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	<title>GigaOM &#187; aziz ansari</title>
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		<title>GigaOM &#187; aziz ansari</title>
		<link>http://gigaom.com</link>
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		<title>This American Life takes a page from Louis CK, sells movie directly to fans</title>
		<link>http://gigaom.com/2012/11/07/tal-invisible-made-visible-download/</link>
		<comments>http://gigaom.com/2012/11/07/tal-invisible-made-visible-download/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 23:59:31 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[Adam Klaff]]></category>
		<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Ira Glass]]></category>
		<category><![CDATA[This American Life]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=582030</guid>
		<description><![CDATA[There are few shows on public radio that have a fan base as devoted as the listeners of <em>This American Life</em>. So it makes only sense that the show would circumvent the middlemen and directly go to its fans to sell its most recent video.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=582030&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Popular public radio show <em>This American Life</em> is following in Louis CK’s footsteps: The show just announced a partnership with video distribution platform <a href="http://www.VHX.tv">VHX.tv</a> to make a video recording of its <em>Invisible Made Visible</em> live show <a href="http://live.thisamericanlife.org/">available online later this month</a>. Fans who pay $5 will be able to access full-length streams of the show as well as download a DRM-free copy.</p>
<p>Ira Glass and team recorded <em>Invisible Made Visible</em> <a href="http://www.thisamericanlife.org/blog/2012/05/live-show-redux">earlier this year</a> at the NYU’s Skirball Center, and beamed the event live to theaters all over the country. The idea of the show was to involve many things not possible on the radio, including pictures, video and live acting on stage.</p>
<p><em>This American Life</em> also used the show to experiment with interactivity: A live performance of OK Go incorporated the audience, which was able to influence the music through a special mobile music app. Fans who access the <em>Invisible Made Visible</em> video on VHX will be able to experience some of this with an interactive video player that allows them to play along with the OK Go performance.</p>
<p>VHX.tv originally launched as a video discovery platform, but has been <a href="http://gigaom.com/video/vhx-for-artists-now-open-for-distribution-and-disruption/">refocusing on its distribution capabilities</a> in recent months, helping Aziz Ansari and <em>Indie Game: The Movie</em> to <a href="http://gigaom.com/video/indie-game-itunes-vhx-kickstarter-steam/">distribute their videos to an audience willing to pay</a>.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=582030&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=113932"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=113932" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=582030+tal-invisible-made-visible-download&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=582030+tal-invisible-made-visible-download&utm_content=jroettgers">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=582030+tal-invisible-made-visible-download&utm_content=jroettgers">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/2012/01/connected-consumer-q4-sopa-and-the-future-of-digital-content/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=582030+tal-invisible-made-visible-download&utm_content=jroettgers">Q4 Wrap-up: SOPA and the future of digital content</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">ira glass</media:title>
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			<media:title type="html">jroettgers</media:title>
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		<title>VHX For Artists now open for distribution and disruption</title>
		<link>http://gigaom.com/2012/09/16/vhx-for-artists-now-open-for-distribution-and-disruption/</link>
		<comments>http://gigaom.com/2012/09/16/vhx-for-artists-now-open-for-distribution-and-disruption/#comments</comments>
		<pubDate>Sun, 16 Sep 2012 18:19:44 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[digital distribution services]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[jamie wilkinson]]></category>
		<category><![CDATA[VHX]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=563252</guid>
