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	<title>GigaOM &#187; Tech</title>
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		<title>Turn an iPhone into an in-dash stereo</title>
		<link>http://gigaom.com/2012/02/06/turn-an-iphone-into-an-in-dash-stereo/</link>
		<comments>http://gigaom.com/2012/02/06/turn-an-iphone-into-an-in-dash-stereo/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:08:15 +0000</pubDate>
		<dc:creator>Erica Ogg</dc:creator>
				<category><![CDATA[cars]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[apple inc.]]></category>
		<category><![CDATA[connected cars]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=481201</guid>
		<description><![CDATA[Your smartphone is already your mobile stereo. Why not make it the centerpiece of your car's sound system too? That's what makers of the Devium Dash, a kit you install in your car that makes your iPhone or iPod touch fit right in your car's dash.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=481201&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/02/dash-dimensions.jpg"><img  title="Dash-Dimensions" src="http://gigaom2.files.wordpress.com/2012/02/dash-dimensions.jpg?w=362&#038;h=203" alt="" width="362" height="203" class="alignright  wp-image-481215" /></a>For many of us, our smartphone is already our mobile stereo. So why not make it super simple to use it as the centerpiece of your car&#8217;s sound system too? That&#8217;s what the makers of the Devium Dash, a kit you install in your car that makes your iPhone or iPod touch fit right in your car&#8217;s dash, are aiming for.</p>
<p>The Devium Dash is a 4-inch-by-7-inch unit that is installed the same way as an in-dash GPS unit, but it replaces your whole stereo.  It&#8217;s a pretty plain design, with a slot to pop in an iPhone or an iPod touch and scroll knob. Founder Jeff Lizer says other smartphones will fit eventually too, but he started off with the original design for the iPhone because he &#8220;had to focus on a single product to get this right.&#8221;</p>
<p>The product&#8217;s information page says that your iPhone will fit with or without the rubber bumper that many people use. And we shouldn&#8217;t fret if Apple changes the body style for its next iPhone, he writes: &#8221;I know the iPhone &#8217;5&#8242; may be released this summer and if its dimensions are similar to the current iPhones then it will work without purchasing a new faceplate. If the new iPhone varies too much, a new faceplate will be developed and released as soon as possible.&#8221;</p>
<p>Other interesting specs, according to the official site for Devium Dash:</p>
<div>
<div>
<ul>
<li>Has 50 watts per channel and subwoofer output</li>
<li>Will allow video to be connected to an external monitor</li>
<li>Lets you listen to radio stations through a streaming radio app like IHeartRadio or TuneIn</li>
<li>App will let users pick their top car-related apps to stay on the device&#8217;s screen while in the Devium Dash</li>
<li>Eventually will include an app that lets iPhone owners make phone calls in landscape mode</li>
<li>If you get a new phone you can get a new faceplate</li>
</ul>
</div>
</div>
<p>Right now, <a href="http://www.kickstarter.com/projects/devium/dash-the-smart-phone-car-stereo">Devium Dash is a Kickstarter project</a> and is a little under halfway to its $45,000 funding goal. The company seems confident they&#8217;ll meet the goal and start producing units by July &#8212; the price will be $300 at retail. Those who cough up $250 now will get a unit when they start shipping, according to an announcement made Monday.</p>
<p>Speaking from experience, it&#8217;s amazing how out-of-date even a pretty nice two-year-old car&#8217;s stereo can be. It has a CD player and a digital interface, but all I really want to do is listen to my iTunes playlists anyway. My car did come with a 30-pin connector inside the middle console that lets you plug in an iPhone or iPod and control the device through the car&#8217;s dashboard. But the car&#8217;s frustrating interface uses buttons you click and a wheel you scroll, which is a pain when you&#8217;re used to touchscreen tapping or scrolling when selecting your music.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=481201+turn-an-iphone-into-an-in-dash-stereo&utm_content=ericaogg">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=481201+turn-an-iphone-into-an-in-dash-stereo&utm_content=ericaogg">CES 2012: a recap and&nbsp;analysis</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=481201+turn-an-iphone-into-an-in-dash-stereo&utm_content=ericaogg">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/12/2012-data-spectrum-and-the-race-to-lte/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=481201+turn-an-iphone-into-an-in-dash-stereo&utm_content=ericaogg">2012: Data, spectrum and the race to&nbsp;LTE</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=481201&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	 <go:thumbnail>http://gigaom2.files.wordpress.com/2012/02/dash-dimensions.jpg?w=130</go:thumbnail> 
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			<media:title type="html">Dash-Dimensions</media:title>
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			<media:title type="html">ericaogg</media:title>
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		<title>Path soups up photo features with iPhone app update</title>
		<link>http://gigaom.com/2012/02/01/path-iphone-update/</link>
		<comments>http://gigaom.com/2012/02/01/path-iphone-update/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 00:56:17 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[apple inc.]]></category>
		<category><![CDATA[cloud clients]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[Digital Cameras]]></category>
		<category><![CDATA[iOS Devices]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[operating system]]></category>
		<category><![CDATA[Path]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[technologyinternet]]></category>
		<category><![CDATA[Tilt-shift photography]]></category>
		<category><![CDATA[Wednesday of]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=479527</guid>
		<description><![CDATA[Path has updated its app for the iPhone with the debut Wednesday of version 2.0.5. The key new part of the update is the addition of a new effect called "Depth" that brings what's known as tilt-shift capabilities to Path's photo taking feature. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=479527&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/11/77256v1-max-250x250.jpg"><img  title="pathlogo" src="http://gigaom2.files.wordpress.com/2011/11/77256v1-max-250x250.jpg?w=604" alt=""   class="alignleft size-full wp-image-447100" /></a><a href="http://www.path.com">Path</a>, the mobile app for cataloging your daily activities and sharing them with a relatively small circle of contacts, has updated <a href="http://itunes.apple.com/us/app/path/id403639508?mt=8">its app</a> for the iPhone with the debut Wednesday of version 2.0.5.</p>
<p>The key new part of the update is the addition of a new effect called &#8220;Depth&#8221; that brings what&#8217;s known as <a href="http://en.wikipedia.org/wiki/Tilt-shift_photography">tilt-shift </a>capabilities to Path&#8217;s photo taking feature. Tilt-shift photography lets you adjust the depth of field to take photos in which certain items are in focus and others are out of focus. The proliferation of affordable, high quality digital cameras has made tilt-shift photography increasingly accessible and popular with mainstream shutterbugs, so it&#8217;s a nice addition to the Path app, which has had a big photo-sharing component since its inception.</p>
<div id="attachment_479567" class="wp-caption alignright" style="width: 310px"><a href="http://gigaom2.files.wordpress.com/2012/02/img_3612.jpg"><img  title="Day 2 - Ordinary Beauty Challenge" src="http://gigaom2.files.wordpress.com/2012/02/img_3612.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="size-medium wp-image-479567" /></a><p class="wp-caption-text">An example of tilt shift photography effects.</p></div>
<p>It bears mention that there are a number of dedicated tilt-shift apps for iOS devices already on the market, and Instagram <a href="http://gigaom.com/apple/hands-on-with-instagram-2-0s-new-filters-and-features/">also added the capability</a> to the 2.0 version of its app that launched back in September. More than anything, Path&#8217;s latest update shows that its team is working hard to keep its service fresh and relevant in an ever-growing world of apps that compete for users&#8217; time and attention. Adding useful new features in an incremental way is a good way to do that.</p>
<p>Also in the iPhone app update, Path added the capability to tap, pinch, rotate, and zoom photos and videos while viewing them at full screen. Path&#8217;s <a href="https://market.android.com/details?id=com.path&amp;hl=en">Android app</a> has not been updated in a similar way, which may be because there is so much discrepancy between the camera capabilities on devices that run the Android operating system.</p>
<p><em>Photo <a href="http://creativecommons.org/licenses/by/2.0/deed.en">courtesy of</a> Flickr user <a href="http://www.flickr.com/photos/81659047@N00/4991415928/in/photostream">Elycia Taylor</a>.</em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=479527+path-iphone-update&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=479527+path-iphone-update&utm_content=colleengigaom">12 tech leaders’ resolutions for&nbsp;2012</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=479527+path-iphone-update&utm_content=colleengigaom">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=479527+path-iphone-update&utm_content=colleengigaom">NewNet Q4: Platform mania and social commerce&nbsp;shakeout</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=479527&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
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			<media:title type="html">pathlogo</media:title>
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			<media:title type="html">colleengigaom</media:title>
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		<media:content url="http://gigaom2.files.wordpress.com/2012/02/img_3612.jpg?w=300" medium="image">
			<media:title type="html">Day 2 - Ordinary Beauty Challenge</media:title>
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		<title>Magisto: An iOS app that makes home videos cool</title>
		<link>http://gigaom.com/2012/01/09/magisto-iphone-video-editing-app/</link>
		<comments>http://gigaom.com/2012/01/09/magisto-iphone-video-editing-app/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:56:31 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[Christmas]]></category>
		<category><![CDATA[entertainmentculture]]></category>
		<category><![CDATA[facebook-inc]]></category>
		<category><![CDATA[final product]]></category>
		<category><![CDATA[hip hop]]></category>
		<category><![CDATA[imovie]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone OS]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[Magisto's library]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[mundane media]]></category>
		<category><![CDATA[portable media players]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[technologyinternet]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=467539</guid>
