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		<title>Unlike Facebook, Famo.us thinks HTML5 rocks. Here is why.</title>
		<link>http://gigaom.com/2012/11/25/famous/</link>
		<comments>http://gigaom.com/2012/11/25/famous/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 04:45:23 +0000</pubDate>
		<dc:creator>Om Malik</dc:creator>
				<category><![CDATA[App Frameworks]]></category>
		<category><![CDATA[Barney Pell]]></category>
		<category><![CDATA[Famous]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[Mark Lu]]></category>
		<category><![CDATA[Mobile Frameworks]]></category>
		<category><![CDATA[sencha]]></category>
		<category><![CDATA[Steve Newcomb]]></category>
		<category><![CDATA[web browsers]]></category>

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		<description><![CDATA[Taking a cue from gaming business startup Famo.us has reimagined HTML5 &#38; come up with a new mobile app framework &#38; a new rendering engine that helps HTML5 match the performance of native mobile apps. Famo.us is giving a sneak peek at its technology, hoping to attract developers.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=587711&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Did you hear that Facebook, arguably the biggest champion of HTML 5 (a set of web technologies) decided to throw its weight behind native mobile apps instead? So did <a href="http://blognewcomb.squarespace.com">Steve Newcomb</a>, the co-founder of Berkeley, Calif-based <a href="http://famo.us/">Famo.us</a>, a 17-month-old startup that announced itself at TechCrunch Disrupt in September 2012. That didn&#8217;t deter him a wee bit, because his company was working on an entirely new approach to developing HTML5 apps and having them work on all sorts of devices including tablets, cars, televisions and smartphones. Since the September announcement, the company has been in quiet mode, but now Famo.us is breaking its silence and today is ready to show off not only elements of its technology but also talk about how much it is going to cost and how developers can access it.</p>
<p><strong>So what&#8217;s Famo.us</strong></p>
<p><a href="http://gigaom.com/2012/11/25/famous/stevenewcomb1/" rel="attachment wp-att-587717"><img  title="stevenewcomb1" alt="" src="http://gigaom2.files.wordpress.com/2012/11/stevenewcomb1.jpg?w=362&#038;h=272" height="272" width="362" class="alignright" /></a>Famo.us is the brainchild of CEO Newcomb, a co-founder of Powerset, a search-engine company that was acquired by Microsoft and now is part of the Bing. His co-founder is Mark Lu, who is also the head of engineering for the company. The company has only ten employees and has raised about $1.1 million in seed funding from the likes of InterWest Partners, Greylock Partners, CrunchFund, Javelin Venture Partners, Matt Ocko and Barney Pell.</p>
<p>Famo.us has developed technology that makes it easy to write HTML5-based apps and perform like native apps &#8212; as long as there is a modern browser and a modern OS, mobile or otherwise. In addition, these HTML5 apps get the added benefits of their web roots; for instance, they can be indexed by Google. Newcomb believes that as more &#8220;screens&#8221; become prevalent in our lives &#8211; PC, tablets, phones, television and the car &#8211; developers and companies will need ways to reach their audience through those screens. Today&#8217;s model of developing for one platform at a time doesn&#8217;t quite scale.</p>
<p>There is no doubt that Famo.us is entering crowded waters and will be jostling for developer attention from other mobile-oriented frameworks such as Sencha Touch, jQuery Mobile and Appcelerator Titanium. Newcomb, however, believes their focus on performance gives them an edge. In order for HTML5 apps to meet the native app experience, the performance needs to be between 40-to-60 frames per second, Newcomb says. They need to be jitter-less and flicker-less. &#8221;We built an engine and then a car around it,&#8221; he explains, when asked to compare his product with others.</p>
<p>Anthony Wing Kosner, a web-content guru and a blogger <a href="http://www.forbes.com/sites/anthonykosner/2012/11/10/famo-us-cracks-the-secret-of-high-performance-apps-by-tapping-another-dimension/">for Forbes.com, in an illuminating article about Famo.us</a> put it best when he wrote:</p>
<blockquote><p>If the original HTML specifications were designed for navigating hierarchies of documents, HTML 5 was designed to enable web pages to be more like applications. But this “more like” has turned out to be a sticky point. Web browsers are still optimized for the display of documents, and applications—apps—are not collections of documents. More properly, apps are dynamically generated views of data that a user can directly manipulate. In a Venn diagram, there is an overlap between web pages and apps—many websites dynamically generate views of document based content—but it is the ways that they differ that have given developers problems. The difference in the amount of interaction between an app, its data and its user is of a high enough order that it is like the difference between different dimensions.</p></blockquote>
<p><strong>Game on: Apps not documents</strong></p>