		<description><![CDATA[Only six months after its first digital release, the VHX team is now actively looking for creators with independent projects to distribute. What is VHX looking for in potential clients, though -- and what do its clients get out of it? <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=563252&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>This week, <a href="http://www.vhx.tv/">the VHX website</a> got a whole new look &#8212; instead of bringing users directly to its <a href="http://gigaom.com/video/social-video-site-vhx-tv-could-win-the-discovery-war/">social video community</a>, the home page now lays out VHX&#8217;s digital distribution services, first seen bringing <a href="http://gigaom.com/video/vhx-tv-aziz-ansari-crowdfunding/">Aziz Ansari</a> and <em><a href="http://gigaom.com/video/indie-game-itunes-vhx-kickstarter-steam/">Indie Game: The Movie</a></em> directly to consumers. This is no ordinary site redesign: This is VHX, distributor and disrupter, now open for business.</p>
<p>VHX is now taking submissions from anyone looking for premium independent distribution for their content, distribution over which they have full control: VHX releases are DRM-free and optimized across all platforms, including mobile, tablet and game consoles.</p>
<p>At this stage, the submission process boils down to &#8220;email VHX,&#8221; as the VHX team is focused on making sure that each release lives up to a certain level of quality. &#8220;We put the &#8216;Contact Us&#8217; button front and center because it&#8217;s really about getting in touch with us,&#8221; co-founder Jamie Wilkinson said via phone. &#8220;Long-term, [VHX is] about the democratization of the video distribution process, but for right now we&#8217;re trying to make sure it&#8217;s high-quality content we&#8217;re putting out &#8212; working with selected filmmakers so we can give them the white glove treatment they need.&#8221;</p>
<p><a href="http://gigaom2.files.wordpress.com/2012/09/screen-shot-2012-09-15-at-10-54-31-pm.png"><img  title="vhx for artists" src="http://gigaom2.files.wordpress.com/2012/09/screen-shot-2012-09-15-at-10-54-31-pm.png?w=708" alt=""   class="aligncenter size-full wp-image-563267" /></a></p>
<p>If your content passes muster, partnering with VHX for distribution means being able to sell your content directly from your own site, with the VHX team providing direct assistance with SEO optimization, design, marketing and more.</p>
<p>While the profit split VHX takes with its clients is not yet public, Wilkinson did say that it&#8217;s a smaller cut than iTunes takes. &#8220;Plus, we&#8217;re very transparent about how much of that is what we make versus our expenses,&#8221; he added. &#8220;Whatever a traditional distributor does, we want to do exactly the opposite.&#8221;</p>
<p>This includes encouraging clients to use multiple distribution platforms, not just VHX. &#8220;The internet has completely changed expectations &#8212; it&#8217;s a customer service economy now,&#8221; Wilkinson said. &#8220;Everything has to be available everywhere.&#8221;</p>
<p>Wilkinson estimated the number of people who have reached out since VHX for Artists was first announced in the low hundreds. &#8220;The big challenge for us over the next 12 months is spreading awareness that we&#8217;re here. Because when people find out about us, they immediately get it,&#8221; he said.</p>
<p>VHX has partnered with Paypal and Amazon to handle the payment processes, a process that Wilkinson said was a bit difficult the first time, because of the amount of revenue they were taking in. Prior to the Aziz Ansari special launch, worried that as a new company getting a sudden influx of orders, Amazon might shut them down for suspicious behavior, they called Amazon to let them know in advance that they weren&#8217;t &#8220;Russian money launderers.&#8221;</p>
<p>Now, however, they now have a relationship with Amazon, as well as other vendors. &#8220;We only need to solve these problems once &#8212; then it works for all of our clients,&#8221; Wilkinson said.</p>
<p>Clients also receive live analytics on how their content is performing, including audience demographics &#8212; and because customers use their email addresses to set up an account, this means the creator has an opportunity to contact them down the line.</p>
<p>According to Wilkinson, 50 percent of the people who purchased <em>Aziz Ansari &#8211; Dangerously Delicious</em> opted into the Aziz Ansari newsletter &#8212; which meant Ansari had &#8220;tens of thousands, almost hundreds of thousands&#8221; of new subscribers (Wilkinson&#8217;s estimation) to whom he could then promote future projects.</p>
