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	<title>GigaOM &#187; On24</title>
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		<title>GigaOM &#187; On24</title>
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		<title>Virtual is killing business travel? &#8216;Awesome,&#8217; say execs.</title>
		<link>http://gigaom.com/2011/12/14/virtual-is-killing-business-travel-awesome-say-execs/</link>
		<comments>http://gigaom.com/2011/12/14/virtual-is-killing-business-travel-awesome-say-execs/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 14:04:07 +0000</pubDate>
		<dc:creator>Jessica Stillman</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[business travel]]></category>
		<category><![CDATA[On24]]></category>
		<category><![CDATA[virtual conference]]></category>
		<category><![CDATA[virtual events]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=454192</guid>
		<description><![CDATA[Forget the romance of the high-flying executive lifestyle. When a virtual events company recently asked execs whether they’d prefer a virtual conference to a trip to several American cities, large percentages said yes, citing the horrors of modern business travel. Houston, we have a problem. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=454192&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/12/2247180420_1fa3acd1bd_m.jpg"><img  title="cancelled flights" src="http://gigaom2.files.wordpress.com/2011/12/2247180420_1fa3acd1bd_m-e1323781578758.jpg?w=708" alt=""   class="alignright size-full wp-image-454194" /></a>Much like George Clooney’s character in <em><a href="http://www.imdb.com/title/tt1193138/">Up in the Air</a></em>, business travel is a bit of a paradox. Sure, busy road warriors complain about living out of a suitcase, but there’s also a kind of perverse pride and even romance to the frequent flyer lifestyle of perpetually jetting from city to city.</p>
<p>So as more and more work goes digital and business people need to make fewer and fewer physical trips to get things done, how will well-traveled execs react to being increasingly grounded? The answer, a new survey reveals, is happy news for airport regulars, but lousy tidings for visitors&#8217; bureaus.</p>
<p>When webcasting and virtual events firm <a href="http://www.on24.com/">ON24</a> asked 3,756 registrants to this year’s VUE2011 conference (<a href="https://event.on24.com/eventRegistration/EventLobbyServlet?target=registration.jsp&amp;eventid=355087&amp;sessionid=1&amp;key=E687188E159DA2643BBB1869D1F2F59F">hosted somewhat incongruously by San Francisco Giants Pitcher Brian “Fear the Beard” Wilson</a>) how they feel about seeing less of the interior of hotels and airports as work grows more wired, many said they’d be happy to go virtual rather than travel to several major American cities.</p>
<p>Virtual events vendors will be thrilled with the exact findings. Texas tourism officials, not so much. The numbers reveal that hefty percentages of respondents would rather go virtual than visit:</p>
<ul>
<li>Houston – 49.3 percent</li>
<li>Los Angeles – 41.7 percent</li>
<li>Orlando – 37.5 percent</li>
<li>Miami – 33.3 percent</li>
<li>Chicago – 27.8 percent</li>
</ul>
<p>While the figures can’t be flattering for these cities, they primarily reflect the sorry state of business travel, with 92 percent of executives telling ON24 business travel is failing to improve, and almost half saying it is getting worse. The execs’ reasons for dreading flying will be familiar to anyone who has been on a plane recently: 53 percent fear the middle seat, while 50.6 percent and 40.9 percent respectively said delays and security lines were the worst aspect of flying.</p>
<p>“In today’s digital age, professionals increasingly prefer virtual events and webcasts to traveling to in-person events,” commented Denise Persson, ON24’s chief marketing officer. “With virtual communication, there are no logistical barriers interfering with getting the information you need.”</p>
<p><em>Would you prefer to a digital event to a quick trip to Houston?</em></p>
<p><em>Image courtesy of Flickr user <a href="http://www.flickr.com/photos/streamishmc/2247180420/">{Guerrilla Futures | Jason Tester}</a>.</em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=454192&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=337794"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=337794" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=454192+virtual-is-killing-business-travel-awesome-say-execs&utm_content=jessicastillman">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/practical-business-content-collaboration-personal-tools-show-the-way/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=454192+virtual-is-killing-business-travel-awesome-say-execs&utm_content=jessicastillman">Personal tools lead to practical business</a></li><li><a href="http://pro.gigaom.com/2011/07/millenials-in-the-enterprise-part-1-strategies-for-supporting-the-new-digital-workforce/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=454192+virtual-is-killing-business-travel-awesome-say-execs&utm_content=jessicastillman">Millennials in the enterprise, part 1: strategies for supporting the new digital workforce</a></li><li><a href="http://pro.gigaom.com/2011/02/a-2011-newnet-forecast/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=454192+virtual-is-killing-business-travel-awesome-say-execs&utm_content=jessicastillman">A 2011 NewNet Forecast</a></li></ul>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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		<title>ON24 Adds Social Features to Webcasting Platform</title>
