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	<title>GigaOM &#187; Second life</title>
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		<title>GigaOM &#187; Second life</title>
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		<title>Startup growth and the new recruiting ecosystem</title>
		<link>http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/</link>
		<comments>http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 18:28:05 +0000</pubDate>
		<dc:creator>Mike Dover</dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=104444</guid>
		<description><![CDATA[The recruiting ecosystem is changing, led by professional social networks like LinkedIn and Viadeo and companies like Jobvite and BranchOut, which are building Facebook apps for hiring and career development. The bottom line is that technology enables the recruiting process to be more streamlined, scientific and democratic.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=510926&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The recruiting ecosystem is changing, led by professional social networks like LinkedIn and Viadeo and companies like Jobvite and BranchOut, which are building Facebook apps for hiring and career development. This report examines that new ecosystem and how the above and more companies are changing the way businesses find and retain their employees. Small- and medium-sized businesses can benefit from innovative technology that will help their recruiting efforts, and the cost for doing so is reasonable (and decreasing). The bottom line is that technology enables the recruiting process to be more streamlined, scientific and democratic. This report provides examples and recommendations for employers.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=510926&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=255427"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=255427" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=510926+supporting-startup-growth-with-the-new-recruiting-ecosystem&utm_content=michaeldover">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/03/a-near-term-outlook-for-big-data/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=510926+supporting-startup-growth-with-the-new-recruiting-ecosystem&utm_content=michaeldover">A near-term outlook for big data</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=510926+supporting-startup-growth-with-the-new-recruiting-ecosystem&utm_content=michaeldover">NewNet Q4: Platform mania and social commerce shakeout</a></li><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=510926+supporting-startup-growth-with-the-new-recruiting-ecosystem&utm_content=michaeldover">The future of mobile: a segment analysis by GigaOM Pro</a></li></ul>]]></content:encoded>
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			<media:title type="html">interview</media:title>
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			<media:title type="html">michaeldover</media:title>
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	</item>
		<item>
		<title>Is collaboration tech bad for office autocrats too?</title>
		<link>http://gigaom.com/2012/03/19/is-collaboration-tech-bad-for-office-autocrats-too/</link>
		<comments>http://gigaom.com/2012/03/19/is-collaboration-tech-bad-for-office-autocrats-too/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 13:03:09 +0000</pubDate>
		<dc:creator>Jessica Stillman</dc:creator>
				<category><![CDATA[communication tools]]></category>
		<category><![CDATA[Future Of Work]]></category>
		<category><![CDATA[Kat Steinmetz]]></category>
		<category><![CDATA[Philip Rosedale]]></category>
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		<category><![CDATA[Second life]]></category>
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		<category><![CDATA[Thomas Malone]]></category>
		<category><![CDATA[Zach Ware]]></category>
		<category><![CDATA[Zappos.com]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=500090</guid>
		<description><![CDATA[New communication tools have been credited with helping spur uprisings against some of the world's nastiest regimes. In a very scaled-down way, is the ease of connecting also bad news for office autocrats? A SXSW panel delved into the question. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=500090&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/03/94441587_dd22e54659.jpg"><img  title="94441587_dd22e54659" src="http://gigaom2.files.wordpress.com/2012/03/94441587_dd22e54659-e1331893680884.jpg?w=300&#038;h=203" alt="" width="300" height="203" class="alignright size-medium wp-image-500092" /></a>Last week across the tech world, a wave of colleagues returned from SXSW, inducing some jealousy in those of us who couldn&#8217;t make the event. But besides bringing a bit of envy to the office or social media chatter, returnees from Austin also brought back intriguing ideas to spur conversations back in their daily lives.</p>
<p>Lilly Hanscom, communications manager at collaboration platform <a href="https://podio.com/">Podio</a>, for instance, got in touch with an audio recording of a thought-provoking SXSW panel discussion called <a href="http://schedule.sxsw.com/2012/events/event_IAP11679">&#8216;Decentralized Organizations: Do They Work?</a>&#8216; She thought it was a cool unpacking of <a href="http://blog.podio.com/2012/01/25/designing-for-the-future-of-work/">the underlying philosophy that animates her company</a>, but it also fits right in with the preoccupations of WebWorkerDaily.</p>
<p>In it, Thomas Malone, director of <a href="http://cci.mit.edu/">MIT&#8217;s Center for Collective Intelligence</a> and author of the seminal 2004 book <em><a href="http://www.amazon.com/Future-Work-Business-Organization-Management/dp/1591391253">The Future of Work</a><a href="How%20the%20New%20Order%20of%20Business%20Will%20Shape%20Your%20Organization,%20Your%20Management%20Style%20and%20Your%20Life">: How the New Order of Business Will Shape Your Organization, Your Management Style and Your Life</a></em>, lays out how cheap, ubiquitous communication (i.e., the Internet) is empowering more workers to make decisions for themselves. Like a faint echo of the argument that <a href="http://www.youtube.com/watch?v=1bSj4f9f8Eg">new communication tools have been bad news for dictators around the world the last few years</a>, Malone explains that getting more information to more people at work is also bad for office autocrats and good for knowledge-worker freedom and productivity (it&#8217;s a long excerpt but worth it):</p>
<blockquote><p>It&#8217;s now possible for the first time in human history to have the economic benefits of very large organizations, things like economies of scale, and at the same time to have the human benefits of very small organizations, things like freedom, flexibility, motivation and creativity. And the reason that&#8217;s possible is because a new generation of technologies – email, the World Wide Web, the internet in general – are reducing the cost of communication to such a low level that it&#8217;s now possible for huge numbers of people even in very large organizations to have enough information that they can make sensible decisions for themselves instead of just following orders from someone above them in a hierarchy who supposedly knows more than they do.</p>
