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	<title>GigaOM &#187; electronic arts</title>
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		<title>Keep all your revenue (for now): Chillingo and Samsung try to lure mobile developers</title>
		<link>http://gigaom.com/2013/02/27/keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers/</link>
		<comments>http://gigaom.com/2013/02/27/keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 17:48:07 +0000</pubDate>
		<dc:creator>Kevin C. Tofel</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Appstore]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Samsung]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=615026</guid>
		<description><![CDATA[Samsung could gain even more influence over Android with its new Chillingo partnership. The two are offering developers 100 percent of revenues for titles sold in the Samsung Apps store.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=615026&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Mobile app developers looking to boost revenue may want to take a close look at the newest effort from Electronic Arts. <a href="http://www.polygon.com/2013/2/27/4035258/chillingo-and-samsung-partner-program-nurture-mobile-indie-devs">As reported by Polygon</a>, on Wednesday <a href="http://news.ea.com/press-release/mobile-and-social/chillingo-and-samsungs-100-indie-developer-program-offers-best-reven">EA announced a new partnership between its Chillingo division and Samsung called &#8220;100% Indie&#8221;</a>. Developers that sign up and participate by adding their app to the Samsung Apps store will get 100 percent of revenues for the first six months.</p>
<p><a href="http://gigaom2.files.wordpress.com/2013/02/samsungapps.jpg"><img  alt="Samsung Apps logo" src="http://gigaom2.files.wordpress.com/2013/02/samsungapps.jpg?w=154&#038;h=211" width="154" height="211" class="alignleft  wp-image-615061" /></a>The monetary boost doesn&#8217;t stop there, however. After every six-month period from the beginning of the program, which starts on March 4, the developer cut decreases 10 percent, down to the industry standard of 70 percent after two years.</p>
<p>This differs from the two other major Android app stores. Google offers a 70 percent cut in Google Play, as does Amazon&#8217;s Appstore but it generally retains more control over mobile app prices and therefore, developer revenues. For example, Amazon picks a free app each day and also can also lower app prices to match promotions in competing app stores.</p>
<p>I see no mention of exclusivity in the program, but even if it is required, it may not give developers a reason to shy away. Samsung devices account for the largest share of all Android phones sold: <a href="http://www.gartner.com/newsroom/id/2335616">42.5 percent of the global total last year, says Gartner research</a>. The opportunity for a higher revenue percentage then could easily outweigh any audience limitations from keeping the app in the Samsung Apps store.</p>
<p>If nothing else, this may even provide some incentive for devs to bring their newest, best titles to Samsung devices first before offering them to others through Google Play or the Amazon Appstore. That could add more fuel to the growing fire between Samsung and Google as the <a href="http://online.wsj.com/article/SB10001424127887323699704578324220017879796.html"><em>Wall Street Journal</em> recently reported that Google is already concerned by Samsung&#8217;s influence over the Android platform</a> as a whole.</p>
<p>The <a href="http://www.100percentindie.com/join/">&#8220;100% Indie&#8221; initiative</a> kicks off on March 4 and the first 3,000 developers to sign up will be fast-tracked in the program.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=615026&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=64955"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=64955" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=615026+keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers&utm_content=kevintofel">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/11/an-overview-of-the-photo-and-video-app-market/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=615026+keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers&utm_content=kevintofel">An overview of the photo and video app market</a></li><li><a href="http://pro.gigaom.com/2012/04/is-android-broken-and-if-so-will-google-fix-it/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=615026+keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers&utm_content=kevintofel">Is Android broken and if so, will Google fix it?</a></li><li><a href="http://pro.gigaom.com/2012/04/how-to-stand-out-in-the-app-development-game/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=615026+keep-all-your-revenue-for-now-chillingo-and-samsung-try-to-lure-mobile-developers&utm_content=kevintofel">How to stand out in the app development game</a></li></ul>]]></content:encoded>
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			<media:title type="html">handing over money</media:title>
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			<media:title type="html">Kevin C. Tofel</media:title>
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		<title>Social third-quarter 2012: analysis and outlook</title>
		<link>http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/</link>
		<comments>http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/#comments</comments>
		<pubDate>Fri, 19 Oct 2012 06:55:54 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/davidcard/" rel="author">David Card</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=155801</guid>
		<description><![CDATA[Social media technologies continue to permeate marketing and enterprise collaboration, even if investors felt let down in the third quarter by their consumer-facing businesses like Facebook, Groupon, and Zynga. So B2B technology offerings in support of marketing and collaboration will soon steal all the social tech attention. This quarterly wrap-up analyzes these events, and provides a near-term outlook for trends, technologies and companies to watch in the next 18 to 24 months.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=575207&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Social media technologies continue to permeate marketing and enterprise collaboration, even if investors felt let down in the third quarter by their consumer-facing businesses like Facebook, Groupon, and Zynga. So B2B technology offerings in support of marketing and collaboration will soon steal all the social tech attention. This quarterly wrap-up analyzes these events, and provides a near-term outlook for trends, technologies and companies to watch in the next 18 to 24 months.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=575207&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=917622"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=917622" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=575207+social-third-quarter-2012-analysis-and-outlook&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/04/newnet-q1-advertising-commerce-and-discovery-dominate/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=575207+social-third-quarter-2012-analysis-and-outlook&utm_content=gigaedit">Social media in Q1: commerce and discovery dominated</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=575207+social-third-quarter-2012-analysis-and-outlook&utm_content=gigaedit">NewNet Q4: Platform mania and social commerce shakeout</a></li><li><a href="http://pro.gigaom.com/2011/01/big-data-arm-and-legal-troubles-transformed-infrastructure-in-q4/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=575207+social-third-quarter-2012-analysis-and-outlook&utm_content=gigaedit">Big Data, ARM and Legal Troubles Transformed Infrastructure in Q4</a></li></ul>]]></content:encoded>
