Robots and rocket launchers: Kuato Studios uses gaming to teach kids the basics of coding
Kuato Studios’ new mobile strategy game Hakitzu aims to teach kids the basics of JavaScript. Read more »
Kuato Studios’ new mobile strategy game Hakitzu aims to teach kids the basics of JavaScript. Read more »
Lumosity, a San Francisco company that has raised more than $70 million to create brain fitness games, says it now reaches 35 million members around the world. Read more »
Chartboost has released some comparative data on cost-per-installs and cost-per-clicks in 18 markets around the world. It’s helpful in seeing where developers might want to look to expand as they go global. Read more »
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Rovio, the team behind Angry Birds, is launching Bad Piggies, a game told from the pig’s perspective. The game is still physics based but it doesn’t have the same visceral fun of throwing birds and bringing down structures. Read more »
At GigaOM’s Mobilize conference in San Francisco on Thursday, Jack Buser, Sony’s senior director of PlayStation digital platforms, talked about why Sony developed the PlayStation Mobile platform for PlayStation games that can, for the first time, be played on devices not made by the Japanese company. Read more »
Amazon is getting more serious about gaming on the Kindle Fire with the introduction of GameCircle, a social engagement layer for developers who want to add achievements, leaderboards and cloud syncing to their games. The service is Amazon’s answer to Apple’s Game Center. Read more »
Angry Birds maker Rovio generated $106.3 million in revenue last year based on the success of three games and a booming merchandising business. The tenfold improvement over the previous is a strong showing for the company as it looks ahead to an IPO next. Read more »
Zynga has acquired OMGPOP, adding Draw Something to its list of popular social and mobile gaming titles. Zynga reportedly paid OMGPOP for some $180 million, plus another $30 million in employee retention. Read more »
About two weeks ago, I sat down with Zygna founder and CEO Mark Pincus to discuss the importance of mobile gaming to his company and evolution from Mark the entrepreneur to Pincus the CEO of a company that is valued at billions by Wall Street. Read more »
Draw Something, the No. 1 paid and free app right now on iOS and Android, is listed as a game but it’s not really a game at all. OMGPOP CEO Dan Porter, who designed the app, explains how it succeeds using cooperation, rather than competition. Read more »
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Zynga has been trying its very best to diversify its business away from Facebook and it doesn’t have much of a choice. Ben Schachter, Internet analyst with Macquarie Securities went through the Facebook S-1. His take: Zynga’s fourth quarter 2011 isn’t going to be pretty. Read more »
All that virtual currency sold in mobile games is anything but virtual in terms of revenue. Juniper Research, in a new mobile games report, said revenues from mobile in-game purchases totaled $2.1 billion in 2011 and are expected to grow to $4.8 billion by 2016. Read more »
iOS and Android have tripled their mobile gaming market share since 2009. But it’s not just number of individual game sales on iOS and Android devices that’s growing: the two platforms’ game sales are affecting the bottom lines of the biggest names in gaming. Read more »
Mobile developer Gameview Studios said average revenue per user for its casual game Tap Fish is comparable between iOS and Android, and on some days Android is 30 percent higher than iOS. It shows that Android is closing the revenue gap on iOS. Read more »
Angry Birds creator Rovio is using predictive analytics software from Seattle-based startup Medio in an attempt to improve the gaming experience and keep users playing. Mobile and social games might appear to be cute diversions, but they’re generating lots of money. Read more »
Most of the money people spend within mobile games is on “consumable” items that have no lasting value once used. The most popular form of that is “premium” currency, which allows users to buy their way into advancing faster in a game, according to Flurry. Read more »
Zynga is expanding its mobile ambitions by apparently picking up New York City-based developer Astro Ape Studios. The gaming powerhouse, which is preparing to go public, has been increasingly looking to shore up its mobile efforts, which has not be as successful as its Facebook business. Read more »
Exent is launching the first subscription mobile gaming service for Android called GameTanium Mobile, which allows users to gain Netflix-style all-you-can eat access to more than 75 games for $4.99 a month. It’s another sign that gaming on Android is improving. Read more »
With mobile games booming beyond iOS, there are a new set of opportunities opening up for a host of enablers like Seattle-based Zipline Games, which is offering a multi-platform SDK for game development as well as a back-end cloud service for mobile games. Read more »