		<link>http://gigaom.com/2010/04/13/on24-adds-social-features-to-webcasting-platform/</link>
		<comments>http://gigaom.com/2010/04/13/on24-adds-social-features-to-webcasting-platform/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 16:00:27 +0000</pubDate>
		<dc:creator>Ryan Lawler</dc:creator>
				<category><![CDATA[Biz]]></category>
		<category><![CDATA[On24]]></category>

		<guid isPermaLink="false">http://newteevee.com/?p=46114</guid>
		<description><![CDATA[Webcasting and virtual event firm ON24 is adding new social features to its webcasting platform in an effort to drive deeper engagement between audience members and webcast participants. The new social webcasting tools will connect users through group chat, hosted Q&#38;A discussions, and integration with Twitter [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=224971&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://newteevee.com/2010/04/13/on24-adds-social-features-to-webcasting-platform/social-webcasting2/"><img title="on24-social-webcasting-thumb" src="http://newteevee.files.wordpress.com/2010/04/on24-social-webcasting-thumb.jpg?w=210&#038;h=140" alt="" width="210" height="140" class=" alignleft"></a>Webcasting and virtual event firm <a href="http://www.on24.com/">ON24</a> is adding new social features to its webcasting platform in an effort to drive deeper engagement between audience members and webcast participants. The new social webcasting tools will connect users through group chat, hosted Q&amp;A discussions, and integration with Twitter and (eventually) other social networks.</p>
<p>ON24′s social webcasting tools work in a browser-based conferencing platform that is easily customizable, along its customers to create their own webcast skins and allows them to pick or choose from a variety of integrated widgets. Currently those include audio and video webcasting, slides, transcripts, moderated Q&amp;A, Twitter, group chat and sharing widgets. In the future, customers will also be able to build their own customizable resource widgets.<span id="more-224971"></span></p>
<p>The goal of the new platform is to increase engagement with webcast viewers by giving them more control over the experience. Due to the social aspect of the platform, ON24 expects that it will help drive traffic to the host’s site, thereby increasing brand awareness and helping hosts to develop deeper relationships with potential customers. As a result, ON24 expects to charge a premium of about 50 percent over its current webcasting platform, according to ON24 director of product marketing Mark Szelenyi.</p>
<p>ON24′s social webcasting platform goes into beta release later this week, after a year of development with certain advisory board members and internal stress testing by ON24. The webcasting firm says it already has a few customers signed up to participate in the beta tests, which will run through the end of May. ON24 expects to then make its social webcasting platform generally available to all customers.</p>
<p><strong>Related content on GigaOM Pro:</strong></p>
<p><a href="http://pro.gigaom.com/2010/04/as-twitter-develops-developers-quiver-in-fear/?utm_source=video&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=224971+on24-adds-social-features-to-webcasting-platform&amp;utm_content=ryangigaom">As Twitter Develops, Developers Quiver in Fear</a> (subscription required)</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=224971&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=158098"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=158098" /></a></p>]]></content:encoded>
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		<title>Venture Capital Loves Virtual</title>
		<link>http://gigaom.com/2008/07/18/venture-capital-loves-virtual/</link>
		<comments>http://gigaom.com/2008/07/18/venture-capital-loves-virtual/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 13:25:08 +0000</pubDate>
		<dc:creator>Stacey Higginbotham</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Challenge Games]]></category>
		<category><![CDATA[Cisco Systems]]></category>
		<category><![CDATA[CSCO]]></category>
		<category><![CDATA[Faceook]]></category>
		<category><![CDATA[Gaia Online]]></category>
		<category><![CDATA[GOOG]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Jeff Bezos]]></category>
		<category><![CDATA[Myspace]]></category>
		<category><![CDATA[On24]]></category>
		<category><![CDATA[SGN]]></category>
		<category><![CDATA[webex]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=14239</guid>
		<description><![CDATA[Startups selling virtual goods and offering virtual experiences are raking in the venture capital these days. Perhaps it&#8217;s the fact that virtual gifting hit the mainstream in 2007 or because people are worried about the impact of business travel on the environment, but the virtual world [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=14239&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Startups selling virtual goods and offering virtual experiences are raking in the venture capital these days. Perhaps it&#8217;s the fact that <a href="http://www.iht.com/articles/ap/2007/12/03/america/NA-GEN-US-Virtual-Gifts.php">virtual gifting hit the mainstream</a> in 2007 or because people are worried about the impact of business travel on the environment, but the virtual world is beginning to get its share of real dollars.</p>