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		<title>EA seeks gaming ubiquity across models and platforms</title>
		<link>http://gigaom.com/2012/09/20/ea-seeks-gaming-ubiquity-across-models-and-platforms/</link>
		<comments>http://gigaom.com/2012/09/20/ea-seeks-gaming-ubiquity-across-models-and-platforms/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 20:07:18 +0000</pubDate>
		<dc:creator>Barb Darrow</dc:creator>
				<category><![CDATA[console games]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[Mobilize 2012]]></category>
		<category><![CDATA[Nick Earl]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=565066</guid>
		<description><![CDATA[Electronic Arts has survived in the cut-throat gaming business since 1982. And it plans to keep its console games alive while diverting resources to the fast growing mobile and social gaming world, company senior vice president Nick Earl said today.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=565066&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Electronic Arts, the 30-year old company that made its name on console games before entering the more modern, hot selling mobile gaming market, feels it makes sense to keep fielding games across all platforms and business models.  To be sure, Nick Earl, the senior vice president in charge of EA’s Global Mobile and Social Studios group, is himself partial to mobile, but he won’t write off the good, old-fashioned console games that some of us cut our teeth on either.</p>
<p>“I think people will snack all day [on mobile or social games] and have a full meal on the console at night,” Earl said at GigaOM’s <a href="http://event.gigaom.com/mobilize/?utm_source=mobile&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&amp;utm_content=gigabarb">Mobilize 2012</a> Conference on Thursday.  <a href="http://www.ea.com/">EA</a>, in case you’re not a gamer, offers such games as Madden NFL, Resident Evil, SIMs3, and FIFA 2013.</p>
<p>With upwards of $4 billion in revenue, EA is in position to place many bets. But he also acknowledged that size and installed base have their downsides. For example, it took the company a long time to come around on the <a href="http://gigaom.com/2012/01/10/mobile-in-game-purchases-to-hit-4-8b-by-2016/">freemium game question.</a> The company watched freemium model unfold for some time before making its move. “An aircraft carrier takes a long time to turn,” he said. “We were a little hesitant to wean ourselves off a great business and cut over to a new model. Face it, it’s scary.”</p>
<p>But the advantage can be huge. Freemium games — where people play for free and then may or may not update to paid versions or buy virtual items in the game — attract droves of new users.  And once they’re interested,  ”you can monetize them from a penny a head to $10,000, $20,000, $30,000. Yes. We do have whales,” he said. Just like Las Vegas.</p>
<p>He remains on the fence on the value of HTML5 as a platform for gaming compared to native apps, but again, he hasn’t written it off.</p>
<p>It will take 12 to 18 months for HTML5 performance to get up to snuff for games in terms of performance, he said.  ”Will there be a holy war between web-based gaming and mobile apps? Maybe,” he said. But again, he placed his chips on all the slots; “Maybe but we’re preparing for both.”</p>
<p>Check out the rest of our Mobilize 2012 coverage <a href="http://gigaom.com/mobile/mobilize-2012-live-coverage/">here</a>, and the live stream can <a href="http://pro.gigaom.com/do/mobilize2012-livestream-signup?utm_source=mobile&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&amp;utm_content=gigabarb">be found here.</a></p>
<p><iframe src="http://api.new.livestream.com/accounts/74987/events/1431766/videos/3923396.html?width=640&amp;height=360&amp;autoPlay=false&amp;mute=false" width="640" height="360" frameborder="0" scrolling="no"></iframe></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=565066&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=431347"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=431347" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&utm_content=gigabarb">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&utm_content=gigabarb">Virtual Worlds: Trends and Opportunities</a></li><li><a href="http://pro.gigaom.com/blog/podcast-mobile-winners-and-losers-in-2012-and-what-to-expect-in-2013/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&utm_content=gigabarb">Podcast: Mobile winners and losers in 2012 and what to expect in 2013</a></li><li><a href="http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/?utm_source=mobile&utm_medium=editorial&utm_campaign=auto3&utm_term=565066+ea-seeks-gaming-ubiquity-across-models-and-platforms&utm_content=gigabarb">Social third-quarter 2012: analysis and outlook</a></li></ul>]]></content:encoded>
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			<media:title type="html">Mobilize 2012 Nick Earl EA</media:title>
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		<title>Over the top in 2012: trends and technologies to watch</title>
		<link>http://pro.gigaom.com/2012/06/over-the-top-video-in-2012-trends-and-technologies-to-watch/</link>
		<comments>http://pro.gigaom.com/2012/06/over-the-top-video-in-2012-trends-and-technologies-to-watch/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 06:55:23 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/larry3/" rel="author">Larry Gerbrandt</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=110440</guid>
		<description><![CDATA[Anecdotal evidence suggests over-the-top video is a booming trend. But it takes technical skill, state-of-the-art broadband connections and the willingness to shell out money for both bandwidth and content subscriptions to fully integrate OTT into a household, much less consider trying to use it to cord cut.

