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	<title>GigaOM &#187; steam</title>
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		<title>GigaOM &#187; steam</title>
		<link>http://gigaom.com</link>
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		<title>Video look: Gaming on a Chromebook Pixel: Linux and Steam make it easy</title>
		<link>http://gigaom.com/2013/04/03/video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy/</link>
		<comments>http://gigaom.com/2013/04/03/video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 21:37:50 +0000</pubDate>
		<dc:creator>Kevin C. Tofel</dc:creator>
				<category><![CDATA[Chromebook Pixel]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=627248</guid>
		<description><![CDATA[While the Chrome browser takes full advantage of the Chromebook Pixel's hardware, I thought it would interesting to see how video gaming works on the device. Quite well, with just a few small issues, it turns out. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=627248&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom.com/2013/03/28/naysayers-be-damned-why-i-bought-a-chromebook-pixel/">I recently purchased a Chromebook Pixel with LTE</a>, but it hasn&#8217;t yet arrived. When it does, I plan to do some casual video gaming on the new hardware. No, I&#8217;m not talking about web apps; I mean native, third party video games. How&#8217;s that? I&#8217;ve shared part of the secret before: <a href="http://gigaom.com/2013/03/05/video-chromebook-pixel-running-chrome-os-and-linux-simultaneously/">Simply run a script to install Linux so it runs side-by-side with Chrome OS</a>. I can instantly jump over to it as needed. The rest of the solution is <a href="http://store.steampowered.com/">Steam</a>, the video game distribution service that now supports Linux.</p>
<div class="flex-video"><div id="ooyala-video_06ce9008777e4c05e73f6980f87f643e" class="video-player ooyala-video" width="600" height="338"><p>
			<a href="http://gigaom.com/2013/04/03/video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy/"><img src="http://ak.c.ooyala.com/k5OTFwYTrCe_CM6VTftSqcTID0e2cmf_/fylOjp5pkC-GA4Zn4xMDoxOm9pOxdxOC" alt="Ooyala Video Thumbnail" /></a><br />
			<a href="http://gigaom.com/2013/04/03/video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy/">Watch this video for free</a> on <a href='http://gigaom.com/'>GigaOM</a>
		</p></div></div>
<p>So far, I&#8217;ve found two minor issues with this set up. One: I can&#8217;t yet get a game controller working with the Linux on the Pixel. Second, games running at full screen get a little choppy. I don&#8217;t think that&#8217;s completely related to the hardware; instead, I suspect that the video drivers being used aren&#8217;t optimized for the Pixel&#8217;s 2560 x 1700 display.</p>
<p>Other than that, the only limit is the number of Linux games you can find on Steam. There are certainly fewer for Linux than for the Windows or Mac platforms, but there are enough titles for occasional gaming on the Pixel. I&#8217;m not suggesting that the Pixel with Linux will provide a vast, rich gaming experience, of course. However, this does add a little more value to the $1,449 I spent on &#8220;just a browser.&#8221;</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=627248&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=188424"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=188424" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=627248+video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy&utm_content=kevintofel">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-new-opportunity-lies-in-the-mobile-operating-system-space/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=627248+video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy&utm_content=kevintofel">Where new opportunity lies in the mobile operating system space</a></li><li><a href="http://pro.gigaom.com/report/survey-how-apps-can-solve-photo-management/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=627248+video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy&utm_content=kevintofel">Survey: How apps can solve photo management</a></li><li><a href="http://pro.gigaom.com/report/sector-roadmap-social-customer-service-in-2013/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=627248+video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy&utm_content=kevintofel">Sector RoadMap: Social customer service in 2013</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/2013/04/03/video-look-gaming-on-a-chromebook-pixel-linux-and-steam-make-it-easy/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
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			<media:title type="html">High def video gaming on the Chromebook Pixel: Thank you Steam! Thumbnail</media:title>
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			<media:title type="html">Kevin C. Tofel</media:title>
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		<title>Online gaming power Steam disses Windows 8, pushes Linux</title>
		<link>http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/</link>
		<comments>http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 14:45:52 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[online-gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Ubuntu Linux]]></category>
		<category><![CDATA[Valve Software]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=603093</guid>
		<description><![CDATA[The company behind the popular Steam online gaming platform is definitely not impressed by the latest Windows version and is instead pushing Windows developers to Ubuntu Linux.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=603093&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://store.steampowered.com/">Steam</a>, the popular online gaming platform from <a href="http://www.valvesoftware.com/">Valve Software</a>, made its name running and selling games for Windows then Mac.<del> and Linux</del>. But now it&#8217;s putting its thumb on the scale in favor of Linux over Windows 8. At least it looks that way.</p>
<p>As <a href="http://www.geek.com/articles/games/valve-starts-promoting-steam-for-linux-to-windows-users-20130121/"><em>Geek.com</em> pointed out</a> Monday, Steam is promoting a download of Ubuntu Linux right on its web site (see below). System requirements for the Steam platform are Windows XP, Vista or 7. There is no mention of <a href="http://gigaom.com/2012/10/25/microsoft-launches-windows-8-heres-our-live-blog-from-nyc/">Windows 8 -</a>- which has been broadly available since November. (For the Mac side of the house, the requirements are Intel Mac OS X Leopard 10.5.8, Snow Leopard 10.6.3 or later.)</p>