<p>It&#8217;s the technology, by reducing the cost of communication, that&#8217;s making this possible. But just because something is possible, doesn&#8217;t mean it will necessarily happen. What I think will actually drive the change in this case are the business benefits of people making more decisions for themselves. When people are making their own decisions, for instance, they&#8217;re often more highly motivated – they&#8217;ll work harder if it&#8217;s their own thing rather than just what somebody tells them to do. When people are doing their own thing, they&#8217;re often more creative. They&#8217;re willing to be more inventive, try more things, just be more innovative. They&#8217;re able to be more flexible if they can decide what to do in their own situation instead of just following rigid rules. Finally, people who are making their own decisions often just plain like it better.</p>
<p>Now, those benefits of decentralized decision making aren&#8217;t important everywhere in business. In some places, like making certain kinds of semiconductor chips, the most important thing is economies of scale. And in those cases, cheap communication may lead to even more centralized decision-making, but, and here&#8217;s the key point, in our increasingly knowledge-based and innovation-driven economy, the critical factors in business success are often exactly the same things as the benefits of decentralized decision making: flexibility, motivation, creativity, innovation. That&#8217;s why I think that even though it won&#8217;t happen everywhere, we&#8217;ll see  in more and more parts of our economy, more and more decentralized decision making, more and more human freedom.</p></blockquote>
<p>Other members of the panel went on to offer examples of what this movement toward office democracy could look like in practice. Kat Steinmetz, human resources manager of Burning Man, for instance, explained that the annual gathering has six founders, but no CEO, and decisions are made by consensus. That takes longer on the front-end and can be frustrating, explained Steinmetz, but results in faster implementation as all parties really buy in to a decision once it had been made.</p>
<p>Or, if Burning Man seems a bit far out of the corporate sphere to be really relevant, Zach Ware, campus community development director at Zappos, offered examples of how decentralization is affecting his firm, <a href="http://gigaom.com/collaboration/designing-office-space-for-a-world-of-web-workers/">starting with space design</a>. Their offices, he said, have no walls, to be a literally, as well as metaphorically, flat organization, and their new Las Vegas headquarters offers both <a href="http://gigaom.com/collaboration/the-conversion-to-coworking-2-0-continues/">internal and external coworking spaces to nurture community</a>.</p>
<p>Finally, Second Life founder Philip Rosedale shared a radical but doable example of workplace democracy in action. At Linden Lab, bonuses were crowdsourced, meaning that the 300 employees were given an equal share of the bonus pot and asked to give away the money to their colleagues in any way they saw fit. The result was a rational allocation of bonus money and a very empowered workforce, according to Rosedale.</p>
<p>And how about Podio? How are they experiencing this tech-driven trend away from command and control at the office? Hanscom explained in an email that, &#8220;Podio was born out of the belief that the people who do the work of companies should have the power to choose how they do that work and that software (or any work tool) has an inherent value. If you force tools and processes on them that they have not had a hand in deciding upon, you are dehumanizing, disempowering them.&#8221; Their office is also open plan, they&#8217;re flexible in terms of remote working, and &#8220;we eat lunch together every day,&#8221; says Hanscom.</p>
<p><em>Is technology bringing more democracy to your work life?</em></p>
<p><em>Image courtesy of Flickr user <a href="http://www.flickr.com/photos/dplanet/94441587/">Dplanet</a>.</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=500090&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=327209"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=327209" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=500090+is-collaboration-tech-bad-for-office-autocrats-too&utm_content=jessicastillman">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=500090+is-collaboration-tech-bad-for-office-autocrats-too&utm_content=jessicastillman">Startup growth and the new recruiting ecosystem</a></li><li><a href="http://pro.gigaom.com/2011/12/defining-work-in-the-digital-age-an-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=500090+is-collaboration-tech-bad-for-office-autocrats-too&utm_content=jessicastillman">Defining work in the digital age: an analysis by GigaOM Pro</a></li><li><a href="http://pro.gigaom.com/2011/07/millenials-in-the-enterprise-part-1-strategies-for-supporting-the-new-digital-workforce/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=500090+is-collaboration-tech-bad-for-office-autocrats-too&utm_content=jessicastillman">Millennials in the enterprise, part 1: strategies for supporting the new digital workforce</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/2012/03/19/is-collaboration-tech-bad-for-office-autocrats-too/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">jessicastillman</media:title>
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		<item>
		<title>12 tech leaders’ resolutions for 2012</title>
		<link>http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/</link>
		<comments>http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 17:14:37 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/editstaff/" rel="author">GigaOM Pro</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=94777</guid>
		<description><![CDATA[If you’re like many of us, you’re already thinking over some New Year’s resolutions that will make you a better “you” in 2012. But how are the tech industries’ thought leaders approaching the new year? We asked 12 of them for their resolutions. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=478698&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Lose your love handles, call your mom more often, get that promotion: If you’re like many of us, you’re already thinking over some New Year’s resolutions that will make you a better “you” in 2012. But how are the tech industries’ thought leaders approaching the new year? We asked 12 of them for their resolutions and published those from Dec. 27, 2011, through Jan. 7, 2012, on gigaom.com. We have bundled them together here in a single document for the convenience of our valued GigaOM Pro readers. Be sure to check back over the coming months for further thoughts and advice from some of the tech industry’s most well-known names. Companies mentioned in this report include Sprint, Facebook and Amazon. For a full list of companies, and to read the full report, sign up for a free trial.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=478698&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=708772"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=708772" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=478698+12-tech-leaders-resolutions-for-2012&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=478698+12-tech-leaders-resolutions-for-2012&utm_content=gigaedit">Connected world: the consumer technology revolution</a></li><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=478698+12-tech-leaders-resolutions-for-2012&utm_content=gigaedit">CES 2012: a recap and analysis</a></li><li><a href="http://pro.gigaom.com/2012/05/the-living-room-reinvented-trends-technologies-and-companies-to-watch/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=478698+12-tech-leaders-resolutions-for-2012&utm_content=gigaedit">Who and what to watch in the new era of the living room</a></li></ul>]]></content:encoded>