<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=532358&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=532358&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=996661"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=996661" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=532358+over-the-top-video-in-2012-trends-and-technologies-to-watch&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/05/the-living-room-reinvented-trends-technologies-and-companies-to-watch/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=532358+over-the-top-video-in-2012-trends-and-technologies-to-watch&utm_content=gigaedit">Who and what to watch in the new era of the living room</a></li><li><a href="http://pro.gigaom.com/2012/10/what-the-shift-to-the-cloud-means-for-the-future-epg/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=532358+over-the-top-video-in-2012-trends-and-technologies-to-watch&utm_content=gigaedit">What the shift to the cloud means for the future EPG</a></li><li><a href="http://pro.gigaom.com/2011/04/connected-consumer-q1-the-over-the-top-vs-pay-tv-battle-heats-up/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=532358+over-the-top-video-in-2012-trends-and-technologies-to-watch&utm_content=gigaedit">Connected Consumer Q1: The Over-the-Top vs. Pay TV Battle Heats Up</a></li></ul>]]></content:encoded>
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			<media:title type="html">tabletvideo</media:title>
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	</item>
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		<title>The evolution of the virtual goods market</title>
		<link>http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/</link>
		<comments>http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/#comments</comments>
		<pubDate>Thu, 07 Jun 2012 16:43:55 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/amycravens/" rel="author">Amy Cravens</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=109844</guid>
		<description><![CDATA[Social virtual goods revenues will grow from $2.1 billion in 2010 to $4.1 billion in 2016. Leading this growth are disruptive factors such as mobile, regulatory changes and alternatives to the traditional OS. But the most important disruption vector will be increasing the universality of virtual currencies.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530071&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530071&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=911374"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=911374" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/facebooks-ipo-filing-the-opening-shot-heard-round-the-world/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Facebook&#8217;s IPO filing: ideas and implications</a></li><li><a href="http://pro.gigaom.com/2012/01/newnet-q4-platform-mania-and-social-commerce-shakeout/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">NewNet Q4: Platform mania and social commerce shakeout</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=530071+the-evolution-of-the-virtual-goods-market&utm_content=gigaedit">Connected world: the consumer technology revolution</a></li></ul>]]></content:encoded>
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			<media:title type="html">cashpro</media:title>
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		<title>Who and what to watch in the new era of the living room</title>
		<link>http://pro.gigaom.com/2012/05/the-living-room-reinvented-trends-technologies-and-companies-to-watch/</link>
		<comments>http://pro.gigaom.com/2012/05/the-living-room-reinvented-trends-technologies-and-companies-to-watch/#comments</comments>
		<pubDate>Thu, 31 May 2012 06:55:44 +0000</pubDate>
		<dc:creator><a href="http://pro.gigaom.com/members/marisilbey/" rel="author">Mari Silbey</a></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?p=108868</guid>
		<description><![CDATA[The adoption of tablets, social media and new interfaces and the changing nature of the TV itself mean the digital living room will continue on its path of rapid change, thanks to new ways of creating, viewing, bundling, distributing and selling content. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=527232&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=527232&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=952081"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=952081" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=527232+the-living-room-reinvented-trends-technologies-and-companies-to-watch&utm_content=gigaedit">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/10/what-the-shift-to-the-cloud-means-for-the-future-epg/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=527232+the-living-room-reinvented-trends-technologies-and-companies-to-watch&utm_content=gigaedit">What the shift to the cloud means for the future EPG</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=527232+the-living-room-reinvented-trends-technologies-and-companies-to-watch&utm_content=gigaedit">Connected world: the consumer technology revolution</a></li><li><a href="http://pro.gigaom.com/2012/02/ces-2012-a-recap-and-analysis/?utm_source=pro&utm_medium=editorial&utm_campaign=auto3&utm_term=527232+the-living-room-reinvented-trends-technologies-and-companies-to-watch&utm_content=gigaedit">CES 2012: a recap and analysis</a></li></ul>]]></content:encoded>
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		<title>More States Offer Perks To Attract Video Game Makers</title>