<p><a href="http://gigaom2.files.wordpress.com/2012/09/screen-shot-2012-09-15-at-2-10-30-pm.png"><img  title="aziz ansari vhx" src="http://gigaom2.files.wordpress.com/2012/09/screen-shot-2012-09-15-at-2-10-30-pm.png?w=708" alt=""   class="aligncenter size-full wp-image-563253" /></a></p>
<p>The VHX team has grown to eight people, <a href="http://community.vhx.tv/jobs">and they&#8217;re also looking for more</a> (including a hand model, though expect competition for that one to be tough). Projects include working on <a href="http://www.starwarsuncut.com/empire">the recently-launched <em>Star Wars Uncut</em> sequel</a> and continuing to maintain the community side of VHX.</p>
<p>For, while there is some pressure for the company to phase out the site&#8217;s video discovery component and focus entirely on distribution, Wilkinson said that there might be a way to combine both elements &#8212; especially as the community side might be able to serve as discovery for VHX&#8217;s paid content. &#8220;We fully intend to bring it all together,&#8221; he said.</p>
<p>Wilkinson said that between now and November, a half-dozen more projects from a variety of genres are set to roll out. &#8220;It&#8217;s all over the place &#8212; feature films, documentaries &#8212; things that you can&#8217;t super-put into buckets.&#8221;</p>
<p>Looking forward, VHX may also experiment with serialized or subscription content &#8212; by focusing on individual projects, the company is able to stay flexible how it approaches distribution. &#8220;So many of the other solutions out there have this cookie cutter approach, but we want to make sure that we give each release a unique strategy,&#8221; Wilkinson said. &#8220;We can adapt on the fly &#8212; if something doesn&#8217;t work, we can fix it.&#8221;</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=563252&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=806863"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=806863" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=563252+vhx-for-artists-now-open-for-distribution-and-disruption&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=563252+vhx-for-artists-now-open-for-distribution-and-disruption&utm_content=lizlet">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=563252+vhx-for-artists-now-open-for-distribution-and-disruption&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/2012/01/connected-consumer-q4-sopa-and-the-future-of-digital-content/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=563252+vhx-for-artists-now-open-for-distribution-and-disruption&utm_content=lizlet">Q4 Wrap-up: SOPA and the future of digital content</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/2012/09/16/vhx-for-artists-now-open-for-distribution-and-disruption/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">aziz ansari vhx</media:title>
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		<media:content url="http://2.gravatar.com/avatar/ee32cce1e7eb2115bb4a13196d822a98?s=96&#38;d=retro&#38;r=PG" medium="image">
			<media:title type="html">lizlet</media:title>
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		<media:content url="http://gigaom2.files.wordpress.com/2012/09/screen-shot-2012-09-15-at-10-54-31-pm.png" medium="image">
			<media:title type="html">vhx for artists</media:title>
		</media:content>

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		<title>The incredible story of Indie Game: The Movie</title>
		<link>http://gigaom.com/2012/05/27/indie-game-itunes-vhx-kickstarter-steam/</link>
		<comments>http://gigaom.com/2012/05/27/indie-game-itunes-vhx-kickstarter-steam/#comments</comments>
		<pubDate>Sun, 27 May 2012 07:01:10 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Andy Baio]]></category>
		<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[casey pugh]]></category>
		<category><![CDATA[independent film]]></category>
		<category><![CDATA[James Swirsky]]></category>
		<category><![CDATA[jamie wilkinson]]></category>
		<category><![CDATA[Lisanne Pajot]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[sundance]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[VHX.tv]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=526140</guid>