<p>Later, when I talked to Newcomb, the Famo.us approach became even more clear. He argues that in today&#8217;s world, most mobile browsers are using the WebKit rendering engine and that was developed to display document &#8212; it is essentially made up of WebCore and Javascript Core. WebCore renders documents. Famo.us renders apps.</p>
<p>As Kosner says, today&#8217;s apps aren&#8217;t documents &#8212; so Newcomb and Lu decided they were better off writing their own rendering engine, and in doing so, they were taking a cue from the video gaming business. While some video game developers write their own game rendering engine that powers their games, many more try and use game rendering technology developed by other companies to build games. In that sense, Canvas for 2D games and WebGL for 3D games are analogous to Famo.us.</p>
<p>For a developer, nothing much changes: each app developer includes tiny bits of Famo.us specific code in their app. The first time an app is accessed, the Famo.us javascript libraries are downloaded to the client and that&#8217;s that. The data comes from a datastore and via JSON goes through the Famo.us rendering engine which in turn taps into the graphic processor unit (GPU) and displays the app on the browser in a manner befitting the screen it is being displayed on.</p>
<p><strong>And now for the news</strong></p>
<p><a href="http://gigaom.com/2012/11/25/famous/image-12/" rel="attachment wp-att-587714"><img  title="image" alt="" src="http://gigaom2.files.wordpress.com/2012/11/image.png?w=708"   class="aligncenter size-full wp-image-587714" /></a></p>
<p>Newcomb told us that he was surprised by the number of people interested in his technology. A few thousand app developers have already signed up for the service, though it will be a few months before Famo.us is available in beta. The company has introduced a new sandbox so that developers can play around with the technology and some of the key features.</p>
<p>At present the demo will work on any modern computer running Chrome or Safari or Dolphin with keyboard and mouse controls, iPad and iPhone iOS 4.2 to iOS 6, Android phones and tablets with Jelly Bean or Ice Cream Sandwich with Chrome or Dolphin with JetPack. It also works on Samsung SmartTVs 2010 and later.</p>
<p>Many of the capabilities on show should be enough to lure developers, says Newcomb. The plan for the business is to offer Famo.us under a GPL license to non-commercial users &#8212; but anyone who has commercial aspirations will need to pay $99 fee for a non-GPS license and will be able to get access to between 10-and-20 templates that can be modified to build apps. Famo.us is currently looking for developers who&#8217;d like to build <a href="http://famo.us/">famo.us</a> app templates &#8211; which are core design patterns archetypes found in the iOS app store.</p>
<p><strong>Why Famo.us matters</strong></p>
<p>I am of the belief that <strong>apps of tomorrow have to be data informed</strong> and as such need to be able to take in a lot of information, and render it in a simple and easy to use, touch-oriented manner. So, when Newcomb announced the company and showed his demo at Disrupt, I got quite excited because I believed that they had developed technology that would allow us to solve the vexing problem of a data soaked future.</p>
<p>At Disrupt, Newcomb showed off a periodic table that could be manipulated to call up data behind each element. Now imagine a similar immersive interface that sits in front of Pinterest, eBay or Mr. Porter for a new kind of online store front. Or imagine a brand new way of interacting with Facebook photos and data. You get the drift!</p>
<p>The real opportunity for the company could be working with larger players who desperately need a way to stay relevant in the bi-polar world of Apple and Google. In a time when we are swimming in a sea of mediocre and meh startups, Famo.us clearly has a big, hairy audacious idea. Today it is almost famous. And if things go right &#8211; that is, developers sign up &#8211; then Famo.us will truly be worthy of its name.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=587711&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=788188"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=788188" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=587711+famous&utm_content=om">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/10/the-state-of-cross-platform-measurement-across-tv-online-and-social/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=587711+famous&utm_content=om">The state of cross-platform media measurement</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=587711+famous&utm_content=om">Connected world: the consumer technology revolution</a></li><li><a href="http://pro.gigaom.com/2013/01/mobile-fourth-quarter-2012-analysis/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=587711+famous&utm_content=om">The fourth quarter of 2012 in mobile</a></li></ul>]]></content:encoded>
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		<slash:comments>20</slash:comments>
	
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			<media:title type="html">om</media:title>
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		<title>Internet Bandwidth Is a Finite Resource</title>
		<link>http://gigaom.com/2010/03/02/internet-bandwidth-is-a-finite-resource/</link>
		<comments>http://gigaom.com/2010/03/02/internet-bandwidth-is-a-finite-resource/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 21:00:11 +0000</pubDate>
