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The worldwide online market for digital goods will grow amid a state of continuous disruption across all forms of content markets. Fueled by an ever-growing user base, migration from physical formats to digital distribution, and a proliferation of new connected devices, the overall market for digital goods will grow to $36 billion by 2014, up from $16.7 billion in 2009. This report examines the state of paid content and the various monetization and payment models across each of the various digital goods markets. The report examines key players and market dynamics in the film and video, newspaper, online game, music and social networks space relative to their paid content strategies, and includes a revenue forecast of each of these segments relative to the overall paid content market. Read more at GigaOM Pro »

Flurry Media and Pinch Media are merging to form a new app analytics company: Flurry Media. The new firm’s analytics services will run on more than 80 percent of all iPhoneOS and Android handsets. Read more »

Unless you’re a big fan of Heroes character Mohinder Suresh, you probably don’t find explanations of genetics all that dramatic. On the other hand, the latest developments in genetic testing mean questions that were once mostly rhetorical — What diseases am I likely to get? What […] Read more »

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The iPhone App Store is red hot: In its first month, more than 60 million software programs were downloaded, and it generated about $1 million a day in sales. That information comes from Steve Jobs in an interview with The Wall Street Journal. In his interview, […] Read more »

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