Posts Tagged ‘iPhone’

Open Thread: Which iPhone Apps Are For You?

Stacey Higginbotham | Thursday, July 10, 2008 | 4:52 PM PT | 9 comments

We’re drowning in emails related to iPhone apps here at GigaOM, but since the store opens today and we already did a list of iPhone apps, we’re turning the tables and asking, what would GigaOM readers do? You guys obviously want the 3G iPhone, so now tell us what you want on it? Mainstream apps like streaming radio from Pandora, Tetris or Scrabble, or opinions from Yelp? Apps that take advantage of the new GPS features like Where or Limbo? We want to hear about it.

iPhone Owners Seem Crazy for Games

Wagner James Au | Thursday, July 10, 2008 | 12:00 AM PT | 2 comments

Ever since Apple put out its Software Developer Kit in March, game developers have been racing to create titles for the presumed market victor. But how much of a demand for them is there really? Based on the data from Cellufun, AOL’s designated mobile game portal since April, quite a lot. The company just told us that compared with other phone owners, iPhone gamers are generating four times the number of page views on Cellufun titles and double the time playing. (That’s an average of 21 minutes of game play and 65 page views per iPhone player session, compared to 11 minutes and 15 page views for sessions on other phones.) Pretty impressive, given Cellufun’s 5 million monthly uniques and 70 million page views. If the numbers are just as good for other game developers, expect to see the iPhone game catalog get a lot bigger soon.

Image credit: www.Cellufun.com

GigaOM Poll: Will You Buy iPhone 3G

Om Malik | Tuesday, July 8, 2008 | 10:04 PM PT | 36 comments

So in a couple of days the iPhone 3G is going to go on sale. Like many of you I am going to get this device as part of my duties as an intrepid reporter (and a shameless Apple-holic.) However, if you are rational, then you might want to read these reviews by the big three tech writers and their take on the iPhone 3G before you decide to hand over your credit card to the sales people.

  • Walt Mossberg/WSJ: “I found it to be a more capable version of an already excellent device. And now that it’s open to third-party programs, the iPhone has a chance to become a true computing platform with wide versatility…if you can live with the higher service costs and the weaker battery life.”
  • Edward Baig/USA Today: “With GPS newly added to the mix, this handheld marvel has no equal among consumer-oriented smart phones. While not everything on my wish list made it onto the new device, Apple has raised the bar with iPhone 3G. To which I offer an enthusiastic thumbs up.”
  • David Pogue/NYTimes: “It’s not so much better that it turns all those original iPhones into has-beens. Indeed, the really big deal is the iPhone 2.0 software and the App Store, neither of which requires buying a new iPhone.”

I am sensing some hesitation on the part of the these reviewers. And now that you have read their reviews, are you still interested in buying the iPhone 3G.

GTalk on iPhone

Stacey Higginbotham | Thursday, July 3, 2008 | 12:26 PM PT | 12 comments

Google has released a Google Talk client for the iPhone that allows instant messaging as long as the application is open. I’d like to think of this as a nifty way around rising texting costs, but that’s unlikely, given how much time my phone spends in my pocket. If this type of mobile app takes off, it will raise a usability question for the high-end phone and MID apps developers. So much of our PC lives revolve around multiple applications staying open — and around the user focusing on the machine — but that isn’t how people use their mobile devices. So how do you build a phone that allows for multiple programs to be open, and how do you alert users to changes in the app’s status without going through carriers?

The iPhone Makes Semiconductors Fun Again!

Stacey Higginbotham | Thursday, July 3, 2008 | 11:45 AM PT | 6 comments

For a while there, covering the chip industry was like covering a race run by a rabbit and a cheetah. AMD was the rabbit, while Intel — with its much larger market cap and greater profits — was the cheetah. Evey now and then the rabbit would fool you into thinking he was going to pull ahead, but we all knew who was going to win. In the past few years, however, two things have brought more runners and more diversity to the course: a challenge to the x86 architecture, and the iPhone.

I could probably find a way to credit the iPhone for changing the furniture industry if I tried hard enough (it could be the new Six Degrees of Kevin Bacon game for tech journalists.) But in this case the iPhone pushed the real Internet — as opposed to a carrier-defined portal — out to mobile consumers and showed them how compelling such access could be. That made clear to carriers that data usage, which was already on the rise, could become a huge revenue booster if consumers were given the right type of devices. Which prompted chip makers to see gold in the form of the 33.2 million high-end handsets sold around the world. Continue »

No-Contract iPhone Found in AT&T Press Release:

If you want a 3G iPhone without an AT&T contract, you can get one. Eventually. For $599 for the 8 GB version or $699 for the 16 GB version. That’s a 200 percent markup over the $199 price tag for the 8 GB version with a contract. AT&T isn’t providing details yet on when this hoped-for option will be offered (will it look like the SIM card plan?), or if the iPhone is unlocked, but a spokesman said all will be revealed before the July 11 launch.

| 8 comments

Symbian, iPhone & the New Mobile Reality

Om Malik | Tuesday, June 24, 2008 | 6:53 AM PT | 80 comments

Nokia said today that it will buy up the part of Symbian it doesn’t already own and create the Symbian Foundation, which will unite all of its flavors into a single, common software platform that will go open source in two years. The move is a clear response to the realities of today’s mobile market — but will it work? Read our complete analysis and what it means for the mobile business. Continue »

Nokia Buys Plazes, Doubles Down on LBS

Stacey Higginbotham | Monday, June 23, 2008 | 7:41 AM PT | 6 comments

In a mobile world, the conversation opener is less likely to be, “How are you?” and more likely to be, “Where are you?” Since the goal of social networking technology seems to be to get us to speak less and look at screens more (all hail the mighty text ad), Nokia’s purchase of Plazes makes all the sense in the world. In fact by buying the social mapping service, the handset maker is merely continuing efforts that began with its $8.1 billion NavTeq acquisition, which should close soon.

Continue »

The Commoditization of GPS & the Golden Age of Location-based Services

Om Malik | Tuesday, June 17, 2008 | 4:10 PM PT | 26 comments

Unsure where you are, or where to go next? Not to worry. The number of location-based services applications out there continues to grow, fast eclipsing the days of standalone mapping and GPS. As to why, look no farther than your mobile phone. Continue »

Samsung Instinct: Novelty, Not Novel

Stacey Higginbotham | Thursday, June 12, 2008 | 7:20 AM PT | 13 comments

I played with the demo version of Samsung’s consumer-oriented iPhone killer in April and found it fun, but maybe a bit too much gadget crammed into too small of a space for me. It’ll be out on June 20 with a $200 price tag on the Sprint network, and today reviews appeared in a variety of places. David Pogue points out that the Instinct is long on features and short on polish when compared with the iPhone; Walt Mossberg agrees, saying the hardware is nice, but Apple’s software beats the Instinct’s hands down.

The lack of zing in the Instinct is a shame, and it shows how hardware and software can combine to create a novel design or a novelty design. The touch experience on the Instinct is a novelty design. It’s what Samsung calls a haptic touch screen, which means it vibrates when a user touches in a command. Pogue calls it gimmicky and he’s right, but I liked it anyhow. However, it’s hard to think of ways to integrate that vibration into features that push the Instinct to go beyond the constraints of a modern cell phone.

In contrast, the iPhone’s novel use of accelerometers and software give it the ability to orient itself (something the Instinct can’t do). That’s a feature that provides a similar Wow factor as haptic touch, but also can be used to change that way games are designed, turning the movement of the device into a type of joystick. That’s novel. Regardless of its novelty screen, people will buy the Instinct and it will certainly follow the iPhone in bringing touch as a user interface to the masses.

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