The bring-your-own-apps (BYOA) trend is a shift will see increasing numbers of workers making their own choices about which applications they use. What can smartphone app developers do to ride that BYOA wave and make products that will gain traction in the workplace? Read more »
Why didn’t Apple’s event organizers see a 2011 WWDC sell-out coming and expand as necessary? When looking to expand an event such as WWDC, there are a number of factors that Apple has to consider before taking that step, and the risk outweighs the reward. Read more »
Tickets for Apple’s 2011 Worldwide Developers Conference are already gone. Apple just updated its site, replacing the ticket link with a “Sold Out” sign. The event took less than a day to sell out this year, whereas WWDC 2010 took eight days to sell out entirely. Read more »
Multiple sources are claiming Apple won’t introduce new hardware at this year’s Worldwide Developer’s Conference (WWDC). Typically, Apple at least unveils a new iPhone at the annual event, and has done so since 2007. Might this year mark the first deviation from that schedule? Read more »
Mobile development currently has but two proven roads to success: Android and iOS. Each road has its own challenges and rewards. The best course of action might be to do both, but if you have to choose, here’s a guide to getting started with either platform. Read more »
According to a great blog post by taptaptap principal John Casasanta yesterday, advertising your iPhone or iPad application is useless. That begs the question, if you can’t sell apps by advertising them, then what exactly can you do to boost sales? Read more »
Beta testing iPhone apps has been described by some developers I know as the least fun part of the whole process. That’s something TestFlight aims to help improve upon. The service provides free, over-the-air app beta distribution, and it’s now available to all. Read more »
Apple’s iOS App Store offers one thing its competitors don’t: significantly more high quality paid and free apps. The company can hold on to that advantage by paying attention to what changes would make the most difference to developers and app users alike. Read more »
The holidays are a volatile time for the App Store. With EA and other major studios selling games at bargain basement prices, things got especially crazy this year. One indie developer provides an interesting snapshot of how launching a game amidst the madness works out. Read more »
A new report says people are willing to pay more for apps on the iPad, and the gap is growing. The average price for an iPad app has risen 14.5 percent in the last six months, compared to 2.3 percent for iPhone software. Read more »
A new report reveals that the iPhone is still on top when it comes to app development, but Android is catching up. Coming in close behind both, however, is the iPad, giving iOS a strong lead. But is it likely stay that way for another year? Read more »
Apple announced yesterday that it is now accepting submissions for the upcoming Mac App Store. Revealed in October, the Mac version will operate much like the iOS App Store, and is set to launch sometime in January 2011 if Apple keeps to its schedule. Read more »
Many of the developers we’ve come to know and love on the iPhone platforms started small, but have been acquired by larger companies since achieving success. But there are still smaller players out there, and the products they’re putting out are among the most exciting available. Read more »
The Business Insider is reporting that Apple will host a select group of iOS developers in California next week, beginning Tuesday and running for three days for a special developer summit. The growth of Android and iOS 4.2 are no doubt on the agenda. Read more »
When Steve Jobs announced the Mac App Store yesterday, my first feeling wasn’t excitement, but rather worry. My concern is that the Mac App Store will, perhaps in two or three years, become the only effective channel through which Mac developers can sell their apps. Read more »
The Mac App Store was only announced a little less than a day ago, but we’ve already had one developer announce it’s planning on developing software for it. Firemint, the studio behind Flight Control for iOS, has already started work on Flight Control for Mac. Read more »
The tech news has been buzzing with the launch of Google’s App Inventor for it’s Android platform. Despite Apple’s restrictions on third-party development kits — codified in clause 3.3.1 of iPhone’s developer terms — there are toolkits available for iPhone app development, too. Read more »
For those of you wanting to learn iPhone development, there are a number of resources available. Besides blogs (like ours) there are a number of books that can help pull things together for new and budding developers. Read more »
What this fundamentally did was change the dynamics of whose customers were they first. The carrier’s or the device manufacture’s? The point that Apple was making, was that consumers would choose Apple products before they would choose a cell phone carrier. Read more »
In future articles I’ll be providing you with tips and tricks for getting your first application up and running. However before we jump into the code, let’s take a step back to consider the building blocks of your first app. Read more »
All too often an iPhone application’s launch sequence is an overlooked detail. The most common approach is to misuse the provided Default.png file as a splash screen. This detailing of an application is more than a little challenging if you want to get it right. Read more »