		<description><![CDATA[Although devices that shoot high-definition video are cheaper and more ubiquitous than ever, amateur videos themselves have not gotten any better to watch. That's where a new iPhone app called Magisto comes in: It turns any simple iPhone video into a fully edited movie in minutes. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=467539&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/01/magistologo.jpg"><img  title="magistologo" src="http://gigaom2.files.wordpress.com/2012/01/magistologo.jpg?w=240&#038;h=109" alt="" width="240" height="109" class="alignleft  wp-image-467657" /></a>Looking at someone else&#8217;s home videos is usually notoriously boring. As much as you might adore Aunt Susie, watching the iPhone video of her trip to Yosemite is probably not high on your list of fun things to do.</p>
<p>A big reason for that is editing &#8212; or, really, a lack thereof. Video can be a great way to convey things, but even the most exciting event can be boring if the video has not been edited properly. Even though devices that shoot high-definition video are cheaper and more ubiquitous than ever, amateur videos themselves have not gotten any better to watch.</p>
<p>That&#8217;s where a new iPhone app called <a href="http://itunes.apple.com/us/app/magisto/id486781045?ls=1&amp;mt=8">Magisto</a> comes in. Magisto, which <a href="http://gigaom.com/video/magisto/">debuted its web app in September 2011 </a>and just launched <a href="http://blog.magisto.com/2012/01/09/magisto-free-automatic-video-editing-app/">its first iPhone app</a> this week, turns any plain video into a fully edited movie in a matter of minutes. Essentially, it does for movies what Instagram does for photos: It makes even the most mundane media appear more compelling.</p>
<div id="attachment_467668" class="wp-caption alignright" style="width: 250px"><a href="http://gigaom2.files.wordpress.com/2012/01/magistoiphone.jpg"><img  title="magistoiphone" src="http://gigaom2.files.wordpress.com/2012/01/magistoiphone-e1326144183988.jpg?w=240&#038;h=300" alt="" width="240" height="300" class="size-medium wp-image-467668" /></a><p class="wp-caption-text">Screenshot of Magisto for iPhone</p></div>
<p>The greatest thing about Magisto is how dead simple it is to use. You log in with either your Facebook credentials or email address, upload one or several short videos from your iPhone (Magisto prefers to start with videos that are at least 45 seconds long,) select some music (you can upload your own song or choose from Magisto&#8217;s library, which is sorted into categories such as &#8220;Hip Hop,&#8221; &#8220;Birthday,&#8221; &#8220;Travel&#8221; and &#8220;Christmas&#8221;) and then that&#8217;s it &#8212; you wait for the app to do its magic.</p>
<p>The final product is edited to contain your videos&#8217; most &#8220;interesting&#8221; bits, with music and a few visual effects thrown in to keep viewers entertained. I&#8217;ve submitted several videos that are a minute or so long, and Magisto typically took about 10 minutes to turn each one around. You can also use Magisto on your regular computer through its website.</p>
<p>Now, Magisto is not for everyone or everything. Since users have very little control over the final product &#8212; how long the edited video will be, and what parts it will definitely contain, are completely up to the app &#8212; Magisto is only realistic for casual videos of things like vacations and birthday parties. And people who already know their way around iMovie or Final Cut Pro may find Magisto to be frustratingly short on features. But for most consumers who just want to make fun, short videos their friends might want to actually watch, it&#8217;s perfect. And the fact that it&#8217;s available now on the iPhone is pretty major, since people are increasingly doing everything from their mobile devices.</p>
<p>Magisto is run by an Israel-based startup called SightEra, which raised $5.5 million in Series B funding round this past fall led by Li Ka-shing’s Horizons Ventures.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=467539+magisto-iphone-video-editing-app&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=467539+magisto-iphone-video-editing-app&utm_content=colleengigaom">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=467539+magisto-iphone-video-editing-app&utm_content=colleengigaom"></a></li><li><a href="http://pro.gigaom.com/2011/12/defining-work-in-the-digital-age-an-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=467539+magisto-iphone-video-editing-app&utm_content=colleengigaom">Defining work in the digital age: an analysis by GigaOM&nbsp;Pro</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=467539&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>By the numbers: Mobile apps in 2011</title>
		<link>http://gigaom.com/2011/12/30/by-the-numbers-mobile-apps-in-2011/</link>
		<comments>http://gigaom.com/2011/12/30/by-the-numbers-mobile-apps-in-2011/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 13:00:03 +0000</pubDate>
		<dc:creator>Erica Ogg</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[getjar]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=462461</guid>
		<description><![CDATA[It wasn't just here in the U.S. and it wasn't just iPhone users; the mobile app obsession has gone global and is now bigger than ever. Here's a look at some of the most interesting statistics involving the abundance of mobile apps we devoured this year.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=462461&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/11/android-apps-e1322591153509.jpg"><img  title="android-apps" src="http://gigaom2.files.wordpress.com/2011/11/android-apps-e1322591153509.jpg?w=604" alt=""   class="alignright size-full wp-image-446743" /></a>It wasn&#8217;t just here in the U.S. and it wasn&#8217;t just iPhone users; the app obsession has gone global and is now bigger than ever. We&#8217;ve already taken a look back at <a href="http://gigaom.com/2011/12/25/the-year-in-mobile-apps-where-weve-been-where-were-going/">the big themes of app development in 2011</a>. But here&#8217;s a look at some of the most interesting statistics involving the abundance of mobile apps we devoured this year:</p>
<div>
<ul>
<li><strong>We love our apps.</strong> By the end of this year, we hit almost <em>30 billion</em> cumulative app downloads worldwide from the major mobile platforms. As of December, Apple passed the 18 billion mark and Android hit 10 billion. RIM passed 1 billion earlier this year.</li>
<li><strong>iPhone and iPad users like free apps <em>and</em> like to spend money in them.</strong> The largest chunk of all revenue derived from iOS apps &#8211; <a href="http://gigaom.com/apple/the-app-store-hurtles-toward-a-freemium-focused-future/">just under half </a>&#8211; comes from free apps that you make purchases from.</li>
<li><strong>Android users are all about fun and game.</strong> Nine of the top 10 highest-grossing Android apps are games. (The only non-game is DocumentstoGo).</li>
<li><strong><a href="http://gigaom2.files.wordpress.com/2011/03/apple-10billiondownloads-jan-2011-e1300196482928.jpg"><img  title="Apple-10BillionDownloads-Jan-2011" src="http://gigaom2.files.wordpress.com/2011/03/apple-10billiondownloads-jan-2011-e1300196482928.jpg?w=604" alt=""   class="alignright size-full wp-image-317579" /></a>BlackBerry owners, on the other hand, need to loosen up a little.</strong> <a href="http://gigaom.com/2011/12/29/top-apps-list-shows-android-users-like-games-blackberry-lacks-fun/">Not one of the top five most popular free or top five paid app downloads</a> from BlackBerry AppWorld is a game, which is a significant outlier from the other top mobile platforms.</li>
<li><strong>We saw the biggest one-day app download total ever this year.</strong> On Christmas Day, naturally, as people were presumably unwrapping their new phones and tablets, there were <a href="http://blog.flurry.com/bid/79682/iOS-Android-Shatter-Records-on-Christmas-Day">242 million iOS and Android downloads</a>.</li>
<li><strong><em> Angry Birds</em> were still everywhere on app stores, but this was the year of the photo app.</strong> Both of the apps named by Apple as the <a href="http://gigaom.com/apple/instagram-snapseed-picture-perfect-in-apples-best-of-2011/">best App Store offerings of the year for iPhone and iPad </a>respectively were photo-related: Instagram (<a href="http://gigaom.com/2011/12/29/this-christmas-instagram-gets-millions-of-photos-more-users/">which has Apple to thank for much of its success</a>) and Snapseed.</li>
<li><strong>We&#8217;re comfortable buying apps from third parties.</strong> Curated, third-party app stores made their presence felt this year: Amazon opened its limited Appstore of Android apps for its Kindle products, and GetJar had more than 350,000 apps available for all major platforms, saw more than 2 billion downloads total &#8212; and it <a href="http://gigaom.com/2011/06/24/getjar-beats-amazon-to-cut-the-rope-android-exclusive/">grabbed some impressive exclusives</a>.</li>
<li><strong>You can have a ton of cool apps from big brands and still not dent consumers&#8217; consciousness.</strong> Microsoft managed to get <a href="http://www.pcworld.com/article/247076/windows_phone_7_marketplace_hits_50000_apps_still_lags.html">10,000 Windows Phone 7 apps added to its store in the space of 40 days</a> to bring the total to over 50,000. That&#8217;s pretty good momentum, and while those added include major brand names in apps, WP7 still has a long way to grab smartphone buyers&#8217; attention.</li>
</ul>
</div>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462461+by-the-numbers-mobile-apps-in-2011&utm_content=ericaogg">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462461+by-the-numbers-mobile-apps-in-2011&utm_content=ericaogg">CES 2012: a recap and&nbsp;analysis</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462461+by-the-numbers-mobile-apps-in-2011&utm_content=ericaogg">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=462461+by-the-numbers-mobile-apps-in-2011&utm_content=ericaogg">The future of mobile: a segment analysis by GigaOM&nbsp;Pro</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=462461&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>This Christmas, Instagram gets millions of photos &amp; more users</title>
		<link>http://gigaom.com/2011/12/29/this-christmas-instagram-gets-millions-of-photos-more-users/</link>
		<comments>http://gigaom.com/2011/12/29/this-christmas-instagram-gets-millions-of-photos-more-users/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:30:20 +0000</pubDate>
		<dc:creator>Om Malik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple inc.]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone OS]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[Kevin Systrom]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[photo app]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=462326</guid>
		<description><![CDATA[A sharp uptick in the sales of Apple's iPhone 4S along with the status of "top app of 2011" has turned this to be a year to remember for San Francisco-based startup, Instagram. The company saw a spike in new users and photo-sharing activity. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=462326&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom.com/2011/09/27/instagram-mobilize-2011/1z5o4107/" rel="attachment wp-att-412125"><img  title="Kevin Systrom - CEO, Instagram at Mobilize 2011" src="http://gigaom2.files.wordpress.com/2011/09/1z5o4107.jpg?w=604" alt="Kevin Systrom - CEO, Instagram at Mobilize 2011"   class="alignright size-full wp-image-412125" /></a><a href="http://www.instagram.com">Instagram</a>, the San Francisco-based mobile photo-sharing service, saw huge spikes in both its usage and number of new users this holiday season, thanks to brisk sales of Apple&#8217;s iOS-based devices such as the iPhone. Being named as <a href="http://gigaom.com/apple/instagram-snapseed-picture-perfect-in-apples-best-of-2011/">the app of the year</a> by Apple only helped accelerate the mobile app&#8217;s adoption.</p>