<p>In the first half of 2008, virtual worlds <a href="http://www.virtualworldsmanagement.com/2008/q2.html">raised $345 million in venture investment</a>, according to data from Virtual Worlds Management, a media company that covers the industry. And while it may be easy to dismiss the virtual economy as frivolous or scoff at the idea of attending a virtual trade show as useless, deriding the intangible misses a crucial point about today&#8217;s culture: A lot of it is happening online. <span id="more-14239"></span></p>
<p>From World of Warcraft to relationships built on Facebook or MySpace to intensely personal blog entries, we are using the web to extend our real lives into virtual ones. It makes sense that an army of startups  will follow us there, ready to supply us with tools that make <a href="http://lsvp.wordpress.com/2008/01/28/three-use-cases-for-virtual-goods/">our virtual lives more productive or enhance our virtual status</a>. So even as Google struggles to monetize video advertising on YouTube and social networks pray for higher CPMs, there is money to be made selling virtual swords and trade show booths.</p>
<p>Given that gaming, all the way back to Dungeons &amp; Dragons offline to World of Warcraft online, has long pushed the envelope when it comes to building virtual worlds, it&#8217;s easy to see why their players are among the most comfortable buying and selling binary-based goods. Since games are where a lot of this began, it&#8217;s where a lot of investment dollars continue to flow. Earlier this week, <a href="http://www.socialgn.com/">Social Gaming Network</a> netted <a href="http://gigaom.com/2008/07/14/bezos-gets-his-game-on/">an investment, the value of which was undisclosed, from Amazon Founder and CEO Jeff Bezos&#8217;</a> personal fund. SGN creates games for social networks such as MySpace and Facebook, and makes some of its revenue from the sale of virtual goods.</p>
<p>Last week <a href="http://www.challengegames.com/">Challenge Games</a>, the Austin, Texas-based startup behind the popular casual role-playing game Duels, raised $4.5 million in a first round funding. Ironically it started its very real relationship with its newfound venture backer, Sequoia Capital, after a Sequoia partner attempted to purchase a pack of virtual armor. More than swordplay, sparking those  real-world relationships is where the future of virtual worlds is headed as socially networked and digitally savvy generations rise in the corporate ranks.</p>
<p>Research firm eMarketer expects the number of teen Internet users visiting virtual worlds to rise to 20 million by 2011 from just 8.2 million in 2007. Expectations like these are driving investments in virtual worlds largely populated by teens, such as the <a href="http://gigaom.com/2008/07/14/gaia-gets-more-cash-as-money-pours-into-virtual-worlds/">$11 million Series C round of funding</a> <a href="http://www.gaiaonline.com/">Gaia Online</a> took in this week. That world makes money by selling  virtual goods and advertisements.</p>
<p>Despite the hype surrounding Corporate America&#8217;s embrace of Second Life, which included stories about <a href="http://online.wsj.com/public/article/SB118229876637841321-NkCuEAak8wFXmvmPVWkALxqNS3M_20070719.html?mod=tff_main_tff_top">conducting job interviews in the metaverse</a> and its very <a href="http://secondlife.reuters.com/">own news bureau</a>, there is a business model around  enterprises going virtual when it comes to conferences and collaboration. Just ask Cisco Systems, which has been quite <a href="http://blogs.cisco.com/virtualworlds/comments/take_the_cisco_live_in_second_life_packet_sort_collaboration_challenge/">busy in Second Life</a> as of late.</p>
<p>According to the 2006 Meetings Marketing Report by the International Congress &amp; Convention Association, corporations spend an average of $107 billion sending employees to conventions and in-person meetings. The number of conventions and meetings that year totaled 1,243,600.</p>
<p>Eliminating some of those costs &#8212; and the need to meet face to face at all &#8212; is one of the advantages of virtual conferencing, which explains why <a href="http://www.on24.com/">On24</a>, a webcasting and virtual event producer, raised $8 million in funding on Tuesday. Many gamers and young adults bring their avatars into the workplace and are comfortable holding meetings online. To some this sort of communication may seem awkward, trendy or forced, but that&#8217;s at least partly because an older generation of workers isn&#8217;t used to managing online relationships.</p>
<p>The rise of the virtual won&#8217;t supplant the economy and relationships of the real world, but it will augment them. However, until bringing your virtual wealth and friends with you around the web becomes easier, virtual worlds will remain fragmented and bereft of their full economic potential. True data portability could allow people to create one digital persona that travels the web,  paying money to access certain worlds via subscription, but able to leave that world and still seamlessly connect with friends made there. There’s still too much real-world work required to link your various avatars and social network in multiple worlds. Solving that problem is yet another venture opportunity.</p>