<p><a href="http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/steam2-2/" rel="attachment wp-att-603095"><img  alt="steam2" src="http://gigaom2.files.wordpress.com/2013/01/steam2.png?w=300&#038;h=186" width="300" height="186" class="alignleft size-medium wp-image-603095" /></a>Valve managing director Gabe Newell has complained about Windows 8 for months, as detailed by <a href="http://arstechnica.com/gaming/2012/07/steams-newell-windows-8-catastrophe-driving-valve-to-embrace-linux/">Arstechnica</a>. And, <em><a href="http://www.theverge.com/2013/1/8/3852144/gabe-newell-interview-steam-box-future-of-gaming">The Verge </a></em>had an in-depth interview with Newell early this month in which he addresses his issues with the Microsoft operating system.</p>
<p>In the piece, Newell said:</p>
<blockquote id="quote-windows-8-was-like-t"><p>&#8220;Windows 8 was like this giant sadness. It just hurts everybody in the PC business. Rather than everybody being all excited to go buy a new PC, buying new software to run on it, we’ve had a 20+ percent decline in PC sales &#8230; it’s like &#8216;holy cow that’s not what the new generation of the operating system is supposed to do.&#8217; There’s supposed to be a 40 percent uptake, not a 20 percent decline &#8230;&#8221;</p></blockquote>
<p>Of course, if Valve did not support Windows 8 in the quarter it was released, that could have affected sales, I suppose.</p>
<p>Last September, word leaked that Valve was working on <a href="http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/">gaming hardware of its own</a> and Valve has since confirmed that it&#8217;s working on a <a href="http://www.extremetech.com/gaming/144951-valve-confirms-linux-steam-box-for-2013-but-can-it-really-disrupt-pc-and-console-gaming">Linux-based game console</a>, so it makes sense for it to bless Linux as the OS of choice for developers if it&#8217;s going to compete with Microsoft Xbox consoles.</p>
<p>Bellevue, Wash.-based Valve Software is definitely diversifying. In August, it said it would<a href="http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/"> open up its Steam online storefront</a> to include productivity applications as well as gaming titles. <a href="http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/">As <em>GigaOM</em> reported </a>at the time, that move would also put it into competition with Microsoft which fields its own online stores for its cash-cow Office and other productivity applications.</p>
<p><em>This story was updated at 11:04 a.m. PT to reflect the operating systems supported by the Steam platform over time.</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=603093&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=105226"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=105226" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-new-opportunity-lies-in-the-mobile-operating-system-space/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">Where new opportunity lies in the mobile operating system space</a></li><li><a href="http://pro.gigaom.com/2012/01/the-coming-living-room-os-war/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">The coming living room OS war</a></li><li><a href="http://pro.gigaom.com/2012/09/the-rise-of-m2m-security-challenges/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=603093+online-gaming-power-steam-disses-windows-8-pushes-linux&utm_content=gigabarb">The rise of M2M security challenges</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/2013/01/22/online-gaming-power-steam-disses-windows-8-pushes-linux/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
	
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		<title>Valve Software makes hardware move</title>
		<link>http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/</link>
		<comments>http://gigaom.com/2012/09/03/valve-software-makes-hardware-move/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 00:29:37 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Steambox]]></category>
		<category><![CDATA[Valve Software]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=558858</guid>
		<description><![CDATA[Frustrated by a lack of hardware innovation, gaming fan favorite Valve Software is taking matters into its own hands and is seeking industrial engineering expertise. That could mean that the rumored Valve Steambox is on its way.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=558858&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.valvesoftware.com/">Valve Software</a>, the hot gaming company behind such titles the Half-Life 2 and Counter-Strike, is looking to get into hardware, according to a <a href="http://www.valvesoftware.com/jobs/job_postings.html">job post</a> seeking an industrial designer.</p>
<p><a href="http://gigaom.com/cloud/valve-software-makes-hardware-move/valvelogo/" rel="attachment wp-att-558868"><img  title="valvelogo" src="http://gigaom2.files.wordpress.com/2012/09/valvelogo-e1346715961209.jpg?w=300&#038;h=88" alt="" width="300" height="88" class="alignleft size-medium wp-image-558868" /></a>According to the job description &#8212; also posted on the <a href="http://www.coroflot.com/jobs/41255/Principal-Industrial-Designer">Coroflot job board</a> and first spotted by website <a href="http://www.nowgamer.com/news/1570460/valve_console_latest_job_ad_confirms_interest_in_hardware.html">Nowgamer</a> &#8211; Valve seeks talent to help the company&#8217;s existing engineers who are:</p>
<blockquote><p>defining new entertainment experiences through both hardware and software. We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team.</p></blockquote>
<p>There&#8217;s not a ton of detail about what, exactly, the Bellevue, WA. company plans to build, but the post leaves no doubt about the company&#8217;s dissatisfaction with the current state of hardware design:</p>
<blockquote><p>Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.</p></blockquote>
<h2>Valve Steambox on its way?</h2>
<p>In early March, rumors surfaced about a mysterious <a href="http://www.gamespot.com/news/valve-readying-steam-box-console-report-6364279">Valve &#8220;Steambox&#8221; gaming console project</a> but the company <a href="http://www.tomshardware.com/news/Valve-Steam-Box-Zotac-Alienware-Big-Picture,14959.html">discounted those reports</a> (sort of). This job posting, if nothing else, will bring them back to life.</p>
