3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat,… Read More »
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The denizens of Linden Lab’s virtual world Second Life are a passionate lot, so when the San Francisco company recently announced a steep purchase and maintenance fee increase on popular regions of their virtual land, sign-waving avatars were soon gathered outside Linden’s SL office,… Read More »
Besides the immensely cool Earthscape geotagging app for iPhone (reviewed here), there were three other standout news items that caught my eye at last week’s Virtual Worlds Conference in Los Angeles: OpenSim Goes Big Time At last April’s VWC in New York, the young,… Read More »