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	<title>GigaOM &#187; GameHouse</title>
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		<title>GigaOM &#187; GameHouse</title>
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		<title>The evolution of the virtual goods market</title>
		<link>http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/</link>
		<comments>http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 16:43:55 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/amycravens/" rel="author">Amy Cravens</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=109844</guid>
		<description><![CDATA[Social virtual goods revenues will grow from $2.1 billion in 2010 to $4.1 billion in 2016. Leading this growth are disruptive factors such as mobile, regulatory changes and alternatives to the traditional OS. But the most important disruption vector will be increasing the universality of virtual currencies.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530071&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530071&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=423857"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=423857" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/facebooks-ipo-filing-the-opening-shot-heard-round-the-world/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Facebook&#8217;s IPO filing: ideas and implications</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">NewNet Q4: Platform mania and social commerce shakeout</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Connected world: the consumer technology revolution</a></li></ul>]]></content:encoded>
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		<title>Facebook testing Credits outside of Facebook</title>
		<link>http://gigaom.com/2011/10/24/facebook-testing-credits-outside-of-facebook/</link>
		<comments>http://gigaom.com/2011/10/24/facebook-testing-credits-outside-of-facebook/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 17:38:59 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Facebook Credits]]></category>
		<category><![CDATA[GameHouse]]></category>
		<category><![CDATA[mobile payments]]></category>
		<category><![CDATA[paypal]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=426135</guid>
		<description><![CDATA[Facebook isn't a true PayPal competitor, but it's taking some steps toward becoming an online payments provider outside of its Facebook properties. The social giant has begun testing the use of Facebook Credits on Uno Boost and Collapse! Blast, both available on gaming portal GameHouse.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=426135&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Facebook isn&#8217;t a true PayPal competitor, but it&#8217;s taking some steps toward becoming an online payments provider outside of its Facebook properties. The social networking giant has <a href="http://www.gamehouse.com/blog/social-games-new/">begun testing the use of Facebook Credits on two games, Uno Boost and Collapse! Blast</a>, both available on gaming portal <a href="http://www.gamehouse.com">GameHouse</a>.</p>
<p>In the test, users of those games will have only one choice of payment option, Facebook Credits, instead of the usual GameHouse options of paying by credit card or PayPal. Players will be able to integrate their game experience of these games on both GameHouse and Facebook and pay for goods from one funding source. Facebook and GameHouse, a unit of RealNetworks, are <a href="http://developers.facebook.com/blog/post/586/">looking to see how players react </a>to the option, which will determine how each proceeds with Facebook Credits.</p>
<p><img  title="SocialGames_630x260" src="http://gigaom2.files.wordpress.com/2011/10/socialgames_630x260.jpg?w=604&#038;h=249" alt="" width="604" height="249" class="alignright size-large wp-image-426346" /></p>
<p>This could be a big springboard for Facebook to become a major payments player if it aggressively takes its Facebook Credits to other properties on the web. It&#8217;s already made Facebook Credits mandatory for gaming apps on Facebook as of July 1 and an option for other Facebook apps. It recently <a href="http://www.insidemobileapps.com/2011/10/10/facebook-mobile-platform-ios-html5/">extended credits to mobile app developers </a>who want to build HTML5 apps on its mobile platform. It was also allowing people to <a href="http://gigaom.com/2011/04/26/facebooks-two-deal-weapons-the-social-graph-and-credits/">pay </a><a href="http://gigaom.com/2011/04/26/facebooks-two-deal-weapons-the-social-graph-and-credits/">using Facebook Credits</a><a href="http://gigaom.com/2011/04/26/facebooks-two-deal-weapons-the-social-graph-and-credits/"> for things like Facebook Deals.</a> If it can leverage its relationships with Facebook Connect publishers, it can offer a fast and easy payment alternative to credit cards, PayPal or other phone billing options.</p>
<p>Facebook would likely have to lower its cut of transactions, which is currently 30 percent for Facebook developers, if it wants to move beyond virtual goods. But if it got it down to a percentage that was competitive, say around 5 percent or so, it could build off the many Facebook users that already have Facebook Credits. Websites like GameHouse, as well as independent game developers, may stand to benefit if they can drive more transactions with the help of Facebook Credits.</p>
<p>As <a href="http://gigaom.com/2011/01/24/facebook-credits-virtual-goods-are-just-the-beginning/">I wrote before,</a> this could be a stepping stone to Facebook Credits becoming a larger payment service. Right now, it&#8217;s not really participating in that battle, but if it can tap its existing relationships with more than 800 million users it might be able to put together a formidable mobile payment competitor. As Erick Tseng, head of mobile products for Facebook, told the crowd at GigaOM&#8217;s Mobilize conference last month, the <a href="http://gigaom.com/2011/09/27/facebook-mobilize-2011/">social networking giant is increasingly becoming a mobile company</a>. It stands to reason that Facebook would love to see how far it can take Facebook Credits and make it into a tool that can start with online mobile transactions for virtual goods but could transition into something bigger, first with purchases of physical goods online and then, who knows, perhaps into offline transactions.</p>