<p>Earlier this month, Valve also said it will start <a href="http://gigaom.com/cloud/valves-steam-not-just-for-games-anymore/">offering productivity applications as well as games on its Steam online delivery service</a>. Whatever happens in hardware, Valve is definitely looking venture beyond its gaming stronghold.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=558858&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=851875"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=851875" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2012/07/the-wearable-computing-market-a-global-analysis/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Analyzing the wearable computing market</a></li><li><a href="http://pro.gigaom.com/2012/07/connected-consumer-second-quarter-2012-analysis-and-outlook/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=558858+valve-software-makes-hardware-move&utm_content=gigabarb">Takeaways from connected consumer&#8217;s second quarter</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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		<title>Valve&#8217;s Steam: Not just for games anymore</title>
		<link>http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/</link>
		<comments>http://gigaom.com/2012/08/09/valves-steam-not-just-for-games-anymore/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 13:34:37 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Steam Engine]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=551344</guid>
		<description><![CDATA[Valve, a big name among gamers, plans to use its Steam online distribution system to offer productivity applications as well. Developers can submit their titles to Steam Greenlight. The store goes live September 5. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=551344&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.valvesoftware.com/">Valve Software,</a> the company behind such popular games as <em>Half-Life</em> and <em>Team</em> <em>Fortress</em>, plans to start distributing other, non-gaming, software applications on its Steam software delivery service, according to a <a href="http://store.steampowered.com/news/8584/">company blog post.</a></p>
<p>It will start taking submissions of software titles Sept. 5 via its <a href="http://steamcommunity.com/greenlight/">Steam Greenlight site.</a></p>
<p>The company, which claims 40 million users of its PC and <a href="http://gigaom.com/apple/steam-and-valve-games-headed-to-the-mac/">Mac</a> games,  is not to be taken lightly. As <a href="http://www.forbes.com/forbes/2012/0312/entrepreneurs-electronics-videogame-capture-frags.html"><em>Forbes</em> </a>reported in March: &#8220;Privately held Valve has dominated the digital sales channel [for games] since 2003. Its Steam service started as a distribution mechanism for its own games; lack of competition allowed it to seize as much as 70 percent of the market.&#8221;</p>
<p>According to the Steam blog:</p>
<blockquote><p>&#8220;The Software titles coming to Steam range from creativity to productivity. Many of the launch titles will take advantage of popular Steamworks features, such as easy installation, automatic updating, and the ability to save your work to your personal Steam Cloud space so your files may travel with you.&#8221;</p></blockquote>
<p><a href="http://gigaom.com/cloud/valves-steam-not-just-for-games-anymore/steam/" rel="attachment wp-att-551346"><img  title="steam" src="http://gigaom2.files.wordpress.com/2012/08/steam.jpg?w=708" alt=""   class="aligncenter size-full wp-image-551346" /></a></p>
<p>When it comes to broadly used productivity software, Valve will face a ton of competition. Microsoft already fields an online store and is building access to new <a href="http://gigaom.com/cloud/microsoft-opens-office-and-sharepoint-up-to-web-developers/">Office and SharePoint stores</a> right into the next releases of those widely used business packages.</p>
<p>In the post Mark Richardson, a Valve business development exec, said the company&#8217;s user base is interested in more than games. &#8220;They have told us they would like to have more of their software on Steam, so this expansion is in response to those customer requests.&#8221;</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=551344&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=638171"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=638171" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=551344+valves-steam-not-just-for-games-anymore&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/03/a-near-term-outlook-for-big-data/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=551344+valves-steam-not-just-for-games-anymore&utm_content=gigabarb">A near-term outlook for big data</a></li><li><a href="http://pro.gigaom.com/2011/07/newnet-q2-google-closes-the-quarter-with-a-bang/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=551344+valves-steam-not-just-for-games-anymore&utm_content=gigabarb">NewNet Q2: Google closes the quarter with a bang</a></li><li><a href="http://pro.gigaom.com/2011/06/from-car-to-cloud-the-future-of-the-in-vehicle-app-landscape/?utm_source=cloud&utm_medium=editorial&utm_campaign=auto3&utm_term=551344+valves-steam-not-just-for-games-anymore&utm_content=gigabarb">From car to cloud: the future of the in-vehicle app landscape</a></li></ul>]]></content:encoded>
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		<title>The incredible story of Indie Game: The Movie</title>
		<link>http://gigaom.com/2012/05/27/indie-game-itunes-vhx-kickstarter-steam/</link>
		<comments>http://gigaom.com/2012/05/27/indie-game-itunes-vhx-kickstarter-steam/#comments</comments>
		<pubDate>Sun, 27 May 2012 07:01:10 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Andy Baio]]></category>
		<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[casey pugh]]></category>
		<category><![CDATA[independent film]]></category>
		<category><![CDATA[James Swirsky]]></category>
		<category><![CDATA[jamie wilkinson]]></category>
		<category><![CDATA[Lisanne Pajot]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[sundance]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[VHX.tv]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=526140</guid>