		<description><![CDATA[The independent film's lifecycle has undergone a lot of upheaval in the last 20 years, but digital distribution's truly disrupting things. Less than six months after debuting at Sundance, <i>Indie Game: The Movie</i> will be available for sale via iTunes, VHX and gaming platform Steam. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=526140&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/05/gamindiegamethemovie580_530x298-e1338083779783.jpg"><img  title="gamindiegamethemovie580_530x298" src="http://gigaom2.files.wordpress.com/2012/05/gamindiegamethemovie580_530x298-e1338083779783.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-526144" /></a>The independent film&#8217;s lifecycle has undergone a lot of upheaval in the last 20 years, but it&#8217;s digital distribution that&#8217;s truly disrupting things, the latest example being <a href="indiegamethemovie.com/"><em>Indie Game: The Movie</em></a>. The independently produced documentary first premiered at the 2012 Sundance Film Festival, began <a href="http://www.indiegamethemovie.com/news/2012/5/15/igtm-opening-in-nyc-la-sf-and-more.html">a limited theatrical run on May 18th</a> &#8212; and will be <a href="http://www.indiegamethemovie.com/news/2012/5/24/releasing-worldwide-june-12.html">available for download June 12th</a>, just a month later.</p>
<p><em>Indie Game</em>&#8216;s story began on the web, thanks to <a href="http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie">Kickstarter funding</a>, and covers a topic near and dear to the Internet&#8217;s heart: the rise of the independent video game designer.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/GhaT78i1x2M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>So while, according to co-director James Swirsky via email, the theatrical release and an earlier <a href="https://www.facebook.com/media/set/?set=a.381879401836733.99162.181736261851049&amp;type=3">sold outscreening tour</a> were profitable ways of building word-of-mouth about the film, making the film available online was extremely important to him and co-director Lisanne Pajot, as &#8220;that is where our audience is.&#8221;</p>
<p>&#8220;We wanted to get this film into the hands of those people who want to see it the most as quickly as reasonably possible,&#8221; he added. &#8220;Which is the main motivation behind the very tight release windows we&#8217;re working within.&#8221;</p>
<p><em>Indie Game</em>&#8216;s digital release will come through three platforms &#8212; one expected, two unconventional. The film, like many independent films before it, will be available on iTunes, but it&#8217;ll also be released by VHX as a direct DRM-free download &#8212; the second-ever project to be distributed by VHX, following their release of <a href="http://gigaom.com/video/vhx-tv-aziz-ansari-crowdfunding/">Aziz Ansari&#8217;s comedy special</a> last April.</p>
<p>The story of how <em>Indie Game</em> ended up working with VHX couldn&#8217;t be more webby. Via the film&#8217;s <a href="https://twitter.com/indiegamemovie/">extremely active Twitter account</a>, the filmmakers mentioned they <a href="https://twitter.com/indiegamemovie/status/202518084572020737">were looking for a distribution platform</a> &#8212; instantly, Andy Baio (@waxpancake) <a href="https://twitter.com/waxpancake/status/202534076970835968">connected the two</a>:</p>
<p><a href="https://twitter.com/waxpancake/status/202534076970835968"><img  title="Screen shot 2012-05-26 at 6.11.16 PM" src="http://gigaom2.files.wordpress.com/2012/05/screen-shot-2012-05-26-at-6-11-16-pm.png?w=708" alt=""   class="aligncenter size-full wp-image-526141" /></a></p>
<p>Check the date stamp on that tweet &#8212; it&#8217;s less than two weeks ago. Only nine days after making contact, <em>Indie Game</em>&#8216;s deal with VHX was solidified. &#8220;A new record for us, and a trend we hope will continue,&#8221; VHX co-founder Jamie Wilkinson said via email.</p>
<p>There&#8217;s no exact date yet on when the <a href="http://artists.vhx.tv/">VHX for Artists platform</a> will be officially open for all, according to co-founder Casey Pugh, but &#8220;it will be soon,&#8221; he promised.</p>
<p>In addition to iTunes and VHX, <em>Indie Game</em> will also be distributed through Steam, <a href="http://en.wikipedia.org/wiki/Steam_(software)">Valve&#8217;s video game distribution platform</a>. That&#8217;s right, a gaming platform. According to Swirsky, with the exception of a zombie film created by Valve employees several years ago, <em>Indie Game</em> is the first film to ever receive major release through the popular service.</p>
<p>However, the decision to work with Steam made sense for Swirsky and Pajot, because of the film&#8217;s deep connections with the independent gaming community. &#8220;From a pure distribution standpoint, we can not get any closer to our core audience that being listed side by side with the games that are featured in the film,&#8221; Swirsky said. &#8220;If you like and bought <em>Super Meat Boy, Braid, World of Goo,</em> etc, there&#8217;s a good chance you might be interested in the backstory behind those games, and games like them. Steam brings us to the core of our most relevant audience in a very unique way. It&#8217;s kind of amazing.&#8221;</p>
