instruments and Cognos.</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/gigaom2.wordpress.com/11229/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/gigaom2.wordpress.com/11229/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=11229&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=534514"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=534514" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=11229+unisfair-nets-10m-for-virtual-trade-shows&utm_content=shigginbotham">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/survey-how-apps-can-solve-photo-management/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=11229+unisfair-nets-10m-for-virtual-trade-shows&utm_content=shigginbotham">Survey: How apps can solve photo management</a></li><li><a href="http://pro.gigaom.com/report/social-networks-will-displace-business-processes-not-socialize-them/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=11229+unisfair-nets-10m-for-virtual-trade-shows&utm_content=shigginbotham">Social networks will displace business processes, not socialize them</a></li><li><a href="http://pro.gigaom.com/report/how-retailers-can-outdo-showrooming-with-in-store-wi-fi/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=11229+unisfair-nets-10m-for-virtual-trade-shows&utm_content=shigginbotham">Why retailers should forget showrooming and turn to in-store Wi-Fi</a></li></ul>]]></content:encoded>
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		<slash:comments>9</slash:comments>
	
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