		<description><![CDATA[The independent film's lifecycle has undergone a lot of upheaval in the last 20 years, but digital distribution's truly disrupting things. Less than six months after debuting at Sundance, <i>Indie Game: The Movie</i> will be available for sale via iTunes, VHX and gaming platform Steam. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=526140&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/05/gamindiegamethemovie580_530x298-e1338083779783.jpg"><img  title="gamindiegamethemovie580_530x298" src="http://gigaom2.files.wordpress.com/2012/05/gamindiegamethemovie580_530x298-e1338083779783.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-526144" /></a>The independent film&#8217;s lifecycle has undergone a lot of upheaval in the last 20 years, but it&#8217;s digital distribution that&#8217;s truly disrupting things, the latest example being <a href="indiegamethemovie.com/"><em>Indie Game: The Movie</em></a>. The independently produced documentary first premiered at the 2012 Sundance Film Festival, began <a href="http://www.indiegamethemovie.com/news/2012/5/15/igtm-opening-in-nyc-la-sf-and-more.html">a limited theatrical run on May 18th</a> &#8212; and will be <a href="http://www.indiegamethemovie.com/news/2012/5/24/releasing-worldwide-june-12.html">available for download June 12th</a>, just a month later.</p>
<p><em>Indie Game</em>&#8216;s story began on the web, thanks to <a href="http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie">Kickstarter funding</a>, and covers a topic near and dear to the Internet&#8217;s heart: the rise of the independent video game designer.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/GhaT78i1x2M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>So while, according to co-director James Swirsky via email, the theatrical release and an earlier <a href="https://www.facebook.com/media/set/?set=a.381879401836733.99162.181736261851049&amp;type=3">sold outscreening tour</a> were profitable ways of building word-of-mouth about the film, making the film available online was extremely important to him and co-director Lisanne Pajot, as &#8220;that is where our audience is.&#8221;</p>
<p>&#8220;We wanted to get this film into the hands of those people who want to see it the most as quickly as reasonably possible,&#8221; he added. &#8220;Which is the main motivation behind the very tight release windows we&#8217;re working within.&#8221;</p>
<p><em>Indie Game</em>&#8216;s digital release will come through three platforms &#8212; one expected, two unconventional. The film, like many independent films before it, will be available on iTunes, but it&#8217;ll also be released by VHX as a direct DRM-free download &#8212; the second-ever project to be distributed by VHX, following their release of <a href="http://gigaom.com/video/vhx-tv-aziz-ansari-crowdfunding/">Aziz Ansari&#8217;s comedy special</a> last April.</p>
<p>The story of how <em>Indie Game</em> ended up working with VHX couldn&#8217;t be more webby. Via the film&#8217;s <a href="https://twitter.com/indiegamemovie/">extremely active Twitter account</a>, the filmmakers mentioned they <a href="https://twitter.com/indiegamemovie/status/202518084572020737">were looking for a distribution platform</a> &#8212; instantly, Andy Baio (@waxpancake) <a href="https://twitter.com/waxpancake/status/202534076970835968">connected the two</a>:</p>
<p><a href="https://twitter.com/waxpancake/status/202534076970835968"><img  title="Screen shot 2012-05-26 at 6.11.16 PM" src="http://gigaom2.files.wordpress.com/2012/05/screen-shot-2012-05-26-at-6-11-16-pm.png?w=708" alt=""   class="aligncenter size-full wp-image-526141" /></a></p>
<p>Check the date stamp on that tweet &#8212; it&#8217;s less than two weeks ago. Only nine days after making contact, <em>Indie Game</em>&#8216;s deal with VHX was solidified. &#8220;A new record for us, and a trend we hope will continue,&#8221; VHX co-founder Jamie Wilkinson said via email.</p>
<p>There&#8217;s no exact date yet on when the <a href="http://artists.vhx.tv/">VHX for Artists platform</a> will be officially open for all, according to co-founder Casey Pugh, but &#8220;it will be soon,&#8221; he promised.</p>
<p>In addition to iTunes and VHX, <em>Indie Game</em> will also be distributed through Steam, <a href="http://en.wikipedia.org/wiki/Steam_(software)">Valve&#8217;s video game distribution platform</a>. That&#8217;s right, a gaming platform. According to Swirsky, with the exception of a zombie film created by Valve employees several years ago, <em>Indie Game</em> is the first film to ever receive major release through the popular service.</p>
<p>However, the decision to work with Steam made sense for Swirsky and Pajot, because of the film&#8217;s deep connections with the independent gaming community. &#8220;From a pure distribution standpoint, we can not get any closer to our core audience that being listed side by side with the games that are featured in the film,&#8221; Swirsky said. &#8220;If you like and bought <em>Super Meat Boy, Braid, World of Goo,</em> etc, there&#8217;s a good chance you might be interested in the backstory behind those games, and games like them. Steam brings us to the core of our most relevant audience in a very unique way. It&#8217;s kind of amazing.&#8221;</p>
<p>Across platforms, the cost will be $10, though those pre-ordering on Steam can purchase it for $8.99. According to Swirsky, &#8220;When it comes to sales and knowing their consumer base, Steam is second to none. They know their stuff. They know how to effective launch, maintain and promote the products within their system. When they suggested debuting with a pre-order pricing incentive, it made a lot of sense to us.&#8221;</p>
<p>To Swirsky and Pajot, each platform has its unique advantages. Steam, as previously mentioned, delivers the film to the most passionate portion of its fanbase. With iTunes, he says, it&#8217;s &#8220;a juggernaut. We always wanted this film to be there. They bring an audience and ease of purchase/viewing that we could only dream of with this film.&#8221;</p>
<p>And working with VHX, Swirsky says, &#8220;allows us to continue the direct conversation with our audience that we&#8217;ve been having since Day 1. It&#8217;s all on our site, it&#8217;s all under our control, it&#8217;s as personal as delivering the final film to the end audience as we can get digitally. VHX is doing some really exciting things. We&#8217;re really proud to be a part of it all.&#8221;</p>
<p>&#8220;It&#8217;s truly a great film. It also perfectly aligns with our beliefs on the future of film,&#8221; Pugh said. &#8220;Crowd-funded on Kickstarter and self-released on VHX. This is where the film, video and television business is going and it&#8217;s only the tip of the iceberg.&#8221;</p>