		<link>http://paidcontent.org/2012/03/13/419-more-states-offer-perks-to-attract-video-game-makers/</link>
		<comments>http://paidcontent.org/2012/03/13/419-more-states-offer-perks-to-attract-video-game-makers/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 00:44:39 +0000</pubDate>
		<dc:creator>Jeff John Roberts</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[38 studios]]></category>
		<category><![CDATA[companies]]></category>
		<category><![CDATA[curt schilling]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[film credits]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[PaidContent]]></category>
		<category><![CDATA[tax subsidies]]></category>

		<guid isPermaLink="false">http://gostage.paidcontent.org/419-more-states-offer-perks-to-attract-video-game-makers/</guid>
		<description><![CDATA[When former Red Sox pitcher Curt Schilling moved his video game company 38 Studios to Rhode Island in 2010, the decision was not just a snub&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=635328&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>When former Red Sox pitcher Curt Schilling moved his video game company 38 Studios to Rhode Island in 2010, the decision was not just a snub to the state of Massachusetts. It was also part of a growing rivalry in which states are competing to create a &#8220;digital Hollywood&#8221; on their soil.</p>
<p>According to <a href="http://www.pillsburylaw.com/?pageID=15&amp;itemID=22413" title="lawyer Sean Kane">lawyer Sean Kane</a>, 21 states and all 10 Canadian provinces are now vying for a slice of the video game pie. He says that many places are retooling incentive packages that were originally put in place to attract movie productions.</p>
<p>&#8220;A lot of jurisdictions like game companies better than films because the film industry is transient.&#8221; said Kane, who advises gaming clients about incentives at Pillsbury. He added that a gaming hub can mean hundreds of very well paid individuals settling down in an area.</p>
<p>While Northern California remains the pre-eminent hub for game developers, places like North Carolina and Rhode Island are creating hubs of their own through aggressive loan and tax incentives. In some states, like Louisiana, the incentives are in the form of cash subsidies that can be redeemed or exchanged.</p>
<p>Kane says the incentive led game giant Electronic Arts (NSDQ: ERTS) to build testing facilities near Louisiana State University that employ 600 people.</p>
<p>The subsidies are not universally popular and one New Orleans <a href="http://www.nola.com/politics/index.ssf/2010/11/louisiana_film_tax_credits_are.html" title="study">study</a> suggested they are not worth it (in the case of films at least).  As for Schilling&#8217;s 38 Studios, the Rhode Island governor initially questioned the wisdom of offering a $75 million loan guarantee to someone who <a href="http://www.boston.com/news/local/breaking_news/2010/07/ri_gov_candidat.html" title="he said might have faked ">he said might have faked </a>a famous World Series incident involving bloody sock.</p>
<p>Schilling himself <a href="http://www.nytimes.com/2012/02/05/arts/video-games/curt-schilling-former-red-sox-pitcher-makes-video-games.html" title="appears to be thriving">appears to be thriving</a> in Rhode Island. His studio last month released &#8220;Kingdoms of Amalur: Reckoning,&#8221; a fantasy game designed by industry luminary R.A.Salvatore.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=635328&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=437660"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=437660" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=635328+419-more-states-offer-perks-to-attract-video-game-makers&utm_content=jeffjohnroberts">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=635328+419-more-states-offer-perks-to-attract-video-game-makers&utm_content=jeffjohnroberts">Social third-quarter 2012: analysis and outlook</a></li><li><a href="http://pro.gigaom.com/2012/06/over-the-top-video-in-2012-trends-and-technologies-to-watch/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=635328+419-more-states-offer-perks-to-attract-video-game-makers&utm_content=jeffjohnroberts">Over the top in 2012: trends and technologies to watch</a></li><li><a href="http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/?utm_source=media&utm_medium=editorial&utm_campaign=auto3&utm_term=635328+419-more-states-offer-perks-to-attract-video-game-makers&utm_content=jeffjohnroberts">The evolution of the virtual goods market</a></li></ul>]]></content:encoded>
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		<title>How startup life is different when you&#8217;re building stuff, not apps</title>
		<link>http://gigaom.com/2012/02/24/building-stuff/</link>
		<comments>http://gigaom.com/2012/02/24/building-stuff/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 20:00:41 +0000</pubDate>
		<dc:creator>Derrick Harris</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[Las Vegas]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[Romotive]]></category>
		<category><![CDATA[Tony Hsieh]]></category>
		<category><![CDATA[Walls 360]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=488352</guid>