<p>I first started seeing increased Instagram activity on my <a href="http://instagr.am/p/ce8MA/">own account</a> about two weeks ago. I saw a sharp jump in the number of folks following my photo feed and more importantly, more interactions (likes, comments) on those photos. I also started seeing a lot of links being shared by folks on Twitter. Intrigued, I emailed Kevin Systrom, CEO and co-founder of Instagram. This is what he wrote back:</p>
<blockquote><p>Coupled with being iPhone App of the Year – new activations of iPhones on Christmas definitely gave Instagram a bump, though we&#8217;re not releasing publicly how much of a bump. Sorry I can&#8217;t be more specific, but things are going well!</p></blockquote>
<p>The last officially reported user base of Instagram is about 15 million, a number that Systrom revealed in early December at the Le Web  conference in Paris. <a href="http://gigaom.com/2011/09/27/instagram-mobilize-2011/">At our Mobilize 2011</a> (held in late September) conference, Systrom said that the company was adding a new user every second and had about 10 million people using the iOS-only photo-sharing service.</p>
<p><a href="http://gigaom.com/apple/apple-had-a-really-good-christmas/">As we reported earlier</a>, this has been a really good Christmas for Apple. For the first three weeks of December, between 1.3 and 1.8 million devices powered by iOS or Android were activated each day, according to <a href="http://blog.flurry.com/bid/79682/iOS-Android-Shatter-Records-on-Christmas-Day">Flurry Analytics</a>. Fiksu, a Boston-based mobile app user acquisition company <a href="http://gigaom.com/apple/apples-app-store-tops-5m-free-downloads-per-day-in-november/">announced Wednesday </a>that the &#8220;swell of new iPhone 4S users, combined with iOS 5 app updates, generated escalated app discovery activity and peak download volumes for the top 200 apps.&#8221;</p>
<p>Here are some of my previous posts about Instagram:</p>
<ul>
<li><a href="http://gigaom.com/2011/05/30/instagram-100-cameras-and-1/">Why Instagram can become the mobile social hub.</a></li>
<li><a href="http://gigaom.com/2011/06/19/why-instagram-works/">Why Instagram works</a></li>
</ul>
<div class="video-player ooyala-video">			<p>
				<a href='http://gigaom.com/2011/12/29/this-christmas-instagram-gets-millions-of-photos-more-users/'><img src='http://ak.c.ooyala.com/U0MmhlMjo3pCmD1RQ3q6oQsBq4iHq7L2/Ut_HKthATH4eww8X5hMDoxOmFkO7UOTK'	alt='' /></a> <br /> 
				<a href='http://gigaom.com/2011/12/29/this-christmas-instagram-gets-millions-of-photos-more-users/'>Watch this video for free</a> on <a href='http://gigaom.com/'>GigaOM</a>
			</p> 
		</div>
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			<media:title type="html">om</media:title>
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		<title>Apple, Google absent from ESRB’s new mobile app rating system</title>
		<link>http://gigaom.com/2011/11/29/apple-google-absent-from-esrbs-new-mobile-app-rating-system/</link>
		<comments>http://gigaom.com/2011/11/29/apple-google-absent-from-esrbs-new-mobile-app-rating-system/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 17:57:05 +0000</pubDate>
		<dc:creator>Kevin Fitchard</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CTIA]]></category>
		<category><![CDATA[esrb]]></category>
		<category><![CDATA[Game ratings]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[parental controls]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=446645</guid>
		<description><![CDATA[The Entertainment Software Ratings Board intends to apply its familiar game-rating stamps to mobile apps, providing a way for parents to monitor and restrict the games and content their kids download. Five mobile operators and Microsoft have signed on but Apple and Google are missing.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=446645&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.wordpress.com/apple/esrb-wants-app-store-games-to-be-rated/esrb_rating/" rel="attachment wp-att-179999"><img  title="esrb_rating" src="http://gigapple.files.wordpress.com/2009/06/esrb_rating.jpg?w=205&#038;h=300" alt="" width="205" height="300" class="alignleft size-medium wp-image-179999" /></a>The Entertainment Software Ratings Board (ESRB) intends to apply the age-rating icons now familiar on PC and console games to mobile apps, providing a way for parents to <a href="http://gigaom.com/apple/nimf-backs-esa-on-iphone-game-ratings-esrb-says-bring-it-on/">monitor and restrict the games and content</a> their kids download. Five mobile operators and Microsoft have signed on to the new system, but more notable are the players missing: Apple and Google.</p>
<p>Apple and Google&#8217;s iTunes App Store and Android Market are responsible for the <a href="http://gigaom.com/2011/10/24/android-pushes-past-ios-in-app-downloads/">lion’s share of all app downloads</a> to smartphones and tablets. While both provide <a href="http://gigaom.com/apple/apple-implements-app-ratingsrestrictions-for-iphone-ipod-touch/">controls in their storefronts</a> that allow parents to restrict downloads based on age cutoffs, maturity appropriate levels, or by type of media, they both depend primarily on their developers to provide the context for those ratings. The benefit of the ESRB ratings would be an independent review from an <a href="http://gigaom.com/apple/esrb-wants-app-store-games-to-be-rated/">organization parents already trust</a>.</p>
<p>“Parents are overwhelming aware of our ratings, and use them when buying games,” ESRB President Patricia Vance said, speaking Tuesday at a CTIA press conference announcing the new ratings system.</p>
<p>Vance said the ERSB’s review system also takes into account new presence, content sharing and personalization capabilities in mobile software that don’t readily apply to console games. Most parents aren’t just worried about their kids downloading porn or violent games; they’re also terrified Internet predators will take advantage of social media to locate their kids or proposition them through social media.</p>
<p>Once an ESRB rating is granted, developers can carry it across any mobile platform. If a developer doesn’t like the rating granted, it can challenge it. Verizon Wireless, AT&amp;T, Sprint, T-Mobile and U.S. Cellular, as well as Microsoft, have all agreed to use the ratings in their mobile storefronts. But the carrier portals account for relatively few downloads in the grand scheme of mobile data. The action is in the platform app stores, so without Apple, and Google (RIM isn’t participating either), ESRB would have relatively little impact. A developer might even look at the ESRB ratings as one more reason to ignore the operators’ stores completely.</p>
<p><a href="http://gigaom2.wordpress.com/2011/11/29/apple-google-absent-from-esrbs-new-mobile-app-rating-system/5661879987_f3646dc9a5_z/" rel="attachment wp-att-446692"><img  title="KId smartphone" src="http://gigaom2.files.wordpress.com/2011/11/5661879987_f3646dc9a5_z-e1322588793167.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-446692" /></a>Apple and Google have both been invited to participate, but so far they’re content to use the controls they have in place, ESRB officials said. One of the reasons Apple and Google may be on the sidelines for now is the apparent limitations of ESRB’s system. There are hundreds of thousands of mobile apps, and ESRB admits it can’t review all of them. Instead it relies on developers to fill out a detailed questionnaire when submitting an app to any store using the ratings system. An automated engine than instantly spits out a rating, which is applied to that app henceforth. ESRB will directly review the most popular mobile apps and will closely monitor consumer complaints about particular apps. But essentially much of the system is self-policing, just like iTunes and Android Market.</p>
<p>The issue of patrolling app stores is only going to become more important as more kids get online wirelessly. PBS Kids recently conducted a survey of parents with children between two and 10 and found 38 percent of them were passing down older mobile devices to their kids. Another 30 percent felt at least a quarter of the apps of their smartphones and tablets were educational or entertainment apps for their kids.</p>
<p><a title="Attribution License" href="http://creativecommons.org/licenses/by/2.0/">Image courtesy</a> of <a href="http://www.flickr.com/photos/jenny-pics/">Flickr user jenny downing</a></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=446645+apple-google-absent-from-esrbs-new-mobile-app-rating-system&utm_content=kfitchard">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=446645+apple-google-absent-from-esrbs-new-mobile-app-rating-system&utm_content=kfitchard">CES 2012: a recap and&nbsp;analysis</a></li><li><a href="http://pro.gigaom.com/2011/12/connected-consumer-2012-a-year-of-consolidation-and-integration/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=446645+apple-google-absent-from-esrbs-new-mobile-app-rating-system&utm_content=kfitchard">Connected Consumer 2012: A year of consolidation and&nbsp;integration</a></li><li><a href="http://pro.gigaom.com/2011/12/2012-data-spectrum-and-the-race-to-lte/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=446645+apple-google-absent-from-esrbs-new-mobile-app-rating-system&utm_content=kfitchard">2012: Data, spectrum and the race to&nbsp;LTE</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=446645&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>This is how you should buy music online</title>
		<link>http://gigaom.com/2011/11/19/kantor-downloading-music/</link>
		<comments>http://gigaom.com/2011/11/19/kantor-downloading-music/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 17:00:38 +0000</pubDate>
		<dc:creator>Dan Kantor, exfm</dc:creator>
				<category><![CDATA[amazon cloud player]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bandcamp]]></category>
		<category><![CDATA[icloud]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[itunes match]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=441959</guid>
		<description><![CDATA[With Google Music, Amazon Cloud Player and iCloud, there has never been an easier -- or more confusing -- time to buy music. Avowed music geek Dan Kantor of exfm tells you everything you need to know about how (and where) you should buy your music online.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441959&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/11/890657656_0bea22b592.jpeg"><img  title="Albums" src="http://gigaom2.files.wordpress.com/2011/11/890657656_0bea22b592.jpeg?w=300&#038;h=300" alt="Albums" width="300" height="300" class="alignleft size-medium wp-image-441999" /></a>With the recent launches of Google Music, Amazon Cloud Player and iCloud, there has never been an easier time to buy a song. Each service is different, though, and each has their strengths and weaknesses. Depending on your phone, listening habits and geekiness, you are better off going with one service over another. Here is a handy guide to help you choose which service is best for you.</p>
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<h2>Do you own an iPhone? Are you a geek?</h2>
<div>Then you should use Amazon Cloud Player. iTunes still sells their music in AAC format. This is different from MP3. Even though many devices play AAC, you are still safer buying an MP3 file. Plus, Amazon always has deals, and you can pick up many albums for $5. After you purchase a song, you can listen to it on Amazon&#8217;s Cloud Player website, but you&#8217;ll likely want to get it on your phone. Amazon has a nice app that auto-downloads purchased tunes and sticks them right into iTunes. From there, you can use the new iOS5 Sync over Wifi and transfer the song to your iPhone without much hassle.</div>
<h2 style="text-align: left;">Do you own an iPhone, but are not a geek?</h2>
