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Enterprise 2.0: Freemium first, enterprise second (Part 1 of 3)

Enterprise 2.0 is one of the best opportunities in the technology market. And forward-looking companies are realizing that they need to attract the user, not the IT department. Scott Irwin of Rembrandt Venture Partners breaks down the key components to an effective freemium go-to-market effort. Read More »

Screenshot of SocialFolders' web app (click to enlarge)

SocialFolders, a freemium application that launched last month to let you store and manage any file created on the social web, rolled out an integration with Evernote on Tuesday that lets users drag-and-drop content such as Tweets, Facebook updates, Instagram photos into their Evernote accounts. Read More »

 
 

How to make freemium work for you

The freemium business model propelled the phenomenal growth of Dropbox and Evernote, but it doesn’t work for everyone. Future Simple’s Uzi Shmilovici helps you decide if freemium is a good fit for your company and, if it is, how to make it work for you. Read More »

Mobile in-game purchases to hit $4.8B by 2016

All that virtual currency sold in mobile games is anything but virtual in terms of revenue. Juniper Research, in a new mobile games report, said revenues from mobile in-game purchases totaled $2.1 billion in 2011 and are expected to grow to $4.8 billion by 2016. Read More »

Android app downloads are expected to overtake iPhone apps this year for the first time, according to research firm Ovum, and will nearly double iPhone downloads by 2016. The growth in Android app downloads could have big implications for freemium app developers. Read More »

Start-up DoubleRecall is turning paywalls into branding opportunities that give consumers access to premium content on websites and mobile apps if they type out a few words from a sponsor message. The model boosts brand recognition, drives higher revenue for publishers and gives users free content. Read More »

Tapjoy helps 10,000 apps go freemium

The money in mobile apps is increasingly tilting toward freemium apps and that is helping companies like Tapjoy, which said it now has 10,000 apps that are using its monetization and distribution platform. The company is also delivering more than 1 million ad completions every day. Read More »

Like casinos, mobile game devs want “big fish”

Mobile in-app purchases have eclipsed paid downloads as a revenue driver for mobile developers. But how much is that worth? Flurry said the average in-app game transaction is worth $14, which speaks to the importance of reeling in what casino’s call whales, or big spenders. Read More »

Free-to-play games, which monetize through in-app purchases, now account for 65 percent of revenue among the top 100 games in the App Store, overtaking paid downloads, which were the most successful revenue model six months ago. It’s another sign that freemium rules for many developers. Read More »

Getting paid on Android has been a touchy subject for developers, who have had trouble turning their apps into big money makers. But now Google has rolled out a new web store for Android Market and in-app purchases for apps that developers are hoping will kick-start … Read More »

PopCap Learns to Roll With The Freemium Market

PopCap’s string of success building top-notch video games like Plants vs. Zombies and Bejeweled has won it a reputation for making premium titles. But as the gaming industry moves to become more social and emphasize cheaper games and in-app purchases, PopCap is learning to evolve with … Read More »

The news that Tapjoy, formerly Offerpal, raised $21 million in funding last week shows there is a big opportunity to be had by helping the freemium model expand on mobile. It’s a lesson that W3i, a desktop application marketing company, is looking to exploit. Read More »

More Must Reads

App analytics firm Distimo reported that 49 percent of the revenue on iPhone apps came from in-app purchases in both free and paid apps. The news underscores the importance of in-app payments and the emergence of the freemium model as a revenue driver for app makers. Read More »

Don’t expect the ad revenue in mobile games to be the major driver of revenue. While ad revenue in mobile games is expected to rise from $87 million in 2010 to $894 million in 2015, it will still be dwarfed by download and in-app purchase revenues. Read More »

The freemium mobile app movement is now a full-fledged trend among consumers and developers with freemium apps representing one-third of the top grossing iPhone apps. Here’s a list of things to keep in mind for developers wanting to employ in-app purchases and freemium apps. Read More »

Mobile gaming network OpenFeint is launching a new tool for developers to implement freemium models and is enticing developers to hop on board with a $1 million challenge. The move helps developers tap the growing market for freemium games, expected to heavily drive mobile gaming revenues. Read More »

Evernote announced it has raised $20 million, enabling it to expand on its mission to capture memories and ideas in the cloud. The new round of funding will allow for faster product development and expansion into new markets and validates Evernote’s freemium model. Read More »

SlideShare, which allows users to upload and share PowerPoint and other presentations and slideshows, today launched a series of premium Pro accounts that have added features for businesses, including the ability to generate leads from within a presentation and to create a customized branded channel. Read More »

Don’t spend money on marketing, do offer flexibility and data exporting to eliminate buyers’ regret, make sure to capitalize on and value goodwill, and only charge for things that are hard to do. These were the lessons of successful startups at today’s Freemium Summit. Read More »

Evernote, a Mountain View, Calif.-based startup, says that Nokia has developed a version of its web service that allows users to capture and store information using the built-in sharing functionality of the N900. It is made possible using a plug-in using the Evernote API. Read More »

Speculation arose this past week that News Corp.-owned MySpace Music is considering moving to a paid model, as the cost of free streaming is making its current model unsustainable. News Corp. digital chief Jon Miller expressed some interest in such a move in an … Read More »

The media like nothing more than to cover the media. For that reason, there has been near-endless coverage of the struggles of “old media” companies trying to succeed online. Pundits debate the possible return of “pay walls” to the web, the prospects for “freemium” … Read More »

One of the great things about blogging is that you can pick one aspect of an argument — any aspect at all — and comment on it. Apparently Jason Fried of 37 Signals didn’t agree with something I wrote about the freemium model. Using … Read More »

Freemium -– a business model that works by offering basic services for free but charging for premium features — is being viewed as the new way to do business in startup land. It has its champions and its detractors. But if you want to make it … Read More »

We’re playing more online games than ever before, but we’re paying less for them, interactive marketing firm Future Ads said today. Of the 8,000 online casual gamers surveyed by the company this spring, 61 percent reported gaming more than last year, while nearly 80 percent … Read More »

Updated with comments from Twitter: Dave Winer points to a series of discussions and blog posts about Twitter allegedly limiting people to 2,000 followers. In his opinion, it is a good idea, because “the expensive thing in Twitter is distributing status messages to large … Read More »

Written by Dan Rayburn, EVP for StreamingMedia.com, who also has his own blog at BusinessOfVideo.com. Over the past few weeks, an ongoing patent dispute has meant most of the focus in the content delivery market has been on Akamai and Limelight. In … Read More »

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