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The mobile platform wars escalated once again in the first quarter of 2012 as BlackBerry finally took the wraps off its much-anticipated new operating system. Meanwhile Android continued to build on its dominance both worldwide and in the U.S., cementing a two-horse race with Apple. Read more at GigaOM Pro »

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Electronics Arts is about to release one of its most anticipated games – the new SimCity. As a self confessed SimCity addict, I think I am about to retreat into a city of my own. Read more »

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Is the 3DS the device to lead Nintendo into another decade of growth and profitability? Probably not. With the gaming industry focusing more and more on tablets, smartphones and touchscreens, the company will almost certainly have to rethink its slightly antiquated business model to remain relevant. Read more »

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Samsung’s Bada is only a few months old, but already the operating system is accruing substantial market share. If the Korean manufacturer can overcome several key challenges, Bada could become a major worldwide mobile platform to compete with iOS and the increasingly fragmented Android ... Read more at GigaOM Pro »

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The iTunes App Store has more than 250,000 active apps for sale. How will you get yours get noticed? After you’ve spent significant time and resources on developing and releasing it, you can’t simply wait for it to be “discovered.” In today’s crowded marketplace, you need a strategic and savvy marketing approach to sell your app — or you risk it getting lost in an ever-expanding deluge of sub-par offerings. Navigating the nuances of app marketing involves many steps, from knowing the finer points of search engine optimization to understanding Apple’s ranking policies and how to use social networks to your advantage. This guide offers strategies for all of those topics and countless others, including app design; choosing a release date; Facebook, Twitter and YouTube marketing ideas; what makes or breaks a press release; and tips on how to win the approval of the ever-influential app blogger. Read more at GigaOM Pro »

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The inevitable iPhone update is looming ever closer in the distance, and accordingly, the iPhone rumor mill is heating up. Today, news came that frequent Apple manufacturing partner Foxconn, a Taiwanese hardware company, received an order to build the new iPhone, which still won’t arrive in […] Read more »

Over the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely […] Read more »

Now that the iPod touch is a tried and true gaming platform, not an Apple event goes by that we don’t see a smattering of developers paraded up on stage to show off their shiny baubles. Today was no exception, with reps from Ubisoft, Tapulous, Gameloft […] Read more »

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With the GDC ’09 well under way, there are heaps of announcements being made about video games by pretty much everyone in the biz. Now that the iPhone and iPod touch have become genuine contenders in the mobile gaming world, they’re getting some high-profile game revelations […] Read more »

When Acclaim Games publicly unveiled its Rockfree project, a free-to-play, web-based riff on the rhythm genre, last November, it did something unusual. It invited gamers to play an early version of the game so they could weigh in on the project as it was being developed. […] Read more »

EA dropped SimCity ($9.99) for the iPhone recently, and I actually almost missed it. I was still buzzing over Hero of Sparta and I Love Katamari, both of which are also recent releases. Of course, I had to put everything on hold and take a crack […] Read more »

Yesterday, the long awaited Spore was finally released here in the US. Spore, a product of Sims mastermind Will Wright, has been in development for some 8 years with the public knowing about the game for about the last 3-4 years. The lengthy development time along […] Read more »

It’s a Web 2.0 rule-of-thumb: Give users a chance to create content, and odds are pretty good they’ll start with sex. Last week I got a sneak peek of the standalone Creature Creator for Spore, Electronic Arts/Maxis’ long-anticipated upcoming computer game which not only encourages players […] Read more »

Om just passed me word that The Sims Carnival, yet another spinoff of the long-running franchise from Electronic Arts, is now selecting users for its closed beta period — to apply, just create an account at the site. Like “EA Land,” the free, web-based revival of […] Read more »

NYTimes: EA Bids $2B for Take-Two Interactive FCC: Public Hearing Today on Traffic Throttling at 11ET (Listen In) BroadbandReports: Skype Sees Surge in Activity Computerworld: YouTube Blames Pakistani ISP for Global Site Outage NewTeeVee: TinyPictures Raises $7.2M for Mobile Media CNet: Counting Chips in Mobile Computers Read more »

Spore, the game of origin, evolution, and life, is now officially slated to released simultaneously with its PC counterpart. Spore has had a number of release date delays and its future with the Mac platform was initially uncertain. It being one of the most anticipated games […] Read more »