<p>Across platforms, the cost will be $10, though those pre-ordering on Steam can purchase it for $8.99. According to Swirsky, &#8220;When it comes to sales and knowing their consumer base, Steam is second to none. They know their stuff. They know how to effective launch, maintain and promote the products within their system. When they suggested debuting with a pre-order pricing incentive, it made a lot of sense to us.&#8221;</p>
<p>To Swirsky and Pajot, each platform has its unique advantages. Steam, as previously mentioned, delivers the film to the most passionate portion of its fanbase. With iTunes, he says, it&#8217;s &#8220;a juggernaut. We always wanted this film to be there. They bring an audience and ease of purchase/viewing that we could only dream of with this film.&#8221;</p>
<p>And working with VHX, Swirsky says, &#8220;allows us to continue the direct conversation with our audience that we&#8217;ve been having since Day 1. It&#8217;s all on our site, it&#8217;s all under our control, it&#8217;s as personal as delivering the final film to the end audience as we can get digitally. VHX is doing some really exciting things. We&#8217;re really proud to be a part of it all.&#8221;</p>
<p>&#8220;It&#8217;s truly a great film. It also perfectly aligns with our beliefs on the future of film,&#8221; Pugh said. &#8220;Crowd-funded on Kickstarter and self-released on VHX. This is where the film, video and television business is going and it&#8217;s only the tip of the iceberg.&#8221;</p>
<p>Between the three platforms, Swirsky and Pajot are hopeful to not only make up the actual production budget of the film, but also compensate themselves for the two years they spent making the film. &#8220;The film is very much on track to make back its budget. But that&#8217;s a budget that doesn&#8217;t include paying ourselves for the past two years. If we go by that budget, we still have a little ways to go. But it should be worth it,&#8221; Swirsky said.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=526140&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=784048"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=784048" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/07/connected-consumer-q2-digital-music-meets-the-cloud-e-book-growth-explodes/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Connected Consumer Q2: Digital music meets the cloud; e-book growth explodes</a></li><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=526140+indie-game-itunes-vhx-kickstarter-steam&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li></ul>]]></content:encoded>
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		<title>Aziz Ansari’s $5 comedy special is powered by Vhx.tv</title>
		<link>http://gigaom.com/2012/03/20/vhx-tv-aziz-ansari-crowdfunding/</link>
		<comments>http://gigaom.com/2012/03/20/vhx-tv-aziz-ansari-crowdfunding/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 23:38:17 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[casey pugh]]></category>
		<category><![CDATA[Crowdfunding]]></category>
		<category><![CDATA[jamie wilkinson]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Louis CK]]></category>
		<category><![CDATA[VHX]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=501801</guid>
		<description><![CDATA[Comedian Aziz Ansari is following in Louis CK's footsteps, selling his new stand-up special directly to fans as a $5 DRM-free download. The offering is powered by VHX.tv, and the company's founders told me that they have great hopes for crowdfunding in 2012.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=501801&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/03/aziz-ansari-special-vhx-e1332285654283.jpg"><img  title="aziz ansari special vhx" src="http://gigaom2.files.wordpress.com/2012/03/aziz-ansari-special-vhx-e1332285654283.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignleft size-medium wp-image-501805" /></a>$5 for a DRM-free download: The premise of <a href="http://azizansari.com/">Aziz Ansari’s new online-exclusive stand-up special</a> <em>Dangerously Delicious </em>may sound familiar. But for the folks behind <a href="http://www.vhx.tv">VHX.tv,</a> it’s not just about copying Louis CK’s success story &#8211; it’s about making 2012 the year for crowdfunded online video to succeed. “This could be the year where independent creators could be in the black,” VHX.tv co-founder Jamie Wilkinson told me during a video chat today.</p>
