More ngmoco Stories

Weekend Plans

Here we go — of all the stories I read this week, here are the ones that I think are worth reading. Much of it is about the tech industry, mostly because I ended up being too work-focused as I recovered from my New York trip. Read more »

Ryan Kim - Writer, GigaOM, Danilo Campos - Mobile Dude, Hipmunk, Steve Douty - VP, Applications and Mobile Product Management, Yahoo!, Tom Wang - Head of Product, Formspring, Neil Young - CEO and Co-Founder, ngmoco at Mobilize 2011

At the Tuesday afternoon Mobilize panel on how to keep people coming back to your mobile app, panelists from a variety of services like Hipmunk, Formspring, ngmoco and Yahoo agreed that there were three things you should avoid doing if you want to create high-engagement apps. Read more »

neilyoung

It’s tough for developers to standout in the apps market. What’s even tougher? Trying to build a scalable business based on the apps. Neil Young, co-founder and CEO of ngmoco, a mobile gaming company, knows it all too well, and shares his insights in an interview. Read more »

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neilyoung

As the fable goes, when faced with the prospect of being buried alive, donkey finds a way to inch its way out of the well. That is a good lesson for companies big and small. Neil Young, CEO of ngmoco reminded me why. Read more »

Farm_Iphone_02

Mobile virtual goods accounted for 80 percent of revenue from iOS apps in September, far outpacing advertising, according to new data from analytics firm Flurry. January was the last month advertising revenue was greater than revenue from virtual goods. Read more »

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Japanese social platform maker DeNA is snapping up mobile game maker Ngmoco, continuing a run of acquisitions in the social gaming space. The deal reflects the growing interest in social gaming and underscores how important mobile is for gaming as it is for all web services. Read more »

Apple’s iPad, which is soon going to find its way onto the market, has drawn criticism and scorn from many a technorati. But Neil Young, chief executive and co-founder of San Francisco-based mobile gaming startup ngmoco, isn’t one of them. Not only does he think that […] Read more »

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ngmoco recently introduced a social gaming platform that was billed as the iPhone’s Xbox Live equivalent. Plus+ is meant to track players’ in-game achievements, rankings, and allow them to challenge one another to compete in asynchronous multiplayer battles. It’s a well-designed system, and it works well, […] Read more »

Like any gaming platform, the sustained success of the platform itself is driven by its users. Social gaming networks allow for increased user interaction and, in many ways, a more engaging gaming experience. On the Xbox, you have the Xbox Live service; the Playstation 3 features […] Read more »

Among console gaming fans, there is little doubt that Xbox Live is the current pinnacle of social online gaming. Sharing stats, matchmaking, ranked play, and messaging are all combined in a symphony of interactivity unmatched by the PS3, and certainly not by the Wii. Ngmoco wants […] Read more »

Apple announced the winners of the 2009 Apple Design Awards last night at a special ceremony hosted by John Geleynse, director of Software Technology Evangelism, and Shann Pruden, senior director for Developer Relations. These awards are an annual affair to recognize “technical excellence, innovation, and outstanding […] Read more »

Last year, a small Mac game developer called Pangea Software ported one of its titles to Apple’s iPhone. Pangea’s Brian Greenstone didn’t expect to make much from the iPhone version of its arcade-style game Enigmo; he expected that the company might sell 10,000-20,000 units over its […] Read more »

Rolando has arrived, amid murmurs that it may be the best game out for iPhone and touch. And with compelling gameplay, awesome artwork and foot-tappingly funky music, it’s certainly my favorite game of the year. Alongside being the season for frivolity and festivity, it’s that special time […] Read more »