<p><em>This post was originally published on <a href="http://businessweek.com/technology/content/jul2008/tc20080717_918085.htm?chan=top+news_top+news+index_technology">BusinessWeek.com</a>.</em></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/gigaom2.wordpress.com/14239/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/gigaom2.wordpress.com/14239/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=14239&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=131232"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=131232" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=14239+venture-capital-loves-virtual&utm_content=shigginbotham">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/11/threats-loom-large-for-microsofts-email-and-collaboration-platforms/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=14239+venture-capital-loves-virtual&utm_content=shigginbotham">Threats Loom Large for Microsoft&#8217;s Email and Collaboration Platforms</a></li><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=14239+venture-capital-loves-virtual&utm_content=shigginbotham">Report: Monetizing Digital Content</a></li><li><a href="http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=14239+venture-capital-loves-virtual&utm_content=shigginbotham">The evolution of the virtual goods market</a></li></ul>]]></content:encoded>
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		<slash:comments>7</slash:comments>
	
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		<title>ON24 Launches Virtual Show</title>
		<link>http://gigaom.com/2008/06/30/on24-launches-virtual-show/</link>
		<comments>http://gigaom.com/2008/06/30/on24-launches-virtual-show/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:31:25 +0000</pubDate>
		<dc:creator>Chris Albrecht</dc:creator>
				<category><![CDATA[Software Apps]]></category>
		<category><![CDATA[Excel]]></category>
		<category><![CDATA[On24]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[smartsheet]]></category>
		<category><![CDATA[spreadsheet]]></category>
		<category><![CDATA[Virtual Show]]></category>

		<guid isPermaLink="false">http://newteevee.com/?p=4500</guid>
		<description><![CDATA[ON24 is expanding beyond traditional corporate webcasting with its new Virtual Show product. Think of Virtual Show almost like a Second Life for trade shows, only without the avatars and full 3-D world. Customers can create customizable digital convention floors where attendees can log in, visit [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=211836&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.on24.com">ON24</a> is expanding beyond traditional corporate webcasting with its new <a href="http://www.on24.com/landingad/virtual-show.html?tc=on24hpbanner">Virtual Show</a> product. Think of Virtual Show almost like a <a href="http://www.secondlife.com">Second Life</a> for trade shows, only without the avatars and full 3-D world. Customers can create customizable digital convention floors where attendees can log in, visit virtual booths, watch live-streamed or on-demand online video demonstrations and network with other virtual attendees. </p>
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<p>With rising fuel prices and a depressed economy, it&#8217;s not hard to see the cost benefit of hosting a trade show online. The average mid-to-large company shells out about <a href="http://www.forbes.com/2007/09/14/amd-ibm-microsoft-ent-sales-cx_ll_0913virtual.html">$550,000 a year</a> on trade show expenses. ON24 says hosting a virtual show will cost a company between $20,000 and $50,000 to produce. </p>
<p>ON24 isn&#8217;t alone in this space, <a href="http://unisfair.com/">Unisfair</a> and <a href="http://goexhibit.com/">GoExhibit</a> both offer similar services, and some companies like IBM have used Second Life to <a href="http://www.marketingpilgrim.com/2007/11/trade-shows-go-virtual.html">host digital trade shows</a>. </p>
<p>While the technology is there and the benefits are appealing, I&#8217;m a believer that trade shows are more than just a collection exhibitors and demonstrations. They are about connecting with other people in your industry face-to-face, shaking their hand &#8212; and getting them drunk. That&#8217;s something you just can&#8217;t do virtually. </p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/gigaom2.wordpress.com/211836/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/gigaom2.wordpress.com/211836/" /> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=211836&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=260687"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=260687" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=211836+on24-launches-virtual-show&utm_content=calbrecht">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/report/smart-tv-forecast-gigabit-wi-fi-in-the-living-room/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=211836+on24-launches-virtual-show&utm_content=calbrecht">Smart TV forecast: gigabit Wi-Fi in the living room</a></li><li><a href="http://pro.gigaom.com/report/where-the-next-generation-console-fits-in-todays-video-game-market/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=211836+on24-launches-virtual-show&utm_content=calbrecht">Where the next-generation console fits in today’s video game market</a></li><li><a href="http://pro.gigaom.com/2013/01/the-2013-task-management-tools-market/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=211836+on24-launches-virtual-show&utm_content=calbrecht">The 2013 task management tools market</a></li></ul>]]></content:encoded>
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