<p>Ansari released his comedy special on his website today, asking fans to pay $5 to instantly stream or download the one-hour show. The offering is powered by VHX, which has until now mostly been <a href="http://gigaom.com/video/social-video-site-vhx-tv-could-win-the-discovery-war/">focused on social video discovery</a>. Ansari’s special is kicking off <a href="http://artists.vhx.tv/">VHX’s new artist program</a>, which is meant to help artists to monetize their video assets in a direct-to-fan fashion. So far, things are off to a great start: Wilkinson and his co-founder Casey Pugh told me that they’ve been working non-stop to deal with the heavy demand for the special. “It’s much better than we ever imagined,” said Pugh.</p>
<p>Louis CK pioneered the idea of <a href="http://gigaom.com/video/louis-ck-pirate-bay/">selling downloads of stand-up specials directly to fans</a> in December, and cutting out gatekeepers like iTunes worked really well for him: CK’s special reportedly <a href="http://www.engadget.com/2011/12/22/louis-ck-makes-1-million-in-12-days-proves-that-drm-free-conte/">brought in more than $1 million</a> within the first 12 days. Making downloads available without any DRM restrictions is key to this kind of approach, believes Wilkinson: “If you treat the consumer like a smart person&#8230; people really respond to that.”</p>
<p>Pugh told me that the new artist program is additive to what VHX has been offering in the video discovery space. But there is definitely potential for it to become something bigger: Artists could use eventually use Kickstarter to raise funds for production, and VHX to sell their wares to fans, the duo told me. Of course, others are looking at the space of crowd-funding as well, but they didn’t seem to worried about competition. Said Pugh: “Video is a pretty hard problem to solve.”</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=501801&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=675642"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=675642" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=501801+vhx-tv-aziz-ansari-crowdfunding&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/08/crowdfundings-rapid-growth-and-future-opportunities/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=501801+vhx-tv-aziz-ansari-crowdfunding&utm_content=jroettgers">Crowdfunding’s rapid growth and future opportunity</a></li><li><a href="http://pro.gigaom.com/2013/01/ces-2013-flash-analysis-disruptions-and-disappointments-from-consumer-techs-biggest-show/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=501801+vhx-tv-aziz-ansari-crowdfunding&utm_content=jroettgers">GigaOM Research highs and lows from CES 2013</a></li><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=501801+vhx-tv-aziz-ansari-crowdfunding&utm_content=jroettgers">How consumer media will change in 2013</a></li></ul>]]></content:encoded>
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		<title>Parks and Recreation Proves Web-Savvy With Viral Video Push</title>
		<link>http://gigaom.com/2011/01/20/parks-and-recreation-third-season-viral-video-nbc/</link>
		<comments>http://gigaom.com/2011/01/20/parks-and-recreation-third-season-viral-video-nbc/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 21:00:43 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aziz ansari]]></category>
		<category><![CDATA[college humor]]></category>
		<category><![CDATA[Funny Or Die]]></category>
		<category><![CDATA[NBC]]></category>
		<category><![CDATA[parks and recreation]]></category>
		<category><![CDATA[rob lowe]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=288945</guid>
		<description><![CDATA[The NBC sitcom <i>Parks and Recreation</i> premieres its third season tonight, and a series of viral videos highlighting the show's return have been released this week, showcasing the talents of cast members such as Rob Lowe and Aziz Anzari, as well as some skillful web strategy. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=288945&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Buzz around Thursday’s third-season premiere of <i>Parks and Recreation</i> is pretty high, and there are plenty of reasons for it. For one thing, the show is great (I think so, anyway). For another, a lot of people might have discovered it during the lengthy hiatus between seasons two and three, thanks to the first two seasons becoming available on Netflix Instant (which is what happened to me). But it certainly doesn’t hurt that a series of viral videos highlighting the show’s return have been released this week, showcasing the NBC comedy’s talented cast as well as some skillful web strategy. </p>
