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	<title>GigaOM &#187; Dan Weinstein</title>
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		<title>GigaOM &#187; Dan Weinstein</title>
		<link>http://gigaom.com</link>
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		<title>Bacon lovers take notice: Epic Meal Time broadens the brand with Epic Chef</title>
		<link>http://gigaom.com/2012/12/16/epic-meal-time-broadens-the-brand-with-epic-chef/</link>
		<comments>http://gigaom.com/2012/12/16/epic-meal-time-broadens-the-brand-with-epic-chef/#comments</comments>
		<pubDate>Sun, 16 Dec 2012 08:01:02 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Collective Digital Studio]]></category>
		<category><![CDATA[Dan Weinstein]]></category>
		<category><![CDATA[Epic Meal Time]]></category>
		<category><![CDATA[Harley Morenstein]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=594796</guid>
		<description><![CDATA[Even those who don't crave pounds and pounds of bacon might check in on <i>Epic Chef</i>, as YouTube's most famous gluttons have found a way to take their massive appetite for booze and meat and make it into an entirely new web series. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=594796&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>If you were wondering how <a href="http://www.youtube.com/watch?v=R2Um-uS2ytU"><i>Epic Chef</i></a>, <i>Epic Meal Time</i>&#8216;s take on food competition shows, might compare to, say, Bravo&#8217;s <i>Top Chef</i>, host Harley Morenstein is quick to inform you in the first episode. &#8220;<i>Top Chef</i> winner?&#8221; he shouts at <i>Top Chef</i> season two champion Ilan Hall. &#8220;That doesn&#8217;t mean sh&#8211; here.&#8221;</p>
<p>The web series <i>Epic Chef</i>, which launched this Friday, is full of shouting, and bacon, and whiskey shots, and everything else that comes with <i>Epic Meal Time</i>&#8216;s reputation as a bro-friendly alternative to the Food Network.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/R2Um-uS2ytU?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><i>Epic Meal Time</i> originated as <a href="http://news.yahoo.com/youtubes-epic-chef-offers-gluttony-masses-194057262.html">a bunch of bored Canadians trying to replicate the most over-the-top meals they could</a> &#8212; since then, it has grown into a massive online phenomenon, a celebration of gluttony that&#8217;s become one of YouTube&#8217;s more iconic series.</p>
<p>And <i>Epic Chef</i> should feel very familiar to <i>Epic Meal Time</i> fans: Excess is the name of the game, as competing chefs are judged by food and online personalities like <i>Ace of Cakes</i>&#8216;s Duff Goldman, Freddie Wong, iJustine and Mystery Guitar Man on challenges bringing together meat, gravy, booze, deep-frying, and more meat.</p>
<p>According to Dan Weinstein of the Collective Digital Studio, which produced the series with the <i>Epic Meal Time</i> team, <i>Epic Chef</i> aims to appeal to the core demo of <i>Epic Meal Time</i> &#8212; men aged 17-34 &#8212; while also extending its reach.</p>
<p>&#8220;It&#8217;s the first of many projects designed to broaden the audience, extend the reach of the brand and continue to iterate on the content. It&#8217;s their first foray into longer form episodes and expanding their world of collaborators,&#8221; Weinstein said via email.</p>
<p>While the budget for <i>Epic Chef</i> exceeded that of typical <i>Epic Meal Time</i> episodes &#8212; &#8220;we were on location, had many more set pieces and participants and an expanded format,&#8221; Weinstein said &#8212; the first episode, &#8220;Breakfast Challenge,&#8221; has racked up almost 375,000 views in just one day. It probably helps that <i>Epic Chef</i> is being posted to <i>Epic Meal Time</i>&#8216;s primary YouTube channel, which has 2.9 million subscribers.</p>
<p>What&#8217;s interesting about <i>Epic Chef</i> is this: It&#8217;s rare when a spin-off manages to take a show&#8217;s <i>modus operandi</i> (in <i>Epic Meal Time</i>&#8216;s case, &#8220;when in doubt, add bacon &#8212; heaps and heaps of bacon&#8221;) and apply it to a different format and structure.</p>
<p>But perhaps because of the common language of food, and the pre-established traditions of food competition TV shows, <i>Epic Chef</i> easily replicates <i>Epic Meal Time</i>&#8216;s established values while also incorporating new personalities and a new sense of drama. It&#8217;s a case study worth checking out, even for the vegetarians in the crowd.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=594796&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=69396"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=69396" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=594796+epic-meal-time-broadens-the-brand-with-epic-chef&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=594796+epic-meal-time-broadens-the-brand-with-epic-chef&utm_content=lizlet">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=594796+epic-meal-time-broadens-the-brand-with-epic-chef&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/2012/01/connected-consumer-q4-sopa-and-the-future-of-digital-content/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=594796+epic-meal-time-broadens-the-brand-with-epic-chef&utm_content=lizlet">Q4 Wrap-up: SOPA and the future of digital content</a></li></ul>]]></content:encoded>
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		<title>A platform of one&#8217;s own: Video Game High School takes control</title>
		<link>http://gigaom.com/2012/07/29/a-platform-of-ones-own-video-game-high-school-takes-control/</link>
		<comments>http://gigaom.com/2012/07/29/a-platform-of-ones-own-video-game-high-school-takes-control/#comments</comments>
		<pubDate>Sun, 29 Jul 2012 08:03:15 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Dan Weinstein]]></category>
		<category><![CDATA[freddie wong]]></category>
		<category><![CDATA[FreddieW]]></category>
		<category><![CDATA[Rocket Jump]]></category>
