Early attempts at cloud-based video gaming were a flop. Roy Bahat, of OUYA, says it’s still a worthy pursuit, but should be based on a new generation of games built specifically to take advantage of the cloud’s supercomputing strengths. Read more »
Sony Computer Entertainment’s $380 million acquisition of cloud gaming provider Gaikai suggests Sony’s future may not be in any piece of proprietary hardware but in a cloud delivery platform that brings PlayStation games to any connected device. Read more »
The iPad is already a strong entry in the mobile games realm, with its large, high-resolution display, touchscreen interface and support for external devices like keyboards. Plus it has the iPhone/iPad development community cranking out innovative games all the time, too. Read more »