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		<title>My resolution: respect the physical world</title>
		<link>http://gigaom2.wordpress.com/2011/12/27/12-for-2012/4/</link>
		<comments>http://gigaom2.wordpress.com/2011/12/27/12-for-2012/4/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 08:01:10 +0000</pubDate>
		<dc:creator>Philip Rosedale</dc:creator>
				<category><![CDATA[Coffee & Power]]></category>
		<category><![CDATA[entrepreneurs]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Philip Rosedale]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://gigaom2.wordpress.com/?p=462130</guid>
		<description><![CDATA[In GigaOM’s third article in our series on New Year’s resolutions from 12 tech leaders, Coffee &#038; Power co-founder Philip Rosedale explains why he wants entrepreneurs to think really, really really big, and way outside the box in 2012.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=462130&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=462130&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=425190"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=425190" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462130+my-resolution-respect-the-physical-world&utm_content=katiefehren">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462130+my-resolution-respect-the-physical-world&utm_content=katiefehren">12 tech leaders’ resolutions for 2012</a></li><li><a href="http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462130+my-resolution-respect-the-physical-world&utm_content=katiefehren">Startup growth and the new recruiting ecosystem</a></li><li><a href="http://pro.gigaom.com/2012/03/pinterest-reawakens-napster-style-debate-over-copyright/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462130+my-resolution-respect-the-physical-world&utm_content=katiefehren">Pinterest reawakens Napster-style debate over copyright</a></li></ul>]]></content:encoded>
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		<title>How to create an avatar for work-related virtual worlds</title>
		<link>http://gigaom.com/2011/06/22/creating-avatars-that-are-more-than-just-placeholders/</link>
		<comments>http://gigaom.com/2011/06/22/creating-avatars-that-are-more-than-just-placeholders/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 17:03:04 +0000</pubDate>
		<dc:creator>Celine Roque</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D web]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[virtual teams]]></category>
		<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=361627</guid>
		<description><![CDATA[As virtual worlds become prevalent in business, we need to learn how to present ourselves effectively. Since first impressions count just as they do in face-to-face teams, we need to take our virtual appearance seriously. In these environments, appearance is based on our avatars.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=361627&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom.com/collaboration/creating-avatars-that-are-more-than-just-placeholders/5756923252_417be2364a/" rel="attachment wp-att-365099"><img  title="5756923252_417be2364a" src="http://gigaom2.files.wordpress.com/2011/06/5756923252_417be2364a.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-365099" /></a>The use of <a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/">virtual worlds is increasing for marketing, training and collaboration</a>, according to a survey that Aliza recently covered. This may mean that there will be more enterprise use for Second Life, Open Simulator, and other online virtual environments. <a href="http://sloanreview.mit.edu/the-magazine/2011-spring/52311/unlocking-the-business-potential-of-virtual-worlds/">According to another survey</a>, early adopters of virtual worlds are learning to use it for brainstorming and project coordination. This survey also suggests that those who use virtual world technology for recreation are likely to be among the first in their organization to explore the possibilities of using it for business.</p>
<p>As virtual worlds become as prevalent in business as they are in games and socialization, we need to learn how to present ourselves as effectively as possible in this medium. Since <a href="http://gigaom.com/collaboration/how-to-use-communication-to-establish-trust-in-remote-teams/">first impressions count in virtual teams</a> just as much as they do in face-to-face teams, we need to take our virtual appearance more seriously. In the case of these immersive environments, appearance is based on our avatars.</p>
<p>How do we create avatars that are more than just placeholders? Which avatar features contribute most to the quality and richness of the conversation?</p>
<h2>Eye gaze</h2>
<p>While 3-D avatars can generate motion and activity, it doesn&#8217;t seem to be enough. Just because an avatar looks and moves like a person, it doesn&#8217;t mean that the quality of communication mimics face-to-face interactions. Avatars still can&#8217;t use subtle body language in the way humans do. But adding even something as mundane as head and eye motion, combined as &#8220;gaze&#8221;, can make a huge difference.</p>
<p>This was demonstrated in <a href="http://portal.acm.org/citation.cfm?id=365121">a study conducted in University College London</a>. The research compared an avatar whose gaze was based on the conversation&#8217;s turn-taking (informed-gaze) and an avatar whose animations were unrelated to the conversation (random-gaze). They also compared these two types of avatars to other media, such as live video and audio-only conversations.</p>
<p>According to the study, even the inclusion of a relevant, expressive gaze created a significant improvement in the perceived quality of the conversation. When comparing to the participants&#8217; sense of involvement, informed-gaze avatars barely had a significant difference from communicating via video.</p>
<p>What&#8217;s even more surprising is that the random-gaze avatar had no significant improvement over pure audio. This implies that a mere 3-D presence doesn&#8217;t automatically mean that the communication quality and richness improves. To be truly useful and engaging, avatars must exhibit behaviors that are relevant to the conversation &#8212; even if it&#8217;s something as simple as eye gaze.</p>
<h2>Gesture and manners</h2>
<p>Taking a step beyond eye gaze, it appears that other non-verbal manners, and our responses to them, persist in virtual worlds.</p>
<p>In <a href="http://www.liebertonline.com/doi/abs/10.1089/cpb.2006.9984">a study from Stanford University</a>, researchers observed how interacting avatars used interpersonal distance and eye gaze in Second Life. Based on their observations, non-verbal norms were still present, even if controlling them meant moving a mouse and keyboard rather than our own eyes and legs. The study, which focused on gender norms, showed that male-male pairs, like their face-to-face counterparts, maintained less eye contact and were further apart than female-female pairs. Also, when the &#8220;physical&#8221; distance between avatars was decreased, the avatars compensated by avoiding eye contact &#8212; just like people would in the offline world.</p>