<p>Between the three platforms, Swirsky and Pajot are hopeful to not only make up the actual production budget of the film, but also compensate themselves for the two years they spent making the film. &#8220;The film is very much on track to make back its budget. But that&#8217;s a budget that doesn&#8217;t include paying ourselves for the past two years. If we go by that budget, we still have a little ways to go. But it should be worth it,&#8221; Swirsky said.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=526140&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=81053"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=81053" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2011/07/connected-consumer-q2-digital-music-meets-the-cloud-e-book-growth-explodes/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Connected Consumer Q2: Digital music meets the cloud; e-book growth explodes</a></li><li><a href="http://pro.gigaom.com/report/smart-tv-forecast-gigabit-wi-fi-in-the-living-room/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Smart TV forecast: gigabit Wi-Fi in the living room</a></li></ul>]]></content:encoded>
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		<title>Get Portal free on Steam until Sept. 20</title>
		<link>http://gigaom.com/2011/09/16/get-portal-free-on-steam-until-sept-20/</link>
		<comments>http://gigaom.com/2011/09/16/get-portal-free-on-steam-until-sept-20/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 15:24:04 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac gaming]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[puzzle games]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=406747</guid>
		<description><![CDATA[This is a treat. Valve is offering hit first-person puzzle game <em>Portal</em> for free starting Friday, until Sept. 20. You can grab your copy of <em>Portal</em> for Mac (or PC) on Steam. If you haven't played <em>Portal</em>, great. If you have, it's worth playing again.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=406747&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="portal-screen" src="http://gigaom2.files.wordpress.com/2011/09/portal-screen.jpg?w=300&#038;h=169" alt="" width="300" height="169" class="alignright size-medium wp-image-406776" />This is a treat. Valve is offering the original hit first-person puzzle game <a href="http://store.steampowered.com/app/400/"><em>Portal</em> for free</a>, starting Friday and lasting until Sept. 20. You can grab your copy of <em>Portal</em> for Mac (or PC, if that&#8217;s what you&#8217;re into) on Steam. If you haven&#8217;t played <em>Portal</em>, it&#8217;s a terrific puzzle gaming experience that&#8217;s probably unlike anything you&#8217;ve ever tried before. If you have played it, it&#8217;s worth playing again.</p>
<p>I was late to the <em>Portal</em> party, having only played it for the first time last year, and despite being exposed to years of hype (the game originally came out in October 2007), it still managed to exceed my expectations. It&#8217;s funny, and challenging yet also accessible, so give it a shot even if you&#8217;re not usually much of a first-person gamer.</p>
<p>Each level in the game is a series of rooms from which you have to escape, using only your wits and handheld teleportation gun, which fires Portals that allow you to quickly traverse great distances in an instant. If you&#8217;re into maddening puzzle games like <em><a href="http://itunes.apple.com/us/app/unblock-me/id315021242?mt=8">Unblock Me</a></em> on the iPhone and iPad, you&#8217;ll be amazed at how well a similar concept translates to a game with first-person shooter mechanics. The game holds up surprisingly well despite being four years old now, too.</p>
<p><img  title="portal-screen2" src="http://gigaom2.files.wordpress.com/2011/09/portal-screen2.jpg?w=300&#038;h=224" alt="" width="300" height="224" class="alignleft size-medium wp-image-406777" /><em>Portal</em> usually retails for $10 on Steam, and its sequel, released this year, costs $29.99. This is a smart move for Valve, which is likely hoping to encourage folks to grab Portal 2. I still haven&#8217;t pulled the trigger on the newer game, but the only thing preventing me from doing so is the knowledge that it&#8217;ll be a huge time suck whenever I do start playing.</p>
<p>Getting <em>Portal</em> requires that you first <a href="http://store.steampowered.com/about/">download and install the Steam store</a>, but it doesn&#8217;t take long, and the store is actually something you should have on your Mac anyway if you&#8217;re at all into gaming. The nice thing about Portal being an older game is that it also doesn&#8217;t have very high system requirements; an integrated Intel HD 3000 or higher card should suit you just fine. Plus, since it&#8217;s free, there&#8217;s no harm in just downloading it and seeing if it runs.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=406747&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=132694"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=132694" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=406747+get-portal-free-on-steam-until-sept-20&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/forecasting-the-tablet-market-over-366-million-units-by-2016/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=406747+get-portal-free-on-steam-until-sept-20&utm_content=etherin">Tablet market to hit over 377 million units by 2016</a></li><li><a href="http://pro.gigaom.com/2012/07/the-wearable-computing-market-a-global-analysis/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=406747+get-portal-free-on-steam-until-sept-20&utm_content=etherin">Analyzing the wearable computing market</a></li><li><a href="http://pro.gigaom.com/2012/07/connected-consumer-second-quarter-2012-analysis-and-outlook/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=406747+get-portal-free-on-steam-until-sept-20&utm_content=etherin">Takeaways from connected consumer&#8217;s second quarter</a></li></ul>]]></content:encoded>
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		<title>Games for the (long) weekend: The Baconing</title>
		<link>http://gigaom.com/2011/09/05/games-for-the-long-weekend-the-baconing/</link>
		<comments>http://gigaom.com/2011/09/05/games-for-the-long-weekend-the-baconing/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 13:00:33 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hothead]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac App Store]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=400984</guid>