<div style="text-align: left;">You should use iTunes. You don&#8217;t care about AAC. Saving $5 on an album is not worth the extra steps getting it on your phone. iCloud makes it easy to download purchased songs on to all your devices and computers. Maybe you&#8217;ll even use Ping to tell your friends what you bought (just kidding!).</div>
<h2 style="text-align: left;">Should you pay $25 a year for iTunes Match?</h2>
<div style="text-align: left;">That&#8217;s a tougher question because both geeks and non-geeks alike will find things to love and hate about Match. On the geeky side, you are thinking that a lot of your music was ripped poorly at a low bitrate and has skips in it. Paying $25 to convert to cleaner files with a higher bitrate is enticing. Of course, they are still AAC and it&#8217;s not like there is a nice website to go stream all this from. You&#8217;ll still be downloading manually and you may have more than 25,000 songs which means you are SOL with Match. For the rest of you non-geeks, it&#8217;s probably worth it. You don&#8217;t use Dropbox to transfer songs from one computer to another. You don&#8217;t care about AAC. You are not sure what syncing songs over Wifi means. Match makes it easier to listen to your music on your computer at home and at work. You should do it.</div>
<h2 style="text-align: left;">Do you own an Android?</h2>
<p style="text-align: left;">If so, let&#8217;s eliminate iTunes. Amazon Cloud Player and Google Music offer great experiences getting music on your phone. You can purchase from right within the app. You can also purchase from the web and the music will be instantly available on your device for streaming. So which of the two should you use? You are probably better off using Amazon at this point. As with the Kindle, Amazon is a retailer that is committed to being on all devices. That means that the music you purchase on Amazon today will find its way on to many devices in the future. Will we see Cloud Player on the iPhone? Most likely, at some point. Will we see Google Music? Maybe. But if it&#8217;s as good as Gmail or any other Google apps on the iPhone, then it won&#8217;t be worth it anyway. Another reason to use Amazon is that you can easily download songs to your phone for offline listening. As an added bonus, the music you download is available in other apps — like games and such. Google Music allows you to &#8220;pin&#8221; music for offline listening but that music only will play within Google Music. As far as I can tell, you cannot access it from other apps. One thing Google Music has going for it is integration with Google+. It remains to be seen how effective that is, but the idea of sharing purchased songs with your friends is a step in the right direction. Music is social, and none of the above services have cracked that yet.</p>
<div style="text-align: left;">
<p>So there you have it. A helpful guide to purchasing music. We&#8217;ve come a long way and it sure is great to see three big companies competing on features and price. We are all better off for it. As for me? I mostly purchase from Amazon and Bandcamp with the occasional iTunes and now Google Music sprinkled in. I guess if you are an ultra music geek with many devices, that&#8217;s your best bet!</p>
<p><em>Dan Kantor is the CEO of <a title="exfm" href="http://ex.fm/">exfm</a>, a social music service, as well as an adjunct professor at NYU ITP. He spends his days listening to music and wrote this post after repeatedly being asked by friends the best ways to buy music today.</em></p>
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<p><em><a title="Attribution License" href="http://creativecommons.org/licenses/by/2.0/">Image courtesy of</a> Flickr user <a href="http://www.flickr.com/photos/beneath_blue_skies/">Beneath_B1ue_Skies</a>. </em></p>
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<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441959+kantor-downloading-music&utm_content=gigaguest">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441959+kantor-downloading-music&utm_content=gigaguest">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/09/the-future-of-mobile-a-segment-analysis-by-gigaom-pro/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441959+kantor-downloading-music&utm_content=gigaguest">The future of mobile: a segment analysis by GigaOM&nbsp;Pro</a></li><li><a href="http://pro.gigaom.com/2011/07/connected-consumer-q2-digital-music-meets-the-cloud-e-book-growth-explodes/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441959+kantor-downloading-music&utm_content=gigaguest">Connected Consumer Q2: Digital music meets the cloud; e-book growth&nbsp;explodes</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441959&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>The confusing, contrary arguments over music streaming</title>
		<link>http://gigaom.com/2011/11/18/the-confusing-contrary-arguments-over-music-streaming/</link>
		<comments>http://gigaom.com/2011/11/18/the-confusing-contrary-arguments-over-music-streaming/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 16:12:34 +0000</pubDate>
		<dc:creator>Bobbie Johnson</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[music streaming]]></category>
		<category><![CDATA[rdio]]></category>
		<category><![CDATA[spotify]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=441736</guid>
		<description><![CDATA[Arguments over the compensation that artists get from streaming services like Spotify and Rdio just won't go away -- because everyone has wildly different experiences. So who's got it wrong? Perhaps the real problem is that everybody is right in their own way.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441736&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/11/spotify-wallpaper-green-1-6-e1320870836172.jpg"><img  title="spotify-wallpaper-green-1-6" src="http://gigaom2.files.wordpress.com/2011/11/spotify-wallpaper-green-1-6-e1320870836172.jpg?w=300&#038;h=187" alt="" width="300" height="187" class="alignleft size-medium wp-image-436187" /></a>The arguments over the value of music streaming to artists roll on, but one thing&#8217;s for certain: <em>something</em> definitely hit the fan for Spotify, Rdio and the rest this week, as an independent record distributor in Britain &#8212; representing more than 200 small records labels &#8212; <a href="http://gigaom.com/2011/11/16/indie-labels-stage-another-spotify-walkout/">quit a range of streaming services</a> in a protest over &#8220;negligible&#8221; royalty payments.</p>
<p>U.K-based STHoldings was adamant that Spotify and the rest were stripping away value, referring to <a href="http://www.digitalmusicnews.com/permalink/2011/111115cannibal#VIZ3-3IxRZUcRMwuQcs_9g">reports of a study</a> commissioned by the National Association of Recording Merchandisers. &#8220;Despite these services offering promotion to many millions of music listeners, we have concerns that these services cannibalise the revenues of more traditional digital services,&#8221; <a>said the company</a>.</p>
<p>That stoked a fire… but it wasn&#8217;t the whole story.</p>
<p>First, NARM <a href="http://gigaom.com/2011/11/16/indie-labels-stage-another-spotify-walkout/">clarified the study and backpedalled a little</a>. Then Stuart Dredge at MusicAlly <a href="http://musically.com/2011/11/16/blu-mar-ten-spotify-payouts-and-itunes-europe/">pointed out some strange goings on</a>. Was the story planted to boost iTunes?</p>
<p>Then the complaints went viral with <a href="https://twitter.com/#!/Jon_Hopkins_/status/137147753829646336">a blunt tweet from Jon Hopkins</a>, a musician and collaborator with Coldplay, Brian Eno and respected Scottish indie performer King Creosote. His message was simple: he was angry because he only earned £8 &#8212; that&#8217;s $12.50 &#8212; for getting 90,000 plays on Spotify.</p>
<p>All in all, it was a mess.</p>
<p>The thing is, it doesn&#8217;t look like it&#8217;s getting any better.</p>
<p>Right now, there&#8217;s a host of reports and statements is flooding in, from people whose figures back up Hopkins and STH &#8212; and from those who contradict it. <a href="http://www.kudosdistribution.co.uk/streaming-services-yet-again/">Take this from Danny Ryan at Kudos</a>, another British distributor which classifies itself as a competitor to STH. He describes essentially the opposite experience:</p>
<blockquote><p>Our current Spotify quarterly turnover is, BY A VERY LARGE FACTOR more than the £2,500 quoted as ST’s quarterly Spotify revenue  in the linked Digital Music News article.  Now, I am pretty sure that our overall company turnover is no greater than ST’s, so why this enormous disparity? […] Currently, Spotify is our number two digital account in most of the territories where it exists in terms of actual turnover. In Scandinavian countries it is our number one source of income (physical or digital).</p></blockquote>
<p>Danny says he thinks distributors like him aren&#8217;t getting a raw deal from streaming services, and that in some cases the problem is between artists and their labels, not producers and platforms. Working out who&#8217;s right and who&#8217;s wrong is tough.</p>
<p>Here&#8217;s the thing, though: perhaps neither of them are.</p>
<p>Everyone has different experiences because, it seems, everyone&#8217;s deal is different. Each part of the relationship &#8212; artist to label, label to distributor, distributor to platform &#8212; allows for some variance. How long you&#8217;ve been on a service can make a difference; how well you operate inside the service; how much work you have online; how easily surfaced it is; and, of course, the quality and desirability of your work… these things all count.</p>
<p>Labels and distributors have different negotiations with streaming services, and operate under different rights regimes in different countries. And all the while, big labels are shareholders in Spotify and presumably hope to recoup some of their money in the future (rather than today).</p>
<p>I think one of the problems of streaming music is essentially the same one that sees many of the world&#8217;s banks struggling right now: they are simple products built around incredibly difficult, increasingly complex business models. No service is going to succeed in the long term without coming up with answers for these issues &#8212; and yet in the short term they burn some bridges by trying to work out the answer.</p>
<p>Perhaps these arguments will only fade once things are standardized and straightforward. But until then, the fight is based on wildly varying data and vastly different experiences. And that means more trouble is going to be coming, whether musicians, labels and platforms like it or not.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441736+the-confusing-contrary-arguments-over-music-streaming&utm_content=bobbiejohnson">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441736+the-confusing-contrary-arguments-over-music-streaming&utm_content=bobbiejohnson">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2012/01/forecast-the-evolution-of-the-digital-music-industry/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441736+the-confusing-contrary-arguments-over-music-streaming&utm_content=bobbiejohnson">Forecast: the future of the digital music&nbsp;industry</a></li><li><a href="http://pro.gigaom.com/2011/07/connected-consumer-q2-digital-music-meets-the-cloud-e-book-growth-explodes/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441736+the-confusing-contrary-arguments-over-music-streaming&utm_content=bobbiejohnson">Connected Consumer Q2: Digital music meets the cloud; e-book growth&nbsp;explodes</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441736&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Google Music&#8217;s real innovation: The indie artist hub</title>