<p>But it&#8217;s not just gender norms that persist in virtual environments. Cultural norms are still exhibited, even when the technology allows us interaction with people from different cultures. <a href="http://portal.acm.org/citation.cfm?id=1558052">An experiment from Augsburg University in Germany</a> showed that cultural speech nuances such as timing and pauses affected a viewer&#8217;s preference for an avatar. Their results showed that people preferred avatars that exhibited the nuances from their own culture. Perhaps this means that even if we are meeting other people in a virtual environment, we should still take cultural factors into account when we&#8217;re communicating.</p>
<p>How important are these cues? <a href="http://www.civil.columbia.edu/gpndl/publications/documents/WP1105_final.pdf">Quoting from a paper on the use of avatars in collaboration</a> (PDF):</p>
<blockquote><p>The ability or inability to maintain an “appropriate” interpersonal distance or the ability or inability to control one’s viewpoint so other avatars may be seen, among other things, will affect the feeling of being there together. [...] Being in an environment where people feel connected is more likely to enhance development of trust and reduction of conflict, which in turn lead to more effective collaboration.</p>
<p>(Source: <a href="http://www.civil.columbia.edu/gpndl/publications/documents/WP1105_final.pdf">&#8220;Avatars, Text, and Miscommunication: The Impact of Communication Richness on Global Virtual Team Collaboration&#8221;</a>, Columbia University)</p></blockquote>
<p>Looking back at all the research, it&#8217;s a lot to take in. Doesn&#8217;t it seem cumbersome to have avatars that allow you to control all of these tiny factors? After all, in real life we barely even think about these non-verbal cues.</p>
<p>The answer is simple: it should be automated in our avatars&#8217; programming, just as it is in our own minds and bodies. The more these virtual environments have an intuitive interface, and the more these communication nuances are automated, the more natural it will be for most people to successfully use their virtual world avatars for collaboration.</p>
<p><em>How do you create and control avatars?</em></p>
<p><a href="http://www.flickr.com/photos/dennisredfield/5756923252/">Photo</a> <a href="http://creativecommons.org/licenses/by/2.0/">courtesy</a> Flickr user <a href="http://www.flickr.com/photos/dennisredfield/">cloud2013</a></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=361627&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=868776"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=868776" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=361627+creating-avatars-that-are-more-than-just-placeholders&utm_content=celinus">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=361627+creating-avatars-that-are-more-than-just-placeholders&utm_content=celinus">Startup growth and the new recruiting ecosystem</a></li><li><a href="http://pro.gigaom.com/2012/02/practical-business-content-collaboration-personal-tools-show-the-way/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=361627+creating-avatars-that-are-more-than-just-placeholders&utm_content=celinus">Personal tools lead to practical business</a></li><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=361627+creating-avatars-that-are-more-than-just-placeholders&utm_content=celinus">12 tech leaders’ resolutions for 2012</a></li></ul>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Virtual world avatar</media:title>
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			<media:title type="html">Celine</media:title>
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		<title>Virtual Worlds: Immersive Training, Collaboration and Meetings</title>
		<link>http://gigaom.com/2011/06/01/virtual-environments-for-training-collaboration-and-meetings/</link>
		<comments>http://gigaom.com/2011/06/01/virtual-environments-for-training-collaboration-and-meetings/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 16:58:50 +0000</pubDate>
		<dc:creator>Aliza Sherman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[SpotOn3D]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[Unisfair]]></category>
		<category><![CDATA[virtual environments]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=352357</guid>
		<description><![CDATA[Are virtual worlds really viable environments for work? According to a survey by Unisfair, usage of virtual environments is growing for marketing, training and collaboration. Surveying 550 marketers nationwide, the study revealed that 60 percent of respondents plan to increase spending on virtual events this year.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=352357&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifewebworker_001-2/" rel="attachment wp-att-352376"><img  title="secondlifewebworker_001" src="http://gigaom2.files.wordpress.com/2011/05/secondlifewebworker_0011.jpg?w=300&#038;h=214" alt="" width="300" height="214" hspace="10" class="alignright size-medium wp-image-352376" /></a>Are virtual worlds really viable environments for work? According to a survey by <a href="http://www.unisfair.com/">Unisfair</a>, a global provider of virtual events and business environments, usage of virtual environments is growing for marketing, training and collaboration. Surveying 550 marketers nationwide, the study revealed that 60 percent of respondents plan to increase spending on virtual events and environments this year.</p>
<p>The breakdown of virtual activities outlined in the survey include training (42 percent); customer engagement (36 percent); internal collaboration (34 percent); lead generation (29 percent); and networking (8 percent). Nearly half of the respondents predict an increase in &#8220;hybrid&#8221; corporate events within two years.</p>
<p>Marketing and customer outreach aside, how can organizations with remote teams looking for more effective ways to train new team members and collaborate make use of virtual environments? I&#8217;ve previously outlined <a href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/">how my virtual team collaborates</a>, including the use of the virtual world <a href="http://secondlife.com/">Second Life</a> for both meetings and socializing. Yes, Second Life is still in use, only now without <a href="http://secondlife.reuters.com/stories/2007/01/04/gartner-says-second-life-hype-near-peak/">the hype</a>. Some virtual work-related activities that take place in Second Life include:</p>
<ol>