		<description><![CDATA[Sometimes, a game that doesn't take itself too seriously is a breath of fresh air. The third instalment of the DeathSpank series of cartoonish RPGs from Hothead games, The Baconing, is a perfect example, and a solid follow-up to a franchise that hasn't disappointed yet.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=400984&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>Games for the Weekend is a weekly feature aimed at helping you avoid doing something constructive with your downtime. Each Friday we’ll be recommending a game for Mac, iPhone or iPad that we think is awesome enough to keep you busy until Monday, at least. Since this is a long weekend thanks to Labor Day, we&#8217;ve got an extra instalment to keep you playing.</em></p>
<p>Sometimes, a game that doesn&#8217;t take itself too seriously is a breath of fresh air. The latest DeathSpank sequel from Hothead games, <a href="http://itunes.apple.com/ca/app/the-baconing/id449712069?mt=12">The Baconing</a>, is a perfect example, and a solid follow-up to a franchise that hasn&#8217;t disappointed yet. Plus, with over 10 hours of gameplay at just $15 on the Mac App Store, it&#8217;s a good value, too.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-08-31-at-6-06-34-pm.png"><img  title="Screen Shot 2011-08-31 at 6.06.34 PM" src="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-08-31-at-6-06-34-pm.png?w=708" alt=""   class="aligncenter size-full style=" /></a>If you&#8217;re new to the DeathSpank franchise, it isn&#8217;t hard to get up to speed. Basically, these are third-person point-and-click dungeon crawlers very similar in mechanics to the popular Diablo franchise by Blizzard. Like Diablo, they&#8217;re role-playing games with quests and side-quests, and oodles of weapons, armor and items to gather and manage. Unlike Diablo, the DeathSpank games are completely irreverent and short on serious subject matter.</p>
<p>Hothead is the studio behind the original Penny Arcade games, and DeathSpank games fall right in line with that sense of humor. They&#8217;re juvenile, gross, pun-filled romps that are nonetheless remarkably well though-out and engrossing. The role-playing elements are streamlined for more casual play when compared to something like Diablo, and inventory management is made much simpler thanks to a &#8220;Grinder&#8221; in your inventory that lets you trade items for cash on the fly.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-01-at-6-05-10-pm.png"><img  title="Screen Shot 2011-09-01 at 6.05.10 PM" src="http://gigaom2.files.wordpress.com/2011/09/screen-shot-2011-09-01-at-6-05-10-pm.png?w=708" alt=""   class="aligncenter size-full style=" /></a>Graphics are a clever blend of 3-D polygon-based sprites and 2-D painted backdrops and scenery that blend surprisingly well. Voice acting is funny and pitch-perfect, and you can easily click through all the dialogue if you&#8217;d rather just get to the hacking and the slashing.</p>
<p>The Baconing improves on its predecessors (The original DeathSpank and episodic sequel Thongs of Virtue) in a number of ways. First, it cuts down on meaningless side quests while beefing up the primary quest line, so that you won&#8217;t find yourself missing things or completely forgetting to fulfill requests from NPCs. Second, it takes away a lot of what didn&#8217;t work or felt extraneous like runes that you could discover to unlock secret combo powers (I&#8217;d never use them unless by accident) or drops from NPCs and enemies that did little beyond clog up your inventory.</p>
<p>For something fun that satisfies any dungeon-crawling urges people may be having ahead of Diablo III&#8217;s anticipated release, you can&#8217;t go wrong with The Baconing. And if you&#8217;re new to the franchise, start at the beginning with the original <a href="http://itunes.apple.com/ca/app/deathspank/id445032183?mt=12">DeathSpank</a> and play all the way through. That&#8217;ll take you a little beyond just this Monday, though.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=400984&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=444198"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=444198" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=400984+games-for-the-long-weekend-the-baconing&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/05/the-living-room-reinvented-trends-technologies-and-companies-to-watch/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=400984+games-for-the-long-weekend-the-baconing&utm_content=etherin">Who and what to watch in the new era of the living room</a></li><li><a href="http://pro.gigaom.com/2012/03/the-new-it-manager-part-2-new-challenges-for-the-it-organization/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=400984+games-for-the-long-weekend-the-baconing&utm_content=etherin">New challenges for the IT organization</a></li><li><a href="http://pro.gigaom.com/2012/03/the-new-it-manager-part-1-trends-affecting-it-in-business/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=400984+games-for-the-long-weekend-the-baconing&utm_content=etherin">The new IT manager, part 1</a></li></ul>]]></content:encoded>
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		<title>TAB Asks: What do you think about the state of Mac gaming?</title>
		<link>http://gigaom.com/2011/08/05/tab-asks-what-do-you-think-about-the-state-of-mac-gaming/</link>
		<comments>http://gigaom.com/2011/08/05/tab-asks-what-do-you-think-about-the-state-of-mac-gaming/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 16:42:06 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Digital Distribution]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mac App Store]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=389004</guid>
		<description><![CDATA[As a gaming platform, iOS has really made great strides in the past few years. But what about the Mac? Has the Mac reaped any benefits from App Store gaming, or, if it hasn't yet, will it ever? And does it matter to most Mac users?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=389004&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/08/tab-asks-mac-gaming.jpg"><img  title="tab-asks-mac-gaming" src="http://gigaom2.files.wordpress.com/2011/08/tab-asks-mac-gaming.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-389082" /></a>As a gaming platform, iOS has <a href="http://appadvice.com/appnn/2011/05/statistic-guru-distimo-ios-gaming-meteoric-rise">really made great strides in the past few years</a>. Highlights include the casual game that continues to rule the roost, Angry Birds, the game-changing Infinity Blade that makes great use of the improved processing power of recent devices, and the very capable clones put out by Gameloft with alarming regularity. This week alone saw a <a title="3 great new iPhone and iPad games available now" href="http://gigaom.com/apple/3-great-new-iphone-and-ipad-games-available-now/">slew of great iOS game releases</a>. But what about the Mac? Has the Mac reaped any benefits from the App Store gaming renaissance, or, if it hasn&#8217;t yet, will it ever? And does it even matter to Mac users?</p>