		<link>http://gigaom.com/2011/11/17/google-music-artist-hub/</link>
		<comments>http://gigaom.com/2011/11/17/google-music-artist-hub/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 22:22:16 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[CD Baby]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Music]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[music-business]]></category>
		<category><![CDATA[Tunecore]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=441317</guid>
		<description><![CDATA[Google's music platform may look a lot like iTunes, but for small indie artists, there's lots to like. Google treats musicians like Android app developers, offering them a 70 percent market share. Add YouTube as a sales platform, and it could be a game changer.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441317&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/11/google-music-screenshot-e1321567654607.jpg"><img  title="google music screenshot" src="http://gigaom2.files.wordpress.com/2011/11/google-music-screenshot-e1321567654607.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-441331" /></a><a href="http://gigaom.com/2011/11/16/google-music-launch/">Google Music’s coming-out party</a> was widely met with skepticism, with many critics <a href="http://gizmodo.com/5860265">arguing the service merely offers</a> what iTunes and Amazon have been doing for years. But the critics are missing one important feature that could eventually change the way musicians make money: Google Music&#8217;s artist hub makes it possible for indie bands to directly sell their songs without any middle men, at a price point of their choosing, while retaining 70 percent of the sales price. This means that Google treats musicians just like Android developers, in turn transforming the music biz into something similar to an app economy.</p>
<p>To see how big of a change this is, it’s worth taking a look at the status quo of the digital music biz. Artists <a href="http://www.digitalmusicnews.com/permalink/2011/111103labelpays">under contract with a major label typically get between $0.08 and $0.14</a> per $0.99 sold on iTunes, depending on their contract. Indie musicians may make a little more, but still have to share the revenue with their labels, and more often than not, a digital distributor that handles the relations between the label and various download stores.</p>
<p>Self-released indie musicians have had the option to sign up with specialized distributors like <a href="http://www.tunecore.com/">Tunecore</a> and <a href="http://www.cdbaby.com/">CD Baby</a> to receive a higher share. But even these companies have to stay in business somehow, so they’re each taking a cut. <a href="http://members.cdbaby.com/cdbaby-vs-tunecore.aspx">CD Baby charges musicians a one-time setup fee</a> of $39 per album and 9 percent of each track sold on top of the 30 percent charged by iTunes. Tunecore charges $50 per album per year.</p>
<p>Those digital distribution models can work out in a band’s favor when compared to the traditional share paid by a label, but it’s still quite a bit of money, especially for musicians who want to leverage a huge back catalog. Google Music, on the other hand, only charges musicians <a href="http://music.google.com/artists/">a one-time fee of $25</a>, with no additional charges, after which they receive the full 70 percent share.</p>
<p>I know what you&#8217;re going to say: Labels may take a big cut from an artist’s digital download revenue, but they’re also doing a lot to promote a band and help them build an audience. That’s true, and Google Music won’t be able to match this benefit, despite Google putting a big emphasis on curation and discovery during the service’s launch event on Wednesday.</p>
<p>However, the secret weapon for indie artists is Google’s other big music service: <a href="http://www.youtube.com">YouTube</a>. The video site currently serves more than three billion videos every day, and <a href="http://gigaom.com/video/for-youtube-the-money-is-in-music/">stats from TubeMogul showed last year</a> that around a third of the views of YouTube’s top 2500 partners were music videos. Indie artists will soon be able to utilize this huge audience to sell their music directly on YouTube, Google revealed yesterday.</p>
<p>In other words: Media-savvy indie musicians now have the option to sell their music directly to fans, without any middle men, and promote it on one of the world’s biggest sites for free music entertainment. That means some musicians may spend a lot more resources on producing interesting and catchy viral videos, and in turn gain some independence from traditional distribution methods.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441317+google-music-artist-hub&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/forecast-the-evolution-of-the-digital-music-industry/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441317+google-music-artist-hub&utm_content=jroettgers">Forecast: the future of the digital music&nbsp;industry</a></li><li><a href="http://pro.gigaom.com/2011/11/a-clouded-view-of-google-music/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441317+google-music-artist-hub&utm_content=jroettgers">A clouded view of Google&nbsp;Music</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=441317+google-music-artist-hub&utm_content=jroettgers">Connected world: the consumer technology&nbsp;revolution</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441317&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Has Apple missed the social-music train?</title>
		<link>http://gigaom.com/2011/10/24/has-apple-missed-the-social-music-train/</link>
		<comments>http://gigaom.com/2011/10/24/has-apple-missed-the-social-music-train/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 17:04:13 +0000</pubDate>
		<dc:creator>Mathew Ingram</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Future of Media]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Ping]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[spotify]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=426294</guid>
		<description><![CDATA[Reports that Google will include social features in its new music service reinforce what the rise of Spotify and other services have already made obvious -- namely, that Apple and iTunes are falling behind in the social-music race, which could have significant consequences for the company.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=426294&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/07/like.jpg"><img  title="like" src="http://gigaom2.files.wordpress.com/2011/07/like.jpg?w=300&#038;h=195" alt="" width="300" height="195" class="alignleft size-medium wp-image-371655" /></a></p>
<p>According to a report from the <em>Wall Street Journal</em>, the music service Google is close to launching <a href="http://online.wsj.com/article/SB10001424052970203752604576645413691297494.html">will include sharing features via integration with its Google+ platform</a>, which isn&#8217;t that surprising, since Google has said the new social network <a href="http://gigaom.com/2011/09/30/its-official-google-will-be-connected-to-everything/">will be part of everything it does</a>. For Apple, however, the new social features in Google&#8217;s offering will reinforce what Spotify and other music services have already made obvious: Apple and iTunes are falling behind in the social-music race, which could have significant consequences for the company as the music industry continues to evolve.</p>
<p>By any measure, iTunes is still the 800-pound gorilla of the digital-music industry: <a href="http://www.apple.com/pr/library/2010/02/25iTunes-Store-Tops-10-Billion-Songs-Sold.html">More than 10 billion songs have been downloaded</a> since Apple launched the service in 2001, and some record labels and music publishers now get a huge proportion of the revenue they make on their artists from iTunes. By launching the service &#8212; along with the iPod, <a href="http://www.cultofmac.com/124565/an-illustrated-history-of-the-ipod-and-its-massive-impact-ipod-10th-anniversary/">which turned 10 years old on the weekend</a> &#8212; Apple effectively re-engineered the entire music industry, convincing the major labels to use it as a conduit to reach music lovers who were busy downloading whatever they could get their hands on.</p>
<p>Obviously, that kind of power means iTunes isn&#8217;t going away anytime soon, and it will continue to be the main choice for record companies who want to monetize an artist. But the music business is changing &#8212; along with virtually every other form of media and content &#8212; as a result of the increasingly social nature of the web. And in that particular race, <a href="http://gigaom.com/2011/09/22/facebook-teams-up-with-spotify-turntable-fm-to-let-users-share-music/">services such as Spotify are winning, in part because of their integration with networks like Facebook</a> and their focus on streaming over buying.</p>
<h2>Streaming and sharing is the new downloading</h2>
<p>Facebook and Spotify have gotten a lot of criticism since the social network launched its &#8220;frictionless sharing&#8221; features, which <a href="http://www.zdnet.com/blog/btl/spotifys-frictionless-sharing-bows-to-facebook-privacy-pressure/59408">allow services like Spotify to publish sharing info to a user&#8217;s Facebook page without having to ask permission</a> every time. Many users have complained about this behavior &#8212; and that Spotify requires that anyone signing up have a Facebook account to connect to &#8212; and some have no doubt cancelled their accounts, but they are likely in the minority. In the end, this new kind of sharing, <a href="http://gigaom.com/2011/09/30/why-facebooks-frictionless-sharing-is-the-future/">which shows links to what friends are listening to in the &#8220;ticker&#8221; stream on a user&#8217;s page</a>, could be a hugely powerful driver for the industry.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/10/4949751839_63ca53fbf5_z.png"><img  title="4949751839_63ca53fbf5_z" src="http://gigaom2.files.wordpress.com/2011/10/4949751839_63ca53fbf5_z.png?w=173&#038;h=140" alt="" width="173" height="140" class="alignleft size-thumbnail wp-image-426313" /></a></p>
<p>And what kinds of weapons does Apple have? It has its massive market dominance &#8212; and it has Ping. Remember Ping? Apple&#8217;s <a href="http://gigaom.com/2010/09/01/live-blog-apples-digital-media-event/">music-based social network launched last fall</a>, and was designed to do something similar to what Spotify and others are now doing: make it easy for users to share their activity and convince others to buy music. Except that Ping almost instantly looked like a social network from the late 1990s rather than a contender for the music-sharing future: as GigaOM&#8217;s Cyndy Aleo argued at the time, it <a href="http://gigaom.com/2010/09/03/ping-is-neither-social-nor-is-it-a-network-discuss/">looked lame in part because</a> it wasn&#8217;t connected to anything else, and it made sharing surprisingly cumbersome (for his part, Om said that he thought Ping <a href="http://gigaom.com/2010/09/01/pingfuture-of-social-commerce/">was part of &#8220;the future of social commerce&#8221;</a>).</p>
<p>Ping shone a spotlight on one of Apple&#8217;s major weaknesses, which is a lack of knowledge or experience with social networks or social behavior. The company&#8217;s products are <a href="http://gigaom.com/2011/10/21/steve-jobs-and-why-technology-doesnt-matter/">famous for their brilliant design and usability</a>, but virtually none of that applies to things like Ping or Apple&#8217;s Game Center network (or to iTunes itself, arguably) since both seem more like ghost towns and afterthoughts than powerful competitors.</p>
