Zynga has been trying its very best to diversify its business away from Facebook and it doesn’t have much of a choice. Ben Schachter, Internet analyst with Macquarie Securities went through the Facebook S-1. His take: Zynga’s fourth quarter 2011 isn’t going to be pretty. Read More »
Tech
All that virtual currency sold in mobile games is anything but virtual in terms of revenue. Juniper Research, in a new mobile games report, said revenues from mobile in-game purchases totaled $2.1 billion in 2011 and are expected to grow to $4.8 billion by 2016. Read More »
iOS and Android have tripled their mobile gaming market share since 2009. But it’s not just number of individual game sales on iOS and Android devices that’s growing: the two platforms’ game sales are affecting the bottom lines of the biggest names in gaming. Read More »
Mobile developer Gameview Studios said average revenue per user for its casual game Tap Fish is comparable between iOS and Android, and on some days Android is 30 percent higher than iOS. It shows that Android is closing the revenue gap on iOS. Read More »
Zynga is expanding its mobile ambitions by apparently picking up New York City-based developer Astro Ape Studios. The gaming powerhouse, which is preparing to go public, has been increasingly looking to shore up its mobile efforts, which has not be as successful as its Facebook business. Read More »
Exent is launching the first subscription mobile gaming service for Android called GameTanium Mobile, which allows users to gain Netflix-style all-you-can eat access to more than 75 games for $4.99 a month. It’s another sign that gaming on Android is improving. Read More »
With mobile games booming beyond iOS, there are a new set of opportunities opening up for a host of enablers like Seattle-based Zipline Games, which is offering a multi-platform SDK for game development as well as a back-end cloud service for mobile games. Read More »
Tap Me, a mobile advertising startup, is getting underway with its ad tool, which allows brands to sponsor power-ups in games. It’s a good example of how mobile ads are making the necessary evolution from something pushed on to users to something valuable they interact with.… Read More »
Outfit7, the company behind the fast-selling Talking Friends apps, is looking to build what may be a next-generation Disney-like digital entertainment company. And with 100 million downloads in ten months, the company is on its way to achieving its goal. Read More »
NFC can be used for a lot of things, now including unlocking levels in Angry Birds. Rovio is partnering with Nokia to offer a Symbian version of its popular title, called Angry Birds Magic, in which most of the levels will be unlocked through NFC. Read More »
Despite the best efforts of Nintendo and Sony, mobile games are taking a bigger chunk out of the portable gaming market, with one in every three dollars of U.S. portable gaming revenue going to smartphone and tablet games, according to new analysis from Flurry. Read More »