<li><strong></strong><strong></strong><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifewebworker_004/" rel="attachment wp-att-352384"><img  title="secondlifewebworker_004" src="http://gigaom2.files.wordpress.com/2011/05/secondlifewebworker_004.jpg?w=300&#038;h=214" alt="" width="300" height="214" hspace="10" class="alignright size-medium wp-image-352384" /></a><strong>Team meetings</strong>. Many organizations take advantage of the sense of &#8220;presence&#8221; in virtual worlds to conduct effective virtual team meetings. Examples include a vibrant nonprofit community run by TechSoup (<a href="http://www.nonprofitcommons.org" target="_blank">Nonprofit Commons</a>); corporate meeting places for executive teams and shareholders, such as the <a href="http://secondlife.com/destination/air-france-klm" target="_blank">Air France-KLM space</a>; and small virtual teams bringing together global team members for &#8220;face-to-face&#8221; exchanges, such as <a href="http://www.conversity.net" target="_blank">Conversify&#8217;s</a> quarterly meetings which are held in Second Life. Communications can take place easily with Second Life&#8217;s audio and IM chat features  as well as the ability to display multimedia presentation materials. You can explore tools to import Google Docs and other applications as well as live streaming by visiting the <a href="http://secondlife.com/destination/openvce" target="_blank">I-Zone Virtual Collaboration Environment (VCE</a>) in Second Life. Don&#8217;t have a Second Life meeting space built yet? There are many available ready-built options including the <a href="http://secondlife.com/destination/ginny-business-center" target="_blank">Ginny Business Center</a> and the <a href="http://secondlife.com/destination/1520" target="_blank">Alpine Executive Center</a> (where you can also ski virtually when your meeting is done).</li>
<li><strong>Collaboration sessions.</strong> Whether you interact with your team in existing collaborative virtual spaces such as those created by <a href="http://www.Orange22.com" target="_blank">Orange22 Design Lab LLC</a> or you start from scratch and provide your team with the tools to create and build an environment together, virtual worlds can boost those &#8220;a-ha!&#8221; moments by providing the ability to push past the limitations of the real world. Providing a sandbox in a virtual world can deliver truly &#8220;out-of-the-box&#8221; thinking by your team.</li>
<li><strong><a href="http://gigaom.com/collaboration/virtual-environments-for-training-collaboration-and-meetings/secondlifepreso2/" rel="attachment wp-att-352391"><img  title="secondlifepreso2" src="http://gigaom2.files.wordpress.com/2011/05/secondlifepreso2.jpg?w=300&#038;h=160" alt="" width="300" height="160" hspace="10" class="alignleft size-medium wp-image-352391" /></a>Training and learning events.</strong> Learning in a virtual environment can take the form of formal classes in classroom or auditorium settings or even simulation environments such as <a href="http://secondlife.com/destination/employee-simulation-environment" target="_blank">SuperBuy</a>, an mock retail store environment that provides new employee orientation training by letting them engage in immersive role-playing activities related to their job. Virtual university campuses abound, including <a href="http://secondlife.com/destination/university-of-texas" target="_blank">University of Texas</a> and <a href="http://secondlife.com/destination/san-diego-state-university" target="_blank">San Diego State University</a>. Companies such as <a href="http://www.bevilledge.com/" target="_blank">Bevill Edge</a> provide virtual training services via <a href="http://spoton3d.com/" target="_blank">SpotOn3D</a>&#8216;s Biz Grid (you can <a href="http://youtu.be/oRzMUGucw1M" target="_blank">view a video about their services</a>).</li>
<li><strong>Hybrid virtual and &#8220;real world&#8221; events.</strong> Many major conferences have added virtual components to real world events, including the women&#8217;s bloggers conference <a href="http://www.blogher.com/blogher-second-life-update-final-agenda-and-registration-update" target="_blank">BlogHer</a>. The online versions of these events usually consist of panel discussions and keynotes streaming into Second Life from the real world event, or concurrent live events taking place solely in Second Life, or both. Companies such as <a href="http://www.virtualiscenter.com/" target="_blank">Virtualis</a> offer ready-to-go conference and convention environments for virtual events.</li>
</ol>
<p>Second Life isn&#8217;t the only virtual environment, of course. There is also <a href="http://opensimulator.org/">OpenSimulator</a>, an open source multi-platform, multi-user 3D application server, and <a href="http://spoton3d.com/" target="_blank">SpotOn3D</a>. Or you can explore the specialized virtual meeting and events platforms offered by companies such as <a href="http://www.unisfair.com/" target="_blank">Unisfair</a>, <a href="http://www.venuegen.com/?q=node/1186" target="_blank">VenueGen</a> and newer player <a href="http://www.kitely.com/" target="_blank">Kitely</a>. While the upsides to holding virtual meetings, trainings and events include lower travel costs, there can also be challenges such as connectivity issues and lack of attention. Respondents in the Unisfair survey cited the ability to multitask as a plus to attending virtual events (58 percent) so you do run the risk of inattention from attendees. But in our current world of overly accessible social networks on mobile devices, even real world interactions face that challenge.</p>
<p><em>How are you integrating virtual worlds and platforms into your business, particularly interactions with your virtual team?</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=352357&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=28098"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=28098" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">12 tech leaders’ resolutions for 2012</a></li><li><a href="http://pro.gigaom.com/2011/07/millenials-in-the-enterprise-part-1-strategies-for-supporting-the-new-digital-workforce/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Millennials in the enterprise, part 1: strategies for supporting the new digital workforce</a></li><li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=352357+virtual-environments-for-training-collaboration-and-meetings&utm_content=alizasherman">Report: Virtual Worlds for the Enterprise Market</a></li></ul>]]></content:encoded>
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		<title>Working Together: How My Virtual Team Collaborates</title>
		<link>http://gigaom.com/2011/02/17/working-together-how-my-virtual-team-collaborates/</link>
		<comments>http://gigaom.com/2011/02/17/working-together-how-my-virtual-team-collaborates/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 21:00:29 +0000</pubDate>
		<dc:creator>Aliza Sherman</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[virtual]]></category>

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		<description><![CDATA[In an effort to better understand the dynamics of virtual teams, I decided to interview my own virtual team members at the social media marketing agency I co-own, Conversify, to determine what helps them to work well together. Here's what they said.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=295372&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a rel="attachment wp-att-298846" href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/conversifyteamsl/"><img title="conversifyteamSL" src="http://gigaom2.files.wordpress.com/2011/02/conversifyteamsl.jpg?w=300&#038;h=300" alt="" width="300" height="300" class="alignright size-medium wp-image-298846"></a>In an effort to better understand the dynamics of distributed teams, I decided to interview my own virtual team members at the social media marketing agency I co-own, <a href="http://www.conversify.net/">Conversify</a>. I wanted to move beyond my own personal preferences and opinions, both as a virtual worker for the last eight years and as a co-founder of a virtual company.</p>