<h2>Twitter integration may not be enough</h2>
<p>In an attempt to bolt on some form of social behavior, Apple <a href="http://gigaom.com/2010/11/11/ping-opens-up-to-twitter-to-make-music-buying-social/">added support for Twitter to Ping</a>, and more recently it has integrated Twitter into many of its apps and services through iOS 5 &#8212; a ground-breaking move, since it rarely gives that kind of preferential treatment and real estate to a third party. (It <a href="http://gigaom.com/2010/09/02/ping-facebook/">tried to negotiate a Facebook deal but was rebuffed</a>, presumably because of Spotify). This was a smart decision, since Twitter accomplishes much of what iTunes and Ping do not: Users can easily send out links to what they have bought or are listening to, and those links appear in the &#8220;media pane&#8221; at Twitter&#8217;s website and can be easily clicked on.</p>
<p>Despite this, however, it still feels like Apple is fundamentally playing catch-up in an industry that is moving rapidly towards sharing and streaming of music rather than simply purchasing, a la iTunes. With social services like Spotify and Rdio and MOG &#8212; not to mention <a href="http://turntable.fm">Turntable.fm</a> and <a href="http://soundtracking.com">Soundtracking</a> &#8212; it is all about sharing music with friends rather than just acquiring it to keep forever. So how is Apple going to compete in this new kind of landscape? It will soon launch <a href="http://gigaom.com/apple/itunes-match-arriving-late-october/">a streaming feature called iTunes Match</a>, but the social element continues to elude it.</p>
<p>For the time being, at least, iTunes will remain the store of choice for many when it comes to buying music. And those who see their friends listening to music via Spotify and want to buy the same track may go to iTunes to do so &#8212; but then again, they might not. And if Google and Facebook integrate support for instant payments via Google Checkout or Facebook Credits, what kind of draw will Apple or iTunes have for new users then? The market dominance that Steve Jobs so brilliantly executed continues for now, but that dominance looks more and more precarious every day.</p>
<p><em>Post and thumbnail photos <a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">courtesy</a> of Flickr users <a href="http://www.flickr.com/photos/92484008@N00/6056242684/">Josh Lindsay</a> and <a href="http://www.flickr.com/photos/yodelanecdotal/3620023763/">Yodel Anecdotal</a></em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426294+has-apple-missed-the-social-music-train&utm_content=mathewingram">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426294+has-apple-missed-the-social-music-train&utm_content=mathewingram">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2012/01/forecast-the-evolution-of-the-digital-music-industry/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426294+has-apple-missed-the-social-music-train&utm_content=mathewingram">Forecast: the future of the digital music&nbsp;industry</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426294+has-apple-missed-the-social-music-train&utm_content=mathewingram">NewNet Q4: Platform mania and social commerce&nbsp;shakeout</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=426294&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Music wars heat up &#8212; but is free really the future?</title>
		<link>http://gigaom.com/2011/09/15/music-wars-heat-up-but-is-free-really-the-future/</link>
		<comments>http://gigaom.com/2011/09/15/music-wars-heat-up-but-is-free-really-the-future/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 11:00:03 +0000</pubDate>
		<dc:creator>Bobbie Johnson</dc:creator>
				<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[eMusic]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[MOG]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rdio]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=405400</guid>
		<description><![CDATA[As music services Mog and Rdio take up defensive positions by launching new free-to-listen services, it may look like streaming is the future. But retailers like eMusic are fighting back by arguing that purchasing songs remains as relevant as ever.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=405400&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/09/brightonbusker-cc-johnny_boy_a.jpg"><img  title="Busker under CC license by Flickr user Johnny_Boy_A" src="http://gigaom2.files.wordpress.com/2011/09/brightonbusker-cc-johnny_boy_a.jpg?w=300&#038;h=200" alt="Busker under CC license by Flickr user Johnny_Boy_A" width="300" height="200" class="alignleft size-medium wp-image-405401" /></a><strong>Updated.</strong> If you thought the music streaming market was competitive already, you ain&#8217;t seen nothing yet. Things have been bubbling up in recent months &#8212; particularly with the <a href="http://gigaom.com/2011/07/13/spotify-us-launch-mid-july/">American launch of Spotify</a> &#8212; but now things are about to boil over. <a href="http://gigaom.com/2011/06/19/revealed-facebook%E2%80%99s-music-plans-involve-spotify-others/">Faced with the prospect of Facebook launching a music platform next week</a>, both Mog and Rdio are reportedly making a bold gambit: going free.</p>
<p>More accurately, both services &#8212; which previously required all users to subscribe &#8212; are adding a lower tier of free access to entice more users in. <a href="http://www.mog.com">Mog pulled the trigger first</a>, announcing a new &#8220;Freeplay&#8221; scheme (launching Thursday) that will let users listen to a limited number of tracks for nothing and earn more plays if they are active sharers. Rdio, meanwhile, says <a href="http://allthingsd.com/20110914/free-music-for-everyone-rdio-joins-mog-spotify-in-the-big-digital-music-giveaway/?mod=googlenews">it will launch a similar service in the next month</a>. <del datetime="2011-09-15T22:56:50+00:00">And unlike Spotify, it looks like both will <em>not</em> support their free activities by running advertising.</del> Mog has confirmed with GigaOM that it will, like Spotify, support the free service with advertising, while it looks like Rdio has no plans to run ads on its free version.</p>
<p>No ads? Isn&#8217;t that just a kamikaze business model? We know that the cost of streaming can often be prohibitive, but <del datetime="2011-09-15T23:00:08+00:00">both companies</del> Rdio must be hoping it can get enough users to upgrade to subscriptions to offset the losses <del datetime="2011-09-15T23:00:08+00:00">the companies </del>it will rack up in ad-free listening.</p>
<p>I suppose, faced with such strong competition, there aren&#8217;t that many other ways to compete. I mean obviously, both companies have teams of engineers working on a system that can stream free music <em>directly to your mind</em> &#8212; but until then, it looks like free is the way in.</p>
<p>Or is it?</p>
<p><a href="http://gigapple.files.wordpress.com/2007/09/emusic.gif"><img  title="eMusic" src="http://gigapple.files.wordpress.com/2007/09/emusic.gif?w=604" alt=""   class="alignright size-full wp-image-175639" /></a>The free streaming frenzy coincides with news from download retailer <a href="http://www.emusic.com">eMusic</a>, which is pushing the results of a survey it commissioned into online behavior. Given the source, you will probably need to take the result with more than a pinch of salt, but essentially it backed up a novel idea: Instead of giving music away for nothing, you could try selling it.</p>
<p>The rise of streaming has led some to argue that it will eventually kill retail (such as the author <a href="http://blogs.hbr.org/cs/2011/07/why_spotify_will_kill_itunes.html">of this piece in the Harvard Business Review</a> which says that &#8220;over time this model [streaming] will displace iTunes&#8221;) and no doubt, such claims will receive a boost from the increase in free services.</p>
<p>But eMusic says it isn&#8217;t so simple. The survey, which was conducted by Insight Research and came from interviews with 1,000 adult music consumers across the U.S., found that only a small number of customers saw streaming and ownership as diametrically opposed.</p>
<p>According to the study, 91 percent of people still &#8220;prefer to own music,&#8221; listing a number of reasons such as unlimited listening, security that their music won&#8217;t disappear, and support for artists. And while only 13 percent of people surveyed pay to stream music online, the majority of those (84 percent) still buy music as well.</p>
<p>These tendencies become even stronger among those who count themselves as &#8220;independent&#8221; music fans, many of whom use streaming services like Spotify, Mog and Rdio as ways to try new music before they purchase.</p>
<p>It&#8217;s always worth being skeptical of surveys, but noises like this have to sound good to the likes of iTunes and Amazon &#8212; and while it may not be enough to those who think streaming will emerge as the only true victor, it indicates there&#8217;s life in retail yet.</p>
<p><em>Busker photo used under Creative Commons license, courtesy of Flickr user <a href="http://www.flickr.com/photos/14019469@N07/2898756717/">Johnny_boy_a</a></em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405400+music-wars-heat-up-but-is-free-really-the-future&utm_content=bobbiejohnson">Sign up for a free trial</a>.</p><ul><li><a href="?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405400+music-wars-heat-up-but-is-free-really-the-future&utm_content=bobbiejohnson"></a></li><li><a href="?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405400+music-wars-heat-up-but-is-free-really-the-future&utm_content=bobbiejohnson"></a></li><li><a href="http://pro.gigaom.com/2011/02/a-2011-connected-consumer-forecast/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=405400+music-wars-heat-up-but-is-free-really-the-future&utm_content=bobbiejohnson">A 2011 Connected Consumer&nbsp;Forecast</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=405400&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>8</slash:comments>
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			<media:title type="html">Busker under CC license by Flickr user Johnny_Boy_A</media:title>
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			<media:title type="html">bobbiejohnson</media:title>
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			<media:title type="html">Busker under CC license by Flickr user Johnny_Boy_A</media:title>
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			<media:title type="html">eMusic</media:title>
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		<title>Is it time to retire the 5-star rating system?</title>
		<link>http://gigaom.com/2011/07/13/recommendation-engine-research/</link>
		<comments>http://gigaom.com/2011/07/13/recommendation-engine-research/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 00:41:43 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FaceMash]]></category>
		<category><![CDATA[genius]]></category>
		<category><![CDATA[HotorNot.com]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[rankings]]></category>
		<category><![CDATA[ratings scale]]></category>
		<category><![CDATA[recommendation]]></category>
		<category><![CDATA[recommendation systems]]></category>
		<category><![CDATA[recommendations]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[yelp]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=376018</guid>
		<description><![CDATA[Thanks to the rating systems in place on such popular websites as Yelp, Amazon and eBay, many people are comfortable evaluating things in absolute terms: a two-star restaurant, a B movie and so on. But new MIT research says this approach is fundamentally flawed.