		<description><![CDATA[Walk into the offices of most technology startups, and you'll see lots of open space, lots of desks and lots of programmers hacking away at code. Walk into the office of a startup that's creating physical products, and it's a different experience.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=488352&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Walk into the offices of most technology startups, and you&#8217;ll see lots of open space, lots of desks and lots of programmers hacking away at code. Walk into the office of a startup that&#8217;s creating physical products, and it&#8217;s a different experience. Rooms are filled with parts, shipping containers and production equipment, and there&#8217;s a definite sense of pride among the employees in being able to prominently display what they&#8217;ve created.</p>
<p>I recently visited the headquarters of two Las Vegas startups, <a href="http://romotive.com">Romotive</a> and <a href="http://walls360.com">Walls 360</a>, that are busy making their own stuff. It was eye-opening to see to see how hardware and physical goods are made in an increasingly software-centric world. You can read more about what these companies are up to, or just check out this slideshow of what daily life looks like.</p>

<h2>Eat, sleep, build robots</h2>
<p>For Romotive, one of the startups that Zappos&#8217; CEO Tony Hsieh <a href="http://gigaom.com/2012/02/16/an-inside-look-at-the-high-tech-awakening-in-las-vegas/">has lured to Las Vegas</a>, life is definitely interesting right now. The company, which is less than a year old and <a href="http://news.cnet.com/8301-32973_3-57371451-296/romo-the-smartphone-robot-raises-$1.5m-seeks-world-domination/">just raised $1.5 million from some prominent angel investors</a> (including Hsieh), spent the month of February building around 2,000 mobile-phone-powered robots by hand in two apartment units that serve as both living and working space. When I stopped by, the apartment was packed with parts and shipping boxes, and marketing head Zach Buchanan told me there was more to come. On average, he said, it takes about 20 minutes to build a single robot, although the team assembles them in stages rather than doing one at time from start to finish.</p>
<div class="wp-caption alignleft" style="width: 274px"><img  title="Team Romotive" src="http://gigaom2.files.wordpress.com/2012/02/team1.jpg?w=264&#038;h=170" alt="" width="264" height="170" class="" /><p class="wp-caption-text">Team Romotive. Credit: Andrew Seid.</p></div>
<p>The big order was the result of a successful CES outing, where it sold 80 of its $99 robots, which offset the cost of its booth space and <a href="http://www.engadget.com/2012/01/13/live-from-the-engadget-ces-stage-an-interview-with-romotive/">generated some positive press</a>. For the Christmas season, Co-Founder and CEO Keller Rinaudo told me a few days earlier, Romotive only had to build about 100 robots. Buchanan said the company was selling about 6 robots a day online before CES, but now is selling about 26 per day.</p>
<p>Romotive plans to move out of its apartment and into a co-working space Hsieh is building in downtown Las Vegas, but I was left wondering if shared space will suffice if the company scales as its investors think it can. Rinaudo suggested that a change in the company&#8217;s focus, which is now split about 50-50 between hardware and software, might change its need for space.</p>
<p>&#8220;We&#8217;re defining this new market of smartphone robotics,&#8221; he told me, and as the hardware part becomes commoditized and new form factors spring up to do new things, Romotive could be in the position to serve as the platform powering them. It wants to &#8220;bring the app store to robots,&#8221; he said, where Romotive apps would serve as the brains for whatever physical robots consumers want to buy.</p>
<h2>Where artists and mechanics meet</h2>
<p>The decision to come to Las Vegas was a little different for Walls 360, which creates high-resolution, stick-on wall art on special fabric that can be removed and replaced up to 200 times. It didn&#8217;t need Tony Hsieh&#8217;s money &#8212; Guy Kawasaki and a who&#8217;s-who of graphic arts already invested in its angel round &#8212; but it did need cheap space and lots of expertise in large-format printing. Las Vegas gave it both.</p>
<div id="attachment_489571" class="wp-caption alignright" style="width: 161px"><a href="http://gigaom2.files.wordpress.com/2012/02/tavia1.jpg"><img  title="tavia" src="http://gigaom2.files.wordpress.com/2012/02/tavia1.jpg?w=708" alt=""   class="size-full wp-image-489571" /></a><p class="wp-caption-text">Tavia Campbell, avatar-style</p></div>
<p>Co-founders Tavia Campbell and John Doffing have actually been at this for a few years, previously working out of San Francisco and then Philadelphia, but when they decided last year to stop outsourcing and start printing their own products, they had to make a new business model and find a new home. Las Vegas has proven to be a great decision, Campbell told me, because the company&#8217;s only real costs now are administrative, ink and fabric &#8212; rent in the industrial sector (its neighbor is a crankshaft repair shop) is practically a non-factor &#8212; and the city actually has a great mix of artists and printing professionals that honed their skills working on projects for casinos and trade shows.</p>
<p>Walls 360&#8242;s other co-founder, Yiying Lu, lives in Australia. She&#8217;s best known <a href="http://allthingsd.com/voices/fail-whale-creator-aims-to-democratize-art/">as the graphic artist who designed Twitter&#8217;s infamous &#8220;fail whale.&#8221;</a></p>