		<category><![CDATA[Video Game High School]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=547737</guid>
		<description><![CDATA[What happens when a creator uses a highly-anticipated web series to launch a new website?  The creators of <i>Video Game High School</i> found out when the highly-anticipated web series debuted on Rocket Jump -- bringing millions of views to a platform they fully controlled. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=547737&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>For a few years now, creators have relied on portals like YouTube and Blip for both hosting and discovery &#8212; but third-party hosting means ceding some amount of control over your content. And as the space evolves, other strategies are beginning to emerge.</p>
<p>When the web series <a href="http://www.rocketjump.com/category/vghs"><em>Video Game High School</em></a> <a href="http://www.tubefilter.com/2011/09/22/freddie-wong-kickstarter/">made headlines</a> with the enthusiastic response to its Kickstarter campaign, there was no denying that the scripted comedy fantasy about a school for video game fanatics would find an audience online &#8212; especially given that it was co-created by Brandon Laatsch and Freddie Wong, AKA FreddieW, who has built a strong fanbase on YouTube <a href="http://gigaom.com/video/freddie-wong-from-guitar-hero-pro-to-youtuber/">with his blend of comedy, VFX and gaming references</a>.</p>
<p>But <em>Video Game High School</em> wasn&#8217;t your ordinary web series release &#8212; because it drove the launch of the independent content platform <a href="http://www.rocketjump.com/about">Rocket Jump</a>.</p>
<p>Building upon Wong&#8217;s pre-established audience online, and also drawing content from creators like <a href="http://www.youtube.com/user/CorridorDigital">Corridor Digital</a> and <a href="http://www.youtube.com/user/feastoffiction">Feast of Fiction</a>, Rocket Jump uses a proprietary video player to host content for, according to <a href="http://www.rocketjump.com/about">the site&#8217;s About page</a>, &#8220;people willing to stand on that razor’s edge of the envelope that gets pushed outside the box.&#8221;</p>
<p><em>Video Game High School</em> was Rocket Jump&#8217;s first big release, with episodes released first to the Rocket Jump site, and then, a week later, uploaded to YouTube. And the strategy paid off. Numbers provided to us by the Collective (and independently verified by Visible Measures) showed that the series has so far, between YouTube and Rocket Jump, received 31.5 million views.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/H8ScNjBd118?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>And while 24.4 million of those views &#8212; approximately two-thirds &#8212; came from YouTube, the remaining 6.9 million came from Rocket Jump. Most importantly, episode-to-episode, YouTube viewership remained consistent, but on Rocket Jump, viewership grew as the series progressed &#8212; increasing audience throughout the course of the campaign.</p>
<p>&#8220;We were able to drive real audience and grow that audience on a proprietary platform &#8212; without cannibalizing our YouTube audience. In that case it was a tremendous success,&#8221; Dan Weinstein of <a href="http://collectivedigitalstudio.com/about/">Collective Digital Studio</a>, which co-produced and co-distributed the series, said via phone.</p>
<p>Rocket Jump, according to Weinstein, isn&#8217;t meant to replace the team&#8217;s YouTube presence &#8212; instead, &#8220;It&#8217;s about expanding their brand and providing a different level of engagement for their audience.&#8221;</p>
<p>But building an independent platform for their content has a number of advantages for the Rocket Jump team. First, it means that unlike YouTube, they have a greater level of control over the advertising appearing with their content: Rocket Jump videos currently include video pre-rolls as well as banner ads.</p>
<p>In addition, the Collective &#8212; which represents Rocket Jump in dealings with advertisers and sponsors &#8212; has a clearly defined property to offer. &#8220;Brands know who Freddie is,&#8221; Weinstein said. &#8220;Add in Rocket Jump, something [that's] owned 100 percent, and it&#8217;s another tool in the arsenal.&#8221;</p>
<p>But it&#8217;s not just the FreddieW show, either: Like other online video brands built around a central personality, such as <a href="http://paidcontent.org/2012/07/10/best-merger-ever-fanboy-brands-legendary-and-nerdist-unite/">Chris Hardwick&#8217;s Nerdist empire</a>, Rocket Jump has the potential to grow into something much larger than one person. &#8220;It was meant to be bigger than the FreddieW brand,&#8221; Weinstein said. &#8220;They built it to be bigger than themselves.&#8221;</p>
<p>The Rocket Jump strategy wouldn&#8217;t necessarily work for anyone, especially the lesser-known independent creator. &#8220;It takes a large dedicated fanbase to migrate the experience to an owned and operated website,&#8221; Weinstein said. But for the right content, there might be life outside of YouTube.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=547737&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=43794"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=43794" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=547737+a-platform-of-ones-own-video-game-high-school-takes-control&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=547737+a-platform-of-ones-own-video-game-high-school-takes-control&utm_content=lizlet">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=547737+a-platform-of-ones-own-video-game-high-school-takes-control&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/2011/12/when-video-gets-democratized-who-wins-and-who-loses/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=547737+a-platform-of-ones-own-video-game-high-school-takes-control&utm_content=lizlet">When video gets democratized, who wins and who loses?</a></li></ul>]]></content:encoded>
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