<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=376018&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/07/screen-shot-2011-07-13-at-5-10-51-pm.png"><img  title="the critic" src="http://gigaom2.files.wordpress.com/2011/07/screen-shot-2011-07-13-at-5-10-51-pm-e1310602449126.png?w=604" alt=""   class="alignleft size-full wp-image-376020" /></a>Thanks to the rating systems in place on such popular websites as Netflix, Amazon and eBay, many people have become comfortable evaluating things in absolute terms: a two-star restaurant, a B movie and so on. But new research out of the Massachusetts Institute of Technology says that this approach to ranking things is fundamentally flawed.</p>
<p>Recommendation systems should instead ask users to compare products in pairs, not as stand-alone items, says Devavrat Shah, a professor at MIT&#8217;s Laboratory of Information and Decisions Systems.</p>
<p>According to Shah, the kind of star rating systems that are the status quo on the web today are flawed because, well, humans are flawed. &#8220;If my mood is bad today, I might give four stars, but tomorrow I’d give five stars. But if you ask me to compare two movies, most likely I will remain true to that for a while,&#8221; Shah says in an article <a href="http://web.mit.edu/newsoffice/2011/compare-recommendation-systems-0708.html">published this week</a> on MIT&#8217;s news site. &#8220;Your three stars might be my five stars, or vice versa. For that reason, I strongly believe that comparison is the right way to capture this.”</p>
<p>In a series of recently published academic papers, Shah, along with students Ammar Ammar and Srikanth Jagabathula, as well as MIT Sloan School of Management professor Vivek Farias, demonstrated that stitching &#8220;pairwise rankings&#8221; together into a master list is a more accurate representation of customer sentiment than relying on customers to rate things by themselves on a typical five-star scale. According to the MIT researchers, they have formulated algorithms that have proven to accurately predict shoppers&#8217; preferences with 20 percent greater accuracy than the kinds of formulas most often in use today. They have built a website, <a href="http://celect.lids.mit.edu/">Celect.com</a>, to show off their theories in practice.</p>
<p>The success of using a more complicated algorithmic approach for recommendation engines has been proven by Apple&#8217;s iTunes software, and in particular, its Genius song selection feature. An Apple engineer <a href="http://gigaom.com/2010/06/04/heres-how-the-web-reads-your-mind/">disclosed last year</a> that Genius uses much more than just the star ratings system to power its personalized song recommendation engine. In fact, iTunes use a complex combination of big data analytics and aggregated personal information to customize content for users.</p>
<p>Of course, finding programmers <a href="http://gigaom.com/2011/06/20/for-gild-a-good-programmer-shouldnt-be-hard-to-find/">is tough as it is</a>, and not all web companies can afford to hire Apple-caliber software engineers or MIT Ph.D.s to formulate their recommendation engines. Also, users on sites such as Yelp have become very confident in their roles as armchair critics, adding and subtracting stars from reviews for highly specific reasons. But then again, classic websites such as <a href="http://hotornot.com/">HotorNot.com</a> &#8212; and even <a href="http://en.wikipedia.org/wiki/History_of_Facebook#Facemash">Facebook predecessor FaceMash.com</a> &#8212; have shown that one-to-one comparisons can be fun, too. According to the folks at MIT, if comparison engines can make the leap from fun pastime into the big leagues of e-commerce, recommendation systems could get even more spookily accurate.</p>
<p><em>Image from the cover art of </em>The Complete Works of <em>The Critic DVD set, found on <a href="http://www.amazon.com/Critic-Complete-Christine-Cavanaugh/dp/B00008EY6Q">Amazon.com</a></em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=376018+recommendation-engine-research&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/defining-hadoop-the-players-technologies-and-challenges-of-2011/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=376018+recommendation-engine-research&utm_content=colleengigaom">Defining Hadoop: the Players, Technologies and Challenges of&nbsp;2011</a></li><li><a href="http://pro.gigaom.com/2011/03/putting-big-data-to-work-opportunities-for-enterprises/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=376018+recommendation-engine-research&utm_content=colleengigaom">Putting Big Data to Work: Opportunities for&nbsp;Enterprises</a></li><li><a href="http://pro.gigaom.com/2011/07/mobile-q2-smartphone-growth-surges-ipads-rule-continues/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=376018+recommendation-engine-research&utm_content=colleengigaom">Mobile Q2: Smartphone growth surges; iPad&#8217;s rule&nbsp;continues</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=376018&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Pack your bags: Hipmunk travel search comes to iPad</title>
		<link>http://gigaom.com/2011/06/21/hipmunk-ipad-iphone/</link>
		<comments>http://gigaom.com/2011/06/21/hipmunk-ipad-iphone/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 13:00:11 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple Store]]></category>
		<category><![CDATA[Hipmunk]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[ipad aps]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone apps]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[iTunes store]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[travel search]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=364874</guid>
		<description><![CDATA[Travel search startup Hipmunk is bringing its super slick user interface (UI)-- and arguably the web's cutest mascot-- to the iPad, just in time for the summer travel season. The San Francisco-based company has launched a custom iPad app and an update to its iPhone offering.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=364874&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/06/screen-shot-2011-06-06-at-6-45-32-pm-e1307411181861.png"><img  title="hipmunk logo (not feature)" src="http://gigaom2.files.wordpress.com/2011/06/screen-shot-2011-06-06-at-6-45-32-pm-e1307411181861.png?w=604" alt=""   class="alignleft size-full wp-image-356383" /></a>Travel search startup <a href="http://www.hipmunk.com">Hipmunk</a> is bringing its <a href="http://gigaom.com/2011/06/08/hipmunk/">super-slick user interface</a> (UI)&#8211; and arguably the startup world&#8217;s cutest mascot&#8211; to the iPad.</p>
<p>The San Francisco-based company has announced the launch of its custom iPad app, which will be available as a free download in the iTunes store starting Tuesday. The iPad app launch is accompanied by an update to the iPhone app Hipmunk <a href="http://blog.hipmunk.com/post/6492870776/hipmunk-for-iphone">debuted</a> in February. An Android application is in the pipeline, according to the company.</p>
<p>Hipmunk&#8217;s head of mobile Danilo Campos recently took me through a preview of the iPad app, and by all appearances, it&#8217;s a spot-on translation of Hipmunk&#8217;s unique web experience. Just like on the web, flight results are sorted according to those with the lowest amount of &#8220;agony,&#8221; which is determined by the flight&#8217;s duration, number of layovers, and price. The UI incorporates the same visual timeline format for displaying search results that is well known by users of Hipmunk&#8217;s website. It also includes a handy option to either book in the Safari browser, or save the selection with a finish code to finalize the booking later from a computer.</p>
<p>“Launching an iPad app aligns with our mission of providing a superior, and fun, travel search experience,” Hipmunk CEO Adam Goldstein said in a press release announcing the app&#8217;s availability. You can read more about Hipmunk in my more in-depth interview with Goldstein <a href="http://gigaom.com/2011/06/08/hipmunk/">published by GigaOM earlier this month</a>.</p>
<p>Here are some screenshots of Hipmunk&#8217;s iPad app:</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/06/hipmunkipad.png"><img  title="hipmunkipad" src="http://gigaom2.files.wordpress.com/2011/06/hipmunkipad.png?w=604" alt=""   class="alignnone size-full wp-image-364877" /></a>   <a href="http://gigaom2.files.wordpress.com/2011/06/hipmunkipad2.png"><img  title="hipmunkipad2" src="http://gigaom2.files.wordpress.com/2011/06/hipmunkipad2.png?w=604" alt=""   class="alignnone size-full wp-image-364878" /></a></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=364874+hipmunk-ipad-iphone&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/04/a-media-tablet-forecast-2011-2015/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=364874+hipmunk-ipad-iphone&utm_content=colleengigaom">A Media Tablet Forecast, 2011 &#8211;&nbsp;2015</a></li><li><a href="http://pro.gigaom.com/2011/02/platform-makers-placing-big-bets-on-in-app-payments/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=364874+hipmunk-ipad-iphone&utm_content=colleengigaom">Platform Makers Placing Big Bets on In-App&nbsp;Payments</a></li><li><a href="http://pro.gigaom.com/2011/06/the-rise-of-tablets-in-the-enterprise/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=364874+hipmunk-ipad-iphone&utm_content=colleengigaom">The rise of tablets in the&nbsp;enterprise</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=364874&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Apple’s iCloud punishes honest iTunes users with DRM</title>
		<link>http://gigaom.com/2011/06/08/apple-icloud-drm/</link>
		<comments>http://gigaom.com/2011/06/08/apple-icloud-drm/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 18:24:36 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Fairplay]]></category>
		<category><![CDATA[icloud]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=357840</guid>
		<description><![CDATA[Apple officially abandoned DRM for its iTunes music store more than two years ago. However, users who re-download any of their past copy-protected purchases as part of Apple's new iCloud offering once again get files with DRM. Is the company punishing its most loyal customers?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=357840&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/06/55777042_f741925836.jpg"><img  title="Lock DRM" src="http://gigaom2.files.wordpress.com/2011/06/55777042_f741925836.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-357865" /></a>Apple has rolled out phase one of its cloud music offering this week, <a href="http://gigaom.com/apple/itunes-10-3-beta-now-available-with-a-touch-of-icloud/">allowing iTunes users to download additional copies</a> of past purchases on up to ten devices.</p>
<p>However, users that bought their music on iTunes before <a href="http://gigaom.com/2009/01/06/why-apples-itunes-concessions-are-a-double-edged-sword/">Apple abandoned DRM some two years ago</a> better get ready for an unexpected surprise: Files originally bought with Apple’s Fairplay copy protection are also once again downloaded with DRM.</p>
<div id="attachment_357853" class="wp-caption alignright" style="width: 310px"><a href="http://gigaom2.files.wordpress.com/2011/06/itunes-plus-upgrade.jpg"><img  title="itunes plus upgrade" src="http://gigaom2.files.wordpress.com/2011/06/itunes-plus-upgrade.jpg?w=300&#038;h=73" alt="" width="300" height="73" class="size-medium wp-image-357853" /></a><p class="wp-caption-text">Apple still charges users $0.30 per track to get rid of DRM.</p></div>
<p>A number of users complained about this strange behavior on Twitter and on the web, with <a href="http://twitter.com/#!/jherskowitz/status/78286941426171904">one stating</a> that this would bring back “bad memories.” We were able to confirm it by re-downloading a DRMed track as well. Apple <a href="http://www.apple.com/pr/library/2009/01/06itunes.html">introduced the ability to “upgrade”</a> copy protected tracks to DRM-free AACs by paying $0.30 per song in early 2009. The so-called upgrade to iTunes Plus is still available, so it might make economic sense for the company to not offer free upgrades as part of the new ability to download additional copies of previously purchased songs.</p>