<p>The most buzzed-about of these videos, with nearly 180,000 views, is the subtly-titled <i><a href="http://www.funnyordie.com/videos/c3eedbabde/rob-lowe-goes-nuts">Rob Low Goes Nuts</a></i>, which portrays the new recurring member of the show as a vain egomaniac with a mastery of four-letter words. It is pretty funny and you’ll probably enjoy watching it.  </p>
<p><object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" id="ordie_player_c3eedbabde"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf"><param name="flashvars" value="key=c3eedbabde"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><embed width="512" height="328" flashvars="key=c3eedbabde" allowfullscreen="true" allowscriptaccess="always" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" name="ordie_player_c3eedbabde" type="application/x-shockwave-flash"></embed></object>
</p><div style="text-align:left;font-size:x-small;margin-top:0;width:512px;"><a href="http://www.funnyordie.com/videos/c3eedbabde/rob-lowe-goes-nuts" title="from Rob Lowe, AmyPoehler, Aziz Ansari, Aubrey Plaza, Adam Scott, and Nick Offerman">Rob Lowe Goes Nuts</a> from <a href="http://www.funnyordie.com/rob_lowe">Rob Lowe</a></div>
<p>In addition, cast member Aziz Ansari stars in two original shorts for College Humor as their “Star of the Week”; only one of the videos, in which Ansari debuts a new title sequence for <i>Parks and Recreation</i>, features the show’s cast, but both end with a promotion for the show’s return.  </p>
<p><object type="application/x-shockwave-flash" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1945731&amp;fullscreen=1" width="640" height="360"><param name="allowfullscreen" value="true"><param name="wmode" value="transparent"><param name="allowScriptAccess" value="always"><param name="movie" quality="best" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1945731&amp;fullscreen=1"><embed src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1945731&amp;fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always"></embed></object>
</p><div style="padding:5px 0; text-align:center; width:640px;">See more <a href="http://www.collegehumor.com/videos">funny videos</a> and <a href="http://www.collegehumor.com/pictures">funny pictures</a> at <a href="http://www.collegehumor.com/">CollegeHumor</a>.</div>
<p>This isn’t the first time Ansari’s been featured in supplemental web content for a major media property; in 2009, his character Raaaaaaaandy (<a href="http://gigaom.com/video/funny-peoples-viral-campaign-simultaneously-overwhelms-and-underwhelms/">from Judd Apatow’s <i>Funny People</i></a>) was featured in multiple original videos as well as <a href="http://www.laughyourdickoff.com/">his very own website</a>.</p>
<p>Much like the <i>Funny People</i> content, these videos were created internally — at least in the case of the Rob Lowe video, which was produced by the <i>Parks and Rec</i> team and distributed by Funny or Die. “We had no problem with [featuring the video],” a Funny or Die spokesperson said via email, “Since first, it’s a very funny video and second, we have made videos for Funny Or Die with basically everyone in the video and we always support people who have worked with us in the past.”</p>
<p>Not only was this viral push something that came from the show’s producers, but both initiatives show an impressive amount of web savvy; using Funny or Die as the platform for <i>Rob Lowe Goes Nuts</i> ties in nicely with that site’s tradition of celebrities behaving unexpectedly. Meanwhile, focusing on Ansari for the College Humor push makes a great deal of sense, as Ansari got his start in the New York comedy scene, and has appeared in <a href="http://www.collegehumor.com/tag:aziz-ansari">at least two dozen other College Humor videos.</a></p>
<p><i>Parks and Rec</i> is just one of the six comedies that now make up NBC’s Thursday night line-up. But it’s the only one going to some trouble to court web audiences.  </p>
<p><b>Related content on GigaOM Pro:</b> (subscription required)  </p>
<ul><li><a href="http://pro.gigaom.com/2009/10/using-data-to-build-audiences-online-and-off/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=288945+parks-and-recreation-third-season-viral-video-nbc">New Use For Web Stats: Finding Hot Markets, Offline</a>
</li>
<li><a href="http://pro.gigaom.com/2010/11/how-the-tv-industry-can-make-up-lost-revenue-dollars/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=288945+parks-and-recreation-third-season-viral-video-nbc">How the TV Industry Can Make Up Lost Revenue Dollars</a>
</li>
<li><a href="http://pro.gigaom.com/2009/04/the-state-of-social-tv/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=288945+parks-and-recreation-third-season-viral-video-nbc">The State of Social TV</a>
</li>
</ul>
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