<p>Right now, Walls 360 makes most of its money from partnerships like those with EA around its video games, from contract printing jobs for conventions and other events, and from individual sales of its custom prints. However, because individual orders are printed on demand, Campbell said the plan is to let customers upload their own images and have Walls 360 print them. She said Walls 360 is also thinking about leveraging cheap storefront space in downtown Las Vegas to open its own store, possibly doubling as a gallery where artists could display and sell their work as Walls 360 prints.</p>
<p>Life is a little more complex for startups when they have to account for stuff as well as staff, and when delivering a product means the workers &#8212; not their servers &#8212; have to deliver the goods. But it also creates some unique go-to market opportunities and might make it easier to convince consumers to buy a product. Apps are great, but there&#8217;s nothing quite like forking over some cash and having a new something in your hands.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=488352&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=837736"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=837736" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=488352+building-stuff&utm_content=dharrisstructure">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2013/01/ces-2013-flash-analysis-disruptions-and-disappointments-from-consumer-techs-biggest-show/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=488352+building-stuff&utm_content=dharrisstructure">GigaOM Research highs and lows from CES 2013</a></li><li><a href="http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=488352+building-stuff&utm_content=dharrisstructure">Social third-quarter 2012: analysis and outlook</a></li><li><a href="http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=488352+building-stuff&utm_content=dharrisstructure">The evolution of the virtual goods market</a></li></ul>]]></content:encoded>
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			<media:title type="html">Team Romotive</media:title>
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		<title>How Codecademy got so hot, so fast</title>
		<link>http://gigaom.com/2012/01/23/how-codecademy-got-so-hot-so-fast/</link>
		<comments>http://gigaom.com/2012/01/23/how-codecademy-got-so-hot-so-fast/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 01:18:44 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[angel]]></category>
		<category><![CDATA[co-founder]]></category>
		<category><![CDATA[co-founder and CEO]]></category>
		<category><![CDATA[Codecademy]]></category>
		<category><![CDATA[Columbia University]]></category>
		<category><![CDATA[Combinatory logic]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[experienced programmer]]></category>
		<category><![CDATA[Fixed point combinator]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[interactive and social web application]]></category>
		<category><![CDATA[Lambda calculus]]></category>
		<category><![CDATA[Mayor]]></category>
		<category><![CDATA[Meetup.com]]></category>
		<category><![CDATA[Michael Bloomberg]]></category>
		<category><![CDATA[New Year's Day]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[O’Reilly Ventures]]></category>
		<category><![CDATA[official]]></category>
		<category><![CDATA[online forums]]></category>
		<category><![CDATA[online-social-networking]]></category>
		<category><![CDATA[Ryan Bubinski]]></category>
		<category><![CDATA[SIM]]></category>
		<category><![CDATA[Sims Publications Inc]]></category>
		<category><![CDATA[tech industry executive]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Union Square VEntures]]></category>
		<category><![CDATA[usd]]></category>
		<category><![CDATA[venture capital]]></category>
		<category><![CDATA[web applications]]></category>
		<category><![CDATA[web product]]></category>
		<category><![CDATA[web startup]]></category>
		<category><![CDATA[Windows games]]></category>
		<category><![CDATA[Y-Combinator]]></category>
		<category><![CDATA[Yuri Milner]]></category>
		<category><![CDATA[Zach Sims]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=474651</guid>
		<description><![CDATA[Codecademy, which teaches users how to program for free with an interactive and social web application, has garnered more than 1 million users in less than five months. We talked to co-founder and CEO Zach Sims about how Codecademy started and where it's going.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=474651&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/01/codecademy-logo-black.jpg"><img  title="codecademy-logo-black" src="http://gigaom2.files.wordpress.com/2012/01/codecademy-logo-black.jpg?w=300&#038;h=90" alt="" width="300" height="90" class="alignright size-medium wp-image-474848" /></a><a href="http://www.codecademy.com/">Codecademy</a> is on fire right now. The startup, which teaches users how to program with an interactive and social web application, has garnered more than 1 million users (including bold-faced names <a href="http://idealab.talkingpointsmemo.com/2012/01/mayor-bloomberg-will-learn-how-to-write-code-in-2012.php">such as</a> New York City Mayor Michael Bloomberg) and made learning how to write computer code trendy with its &#8220;Code Year&#8221; <a href="http://codeyear.com/">program</a> aimed at the New Year&#8217;s resolution crowd. And all this from a startup that&#8217;s only five months old, with just five full-time staffers.</p>