<p>However, the fact that iTunes still serves up DRM to users who were honest enough to pay for their music may add fuel to recent criticism that Apple’s iCloud offering rewards piracy. Beginning this fall, customers will be able to synchronize their entire music library with iCloud without uploading a single song to Apple’s servers as part of the iTunes Music Match subscription. iCloud will instead match songs by title and audio fingerprint, allowing users to download higher-quality copies of songs even for those 128 kbps files they originally downloaded from LimeWire back in the day. Music Match will cost users $25 per year.</p>
<p>ZDNet blogger <a href="http://www.zdnet.com/blog/government/did-apple-just-announce-complete-music-pirate-amnesty-for-2495/10434">David Gewirtz called Music Match</a> “complete music pirate amnesty” this week, and Evolver.fm&#8217;s <a href="http://evolver.fm/2011/06/06/apples-music-icloud-is-nice-not-revolutionary/">Elliot van Buskirk said</a> that the offering “reinforces the practice of downloading music without paying for it” (hat tip <a href="http://www.allaccess.com/net-news/archive/story/92395/itunes-match-legitimizing-piracy-or-monetizing-it">to AllAccess.com</a>).</p>
<p>The good news is that iCloud’s Music Match will likely also work for DRMed iTunes purchases (Apple PR didn’t respond in time to requests for comment), meaning that paying subscribers will be able to free their existing iTunes libraries from DRM by paying $25 per year instead of $0.30 per track.</p>
<p>Until then, Apple’s practice of serving up DRMed downloads to paying customers more than two years after the company announced with big fanfares that it would abandon DRM serves as an important reminder: Once businesses and consumers buy into a copy protection scheme, they&#8217;re gonna have a hard time getting rid of it.</p>
<p><em>Image <a href="http://creativecommons.org/licenses/by-sa/2.0/">courtesy (CC-BY-SA) of</a> Flickr user <a href="http://www.flickr.com/photos/givingkittensaway/55777042/in/photostream/">Ben Cumming.</a></em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=357840+apple-icloud-drm&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/06/the-return-of-drm/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=357840+apple-icloud-drm&utm_content=jroettgers">The Return of&nbsp;DRM</a></li><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=357840+apple-icloud-drm&utm_content=jroettgers">Report: Monetizing Digital&nbsp;Content</a></li><li><a href="http://pro.gigaom.com/2009/07/how-to-manage-access-to-digital-content/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=357840+apple-icloud-drm&utm_content=jroettgers">How to Manage Access to Digital&nbsp;Content</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=357840&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Voice Recognition Is the Future, and SoundHound Wants to Power It</title>
		<link>http://gigaom.com/2011/06/02/soundhound/</link>
		<comments>http://gigaom.com/2011/06/02/soundhound/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 21:15:39 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Digital Music]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[soundhound]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[startup profiles]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[venture capital]]></category>
		<category><![CDATA[voice recognition]]></category>
		<category><![CDATA[voice recognition technology]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=354297</guid>
		<description><![CDATA[Even under the best of circumstances-- standing desks, ergonomic keyboards, customized chairs-- typing can be a major pain. Voice recognition technology startup SoundHound hopes to eventually be a part of the solution by allowing people to simply talk to our computers rather than type.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=354297&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/06/screen-shot-2011-06-02-at-2-52-36-pm.png"><img  title="soundhound logo 1" src="http://gigaom2.files.wordpress.com/2011/06/screen-shot-2011-06-02-at-2-52-36-pm-e1307040851168.png?w=604" alt=""   class="alignleft size-full wp-image-354304" /></a>With rumors swirling that <a href="http://gigaom.com/apple/nuance-brags-amid-talk-of-apple-deal/">consumer technology giant Apple</a> <a href="http://gigaom.com/apple/nuance-brags-amid-talk-of-apple-deal/">is preparing to launch a  sophisticated voice command feature</a> at its developer conference next week in San Francisco, <a href="http://gigaom.com/mobile/what-voice-recognition-technology-could-mean-for-apple-and-all-of-us/">voice recognition technology may finally be ready for mass market consumption</a>. San Jose, Calif.-based voice recognition startup SoundHound is more than ready for the technology&#8217;s time in the spotlight.</p>
<p>SoundHound&#8217;s Founder and CEO Keyvan Mohajer launched three profitable companies before he graduated from college. After completing his undergraduate work at the University of Toronto in 2000, Mohajer did some soul-searching to think about what to do next. &#8220;I realized that though I&#8217;m an entrepreneur and I like to start things, I&#8217;m also really passionate about technology. Some of my earlier companies were very successful, but they weren&#8217;t exactly high-tech,&#8221; he told me in a recent interview. &#8220;So I decided to get my Ph.D. in a deeper technology field and apply what I learned to start a really high-tech company.&#8221;</p>
<p>When Mohajer decided to go high-tech, he went big. He enrolled in Stanford&#8217;s graduate electrical engineering department, where he very quickly found his next big opportunity. &#8220;I realized that we are going to one day talk to our computers,&#8221; he said. &#8220;That day is going to come, and it&#8217;s going to come within my lifetime.&#8221; Mohajer dedicated his doctoral studies to voice recognition technology, and founded SoundHound two years before he received his Ph.D. in 2007.</p>
<p>Currently, SoundHound&#8217;s specialty is delivering information about music. Users can sing or hum a tune into <a href="http://gigaom.com/2010/04/27/soundhounds-pet-project-a-music-search-engine/">its SoundHound app</a> and the app returns the song name, as well as other information. Last week, the company released its Hound app, which can identify when a user says the name of an artist or album.</p>
<p>The slightly frivolous-seeming &#8220;name that tune&#8221; aspects of SoundHound&#8217;s applications belie the seriousness of the technology and business underneath it all. SoundHound has raised $16 million in venture capital and currently has 55 full-time employees. Investors have been attracted to the company by the future potential of SoundHound&#8217;s core technology, Mohajer told me. &#8220;We own all of our technology, while a lot of other apps in this space license their core technology,&#8221; he said. &#8220;We built everything in-house and we own all of our intellectual property.</p>
<p>I asked Mohajer if SoundHound&#8217;s proprietary technology and team of razor-sharp Ph.D.s has attracted interest from larger companies like Apple, who could incorporate voice search into its iTunes operations, or Internet radio website Pandora. The CEO demurred from talking about his company&#8217;s specific exit options, but pointed out that SoundHound&#8217;s board of directors includes Larry Marcus, who was the first investor in Pandora and currently sits on Pandora&#8217;s board. He also implied that in the right hands, the company&#8217;s technology could be employed for a much wider variety of uses. &#8220;We&#8217;re only in the music vertical now&#8230; but we argue that there&#8217;s a big demand for the future of computation devices that rely on voice recognition,&#8221; he said. &#8220;I&#8217;ve learned that it&#8217;s very important not to think about an exit and an outcome, and to just find something that you really enjoy doing.&#8221;</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=354297+soundhound&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/05/the-case-for-increased-ma-in-2011-actions-and-outlooks/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=354297+soundhound&utm_content=colleengigaom">The Case for Increased M&amp;A in 2011: Actions and&nbsp;Outlooks</a></li><li><a href="http://pro.gigaom.com/2011/04/infrastructure-q1-iaas-comes-down-to-earth-big-data-takes-flight/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=354297+soundhound&utm_content=colleengigaom">Infrastructure Q1: IaaS Comes Down to Earth; Big Data Takes&nbsp;Flight</a></li><li><a href="http://pro.gigaom.com/2011/04/new-e-book-monetization-models-set-to-finally-grow/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=354297+soundhound&utm_content=colleengigaom">New E-book Monetization Models Set to Finally&nbsp;Grow</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=354297&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Google Launches Music App With a Wink to iTunes Competition</title>
		<link>http://gigaom.com/2011/05/10/google-music-beta/</link>
		<comments>http://gigaom.com/2011/05/10/google-music-beta/#comments</comments>
		<pubDate>Tue, 10 May 2011 17:38:22 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[google i/o]]></category>
		<category><![CDATA[Google I/O 2011]]></category>
		<category><![CDATA[Google Music]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[music beta by google]]></category>
		<category><![CDATA[music by google]]></category>

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		<description><![CDATA[Google debuted its highly anticipated cloud-based music player, "Music beta by Google." The launch during the opening keynote at the Google I/O Developer conference in San Francisco included an obvious wink to its competition with Apple's iTunes music player.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=342763&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/05/screen-shot-2011-05-10-at-10-10-53-am.png"><img  title="GoogleMusic" src="http://gigaom2.files.wordpress.com/2011/05/screen-shot-2011-05-10-at-10-10-53-am.png?w=604" alt=""   class="alignleft size-full wp-image-342833" /></a><strong>Updated.</strong> Google officially tossed its hat into the music ring in a big way on Tuesday, with the beta debut of its <a href="http://gigaom.com/mobile/5-google-io-predictions-android/">highly anticipated</a> cloud-based music player, &#8220;Music beta by Google.&#8221; Product manager Paul Joyce unveiled Music during <a href="http://gigaom.com/2011/05/10/android-poised-to-invade-the-home/">the opening keynote at the Google I/O Developer conference</a> in San Francisco.</p>
<p>Users can upload any music file they own &#8212; from iTunes libraries, Windows Media Player, or file folders &#8212; to Music. Music stores all the songs, albums and playlists completely in the cloud, so with the Music Android application, a user&#8217;s Google music library is automatically synced across all of his or her devices. The app automatically caches the most recently listened-to songs so they can be accessed without an Internet connection.</p>
<p>The app is currently available by invitation only to users in the U.S., Joyce said, and will be free for as long as it&#8217;s in beta. The company did not give any further information on any future pricing plans.</p>
<p>Although the Music application stores music and doesn&#8217;t sell it, Tuesday&#8217;s launch still puts Google more directly into a space currently dominated by Apple. Joyce acknowledged the competition during his keynote presentation with a hint of snark, referring to Google Music&#8217;s &#8220;Instant Mix&#8221; playlist-creating feature as a &#8220;truly ingenious&#8221; feature&#8211; an obvious wink to iTunes&#8217; <a href="http://en.wikipedia.org/wiki/ITunes#Genius">&#8220;Genius&#8221;</a> automatic playlist creator.</p>
<p><strong>Update: </strong>Android Director of Digital Content Jamie Rosenberg said during a press conference following the keynote that Google wants to eventually sell music through the platform as well. However, negotiations with some of the major labels broke down because of &#8220;terms that we felt were unreasonable and unsustainable.&#8221; He denied that Google is going to become a target of music industry lawsuits with its locker service. &#8220;What we launched today is a completely legal service,&#8221; said Rosenberg.</p>
<p><em>Additional reporting by Janko Roettgers.</em></p>
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