<p>I rebranded my virtual consultancy with my long-time friend Monique Elwell to create Conversify. We shared the goal of creating a business that was entirely virtual and that would allow everyone who joined us the flexibility, mobility and better work/life balance we wanted. She and I were based thousands of miles apart when we joined forces, in Denver and Alaska respectively. More recently, we brought on a third business partner, Steven Jackson from Boston, and have built a team that spans the U.S., with a U.K. presence as well.</p>
<p>Here’s what I learned from the members of our virtual team. Note that most of our agency’s team members came from more traditional work environments.<br><strong> </strong></p>
<ol><li><strong><a rel="attachment wp-att-298851" href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/aug12_007/"><img title="aug12_007" src="http://gigaom2.files.wordpress.com/2011/02/aug12_007.jpg?w=300&#038;h=160" alt="" width="300" height="160" class="alignright"></a>Develop clear communications processes.</strong> Social media strategist Nik Hewitt emphasizes that one thing that helps our team work well together is that we spent a lot of time developing clear and detailed work processes so we could be consistent and efficient. “We share ideas and discuss them, and a nominated person writes down the salient points based on the knowledge of the team,” Hewitt explains. “Then this information is collated and edited by one team member then passed to another team member for comprehensive expansion.” At each stage of our communications process, we notify each person when it is their turn to participate and give clear deadlines along with scheduled reminders so everyone knows what is expected from whom and when. Attention to a detailed process leads to more consistency and accountability.</li>
<li><strong>Shared calendaring is key.</strong> According to Haley Kilgour, senior account manager, virtual team members have to be more efficient with their time because of the need to schedule specific meetings with one another to discuss issues or make decisions. Even a quick 15 minute chat requires coordinating schedules across time zones to ensure you can “meet” with someone else. We use Google Apps and heavily rely on Google Calendar; we can see the availability of all team members at all times. Plus we can specify our individual work hours that are based on a core set of hours when we are all available at the same time. Those critical mutual time slots are the sweet spot for getting the whole team together for real-time collaboration.</li>
<li><strong>Make use of time zones.</strong> “When we have something that is due on Monday, I feel like I have two Mondays in which to do it,” says Karen Woodward, social media manager, referring to the fact that Hewitt, who is based in the U.K., can begin working on something on a Monday during his work hours and then Woodward and social media specialist Shelli Martineau can pick up where he left off during their workday in Pacific Time. This elongates the team’s productivity and can be a bonus during critical communications periods, providing our clients with 24/7 social media monitoring and management.</li>
<li><strong><a rel="attachment wp-att-298853" href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/aug12_009/"><img title="aug12_009" src="http://gigaom2.files.wordpress.com/2011/02/aug12_009.jpg?w=300&#038;h=160" alt="" width="300" height="160" class="alignright"></a>Instant messaging can trump email.</strong> Email can be a big challenge for virtual teams especially when team members begin to over-rely on it and everyone can gets buried in emails. Email can also be ineffective if you fail to specify in each email sent to multiple team members exactly who needs to take action, says Elwell, Conversify’s CEO. “If you send an email to five people and say ‘check this out,’ everyone will assume at least one of the others will, and no one will check it out.” Sometimes, instant messaging can be far more targeted and effective. Woodward says that IM has has become her virtual version of “popping my head over the cubicle wall.” But IM can also present a more immediate messaging overload, especially since we usually have both GTalk and Skype running. Sometimes you just have to turn them off to get work done.</li>
<li><strong><a rel="attachment wp-att-298854" href="http://gigaom.com/collaboration/working-together-how-my-virtual-team-collaborates/aug12_002/"><img title="aug12_002" src="http://gigaom2.files.wordpress.com/2011/02/aug12_002.jpg?w=300&#038;h=160" alt="" width="300" height="160" class="alignright size-medium wp-image-298854"></a>Don’t knock virtual worlds</strong>. With several <a href="http://secondlife.com/">Second Life</a> enthusiasts on our team from the beginning, we decided to bring the rest of our team members “inworld” for both a weekly “watercooler” social as well as quarterly “state of the company” meetings. Kilgour admits that at first she was opposed to meeting in Second Life, but eventually she came to enjoy it. “There’s something to be said for having a visual representation of a meeting that makes me feel more connected,” she says, adding that the format appeals to her visual nature.</li>
</ol><p>Hewitt says that virtual team members need to make an effort to get to know one another. “We take time to just chat, one-to-one and in teams. We just chew the fat sometimes on Skype as though we’re (sitting) next to each other. I pretty much talk to to everyone personally once a week just to catch-up.”</p>
<p>The team also holds meetings for joint creativity such as their “Production Playtime” where they exchange ideas. Martineau, in particular, appreciates “Production Playtime” noting that it’s an opportunity for the team to jointly explore new tools and networks that may be beneficial to clients. “This is how we all got hooked on Get Glue and what reinvigorated our interest in Tumblr,” she adds.</p>
<p>Says Kilgour, getting together in person a couple times of year, if possible, is important, “Human energy can still be missing in virtual settings.” Another caveat for working virtually is to acknowledge that working from home isn’t for everyone and requires self-discipline, the ability to stay focused and being able to avoid distractions.</p>
<p><em>What does your virtual team use — and do — to work well together?</em></p>
<p><em>Top image: Photo by Mike Kilgour, Second Life screenshot by Nik Hewitt</em></p>
<p><strong>Related content from GigaOM Pro (sub. req.):</strong><a href="http://pro.gigaom.com/2010/09/how-to-manage-consumer-grade-collaborative-tools-in-the-workplace/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=alizasherman&amp;utm_campaign=intext&amp;utm_term=295372+working-together-how-my-virtual-team-collaborates"><br></a></p>
<ul><li><a id="pu4w" title="Top Remote Work Trends to Watch for in 2011" href="http://pro.gigaom.com/2011/02/the-future-of-work-platforms-an-overview/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=alizasherman&amp;utm_campaign=intext&amp;utm_term=295372+working-together-how-my-virtual-team-collaborates">The Future of Work Platforms: An Overview</a></li>