<p>I sat down with Codecademy co-founder and CEO Zach Sims to hear about how the company got to this point so quickly, and what&#8217;s on deck for the months ahead. Here are a few key takeaways:</p>
<h2>Necessity breeds invention</h2>
<p>The idea behind Codecademy emerged out of the founding duo&#8217;s frustrations with the status quo of learning how to program. Co-founder Ryan Bubinski was already an experienced programmer who spent his weekends and free time during college teaching other students how to build web applications; but Sims was not nearly as familiar with coding. When the two entered <a href="http://gigaom.com/2011/08/23/5-startups-to-watch-y-combinator-summer-2011-class/">Y Combinator&#8217;s summer 2011 class</a> together in the hopes of launching a web startup, Sims tried to learn how to code on his own so that he could be of more help on the technical side of whatever business they founded.</p>
<p>&#8220;I was watching videos and tutorials and reading books,&#8221; Sims said. &#8220;But I found I learn best by building things and breaking things, not by just reading something. I wanted something interactive where I could learn in bite-sized pieces, and actually practice what I learned along the way.&#8221; So Sims and Bubinski decided to use their time at Y Combinator to build exactly that &#8212; and Codecademy was born. The company is now backed with $2.5 million in venture capital from a <a href="http://bits.blogs.nytimes.com/2011/10/27/codecademy-lands-2-5-million-from-investors/">handful of elite investors</a> including Union Square Ventures, O’Reilly Ventures, SV Angel and Yuri Milner.</p>
<h2>Timing is everything</h2>
<p>Codecademy&#8217;s message &#8212; that knowing how to write computer code is becoming just as important as knowing how to read or write &#8212; could not have come at a better time. While many sectors of the economy are suffering from layoffs and underemployment, the tech industry is having a <a href="http://gigaom.com/2011/07/29/hiring-engineers-silicon-valley-perks/">full-on hiring crunch</a>. Nearly every tech industry executive I talk to is currently looking to hire as many good engineers as he or she can find. The only problem is that not enough people right now have the programming skills necessary for those jobs.</p>
<div id="attachment_474856" class="wp-caption alignleft" style="width: 310px"><a href="http://gigaom2.files.wordpress.com/2012/01/codecademyscreenshot.jpg"><img  title="codecademyscreenshot" src="http://gigaom2.files.wordpress.com/2012/01/codecademyscreenshot.jpg?w=300&#038;h=172" alt="" width="300" height="172" class="size-medium wp-image-474856" /></a><p class="wp-caption-text">Screenshot of an introductory Codecademy lesson (click to enlarge)</p></div>
<p>&#8220;Programming is the new literacy,&#8221; Sims said. &#8220;We&#8217;re all walking around with these phones in our pockets, using all these apps, but no one understands how any of it works. There are just not enough engineers, and this is the job of the future.&#8221; That Codecademy launched just when this started to become apparent on a larger scale has been key to its early success.</p>
<h2>Listening to users &#8212; online and off</h2>
<p>When Codecademy&#8217;s users started getting together offline by scheduling real-life meetups, the company decided to follow them. Last week saw the launch of official Codecademy meetups, and there are now <a href="http://www.meetup.com/codeyear/">official meetup groups</a> in 171 regional areas worldwide to let people get together in person to discuss their progress learning how to code. Also last week Codecademy launched a Q&amp;A feature within its web product to let people talk to each other via online forums while doing the Codecademy lessons.</p>
<h2>Getting bigger, but staying scrappy</h2>
<p>For now, Codecademy does not make any revenue, but in the future it could start charging for more advanced lessons and premium services, Sims said. Any revenue generation plans are a bit farther out on the horizon, as right now the company&#8217;s focus is on growing its user base and adding new lessons to the core free service. One thing is certain, though: Codecademy has no plans to become an accredited learning institution that charges for a degree.</p>
<p>Sims, who studied Political Science at Columbia University but dropped out several credits shy of graduation, said that Codecademy is founded on the belief that skills are the most important factor in getting good work &#8212; not educational credentials. &#8220;If you look at a lot of Silicon valley companies, they don&#8217;t hire based on a degree. A lot of the best programmers in the industry never even went to college at all,&#8221; he said. &#8220;Your skills should speak for themselves.&#8221; That sounds like a worthwhile lesson in itself.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=474651&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=109524"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=109524" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=474651+how-codecademy-got-so-hot-so-fast&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/facebooks-ipo-filing-the-opening-shot-heard-round-the-world/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=474651+how-codecademy-got-so-hot-so-fast&utm_content=colleengigaom">Facebook&#8217;s IPO filing: ideas and implications</a></li><li><a href="http://pro.gigaom.com/2011/08/gigaom-euro-20-the-european-startups-to-watch/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=474651+how-codecademy-got-so-hot-so-fast&utm_content=colleengigaom">GigaOM Euro 20: the European startups to watch</a></li><li><a href="http://pro.gigaom.com/2009/10/what-the-vc-industry-upheaval-means-for-startups/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=474651+how-codecademy-got-so-hot-so-fast&utm_content=colleengigaom">What the VC Industry Upheaval Means For Startups</a></li></ul>]]></content:encoded>
