Social virtual goods revenues will grow from $2.1 billion in 2010 to $4.1 billion in 2016. Leading this growth are disruptive factors such as mobile, regulatory changes and alternatives to the traditional OS. But the most important disruption vector will be increasing the universality of virtual currencies. Read more at GigaOM Pro »
Facebook isn’t a true PayPal competitor, but it’s taking some steps toward becoming an online payments provider outside of its Facebook properties. The social giant has begun testing the use of Facebook Credits on Uno Boost and Collapse! Blast, both available on gaming portal GameHouse. Read more »
GameHouse, the casual games division of RealNetworks, has announced plans to push further into the social space with its Fusion platform and Facebook app. Craig Robinson, VP of product management at Real’s games division, then talked with us about how Real envisions the future of gaming. Read more »