<li><a href="http://pro.gigaom.com/2010/09/how-to-manage-consumer-grade-collaborative-tools-in-the-workplace/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=alizasherman&amp;utm_campaign=intext&amp;utm_term=295372+working-together-how-my-virtual-team-collaborates">How to Manage Consumer-Grade Collaborative Tools in the Workplace</a></li>
<li><a id="ccfm" title="Top Remote Work Trends to Watch for in 2011" href="http://pro.gigaom.com/2010/12/top-remote-work-trends-to-watch-for-in-2011/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=alizasherman&amp;utm_campaign=intext&amp;utm_term=295372+working-together-how-my-virtual-team-collaborates">Top Remote Work Trends to Watch for in 2011</a></li>
</ul>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=295372&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=621872"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=621872" /></a></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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		<title>Oh! Oh! Even Linden Lab Founder Is Leaving</title>
		<link>http://gigaom.com/2010/10/20/oh-oh-second-lifes-creator-leaves-linden-lab/</link>
		<comments>http://gigaom.com/2010/10/20/oh-oh-second-lifes-creator-leaves-linden-lab/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 13:24:36 +0000</pubDate>
		<dc:creator>Om Malik</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[@TheStreet]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Phil Rosedale]]></category>
		<category><![CDATA[Second life]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=167873</guid>
		<description><![CDATA[Four months after CEO Mark Kingdon left the San Francisco-based Linden Labs -- the company behind once hot virtual world, Second Life -- interim CEO and founder Phil Rosedale is leaving the company to work on his new company, LoveMachine, which is working on collaboration software.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=167873&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img title="Philip Rosedale, Web 2.0 Conference" src="http://gigaom2.files.wordpress.com/2010/10/philip-rosedale-web-2-0-conference.jpeg?w=210&#038;h=137" alt="" width="210" height="137" class="alignright size-thumbnail wp-image-167876"></p>
<p>Four months after CEO Mark Kingdon left the San Francisco-based Linden Lab — the company behind erstwhile hot virtual world Second Life — interim CEO and founder <a href="http://en.wikipedia.org/wiki/Philip_Rosedale">Philip Rosedale</a> is getting real too. He is leaving the company he started in 1999 in order to pursue his new idea – LoveMachine, a collaboration software company. In a message to the Second Life community, <a href="http://blogs.secondlife.com/community/features/blog/2010/10/19/changing-my-role-and-searching-for-a-new-ceo">he wrote</a>:</p>
<p><!-- p.p1 {margin: 0.0px 0.0px 12.0px 0.0px; line-height: 18.0px; font: 12.0px Helvetica; color: #232323; background-color: #f8f8f8} --></p>
<blockquote><p>After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we’ve decided we are ready to start the search for a new CEO. I’ll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It’s been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.</p></blockquote>
<p>Second Life was one of the hottest virtual worlds during the early part of the decade, but its fortunes have slumped over past few years as it has started to lose attention to newer virtual environments and other shinier distractions. It would be tough for the company to regain its former glory and perhaps that is a good enough reason for its founder to move on to newer  pastures.</p>
<p><strong>Related research from GigaOM Pro (subscription req’d):</strong></p>
<ul><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=om&amp;utm_campaign=intext&amp;utm_term=167873+oh-oh-second-lifes-creator-leaves-linden-lab">Virtual Worlds: Trends and Opportunities</a></li>
<li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=om&amp;utm_campaign=intext&amp;utm_term=167873+oh-oh-second-lifes-creator-leaves-linden-lab">Virtual Worlds for the Enterprise Market</a></li>
<li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=tech&amp;utm_medium=editorial&amp;utm_content=om&amp;utm_campaign=intext&amp;utm_term=167873+oh-oh-second-lifes-creator-leaves-linden-lab">How to Market Your iPhone App: A Developer’s Guide</a></li>
</ul><p><a href="http://en.wikipedia.org/wiki/File:Philip_Rosedale,_Web_2.0_Conference.jpg">Photo of Philip Rosedale courtesy of Wikipedia</a></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=167873&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=455720"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=455720" /></a></p>]]></content:encoded>
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		<slash:comments>13</slash:comments>
	
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			<media:title type="html">Philip Rosedale, Web 2.0 Conference</media:title>
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			<media:title type="html">om</media:title>
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		<title>Introduce Clients to Social Media With a New Book from O&#039;Reilly</title>
		<link>http://gigaom.com/2009/12/31/introduce-clients-to-social-media-with-a-new-book-from-oreilly/</link>
		<comments>http://gigaom.com/2009/12/31/introduce-clients-to-social-media-with-a-new-book-from-oreilly/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 15:00:39 +0000</pubDate>
		<dc:creator>Charles Hamilton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[dan zarrella]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[LinkedIn]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social media marketing book]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[yelp]]></category>

		<guid isPermaLink="false">http://webworkerdaily.com/?p=25475</guid>
		<description><![CDATA[&#8220;What is Twitter, anyway?&#8221; I&#8217;ve been asked questions like that many times, as I&#8217;m sure most web workers have. &#8220;The Social Media Marketing Book&#8221; by tech writer Dan Zarrella, attempts to explain Twitter, blogs, Facebook, LinkedIn, Flickr, Second Life, Yelp, and even such sites as Rate [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=25475&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http:///2009/12/cat.gif"><img  title="The Social Media Marketing Book" src="http:///2009/12/cat.gif" alt="" width="180" height="135" class=" alignleft" /></a>&#8220;What is Twitter, anyway?&#8221; I&#8217;ve been asked questions like that many times, as I&#8217;m sure most web workers have. &#8220;<a href="http://oreilly.com/catalog/9780596806583/">The Social Media Marketing Book</a>&#8221; by tech writer <a href="http://danzarrella.com/">Dan Zarrella</a>, attempts to explain Twitter, blogs, Facebook, LinkedIn, Flickr, Second Life, Yelp, and even such sites as Rate My Professors.</p>
<p>The book is divided into sections on blogging; Twitter and microblogging; social networking; media sharing; social news and bookmarking; ratings and reviews; forums; and virtual worlds. In each section, Zarrella provides very short descriptions of leading web sites in the particular category, together with quick discussions of how they work, and how businesses could benefit from using them.</p>
<p>The book&#8217;s author dedicates it to his grandparents, which is appropriate, since this is the sort of book that I&#8217;d give to someone older and less computer-savvy. It sometimes gets a little technical for this audience, but the writing style is clear and friendly.</p>
