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The console era is over — or so a growing number of game-industry executives would have us believe. While social and mobile gaming have taken a sizable share of the video games market, there is room for growth for hardware, particularly in streaming technology and the emergence of open-source platforms. Read more at GigaOM Pro »

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Recently, my boss at my day job was considering getting a Mac and asked that fateful question: So, what about games? A few years ago, any response to that question would have been met with an awkward silence and an embarrassed look and a rush to […] Read more »

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In recent years, virtual worlds (also known as massively multiplayer online games, or MMOs) have shown tremendous growth in terms of user numbers and revenue. However, the market for them is currently in tremendous flux, with the most well-known sub-genre — the subscriber-based fantasy role playing games (MMORPGs) — suffering a growth plateau, due to the dominating success of World of Warcraft. At the same time, user activity in “freemium” virtual worlds continues to explode, most especially in the tween/adolescent market, which is likely to reach a market saturation point soon, though monetization prospects for all but the established players remain uncertain. The explosion of social networks, which share numerous traits with virtual worlds, have created a new potential audience for this genre, while the mass adoption of web plug-ins and smartphones like the iPhone have opened up new markets for the genre.

In this transitional period, many of the best investment and growth opportunities to watch are not the worlds themselves, but the solution providers offering developers the means to better monetize their existing MMOs. Opportunities also exist in niche MMOs that appeal to consumers seeking entertainment outside the established fantasy and kids social MMO space. However, new players that would enter this already crowded market must foster a community of users by rewarding user-created content and continued engagement, while also being architected with multiple revenue streams and play platforms. Read more at GigaOM Pro »

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Oh wait. Zach Braff wants me to vote. Let me rescue my mail-in ballot from the recycle bin then. Sigh. The one good thing about this election almost being over is that I won’t have to sit through any more insufferable celeb-studded videos reminding me of […] Read more »

Mike Hirshland, general partner at Polaris Ventures, predicts that social gaming will become a standard feature of console games and MMOs. Moreover, he believes that the $18 billion combination of Vivendi/Blizzard and Activision might result in games “that are both MMOs and console titles. Nobody has […] Read more »

[qi:020] First the good news: virtual worlds are experiencing their own dot com boom. Now the bad news: virtual worlds are experiencing their own dot com boom. Tomorrow and Thursday, the second Virtual Worlds Conference and Expo launches in San Jose; the first one went off […] Read more »

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