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With the growth of sensors and microelectronics, the potential uses of wearable-computing technologies now reach to health and fitness, gaming, fashion, disabilities and augmented reality. Most importantly, the widespread adoption of wearables will drive the form function and market for mobiles in vital ways. Read more at GigaOM Pro »

Booyah, which is available as a free iPhone app, is a new social MMORPG from a well-funded startup of the same name. But here’s the twist: Unlike all other online role-playing games (GigaOM Pro, sub required) , you don’t improve your character by performing fantastic otherworldly […] Read more »

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When it comes to MMOs, freemium worlds for kids are enormously popular and lucrative; for the most part, however, the major game publishers have done little to pursue this market. That changes this month with the launch of Free Realms, a colorful virtual world from Sony […] Read more »

What games stand the best chance of changing the broader industry in 2009, either by dramatically influencing what consumers play and purchase, or by demonstrating the commercial viability of new revenue models and genres? Below is a list of the 10 most likely candidates, culled from […] Read more »

If you’re good at leading people in online games, you’re good at doing it in the real world. At least that’s the theory posited in two studies, one by IBM last year and another, more recent one from Harvard. Both studies noted similarities between CEO skills […] Read more »

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