		<dc:creator>Charles Hamilton</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[Workplace Trends]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[bandwidth]]></category>
		<category><![CDATA[dial-up]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://webworkerdaily.com/?p=29079</guid>
		<description><![CDATA[Today, we've become dependent on multimedia, which, in many cases, are a crutch for those who don't have the time or just don't want to bother to write effective site content. This is a bad idea.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=29079&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2010/03/757095_13948854.jpg"><img  title="High Speed" src="http://gigaom2.files.wordpress.com/2010/03/757095_13948854.jpg?w=300&#038;h=199" alt="" width="300" height="199" class=" alignleft" /></a>A while back, I suggested that Flash, and more generally, video, was being <a href="http://webworkerdaily.com/2009/06/22/google-improves-flash-indexing-bad-news/">too heavily used</a> on the web. Despite the lively discussion that ensued from that post, I still stand by my original opinions. And a <a href="http://www.stimuli.com.br/trane/2010/feb/01/the-web-doe-not-need-flash/">recent post from a Flash developer</a> sparked another vigorous discussion, with many of the commentators feeling that Flash is on the way out.</p>
<p>Since the dawn of the Internet, it&#8217;s been an article of faith that connection speeds will get faster and costs will drop. We might be seeing the end of that trend. If predictions are correct, we&#8217;ll be facing a <a href="http://gigaom.com/2010/02/17/analyst-spectrum-shortage-will-strike-in-2013/">mobile bandwidth shortage</a> in just a couple of years.</p>
<p>Once upon a time, web developers knew that we had to keep graphics to a minimum, since many Internet users had slow dial-up connections. Today, we&#8217;ve become dependent on multimedia, which, in many cases, is a crutch for those who don&#8217;t have the time or just don&#8217;t want to bother to write effective site content. This is a bad idea. Sites with content that is wholly, or mostly, contained in videos are probably not reaching:</p>
<ul>
<li>Most of the people who use mobile devices, including iPhones.  <a href="http://www.cmswire.com/cms/web-cms/mobile-strategy-is-key-more-than-50-of-internet-shoppers-went-mobile-in-2009-006699.php">Over 50 percent of Internet shoppers are using mobile devices</a>, most of which don&#8217;t support Flash, and have small screens that don&#8217;t display images &#8212; especially moving images &#8212; well.</li>
<li>Many people with mobile connections who have data plans that cap bandwidth use. Exceeding those caps can be very expensive. You and I are probably already considered part of the &#8220;mobile workforce,&#8221; and this category is growing rapidly. <a href="http://www.macsimumnews.com/index.php/archive/therell_be_over_one_billion_mobile_workers_by_years_end/">One-third of all workers</a> are anticipated to be mobile by 2013. These users will likely be on capped connections.</li>
<li>People who don&#8217;t install Flash for <a href="http://www.crunchgear.com/2010/03/01/security-expert-flash-is-horrible/">security reasons</a>.</li>
<li>People with old browsers.</li>
<li>People with visual disabilities.</li>
<li>People who are behind corporate firewalls.</li>
<li>People who use software or browser add-ons that block multimedia content.</li>
</ul>
<p>If you&#8217;re a web developer, or are updating your web presence, try not to get too dependent on video, audio and other bandwidth hogs. I like a friendly multimedia experience as much as anyone. But do yourself a favor and ask these questions.</p>
<ul>
<li>Is this video (or audio) really necessary, or is it being included because it&#8217;s easier than actually writing a cogent description of what the site is about?</li>
<li>If you must include a video, then what will people see if they can&#8217;t load the file? Will the site degrade gracefully? That is, will people see helpful alternative content?</li>
</ul>
<p>It&#8217;s possible that faster, better and cheaper bandwidth may be on the horizon. Google seems to <a href="http://gigaom.com/2010/02/10/google-fiber/">want that</a>. But  they are also pushing projects to <a href="http://googlecode.blogspot.com/2009/06/lets-make-web-faster.html">increase the efficiency of the web</a>. So living with limited bandwidth may be the next &#8220;inconvenient tech truth,&#8221; and we should plan our web projects accordingly.</p>
<p><em>How can you make your web projects more bandwidth-efficient?</em></p>
<p><em>Image from sxc.hu user <a href="http://www.sxc.hu/profile/CDWaldi">CDWaldi</a></em></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=29079&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=274828"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=274828" /></a></p>]]></content:encoded>
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		<slash:comments>8</slash:comments>
	

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			<media:title type="html">hamiltonc</media:title>
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			<media:title type="html">High Speed</media:title>
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