According to the New York Times, National Football League teams are often years behind their peers in other professional sports when it comes to data analysis. Machine learning could help teams make more sense of the myriad variables that currently keep them relying on human intuition. Read more »
On average, 100 million people watch the Super Bowl. With connected devices everywhere, we’ll be tweeting about it and sharing thoughts on social networks. So will fans at the game. Here are some staggering numbers showing how Super Bowl 46 is ready for such mobility. Read more »
Want to watch the XLVI Super Bowl online or on your iPhone or Android handset? Or maybe you want to just check out the ads without watching the entire game? Either way, our list of 2012 Super Bowl links and resources has you covered. Read more »
Super Bowl 46 is around the corner, and Verizon is taking huge steps to ensure the mobile broadband flows as fast the beer at Lucas Oil Stadium. Here’s a video look at the effort, which includes a 600 antenna Wi-Fi system for up to 28,000 people. Read more »
From SOPA to Microsoft’s expanded Xbox live platform to cloud-based content storage from Apple and Google, the fourth quarter in consumer electronics and media was all about the continued battle for digital living room dominance. Read more at GigaOM Pro »
When it comes to live events, fewer are bigger than the Super Bowl on TV. But what about online? The Super Bowl, along with the Pro Bowl and other postseason games, will be live streamed for the first time, thanks to the NFL and NBC. Read more »
The steep prices of the NFL’s new broadcast rights deals are likely to put pressure on rapidly growing fault lines within the pay-TV industry that could, ironically, accelerate the breakup of the broad bundle of channels at the core of the current business model — something ... Read more at GigaOM Pro »
Business and IT leaders now face significant opportunities and challenges with big data — that is data sets that are so large they are difficult to store, manage and analyze. This report explores the rapidly evolving big data business and technology ecosystem. It examines big data in the context of several different industries: financial services, health care, sports, travel and media. We explore the different big data technologies — from Hadoop and NoSQL derivatives to cloud-based collaboration tools — and their various benefits for enterprises. And we examine some of the existing challenges big data poses, and what enterprise IT leaders can do to overcome them. Companies mentioned in this report include Amazon Web Services, Google, Teradata, IBM and Cloudera. For a full list of companies, and to read the full report, sign up for a free trial. Read more at GigaOM Pro »
Over the past three years, the Internet has become a major secondary distribution platform for free-to-air broadcast programming. Whether through network programmers’ own sites, such as ABC.com, or through aggregators like Hulu and TV.com, ad-supported broadcast programming today is generally available online shortly after its initial airing at no cost to the user. However, programming such as ESPN, TNT and the Discovery Channel, which originates on pay-TV platforms (i.e. cable, satellite and telco TV services) has been a different story.
Cable system operators and other multichannel video program distributors (MVPDs) are loathe to see the programming for which they are charging subscribers hefty monthly fees made available “over-the-top” without a subscription. Over time, they fear, consumers would be tempted to drop their expensive cable service if they could access their favorite programs online.
Cable networks, for their part, collect hefty fees from MVPDs for the right to retransmit their programming, from a few cents per subscriber per month, to as much as $3.75 per subscriber per month, for the most popular channels like Disney’s ESPN. In aggregate, cable networks collect about $25 billion per year in “affiliate fees” from MVPDs, about the same amount as they generate collectively from advertising sales.
As a result, much of the original programming on pay-TV networks is not currently available online, and that which is often doesn’t appear until well after its original air date. The popularity of portals like Hulu (not to mention illegal sources of TV content), however, has accustomed consumers to expect access to their favorite shows online, putting pressure on the industry to respond. Network programmers and marketers, meanwhile, are also anxious to extend their programming franchises by tapping the broad, online audience.
TV Everywhere, which aims to make subscription programming available online exclusively to current pay-TV subscribers, represents an effort to square that circle. In this report, we look at the players, potential costs, and emerging opportunities of these efforts. Read more »