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Spider-Man, Spider-Man, now does whatever Disney says he can. Disney announced today that it is acquiring superhero factory Marvel Entertainment for $4 billion in cash and stock. The move gives the mouse house ownership of more than 5,000 Marvel characters including Spider-Man, Iron Man and Batroc […] Read more »

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In recent years, virtual worlds (also known as massively multiplayer online games, or MMOs) have shown tremendous growth in terms of user numbers and revenue. However, the market for them is currently in tremendous flux, with the most well-known sub-genre — the subscriber-based fantasy role playing games (MMORPGs) — suffering a growth plateau, due to the dominating success of World of Warcraft. At the same time, user activity in “freemium” virtual worlds continues to explode, most especially in the tween/adolescent market, which is likely to reach a market saturation point soon, though monetization prospects for all but the established players remain uncertain. The explosion of social networks, which share numerous traits with virtual worlds, have created a new potential audience for this genre, while the mass adoption of web plug-ins and smartphones like the iPhone have opened up new markets for the genre.

In this transitional period, many of the best investment and growth opportunities to watch are not the worlds themselves, but the solution providers offering developers the means to better monetize their existing MMOs. Opportunities also exist in niche MMOs that appeal to consumers seeking entertainment outside the established fantasy and kids social MMO space. However, new players that would enter this already crowded market must foster a community of users by rewarding user-created content and continued engagement, while also being architected with multiple revenue streams and play platforms. Read more at GigaOM Pro »

A group of big-name technology companies including Intel, Dell, Broadcom and Marvell have joined together to promote a new wireless standard that could deliver between 1 gigabit per second to 6 Gbps inside the home. Chipmaking startup Wilocity is also part of the effort. The Wireless […] Read more »

Look out, true believers, Marvel Entertainment is making a big push into the world of online video with more original programming, licensed content and even some gems from the wayback machine. With more than 5,000 characters, including established brands like Spider-Man, Iron Man and the Hulk, […] Read more »

Turns out there was some NewTeeVee-ish news that came out of the New York Comic-Con last weekend. Our sister publication The Apple Blog (via TechRadar) writes that Marvel is getting further into the motion comics game, selling the slightly animated versions of their books on iTunes […] Read more »

Comics being sold via iTunes is not, in itself, new. You can currently pick up versions of “The Watchmen” and the excellent Image title “Invincible,” but this marks comic book powerhouse Marvel’s entry into the fray, and it’s bringing something special to the table, in pre-releasing […] Read more »

Somewhere between standard cartoon strips and full-blown animated work lies what’s known as the “motion comic.” This emerging style of entertainment is increasingly being put to use online, either to promote big-name offline works, or in some cases, just to make an extra buck. Read more »

Man, there’s been a lot of comics related news this week. Marvel Entertainment is keeping it going with its serious push into online territory. Marvel just hired former Sony Pictures Digital EVP Ira Rubenstein to head up its new Global Digital Media Group. With big budget […] Read more »

Some How-To Videos are Making Money; instructional videos on stuff like turning a flashlight into a laser earned Kip Kedersha $102,000 from Metacafe last year. (The New York Times) Hollywood Divided Over Net Neutrality; WGA president testifies before Congress to keep the Internet open, but studios […] Read more »