<p><a href="http://gigaom2.files.wordpress.com/2011/10/uno_boost_300x250.jpg"><img  title="UNO_Boost_300x250" src="http://gigaom2.files.wordpress.com/2011/10/uno_boost_300x250-e1319475334569.jpg?w=708" alt=""   class="alignright size-full wp-image-426353" /></a>That&#8217;s a long ways off, but it&#8217;s not unheard of. PayPal is making the transition from an <a href="http://gigaom.com/2011/09/15/paypal-pitches-its-wider-vision-for-mobile-payments/">online payment company to one that is now poised to target point of sale transactions</a>. Facebook obviously would need to do a whole lot of work to follow in those footsteps. And it has a lot of hurdles in becoming a major payment player: <a href="http://adage.com/article/digital/consumers-trust-google-apple-mobile-payments/229163/">Ogilvy &amp; Mather</a> conducted a survey and found that Facebook was the least trusted option for mobile payments trailing Visa, MasterCard, American Express and PayPal by a wide distance.</p>
<p>But I wouldn&#8217;t be surprised if Facebook is eyeing this market. Mobile payments is booming now and expected to become a <a href="http://gigaom.com/2011/07/05/mobile-payments-worth-670-billion-by-2015/">$670 billion market by 2015. </a>But it starts with small tests like the one with GameHouse. GameHouse president Matthew Hulett said the test will help drive more users to GameHouse as it tries to expand its business to both social and mobile. He said he&#8217;s looking forward to bringing Facebook Credits to its 75 mobile apps as well.</p>
<p>&#8220;People already have cash balances on Facebook and the amount of friction this reduces is so much greater for us, we haven’t seen any negative impact on us using Facebook Credits after the mandated date of July 1 and I’m very confident consumers like to pay this way,&#8221; he said.</p>
<p>Hulett said he believes though its early Facebook Credits could be a big driver of revenue for Facebook, similar to how PayPal has become the <a href="http://gigaom.com/2011/10/19/paypal-mobile-commerce-fuel-strong-quarter-for-ebay/">main engine of growth for eBay</a>. That will still be ways off, but if Facebook plays its cards right and learns important lessons along the way, it might not be a stretch.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=426135&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=418473"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=418473" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426135+facebook-testing-credits-outside-of-facebook&utm_content=oryankim">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426135+facebook-testing-credits-outside-of-facebook&utm_content=oryankim">The evolution of the virtual goods market</a></li><li><a href="http://pro.gigaom.com/2012/02/defining-the-mobile-wallet-what-it-is-why-it-matters/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426135+facebook-testing-credits-outside-of-facebook&utm_content=oryankim">Defining the mobile wallet: what it is, why it matters</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=426135+facebook-testing-credits-outside-of-facebook&utm_content=oryankim">NewNet Q4: Platform mania and social commerce shakeout</a></li></ul>]]></content:encoded>
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		<title>Video: In 5 Years All Games Will Be Social</title>
		<link>http://gigaom.com/2010/05/06/video-gamehouse-believes-that-in-5-years-all-games-will-be-social/</link>
		<comments>http://gigaom.com/2010/05/06/video-gamehouse-believes-that-in-5-years-all-games-will-be-social/#comments</comments>
		<pubDate>Thu, 06 May 2010 20:30:49 +0000</pubDate>
		<dc:creator>Chris Albrecht</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[GameHouse]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[RealNetworks]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=117908</guid>
		<description><![CDATA[GameHouse, the casual games division of RealNetworks, has announced plans to push further into the social space with its Fusion platform and Facebook app. Craig Robinson, VP of product management at Real’s games division, then talked with us about how Real envisions the future of gaming.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=142652&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.gamehouse.com/">GameHouse</a>, the casual games division of RealNetworks, couldn’t wait until the <a href="http://www.mediabistro.com/socialgamingsummit/">Social Games Summit</a> kicked off today in San Francisco to  announce plans to push further into the social space with its Fusion platform and Facebook app. And shortly after it unveiled them, Craig Robinson, VP of product management at Real’s games division, visited the GigaOM offices to talk with us about how Real envisions the future of gaming.</p>
<p>Fusion is a platform that the company says will let developers add social functionality like tournaments, trophies leaderboards and more to their games. The Facebook app is pretty much what it sounds like — a portal on the popular social network that offers a place to play more than 1,000 games. The Facebook app was built using the Fusion platform.</p>
<p>Real announced earlier this year that it plans on sharpening its focus by <a href="http://www.businessweek.com/news/2010-05-04/realnetworks-to-add-facebook-games-social-features-update1-.html">separating the games division</a>. As the specifics of that news roll out, GameHouse is already doubling down on the social games phenomenon. Some highlights from Robinson’s talk include:</p>
<ul><li>Within five years, there won’t be a distinction between social and non-social games — all games will be social.</li>
<li>Robinson believes that the notion of a game as a solitary experience is an advent of the digital age. Games, he says, are inherently social.</li>
<li>Social gaming will evolve beyond leaderboards and challenges to more synchronous and asynchronous game play as well as more data collected about what and how people are playing games.</li>
</ul><p>For more, read the in-depth piece, <a href="http://pro.gigaom.com/2010/01/how-the-next-zynga-could-reinvent-social-gaming/?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=142652+video-gamehouse-believes-that-in-5-years-all-games-will-be-social&amp;utm_content=calbrecht">How the Next Zynga Could Reinvent Social Gaming</a> over at our subscription research service, <a href="http://pro.gigaom.com?utm_source=tech&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=142652+video-gamehouse-believes-that-in-5-years-all-games-will-be-social&amp;utm_content=calbrecht">GigaOM Pro</a>.</p>
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