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		<title>6waves Lolapps bulks up some more, acquires Escalation Studios</title>
		<link>http://gigaom.com/2012/01/18/6waves-lolapps-bulks-up-some-more-acquires-escalation-studios/</link>
		<comments>http://gigaom.com/2012/01/18/6waves-lolapps-bulks-up-some-more-acquires-escalation-studios/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 12:30:32 +0000</pubDate>
		<dc:creator>Colleen Taylor</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[6L chief product officer]]></category>
		<category><![CDATA[Arjun Sethi]]></category>
		<category><![CDATA[Business/Finance]]></category>
		<category><![CDATA[Dallas]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[entertainment-software-association]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[facebook-inc]]></category>
		<category><![CDATA[LOLapps Media Inc.]]></category>
		<category><![CDATA[online-social-networking]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[technologyinternet]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[united states]]></category>
		<category><![CDATA[Video game developers]]></category>
		<category><![CDATA[Video game publishers]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=472141</guid>
		<description><![CDATA[Social gaming company 6waves Lolapps (which is now going by the shortened moniker "6L") is continuing its stated quest to take on industry leader Zynga. The company is announcing Wednesday the acquisition of Escalation Studios, a Dallas, Texas-based mobile game company.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=472141&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/01/6waveslolapps.jpg"><img  title="6waveslolapps" src="http://gigaom2.files.wordpress.com/2012/01/6waveslolapps.jpg?w=708" alt=""   class="alignright size-full wp-image-472159" /></a>Social gaming company <a href="http://www.sixwaves.com">6waves Lolapps</a> (which is now going by the shortened moniker &#8220;6L&#8221;) is <a href="http://gigaom.com/2011/07/18/6waves-lolapps/">continuing its quest</a> to take on industry leader Zynga. The company is announcing Wednesday the acquisition of <a href="http://www.escalationstudios.com/">Escalation Studios</a>, a Dallas, Texas-based mobile game company.</p>
<p>Terms of the deal haven&#8217;t been disclosed, but the five-year-old Escalation is a sizable company, with 33 full-time staff who are all joining 6L post-deal, bringing the company&#8217;s headcount to 210 worldwide. Escalation co-founders Tom Mustaine and Marc Tardiff will become design directors for 6L, while co-founder Shawn Green will become the company&#8217;s director of engineering. The Escalation team will continue to operate out of Dallas; the majority of 6L operates out of San Francisco and Hong Kong.</p>
<p>The acquisition is meant to get 6L more deeply into the mobile gaming space, which will be especially key as it is focusing on international growth. 6L Chief Product Officer Arjun Sethi said in an interview:</p>
<blockquote><p>&#8220;We&#8217;re now the single largest publisher of games across multiple social networks, not just Facebook, and our activity is about 50 percent in the United States and 50 percent international. What&#8217;s made us successful on social, we want to adapt and make sure we can run full steam ahead on mobile.&#8221;</p></blockquote>
<p>Despite its <a href="http://gigaom.com/2011/12/16/zynga-ipo-future-performance/">somewhat lackluster post-IPO</a> stock market performance, Zynga is still the social gaming space&#8217;s clear leader. But it&#8217;s also clear 6L isn&#8217;t backing down from the opportunity to provide real competition in the space. By taking a stand in the booming international and mobile spaces, it looks like the company is playing its cards very wisely at the moment.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=472141&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=194602"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=194602" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=472141+6waves-lolapps-bulks-up-some-more-acquires-escalation-studios&utm_content=colleengigaom">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/10/social-third-quarter-2012-analysis-and-outlook/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=472141+6waves-lolapps-bulks-up-some-more-acquires-escalation-studios&utm_content=colleengigaom">Social third-quarter 2012: analysis and outlook</a></li><li><a href="http://pro.gigaom.com/2012/06/the-evolution-of-the-virtual-goods-market/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=472141+6waves-lolapps-bulks-up-some-more-acquires-escalation-studios&utm_content=colleengigaom">The evolution of the virtual goods market</a></li><li><a href="http://pro.gigaom.com/2010/08/will-games-help-google-figure-out-how-to-be-social/?utm_source=tech&utm_medium=editorial&utm_campaign=auto3&utm_term=472141+6waves-lolapps-bulks-up-some-more-acquires-escalation-studios&utm_content=colleengigaom">Will Games Help Google Figure Out How to Be Social?</a></li></ul>]]></content:encoded>
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