<p>The book feels like a bit of a departure for <a href="http://oreilly.com/">O&#8217;Reilly Media</a> (who kindly provided the book to me). I tend to think of O&#8217;Reilly as publishers of dense software and programming manuals. I was amused to note that the book is listed in O&#8217;Reilly&#8217;s catalog as &#8220;First Edition.&#8221; The book will need updating frequently if it&#8217;s to stay relevant &#8212; some of the screenshots are already out of date.</p>
<p>&#8220;The Social Media Marketing Book&#8221; is a little book. At 239 8&#8243; x 6&#8243; pages (in paperback or as an e-book), with lots of illustrations and white space, the content is frankly limited. But it&#8217;s well-organized, easy to understand, inviting to flip through,and approachable. I doubt that many WWD readers will learn anything new from this book, but it might be useful for lending to clients, family and friends.</p>
<p><em>How do you explain social media to clients?</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=25475&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=205787"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=205787" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=25475+introduce-clients-to-social-media-with-a-new-book-from-oreilly&utm_content=hamiltonc">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/04/supporting-startup-growth-with-the-new-recruiting-ecosystem/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=25475+introduce-clients-to-social-media-with-a-new-book-from-oreilly&utm_content=hamiltonc">Startup growth and the new recruiting ecosystem</a></li><li><a href="http://pro.gigaom.com/2012/04/newnet-q1-advertising-commerce-and-discovery-dominate/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=25475+introduce-clients-to-social-media-with-a-new-book-from-oreilly&utm_content=hamiltonc">Social media in Q1: commerce and discovery dominated</a></li><li><a href="http://pro.gigaom.com/2012/03/a-near-term-outlook-for-big-data/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=25475+introduce-clients-to-social-media-with-a-new-book-from-oreilly&utm_content=hamiltonc">A near-term outlook for big data</a></li></ul>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">hamiltonc</media:title>
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			<media:title type="html">The Social Media Marketing Book</media:title>
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		<title>Enterprise Virtual Worlds to See Real-World Growth</title>
		<link>http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/</link>
		<comments>http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 16:00:56 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Cisco]]></category>
		<category><![CDATA[Citrix]]></category>
		<category><![CDATA[CSCO]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[multiverse]]></category>
		<category><![CDATA[OLIVE]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[Oracle]]></category>
		<category><![CDATA[Project Wonderland]]></category>
		<category><![CDATA[Second life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=73150</guid>
		<description><![CDATA[3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, but [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=141117&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img title="3D Virtual World Enterprise Forecast" src="http:///2009/10/3d-virtual-world-enterprise-forecast.jpg" alt="3D Virtual World Enterprise Forecast" width="350" height="201" class=" alignleft">3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, <a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&amp;utm_content=wjamesau">according to a new report from GigaOM Pro</a> (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, but analysts Kris Tuttle and Steve Waite say they will gain widespread corporate adoption as a platform for long-distance conferencing and training, <a href="http://gigaom.com/2007/06/20/here-come-virtual-world-trade-shows-seriously/">job fairs</a>, and other business uses in the years ahead.<span id="more-141117"></span></p>
<p>Companies are likely to embrace virtual worlds for such applications first, the authors argue, because they offer a cost-effective, productivity-boosting (not to mention <a href="http://gigaom.com/cleantech/are-virtual-world-conferences-a-cost-effective-eco-alternative/">“green”</a>) alternative to air travel. After reaching a critical mass in the next 12-24 months and doubling year over year, the industry will soon be earning billions of dollars in annual revenue.  (Anticipating skeptics, the authors note that the existing market for online enterprise training and collaboration already earns that much just in direct costs alone.)</p>
<p>As for the major players in this burgeoning space? Tuttle and Waite name IBM and Cisco, two companies that have been developing virtual world/online collaboration solutions for years, with Adobe, Citrix, Oracle, and Dassault Systems as other contenders to watch closely. They also note that the market’s growth will provoke fierce competition among the many enterprise virtual world solutions already out there — <a href="http://www.forterrainc.com/">OLIVE</a>, <a href="http://blogs.secondlife.com/community/workinginworld/blog/2009/04/01/second-life-lives-behind-a-firewall">Second Life</a>, <a href="http://opensimulator.org/wiki/Main_Page">OpenSimulator</a>, <a href="http://lg3d-wonderland.dev.java.net/">Project Wonderland</a>, to name just a few — leading to a shakeout in the industry.  After this tumult, a few dominant behemoths and successful niche players will emerge, though it’s still unclear if the winners are already on the market, or still in development.</p>
<p>In any case, the report recommends that companies large and small should immediately start pilot programs based around virtual worlds.  “Because the technology is delivering cost savings and improved operations,” they argue, “the time to begin is now.”</p>
<p><em>Tuttle and Waite’s full report, “<a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&amp;utm_content=wjamesau">Virtual Worlds for the Enterprise Market</a>,” is now available on GigaOM Pro (subscription required).</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=141117&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=798159"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=798159" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&utm_content=wjamesau">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&utm_content=wjamesau">Report: Virtual Worlds for the Enterprise Market</a></li><li><a href="http://pro.gigaom.com/2011/05/the-case-for-increased-ma-in-2011-actions-and-outlooks/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&utm_content=wjamesau">The Case for Increased M&amp;A in 2011: Actions and Outlooks</a></li><li><a href="http://pro.gigaom.com/2011/04/infrastructure-q1-iaas-comes-down-to-earth-big-data-takes-flight/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=141117+enterprise-virtual-worlds-to-see-real-world-growth&utm_content=wjamesau">Infrastructure Q1: IaaS Comes Down to Earth; Big Data Takes Flight</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=retro&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">3D Virtual World Enterprise Forecast</media:title>
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