More mobile-gaming Stories

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Wednesday I posted a video of Firemint’s Real Racing 2 HD doing double-duty on my iPad 2 and 40-inch LCD TV (included below). After playing the game, I pinged Firemint for some thoughts regarding the future of iOS gaming, and the results are exciting. Read more »

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A new survey conducted by Google-owned mobile ad company AdMob breaks down how people are using their tablets, which at least so far, in most cases means the iPad. The survey’s nearly 1,500 respondents revealed some interesting trends regarding tablet usage. Read more »

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While the Nintendo 3DS didn’t generate the kind of hype Apple product launches normally see did when it debuted in the U.S. on Sunday, by all accounts it’s still doing very well. But can it compete with iOS devices? No, nor should it try. Read more »

HeyZap for mobile

The trend to add Foursquare-like features has turned into a bandwagon. But is HeyZap’s new Android app, which lets you check in to mobile games, one idea that’s more than just a copycat? The company thinks the app discovery system is shifting, just like gaming. Read more »

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Microsoft last week declared Windows Phone 7 its mobile platform for games. But the company will need to offer superior gaming hardware if it is to differentiate its platform from Android and Apple’s iOS. Right now, that isn’t happening. Read more »

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Offering freemium versions of mobile apps is a now a full-fledged trend, so shouldn’t all app developers employ the model? Not so fast. The strategy has worked, but it requires understanding of both the market and your product, along with careful thought, planning and a willingness ... Read more at GigaOM Pro »

gaming lounge

Joyent today launched three new services targeted at online gaming studios. They’re noteworthy on their own because of the natural symbiosis between online and mobile games and cloud computing, but they’re also part of a greater trend of prepackaging cloud solutions for specific audiences. Read more »

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Mobile gaming network OpenFeint is launching a new tool for developers to implement freemium models and is enticing developers to hop on board with a $1 million challenge. The move helps developers tap the growing market for freemium games, expected to heavily drive mobile gaming revenues. Read more »

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Papaya Mobile, already one of Android’s staunchest gaming supporters, is taking its support one step further by releasing a game engine designed to make it easy for developers to build Android games that can easily hook into Papaya’s mobile social platform. Read more »

toolbox

Many signs suggest Sony will soon launch a Playstation Portable Phone. It’s a move that invites comparison to Microsoft’s plan of integrating Xbox Live with Windows Phone 7, a far more software-centric method of attack than Sony’s hardware-focused strategy. Which has a better shot at success? Read more »

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Sony is said to be working on a “PlayStation phone” that would bring a more immersive, sophisticated gaming experience to mobile. The market is ripe for such a device, but Sony must meet a few key challenges to ... Read more at GigaOM Pro »

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Sony is said to be working on a “PlayStation phone” that would bring a more immersive, sophisticated gaming experience to the mobile gaming community and beyond. While the market is ripe for such a device, Sony must deliver on a few key challenges to succeed. Read more »

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ZeptoLabs’ Cut the Rope, a clever physics-based puzzle game, has replaced Angry Birds on the top of the App Store charts and got to 1 million downloads within 10 days, a record for a paid iOS app. We talk to the developers to find out their secret. Read more »

Offerpal Media this morning said it has acquired Tapjoy, a small startup aimed at helping developers monetize their mobile applications. The move is a clear signal that the online phenomenon of offer-based ads is about to move into mobile in a big way. Read more »

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Apple had the attention of the technology world last week as it finally unveiled its new web tablet, the iPad. The long-rumored product met most, if not all, of the pre-announcement expectations with an impressive array of features and Apple’s trademark design. But will technology ... Read more at GigaOM Pro »

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Microsoft’s Windows Mobile and Palm’s webOS remain afterthoughts in a white-hot space that is increasingly dominated by Apple, Google, Nokia and Research In Motion. But both of the als0-rans are hoping to boost their presence in a big way in 2010, and they’re looking to mobile ... Read more at GigaOM Pro »

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Last year is in the rear-view mirror, and it’s time to sober up and get back to work. With a sharp — if bloodshot — eye on the new year, then, I’ll wager some predictions for 2010. ... Read more at GigaOM Pro »

Nokia is now zero for three when it comes to mobile gaming; the company said it will shut down down its N-Gage service next year and fold it into its Ovi brand of mobile data offerings. The doomed service rose from the ashes of the game-centric […] Read more »

Few people understand the video game space the way Robin Boyar does. She boasts 15 years of research experience including online, console and mobile gaming and is the head of thinktank, a Berkeley, Calif.-based research consultancy specializing in gaming, entertainment, new media and young consumers. Before […] Read more »

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Increasing smartphone usage and the breakthrough of app stores have given birth to a flurry of activity on the mobile-gaming front from both startups like ngmoco and Zynga and major media brands such as Disney, ESPN and MTV Networks. Which makes me wonder how many of ... Read more at GigaOM Pro »

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