In GigaOM’s third article in our series on New Year’s resolutions from 12 tech leaders, Coffee & Power co-founder Philip Rosedale explains why he wants entrepreneurs to think really, really really big, and way outside the box in 2012. Read More »
Tech
Four months after CEO Mark Kingdon left the San Francisco-based Linden Labs — the company behind once hot virtual world, Second Life — interim CEO and founder Phil Rosedale is leaving the company to work on his new company, LoveMachine, which is working on collaboration software. Read More »
3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, … Read More »
Investors poured $237 million into virtual world-related startups and payment systems last quarter alone, according to a report released today by industry trade show producer Engage Digital, signaling venture capitalists’ continued enthusiasm in the market. (Nearly $600 million in funding went into this … Read More »
Second Life creator Linden Lab will announce on Wednesday that SL users have generated 15 billion voice minutes on their internal avatar-to-avatar VoIP service since the product was launched 18 months ago, and are now forecast to do 15 billion total voice minutes in 2009. … Read More »
They say numbers don’t lie, and in recent months the number of people populating virtual world Second Life has started to rise again. Mark Kingdon, CEO of parent company Linden Lab, has been touting the return to steady user growth; to back up his claims, … Read More »
A week after Linden Lab said it was raising the cost of buying and maintaining much of the virtual land in Second Life, leading to open revolt among many users, the company has significantly revised its pricing policies. Read More »
The denizens of Linden Lab’s virtual world Second Life are a passionate lot, so when the San Francisco company recently announced a steep purchase and maintenance fee increase on popular regions of their virtual land, sign-waving avatars were soon gathered outside Linden’s SL office, … Read More »
So last year, most people decided that marketing real products in virtual worlds like Second Life doesn’t work. Since then, however, I’ve come across some avatar-driven advertising campaigns with very impressive numbers. In Gaia Online, for example, users grabbed over a million … Read More »
Second Life, the user-created world backed by Linden Lab, has found itself in an increasingly competitive market lately; Google’s Lively is just the latest entrant into the virtual world space. So I sat down with Linden’s recently appointed CEO, Mark Kingdon, to find out how he … Read More »
Flying under the proverbial radar for the last four years, the web-based virtual world chatroom IMVU has released new jaw-breaking data: Since April 2004, it has amassed 20 million registered accounts, with 600,000 of those active monthly users. By comparison, Second Life took five … Read More »