Facebook co-founder Chris Hughes has launched a new startup called Jumo, which he says is creating “an online platform to connect individuals and organizations working to change the world.” In addition to co-founding Facebook, Hughes orchestrated the social-media efforts during Barack Obama’s presidential bid in 2008. Read more »
The U.S. Army is launching an “Apps For The Army” competition aimed at developing mobile and web-based applications. A joint venture with iStrategyLabs, the contest involves 100 teams competing over a two-week period for a total of $30,000 in cash awards, overseen by the Army’s CIO. Read more »
Are you making an iPad app? If the answer is yes, you’re definitely not alone. A recent report by Flurry Analytics, a firm which conducts research on mobile tech and trends, found that the number of new projects being developed for the iPhone (and now for […] Read more »
While the iPad will run all current iPhone and iPod touch applications (either in 1x or 2x sizes), the newest SDK (available today) supports iPad specific development. Below are a handful of apps from developers who were given a head start of about two weeks to […] Read more »
Alongside the army of consumers and tech pundits waiting for a peek of the aptly named iPad, the over 25,000 strong development community have been patiently standing on the sidelines too. Taking several leaps forward in terms of its processing power and onboard hardware, the device […] Read more »
Pie Guy is an excellent little game that’s causing a small stir among developers. The game has completely bypassed the App Store and is available to download, right now, as a Web App. It’s a cute 8-bit-era game with deliciously retro graphics that clones Pacman with […] Read more »
First, Twitter announced it would be bringing a new Lists feature online to build groups right into the popular social networking site. Now it’s going a step further towards making the service more professionally relevant by introducing a Twitter Labs feature, according to The Next Web. […] Read more »
Programming for the iPhone is still pretty new. It might be a bit tougher to find iPhone developer resources, but we found a bunch that will get you through building any iPhone app you might be starting on. Check out our list of our favorite developer […] Read more »
The real core of the video game industry has long been Japan, where it enjoys a pop culture status that Western studios can only hope to one day achieve. It stands to reason, then, that a good barometer for the iPhone’s success as a gaming platform […] Read more »
It may only be circumstantial evidence, but a lot of comments I saw on Twitter led me to believe that many developers didn’t have the spare cash to attend Apple’s World Wide Developer’s Conference this year. That was an incorrect impression. The truth was actually quite […] Read more »
A couple days ago I posted an entry about Mozilla’s new Fashion Your Firefox add-on promotional campaign. Among the apps listed was one that I nearly overlooked, but that now strikes me as indispensable. It’s called Thumbstrips, and it’s a product of Intuit Labs, an innovative […] Read more »
Some server administrators set share drives to auto disconnect users after a set time of inactivity (ie fifteen minutes). As a user it’s super frustrating to connect to a server every time you need access. I’ve written an AppleScript that first checks to see if the […] Read more »
Here at Web Worker Daily, we’re all about helping you find the applications that you need to be productive or run your business. But what if the existing solutions just don’t work for you, or don’t even exist? You could have it custom programmed or even […] Read more »
While primarily due to being ill *yet again* (I’m beginning to think Seattle is the nation’s cold/flu incubator), last week’s blogging was further disrupted by the preparations for and celebration of our last child’s second birthday. As you can imagine, children of geeks tend to get […] Read more »
Craig Hockenberry (of Icon Factory/Twitterific) give us a glimpse of what development will be like for the iPhone via his personal/development blog. What can we expect? Tossing most of your current UI code Being way more careful about object/memory use Relying on your Objective-C & Cocoa […] Read more »
Our friend Ben Yoskovitz, whose launch at DEMO we followed here (Presenting at DEMO: 12 Do’s. 5 Don’ts) and on GigaOM (Standout Jobs Aims to Engage), has now written a great post on what happened after his big splash at his Instigator Blog. Ben writes: “We […] Read more »
I’m going to tell you the short story of how my startup, QG Software, launched its latest product, a project management web app called 5pm. With our team of four split across two continents, it was a long haul. But I learned a few lessons which […] Read more »
Leopard (OS X.5) was one of those big releases that while I was excited about it on principle, there weren’t many of the announced features that [on the surface] got me purring. The feature that garnered the most excitement for me was Spaces. I’m a longtime […] Read more »
Back in the early days of TAB, one of our fellow writers was one, Chris Holland. Chris is a pretty smart guy, knows a little too much about too many super geeky things, many of which revolve around Apple technology. He’s since moved on from TAB, […] Read more »