Shadow Cities sounds like a car crash of trendy ideas — an iPhone game that uses your location and network to draw a playing surface onto the real world. In fact the game, which has just added 13 territories in Europe, is great fun. Read more »
Tap Me, a mobile advertising startup, is getting underway with its ad tool, which allows brands to sponsor power-ups in games. It’s a good example of how mobile ads are making the necessary evolution from something pushed on to users to something valuable they interact with. Read more »
Outfit7, the company behind the fast-selling Talking Friends apps, is looking to build what may be a next-generation Disney-like digital entertainment company. And with 100 million downloads in ten months, the company is on its way to achieving its goal. Read more »
NFC can be used for a lot of things, now including unlocking levels in Angry Birds. Rovio is partnering with Nokia to offer a Symbian version of its popular title, called Angry Birds Magic, in which most of the levels will be unlocked through NFC. Read more »
Despite the best efforts of Nintendo and Sony, mobile games are taking a bigger chunk out of the portable gaming market, with one in every three dollars of U.S. portable gaming revenue going to smartphone and tablet games, according to new analysis from Flurry. Read more »
PopCap’s string of success building top-notch video games like Plants vs. Zombies and Bejeweled has won it a reputation for making premium titles. But as the gaming industry moves to become more social and emphasize cheaper games and in-app purchases, PopCap is learning to evolve with it. Read more »
Don’t expect the ad revenue in mobile games to be the major driver of revenue. While ad revenue in mobile games is expected to rise from $87 million in 2010 to $894 million in 2015, it will still be dwarfed by download and in-app purchase revenues. Read more »
Offering freemium versions of mobile apps is a now a full-fledged trend, so shouldn’t all app developers employ the model? Not so fast. The strategy has worked, but it requires understanding of both the market and your product, along with careful thought, planning and a willingness ... Read more at GigaOM Pro »
Many signs suggest Sony will soon launch a Playstation Portable Phone. It’s a move that invites comparison to Microsoft’s plan of integrating Xbox Live with Windows Phone 7, a far more software-centric method of attack than Sony’s hardware-focused strategy. Which has a better shot at ... Read more at GigaOM Pro »
Sony is said to be working on a “PlayStation phone” that would bring a more immersive, sophisticated gaming experience to mobile. The market is ripe for such a device, but Sony must meet a few key challenges to ... Read more at GigaOM Pro »
Apple had the attention of the technology world last week as it finally unveiled its new web tablet, the iPad. The long-rumored product met most, if not all, of the pre-announcement expectations with an impressive array of features and Apple’s trademark design. But will technology ... Read more at GigaOM Pro »
Microsoft’s Windows Mobile and Palm’s webOS remain afterthoughts in a white-hot space that is increasingly dominated by Apple, Google, Nokia and Research In Motion. But both of the als0-rans are hoping to boost their presence in a big way in 2010, and they’re looking to mobile ... Read more at GigaOM Pro »
Last year is in the rear-view mirror, and it’s time to sober up and get back to work. With a sharp — if bloodshot — eye on the new year, then, I’ll wager some predictions for 2010. ... Read more at GigaOM Pro »
Kai-Fu Lee, who resigned as head of Google’s operations in China last month, is looking to tap into burgeoning areas of the Chinese Internet market with his new Beijing-based incubator and investment fund, Innovation Works. To that end, the fund will invest in e-commerce, cloud computing […] Read more »
The premise “A young woman meets the man in the mirror” might be more likely to get a Michael Jackson song stuck in your head than inspire viewing. But Lumina, written, directed and produced by independent filmmaker Jennifer Thym, takes that idea and twists it into […] Read more »
Increasing smartphone usage and the breakthrough of app stores have given birth to a flurry of activity on the mobile-gaming front from both startups like ngmoco and Zynga and major media brands such as Disney, ESPN and MTV Networks. Which makes me wonder how many of ... Read more at GigaOM Pro »
Here’s a fun new Facebook game app that just went live: The Mplayit Mobile Arcade, where you can play dozens of free mobile phone game demos, including top titles like Spore Origins and Guitar Hero Mobile. It’s a Facebook version of the Mpowerplayer web site, so […] Read more »
Ever since Apple put out its Software Developer Kit in March, game developers have been racing to create titles for the presumed market victor. But how much of a demand for them is there really? Based on the data from Cellufun, AOL’s designated mobile game portal […] Read more »
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