<p>The launch of both <a title="Steam for Mac Now Live" href="http://gigaom.com/apple/steam-for-mac-now-live/">Steam for OS X</a> and the <a title="First Impression of Mac App Store: Try it, It’s Good." href="http://gigaom.com/apple/first-impression-of-the-mac-app-store-try-it-youll-like-it/">Mac App Store</a> have definitely made more Mac gaming titles more accessible to more users. Top-tier games like Civilization V and Portal 2 are some recent highlights available through these digital delivery systems. Classic offerings that hold up well like Star Wars: Knights of the Old Republic and BioShock are also great for new players who may have missed them the first time around. But triple-A titles seem to be the exception, not the rule. Both Steam and the Mac App Store offer far more casual and less ambitious titles than they do games from big publishers, many of which are still slow to port even their major PC successes to OS X.</p>
<p>Leaving aside the big players, there&#8217;s still a lot to love about recent Mac game releases. Gameloft is quickly churning through its catalogue of iOS titles, bringing its budget reinterpretations of the biggest franchises in gaming to the Mac App Store for prices that often match or beat those on the iOS App Stores. For example, Eternal Legacy, the game that clearly owes a debt to Square Enix&#8217;s Final Fantasy series, made its debut on the Mac App Store on Thursday and quickly rose to a lofty position on the charts. But the fact remains that the Mac is getting the leftovers of its mobile siblings; none of these titles were actually designed to be played on a computer first.</p>
<p>Original indie talent is one area where the Mac App Store is definitely helping out Mac gaming. Titles like the cartoony hack-and-slash DeathSpank that otherwise might only have reached a small, select audience of enthusiasts now have a much greater reach, which should help ensure we see more similar software down the line.</p>
<p>Still, overall, I can&#8217;t help but feel that Mac gaming still isn&#8217;t everything it should be. But maybe I&#8217;m asking too much. What do you think? Is gaming an important part of your overall Mac experience? What&#8217;s missing from Mac gaming, what&#8217;s going right, and what needs to see some improvement?</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=389004&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=987334"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=987334" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=389004+tab-asks-what-do-you-think-about-the-state-of-mac-gaming&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/forecasting-the-tablet-market-over-366-million-units-by-2016/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=389004+tab-asks-what-do-you-think-about-the-state-of-mac-gaming&utm_content=etherin">Tablet market to hit over 377 million units by 2016</a></li><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=389004+tab-asks-what-do-you-think-about-the-state-of-mac-gaming&utm_content=etherin">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2012/07/the-wearable-computing-market-a-global-analysis/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=389004+tab-asks-what-do-you-think-about-the-state-of-mac-gaming&utm_content=etherin">Analyzing the wearable computing market</a></li></ul>]]></content:encoded>
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		<title>Steam for Mac Now Live</title>
		<link>http://gigaom.com/2010/05/12/steam-for-mac-now-live/</link>
		<comments>http://gigaom.com/2010/05/12/steam-for-mac-now-live/#comments</comments>
		<pubDate>Wed, 12 May 2010 16:25:52 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=45598</guid>
		<description><![CDATA[Today is a great day for the Mac gaming crowd, as Valve has officially released the Steam client for Mac. For those of you unfamiliar with Steam, it's a software marketplace that deals in the digital distribution of games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=174221&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="steam_icon" src="http://gigapple.files.wordpress.com/2010/05/steam_icon.png?w=265&#038;h=265" alt="" width="265" height="265" class=" alignleft" />Today is a great day for the Mac gaming crowd, as Valve has officially released the Steam client for Mac. For those of you unfamiliar with Steam (and it may be quite a few of you if you don&#8217;t look across to the PC side of the fence that often), it&#8217;s a software marketplace that deals in the digital distribution of games.</p>
<p>But Steam is more than just a marketplace. It also provides achievements, leaderboards and matchmaking for the games it sells, so that it&#8217;s much more like an Xbox Live for your PC. And now for your Mac, too. And between both, if you happen to use both OS X and Windows machines.</p>
<p style="text-align: center;"><img  title="steam_portal_download" src="http://gigapple.files.wordpress.com/2010/05/steam_portal_download.png?w=590&#038;h=404" alt="" width="590" height="404" class=" alignleft" /></p>
<p>All of Steam&#8217;s launch titles on the Mac feature &#8220;Steam Play,&#8221; a new ability that allows you to purchase a game once on one platform and then download it and play it on any other Steam-supported OS (which for now includes Windows and Mac). That&#8217;s great news for me, since I often will buy a game here at home and then want to play it when I&#8217;m visiting my parents, for instance, or traveling and using a friend&#8217;s computer. It&#8217;s also handy if you have a PC at work and want to sneak in some Torchlight dungeon crawling between reports.</p>
<p>You can go ahead and grab the client <a href="http://store.steampowered.com/public/client/steam.dmg" target="_self">here</a> (DMG). As expected, launch titles include the above-mentioned Torchlight, a Diablo clone that I&#8217;ve played on PC and enjoyed immensely, and Portal, Valve&#8217;s celebrated shooter. Also available are Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade, Loom, and The Dig from LucasArts, and the Sam and Max episodic adventures. A full list is available at <a href="http://www.joystiq.com/2010/05/12/steam-for-mac-now-available-50-launch-games/" target="_self">Joystiq.com</a>.</p>
<p>The full Mac Games store is now live, and it looks just like its PC counterpart. Games seem to cost the same as their PC counterparts, and you should be able to play multiplayer games across platforms (meaning PC players can game with Mac ones, and vice versa). Torchlight is available for a special launch price of $9.99 by the way, so I recommend picking it up if you&#8217;re unsure of where to start.</p>
<p>At first launch you&#8217;ll be prompted to sign up for a Steam account, which takes all of 30 seconds and can be done entirely through the Steam Mac app. New games are set to be released on Wednesday of every week, with plenty of Mac titles already in the pipeline.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=174221&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=702184"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=702184" /></a></p>]]></content:encoded>
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		<title>Steam and Valve Games Headed to the Mac</title>
		<link>http://gigaom.com/2010/03/04/steam-and-valve-games-headed-to-the-mac/</link>
		<comments>http://gigaom.com/2010/03/04/steam-and-valve-games-headed-to-the-mac/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 17:15:01 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[delivery]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=41849</guid>
		<description><![CDATA[Us Mac gamers are a much abused, much maligned lot. We get titles late, and most never at all. By the time most titles do come to the Mac, we&#8217;ve probably already broken down and played them using Boot Camp or that gaming PC we hide [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=174014&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="200px-Steam_logo.svg" src="http://gigapple.files.wordpress.com/2010/03/200px-steam_logo-svg.png?w=200&#038;h=57" alt="" width="200" height="57" class=" alignleft" /></p>
<p class="excerpt">Us Mac gamers are a much abused, much maligned lot. We get titles late, and most never at all. By the time most titles do come to the Mac, we&#8217;ve probably already broken down and played them using Boot Camp or that gaming PC we hide in the closet that we bought specifically for the purpose. Today, things are looking up.</p>
<p>PC game maker and distributor Valve is dropping all kinds of hints, which are by no means ambiguous, that Steam and many of its titles are headed to the Mac sometime in the near future. <a href="http://www.macrumors.com/2010/03/03/valve-teases-upcoming-half-life-release-for-mac/" target="_self">MacRumors</a> and various other Mac news sites received teaser images direct from Valve themselves, all of which point to that very same conclusion. <span id="more-174014"></span></p>
<p>The teaser received by MacRumors features Half-Life protagonist Gordon Freeman wielding a crowbar and wearing an Apple logo on his chest. The image was sent &#8220;in anticipation of an upcoming announcement from Valve.&#8221; No timeframe or additional details about this announcement were included, however, so we&#8217;re left to speculate about that, although next week sees the annual Game Developers Conference taking place in San Francisco, so that&#8217;s a good candidate for a potential date.</p>
<p><img  title="freeman_teaser" src="http://gigapple.files.wordpress.com/2010/03/freeman_teaser.jpg?w=590&#038;h=393" alt="" width="590" height="393" class=" alignleft" />Other sites also received tantalizing teaser images in a similar vein, which, when you notice the iPhone-like selector control at the bottom of the images, gives a pretty good indication that all are from the same series and further evidence of a Mac connection. <a href="http://www.macnn.com/articles/10/03/03/teaser.hints.at.portal.team.fortress.2/" target="_self">MacNN</a> received one using turrets from Team Fortress 2 and Portal acting as Mac and PC from the Justin Long/John Hodgman series of ads:</p>
<p><img  title="valvemac-lg" src="http://gigapple.files.wordpress.com/2010/03/valvemac-lg.jpg?w=500&#038;h=333" alt="" width="500" height="333" class=" alignleft" /><a href="http://www.shacknews.com/onearticle.x/62617" target="_self">Shacknews</a> got this image of a Team Fortress 2 Heavy class character as an iPod silhouette:</p>
<p><img  title="shack2" src="http://gigapple.files.wordpress.com/2010/03/shack2.jpg?w=500&#038;h=334" alt="" width="500" height="334" class=" alignleft" /><a href="http://www.eurogamer.net/articles/valve-teases-forthcoming-announcement">Eurogamer</a> received this one, featuring a Left 4 Dead character and the &#8220;Hate Different&#8221; twist on Apple&#8217;s longtime slogan:</p>
<p><img  title="left4dead" src="http://gigapple.files.wordpress.com/2010/03/left4dead.jpg?w=441&#038;h=640" alt="" width="441" height="640" class=" alignleft" /><a href="http://www.rockpapershotgun.com/2010/03/03/valves-big-fat-hint-steam-for-macs/">Rock, Paper, Shotgun</a> got another promo, which plays off of the ad for the first Mac and seems the most clear about Valve&#8217;s intentions:</p>
<p><img  title="valve_6" src="http://gigapple.files.wordpress.com/2010/03/valve_6.jpg?w=500&#038;h=250" alt="" width="500" height="250" class=" alignleft" />Finally, <a href="http://www.macworld.com/article/146840/2010/03/valve_mac.html">Macworld</a> received this picture of Half-Life 2&#8242;s Alyx Vance character reenacting Apple&#8217;s instantly recognizable 1984 commercial:</p>
<p><img  title="valve_5" src="http://gigapple.files.wordpress.com/2010/03/valve_5.jpg?w=500&#038;h=103" alt="" width="500" height="103" class=" alignleft" />Additional evidence for the introduction of some kind of Mac version of Steam can be found in the inclusion of Mac elements in the latest beta builds of the game marketplace software. For Mac users who&#8217;ve maybe shut out all gaming news out of bitterness or jealousy, Steam is Valve&#8217;s digital game distribution software for the PC. It also provides digital rights management (DRM) services for developers, and multiplayer services for users. So far, only <a href="http://theappleblog.com/2008/12/12/mac-games-arcade-open-beta-released/" target="_self">Mac Games Arcade</a> provides a similar service for the Mac, but that&#8217;s honestly like comparing an aircraft carrier (Steam) to a dinghy (Mac Games Arcade).</p>
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